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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2918">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-54.2059975</X>
								<Y>628.189941</Y>
								<Z>122.023254</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2919">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-54.2079315</X>
								<Y>626.989929</Y>
								<Z>121.023247</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2920">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-54.2156677</X>
								<Y>622.18988</Y>
								<Z>117.023216</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2896">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-53.9034386</X>
								<Y>629.389832</Y>
								<Z>123.422791</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2921">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-54.1882172</X>
								<Y>607.789612</Y>
								<Z>105.007744</Z>
								<R00>-0.00103934866</R00>
								<R01>0.000311418844</R01>
								<R02>-0.999999285</R02>
								<R10>2.63602919e-006</R10>
								<R11>1</R11>
								<R12>0.000311416079</R12>
								<R20>0.999999225</R20>
								<R21>-2.31235731e-006</R21>
								<R22>-0.00103934715</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2922">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX2923</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2924">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2923</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2923">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-106.655785</X>
								<Y>606.54303</Y>
								<Z>140.723465</Z>
								<R00>0.991273046</R00>
								<R01>-0.0945349634</R01>
								<R02>-0.0918741301</R02>
								<R10>-0.066391319</R10>
								<R11>0.244082943</R11>
								<R12>-0.96747905</R12>
								<R20>0.113885507</R20>
								<R21>0.965135574</R21>
								<R22>0.235676557</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.61264873</X>
								<Y>0.220466882</Y>
								<Z>-1.32286203</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.9220289</X>
								<Y>-20.0810833</Y>
								<Z>16.3323708</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2925">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2926">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2927</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2927">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-106.563911</X>
								<Y>607.510498</Y>
								<Z>140.487793</Z>
								<R00>0.991273046</R00>
								<R01>-0.0945349634</R01>
								<R02>-0.0918741301</R02>
								<R10>-0.066391319</R10>
								<R11>0.244082943</R11>
								<R12>-0.96747905</R12>
								<R20>0.113885507</R20>
								<R21>0.965135574</R21>
								<R22>0.235676557</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.61264873</X>
								<Y>0.220466882</Y>
								<Z>-1.32286203</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.694159746</X>
								<Y>-19.5868912</Y>
								<Z>18.8397713</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2928">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2929">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2930</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2930">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-106.472038</X>
								<Y>608.477966</Y>
								<Z>140.252121</Z>
								<R00>0.991273046</R00>
								<R01>-0.0945349634</R01>
								<R02>-0.0918741301</R02>
								<R10>-0.066391319</R10>
								<R11>0.244082943</R11>
								<R12>-0.96747905</R12>
								<R20>0.113885507</R20>
								<R21>0.965135574</R21>
								<R22>0.235676557</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.61264873</X>
								<Y>0.220466882</Y>
								<Z>-1.32286203</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.533709407</X>
								<Y>-19.0926991</Y>
								<Z>21.3471718</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2931">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2932">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2933</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2933">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-106.401688</X>
								<Y>610.546387</Y>
								<Z>130.931793</Z>
								<R00>-0.135321841</R00>
								<R01>0.0970342457</R01>
								<R02>0.986038744</R02>
								<R10>-0.129760891</R10>
								<R11>0.984885454</R11>
								<R12>-0.114728868</R12>
								<R20>-0.982267857</R20>
								<R21>-0.143474579</R21>
								<R22>-0.120685264</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.552859247</X>
								<Y>0.221894965</Y>
								<Z>-0.234150797</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.115051605</X>
								<Y>-13.1222982</Y>
								<Z>-0.57014519</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2934">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2935">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2936</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2936">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-106.53701</X>
								<Y>610.416626</Y>
								<Z>129.949524</Z>
								<R00>0.986038744</R00>
								<R01>0.0970342457</R01>
								<R02>0.135321841</R02>
								<R10>-0.114728868</R10>
								<R11>0.984885454</R11>
								<R12>0.129760891</R12>
								<R20>-0.120685264</R20>
								<R21>-0.143474579</R21>
								<R22>0.982267857</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.552859247</X>
								<Y>0.221894965</Y>
								<Z>-0.234150797</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.133292586</X>
								<Y>-13.6336689</Y>
								<Z>-0.468378365</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2937">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2938">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-105.996017</X>
							<Y>600.024719</Y>
							<Z>123.796837</Z>
							<R00>0.533130169</R00>
							<R01>0.553682566</R01>
							<R02>-0.639693558</R02>
							<R10>-0.0778465271</R10>
							<R11>-0.720797718</R11>
							<R12>-0.688760161</R12>
							<R20>-0.842444181</R20>
							<R21>0.416996717</R21>
							<R22>-0.341176718</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 103.89875793457</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-13.7825756</X>
							<Y>0.67122978</Y>
							<Z>-1.94728851</Z>
						</Vector3>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.56535339355</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-3.02091146</X>
							<Y>-0.708463371</Y>
							<Z>-3.33376837</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.628700733</X>
							<Y>26.7244892</Y>
							<Z>6.64272738</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3013">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3014</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3015">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3014</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3014">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-106.342003</X>
								<Y>610.543213</Y>
								<Z>82.4648285</Z>
								<R00>0.994637012</R00>
								<R01>0.098799482</R01>
								<R02>0.0305919591</R02>
								<R10>-0.101056829</R10>
								<R11>0.991318882</R11>
								<R12>0.0841092244</R12>
								<R20>-0.0220164377</R20>
								<R21>-0.0867496729</R21>
								<R22>0.995986819</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.307431608</X>
								<Y>0.0275818054</Y>
								<Z>-0.110696837</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.341931611</X>
								<Y>-13.9144287</Y>
								<Z>0.116236053</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3016">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3017">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3018</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3018">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-106.372597</X>
								<Y>610.459106</Y>
								<Z>81.4688416</Z>
								<R00>0.994637012</R00>
								<R01>0.098799482</R01>
								<R02>0.0305919591</R02>
								<R10>-0.101056829</R10>
								<R11>0.991318882</R11>
								<R12>0.0841092244</R12>
								<R20>-0.0220164377</R20>
								<R21>-0.0867496729</R21>
								<R22>0.995986819</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.307431608</X>
								<Y>0.0275818054</Y>
								<Z>-0.110696837</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.305150181</X>
								<Y>-14.2172403</Y>
								<Z>0.14293687</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3019">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3020">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3021</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3021">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-106.403191</X>
								<Y>610.375</Y>
								<Z>80.4728546</Z>
								<R00>0.994637012</R00>
								<R01>0.098799482</R01>
								<R02>0.0305919591</R02>
								<R10>-0.101056829</R10>
								<R11>0.991318882</R11>
								<R12>0.0841092244</R12>
								<R20>-0.0220164377</R20>
								<R21>-0.0867496729</R21>
								<R22>0.995986819</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.307431608</X>
								<Y>0.0275818054</Y>
								<Z>-0.110696837</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.268368751</X>
								<Y>-14.520052</Y>
								<Z>0.16963768</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3022">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3023">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3024</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3024">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-106.52066</X>
								<Y>610.038818</Y>
								<Z>79.3962097</Z>
								<R00>-0.0167880487</R00>
								<R01>-0.0521889813</R01>
								<R02>0.998496115</R02>
								<R10>-0.0857554302</R10>
								<R11>0.995032191</R11>
								<R12>0.0505660959</R12>
								<R20>-0.996174753</R20>
								<R21>-0.0847775564</R21>
								<R22>-0.021180138</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.303895473</X>
								<Y>-0.0631394684</Y>
								<Z>0.298348486</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0124963401</X>
								<Y>-19.3666058</Y>
								<Z>-0.155019999</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3025">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3026">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3027</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3027">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-106.537445</X>
								<Y>609.953064</Y>
								<Z>78.400032</Z>
								<R00>0.998496115</R00>
								<R01>-0.0521889813</R01>
								<R02>0.0167880487</R02>
								<R10>0.0505660959</R10>
								<R11>0.995032191</R11>
								<R12>0.0857554302</R12>
								<R20>-0.021180138</R20>
								<R21>-0.0847775564</R21>
								<R22>0.996174753</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.303895473</X>
								<Y>-0.0631394684</Y>
								<Z>0.298348486</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0759864822</X>
								<Y>-19.6743469</Y>
								<Z>-0.130019397</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3028">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3029">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-110.082443</X>
							<Y>603.063904</Y>
							<Z>75.5535355</Z>
							<R00>0.830531657</R00>
							<R01>-0.223281041</R01>
							<R02>0.510257602</R02>
							<R10>0.0635903701</R10>
							<R11>0.94815135</R11>
							<R12>0.311392546</R12>
							<R20>-0.553329468</R20>
							<R21>-0.226173893</R21>
							<R22>0.801668167</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 103.89875793457</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>9.34222889</X>
							<Y>-2.37038827</Y>
							<Z>-8.79557896</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.62872219</X>
							<Y>-103.170311</Y>
							<Z>-6.63003063</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3030">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-110.878204</X>
							<Y>609.351807</Y>
							<Z>76.5260544</Z>
							<R00>0.451670378</R00>
							<R01>-0.17825374</R01>
							<R02>0.87419647</R02>
							<R10>-0.699326575</R10>
							<R11>-0.679182351</R11>
							<R12>0.222831279</R12>
							<R20>0.554018259</R20>
							<R21>-0.711995125</R21>
							<R22>-0.431424111</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 103.89875793457</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.149704039</X>
							<Y>-0.645977616</Y>
							<Z>5.58177042</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-23.9326687</X>
							<Y>-77.3421631</Y>
							<Z>-10.55019</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3031">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-102.56237</X>
							<Y>618.275269</Y>
							<Z>80.4829788</Z>
							<R00>0.0058817938</R00>
							<R01>0.971862495</R01>
							<R02>0.235475421</R02>
							<R10>-0.687802732</R10>
							<R11>-0.166999534</R11>
							<R12>0.70642662</R12>
							<R20>0.725873828</R20>
							<R21>-0.166115701</R21>
							<R22>0.667467415</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 103.89875793457</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-14.6716919</X>
							<Y>-13.460928</Y>
							<Z>-32.8873024</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>18.1201038</X>
							<Y>-0.279256791</Y>
							<Z>-0.269515038</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3032">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-105.542427</X>
							<Y>616.768005</Y>
							<Z>81.7003021</Z>
							<R00>-0.0156424325</R00>
							<R01>0.73781389</R01>
							<R02>-0.674822927</R02>
							<R10>0.7815907</R10>
							<R11>-0.411896795</R11>
							<R12>-0.468462378</R12>
							<R20>-0.623595476</R20>
							<R21>-0.534763217</R21>
							<R22>-0.570225358</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 103.89875793457</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-15.1718874</X>
							<Y>-9.4354763</Y>
							<Z>4.03227758</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.47079623</X>
							<Y>-4.85796499</Y>
							<Z>7.17389154</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3033">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-107.269676</X>
							<Y>603.845032</Y>
							<Z>88.2721558</Z>
							<R00>0.999900341</R00>
							<R01>-0.0104425484</R01>
							<R02>0.00949957781</R02>
							<R10>0.0102994097</R10>
							<R11>0.999834538</R11>
							<R12>0.0149940513</R12>
							<R20>-0.00965458155</R20>
							<R21>-0.0148947174</R21>
							<R22>0.999842465</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 103.89875793457</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-7.90197897</X>
							<Y>5.07192993</Y>
							<Z>5.52810812</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.2494055</X>
							<Y>-98.6502609</Y>
							<Z>11.5434895</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3034">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-105.692413</X>
							<Y>610.819397</Y>
							<Z>68.0556183</Z>
							<R00>0.984536707</R00>
							<R01>0.0454391539</R01>
							<R02>-0.169182718</R02>
							<R10>0.132797569</R10>
							<R11>-0.823444784</R11>
							<R12>0.551636934</R12>
							<R20>-0.114246726</R20>
							<R21>-0.565573871</R21>
							<R22>-0.816745818</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamA">-0.5</float>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3327">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-76.2059937</X>
								<Y>674.190308</Y>
								<Z>121.023254</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3328">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-76.2079239</X>
								<Y>672.990295</Y>
								<Z>120.023247</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3329">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-76.2156448</X>
								<Y>668.190247</Y>
								<Z>116.023216</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3305">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-75.9034348</X>
								<Y>675.390198</Y>
								<Z>122.422791</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3330">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-76.1882172</X>
								<Y>653.790039</Y>
								<Z>104.007744</Z>
								<R00>-0.00103934866</R00>
								<R01>0.000311418844</R01>
								<R02>-0.999999285</R02>
								<R10>2.63602919e-006</R10>
								<R11>1</R11>
								<R12>0.000311416079</R12>
								<R20>0.999999225</R20>
								<R21>-2.31235731e-006</R21>
								<R22>-0.00103934715</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3331">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3332</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3333">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3332</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3332">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>132.5</Z>
								<R00>1</R00>
								<R01>-3.17774616e-020</R01>
								<R02>7.88100982e-020</R02>
								<R10>3.17774616e-020</R10>
								<R11>1</R11>
								<R12>-2.49606031e-020</R12>
								<R20>-7.88100982e-020</R20>
								<R21>2.49606031e-020</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10523243e-019</X>
								<Y>6.64701971e-019</Y>
								<Z>2.68018073e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.11146935e-017</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3334">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3335">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3336</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3336">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>131.5</Z>
								<R00>1</R00>
								<R01>-3.17774616e-020</R01>
								<R02>7.88100982e-020</R02>
								<R10>3.17774616e-020</R10>
								<R11>1</R11>
								<R12>-2.49606031e-020</R12>
								<R20>-7.88100982e-020</R20>
								<R21>2.49606031e-020</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10523243e-019</X>
								<Y>6.64701971e-019</Y>
								<Z>2.68018073e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.04499919e-017</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3337">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3338">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3339</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3339">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-3.17774616e-020</R01>
								<R02>7.88100982e-020</R02>
								<R10>3.17774616e-020</R10>
								<R11>1</R11>
								<R12>-2.49606031e-020</R12>
								<R20>-7.88100982e-020</R20>
								<R21>2.49606031e-020</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10523243e-019</X>
								<Y>6.64701971e-019</Y>
								<Z>2.68018073e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.78529022e-018</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3340">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3341">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3342</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3342">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>129.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-4.766616e-020</R01>
								<R02>0.99999994</R02>
								<R10>4.32379779e-020</R10>
								<R11>1</R11>
								<R12>4.766616e-020</R12>
								<R20>-0.99999994</R20>
								<R21>4.32379779e-020</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.64678806e-019</X>
								<Y>1.72896185e-018</Y>
								<Z>4.02027045e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.13144725e-017</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3343">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3344">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3345</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3345">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>128.5</Z>
								<R00>0.99999994</R00>
								<R01>-4.766616e-020</R01>
								<R02>-3.42285418e-008</R02>
								<R10>4.766616e-020</R10>
								<R11>1</R11>
								<R12>-4.32379779e-020</R12>
								<R20>3.42285418e-008</R20>
								<R21>4.32379779e-020</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.64678806e-019</X>
								<Y>1.72896185e-018</Y>
								<Z>4.02027045e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.58551039e-018</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3346">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3347">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-128.77449</X>
							<Y>680.67157</Y>
							<Z>128.052017</Z>
							<R00>0.99999702</R00>
							<R01>-0.000220171292</R01>
							<R02>-0.00244322722</R02>
							<R10>0.0004264749</R10>
							<R11>0.996401072</R11>
							<R12>0.0847627744</R12>
							<R20>0.00241577183</R20>
							<R21>-0.0847635642</R21>
							<R22>0.996398151</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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							<Z>1.42156266e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00379866757</X>
							<Y>46.7730522</Y>
							<Z>1.90282536</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3377">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3378</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3379">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3378</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3378">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>81.5</Z>
								<R00>1</R00>
								<R01>-3.17774616e-020</R01>
								<R02>7.88100982e-020</R02>
								<R10>3.17774616e-020</R10>
								<R11>1</R11>
								<R12>-2.49606031e-020</R12>
								<R20>-7.88100982e-020</R20>
								<R21>2.49606031e-020</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10523243e-019</X>
								<Y>6.64701971e-019</Y>
								<Z>2.68018073e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.11146935e-017</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3380">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3381">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3382</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3382">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-3.17774616e-020</R01>
								<R02>7.88100982e-020</R02>
								<R10>3.17774616e-020</R10>
								<R11>1</R11>
								<R12>-2.49606031e-020</R12>
								<R20>-7.88100982e-020</R20>
								<R21>2.49606031e-020</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10523243e-019</X>
								<Y>6.64701971e-019</Y>
								<Z>2.68018073e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.04499919e-017</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3383">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3384">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3385</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3385">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-3.17774616e-020</R01>
								<R02>7.88100982e-020</R02>
								<R10>3.17774616e-020</R10>
								<R11>1</R11>
								<R12>-2.49606031e-020</R12>
								<R20>-7.88100982e-020</R20>
								<R21>2.49606031e-020</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.10523243e-019</X>
								<Y>6.64701971e-019</Y>
								<Z>2.68018073e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.78529022e-018</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3386">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3387">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3388</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3388">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>78.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-4.766616e-020</R01>
								<R02>0.99999994</R02>
								<R10>4.32379779e-020</R10>
								<R11>1</R11>
								<R12>4.766616e-020</R12>
								<R20>-0.99999994</R20>
								<R21>4.32379779e-020</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.64678806e-019</X>
								<Y>1.72896185e-018</Y>
								<Z>4.02027045e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.13144725e-017</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3389">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3390">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3391</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3391">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-128.5</X>
								<Y>665.953186</Y>
								<Z>77.5</Z>
								<R00>0.99999994</R00>
								<R01>-4.766616e-020</R01>
								<R02>-3.42285418e-008</R02>
								<R10>4.766616e-020</R10>
								<R11>1</R11>
								<R12>-4.32379779e-020</R12>
								<R20>3.42285418e-008</R20>
								<R21>4.32379779e-020</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.64678806e-019</X>
								<Y>1.72896185e-018</Y>
								<Z>4.02027045e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.58551039e-018</X>
								<Y>-44.9191856</Y>
								<Z>1.04499919e-017</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3392">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3393">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-127.933411</X>
							<Y>680.488831</Y>
							<Z>77.1037674</Z>
							<R00>0.989189923</R00>
							<R01>0.146516919</R01>
							<R02>-0.00600384735</R02>
							<R10>-0.146503299</R10>
							<R11>0.989206612</R11>
							<R12>0.00264909747</R12>
							<R20>0.00632718299</R20>
							<R21>-0.00174087717</R21>
							<R22>0.999978483</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 106.8653793335</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0942779705</X>
							<Y>-0.264885098</Y>
							<Z>-6.29372311</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.81040907</X>
							<Y>10.2665062</Y>
							<Z>-1.93638659</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3394">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-128.528214</X>
							<Y>680.704712</Y>
							<Z>78.2214279</Z>
							<R00>0.999316633</R00>
							<R01>0.0369326994</R01>
							<R02>-0.00148292945</R02>
							<R10>-0.0369584039</R10>
							<R11>0.998996794</R11>
							<R12>-0.0252879895</R12>
							<R20>0.000547488104</R20>
							<R21>0.0253255162</R21>
							<R22>0.999679089</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 106.8653793335</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.557071269</X>
							<Y>-0.0843299553</Y>
							<Z>-0.831449807</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0695202425</X>
							<Y>13.0965776</Y>
							<Z>-1.35837138</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3395">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-128.577332</X>
							<Y>680.703613</Y>
							<Z>79.2199783</Z>
							<R00>0.650985122</R00>
							<R01>0.053693261</R01>
							<R02>0.757189155</R02>
							<R10>-0.0267826188</R10>
							<R11>0.998498797</R11>
							<R12>-0.0477787778</R12>
							<R20>-0.758617878</R20>
							<R21>0.0108237648</R21>
							<R22>0.651445925</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 106.8653793335</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.32607469</X>
							<Y>3.47791529</Y>
							<Z>-1.18649828</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.229915768</X>
							<Y>13.0650616</Y>
							<Z>-1.36637461</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3396">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-128.313828</X>
							<Y>680.601257</Y>
							<Z>80.5015182</Z>
							<R00>0.966177881</R00>
							<R01>0.171947494</R01>
							<R02>0.192183211</R02>
							<R10>-0.143240705</R10>
							<R11>0.977554262</R11>
							<R12>-0.154498443</R12>
							<R20>-0.21443513</R20>
							<R21>0.121744514</R21>
							<R22>0.969121158</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 106.8653793335</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.4725008</X>
							<Y>0.735919297</Y>
							<Z>-4.76858902</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.57160175</X>
							<Y>11.8872204</Y>
							<Z>0.421159893</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3397">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-128.313904</X>
							<Y>680.520752</Y>
							<Z>81.83358</Z>
							<R00>0.779003918</R00>
							<R01>-0.0611194186</R01>
							<R02>-0.624033153</R02>
							<R10>-0.0541890524</R10>
							<R11>0.984951675</R11>
							<R12>-0.164114937</R12>
							<R20>0.624673069</R20>
							<R21>0.161661938</R21>
							<R22>0.763969183</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 106.8653793335</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>5.97381306</X>
							<Y>-2.70868301</Y>
							<Z>2.00601912</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.429880172</X>
							<Y>10.770092</Y>
							<Z>2.64625525</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3398">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-128.63681</X>
							<Y>679.666443</Y>
							<Z>77.1511459</Z>
							<R00>0.987801313</R00>
							<R01>0.148624331</R01>
							<R02>0.0464687124</R02>
							<R10>-0.148566276</R10>
							<R11>0.988891184</R11>
							<R12>-0.00472012442</R12>
							<R20>-0.046654027</R20>
							<R21>-0.0022411379</R21>
							<R22>0.998908579</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3647">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2079315</X>
								<Y>718.990967</Y>
								<Z>119.023247</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3648">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2156677</X>
								<Y>714.190918</Y>
								<Z>115.023216</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3624">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-60.9034386</X>
								<Y>721.390869</Y>
								<Z>121.422791</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3649">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.1882172</X>
								<Y>699.790649</Y>
								<Z>103.007744</Z>
								<R00>-0.00103934866</R00>
								<R01>0.000311418844</R01>
								<R02>-0.999999285</R02>
								<R10>2.63602919e-006</R10>
								<R11>1</R11>
								<R12>0.000311416079</R12>
								<R20>0.999999225</R20>
								<R21>-2.31235731e-006</R21>
								<R22>-0.00103934715</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3650">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3651</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3652">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3651</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3651">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>131.5</Z>
								<R00>1</R00>
								<R01>-5.4277124e-022</R01>
								<R02>1.3461074e-021</R02>
								<R10>5.4277124e-022</R10>
								<R11>1</R11>
								<R12>-4.26336733e-022</R12>
								<R20>-1.3461074e-021</R20>
								<R21>4.26336733e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.91074259e-020</X>
								<Y>9.19032105e-020</Y>
								<Z>3.70567899e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.42190238e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.3299992e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3653">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3654">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3655</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3655">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-5.4277124e-022</R01>
								<R02>1.3461074e-021</R02>
								<R10>5.4277124e-022</R10>
								<R11>1</R11>
								<R12>-4.26336733e-022</R12>
								<R20>-1.3461074e-021</R20>
								<R21>4.26336733e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.91074259e-020</X>
								<Y>9.19032105e-020</Y>
								<Z>3.70567899e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.3299992e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.3299992e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3656">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3657">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3658</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3658">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-5.4277124e-022</R01>
								<R02>1.3461074e-021</R02>
								<R10>5.4277124e-022</R10>
								<R11>1</R11>
								<R12>-4.26336733e-022</R12>
								<R20>-1.3461074e-021</R20>
								<R21>4.26336733e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.91074259e-020</X>
								<Y>9.19032105e-020</Y>
								<Z>3.70567899e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.23809602e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.3299992e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3659">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3660">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3661</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3661">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>128.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-8.1415691e-022</R01>
								<R02>0.99999994</R02>
								<R10>7.38521886e-022</R10>
								<R11>1</R11>
								<R12>8.1415691e-022</R12>
								<R20>-0.99999994</R20>
								<R21>7.38521886e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>5.04213242e-020</X>
								<Y>2.39050208e-019</Y>
								<Z>5.55851736e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.44952432e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.32999734e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3662">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3663">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3664</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3664">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>127.5</Z>
								<R00>0.99999994</R00>
								<R01>-8.1415691e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>8.1415691e-022</R10>
								<R11>1</R11>
								<R12>-7.38521886e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>7.38521886e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>5.04213242e-020</X>
								<Y>2.39050208e-019</Y>
								<Z>5.55851736e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.21047408e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.32999734e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3665">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3666">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.537399</X>
							<Y>721.287598</Y>
							<Z>127.459991</Z>
							<R00>1</R00>
							<R01>-2.67711137e-019</R01>
							<R02>2.67711137e-019</R02>
							<R10>2.67711137e-019</R10>
							<R11>1</R11>
							<R12>-2.67711137e-019</R12>
							<R20>-2.67711137e-019</R20>
							<R21>2.67711137e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>2.13372347e-017</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.47946107</X>
							<Y>45.1380653</Y>
							<Z>-1.59375286</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3667">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.542732</X>
							<Y>721.287598</Y>
							<Z>128.482605</Z>
							<R00>0.999669373</R00>
							<R01>-2.64824329e-019</R01>
							<R02>0.0257118978</R02>
							<R10>2.71693185e-019</R10>
							<R11>1</R11>
							<R12>-2.63653661e-019</R12>
							<R20>-0.0257118978</R20>
							<R21>2.70552244e-019</R21>
							<R22>0.999669373</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>1.28615689</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.6528039</X>
							<Y>45.1380653</Y>
							<Z>-1.43900454</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3668">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.501343</X>
							<Y>721.287598</Y>
							<Z>129.493561</Z>
							<R00>0.997223854</R00>
							<R01>-2.59074338e-019</R01>
							<R02>0.0744620785</R02>
							<R10>2.7890315e-019</R10>
							<R11>1</R11>
							<R12>-2.55895974e-019</R12>
							<R20>-0.0744620785</R20>
							<R21>2.75953268e-019</R21>
							<R22>0.997223854</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>3.80754685</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0150602292</X>
							<Y>45.1380653</Y>
							<Z>-0.247112766</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3669">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.454567</X>
							<Y>721.287598</Y>
							<Z>130.498276</Z>
							<R00>0.999210656</R00>
							<R01>-2.63977709e-019</R01>
							<R02>0.0397251658</R02>
							<R10>2.74548923e-019</R10>
							<R11>1</R11>
							<R12>-2.60652986e-019</R12>
							<R20>-0.0397251658</R20>
							<R21>2.71353731e-019</R21>
							<R22>0.999210656</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>1.06595004</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.49881351</X>
							<Y>45.1380653</Y>
							<Z>-0.0848716944</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3670">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.45993</X>
							<Y>721.287598</Y>
							<Z>131.500092</Z>
							<R00>0.999954045</R00>
							<R01>-2.69657157e-019</R01>
							<R02>-0.0095841391</R02>
							<R10>2.67097809e-019</R10>
							<R11>1</R11>
							<R12>-2.68320589e-019</R12>
							<R20>0.0095841391</R20>
							<R21>2.65748367e-019</R21>
							<R22>0.999954045</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>-1.48796058</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.82309484</X>
							<Y>45.1380653</Y>
							<Z>0.790429413</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3671">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3672</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3673">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3672</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3672">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-5.4277124e-022</R01>
								<R02>1.3461074e-021</R02>
								<R10>5.4277124e-022</R10>
								<R11>1</R11>
								<R12>-4.26336733e-022</R12>
								<R20>-1.3461074e-021</R20>
								<R21>4.26336733e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.91074259e-020</X>
								<Y>9.19032105e-020</Y>
								<Z>3.70567899e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.42190238e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.3299992e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3674">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3675">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3676</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3676">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-5.4277124e-022</R01>
								<R02>1.3461074e-021</R02>
								<R10>5.4277124e-022</R10>
								<R11>1</R11>
								<R12>-4.26336733e-022</R12>
								<R20>-1.3461074e-021</R20>
								<R21>4.26336733e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.91074259e-020</X>
								<Y>9.19032105e-020</Y>
								<Z>3.70567899e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.3299992e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.3299992e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3677">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3678">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3679</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3679">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-5.4277124e-022</R01>
								<R02>1.3461074e-021</R02>
								<R10>5.4277124e-022</R10>
								<R11>1</R11>
								<R12>-4.26336733e-022</R12>
								<R20>-1.3461074e-021</R20>
								<R21>4.26336733e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.91074259e-020</X>
								<Y>9.19032105e-020</Y>
								<Z>3.70567899e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.23809602e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.3299992e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3680">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3681">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3682</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3682">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>77.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-8.1415691e-022</R01>
								<R02>0.99999994</R02>
								<R10>7.38521886e-022</R10>
								<R11>1</R11>
								<R12>8.1415691e-022</R12>
								<R20>-0.99999994</R20>
								<R21>7.38521886e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>5.04213242e-020</X>
								<Y>2.39050208e-019</Y>
								<Z>5.55851736e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.44952432e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.32999734e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3683">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3684">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3685</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3685">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>717.017273</Y>
								<Z>76.5</Z>
								<R00>0.99999994</R00>
								<R01>-8.1415691e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>8.1415691e-022</R10>
								<R11>1</R11>
								<R12>-7.38521886e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>7.38521886e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>5.04213242e-020</X>
								<Y>2.39050208e-019</Y>
								<Z>5.55851736e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.21047408e-018</X>
								<Y>-5.67947435</Y>
								<Z>1.32999734e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3686">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3687">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.488976</X>
							<Y>721.287598</Y>
							<Z>76.4708939</Z>
							<R00>0.999239624</R00>
							<R01>-2.72151831e-019</R01>
							<R02>-0.0389895886</R02>
							<R10>2.61684429e-019</R10>
							<R11>1</R11>
							<R12>-2.73570265e-019</R12>
							<R20>0.0389895886</R20>
							<R21>2.63159292e-019</R21>
							<R22>0.999239624</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>-2.0389936</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.34312278</X>
							<Y>45.1380653</Y>
							<Z>-1.49626875</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3688">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.532974</X>
							<Y>721.287598</Y>
							<Z>77.4838791</Z>
							<R00>0.999213576</R00>
							<R01>-2.72226251e-019</R01>
							<R02>-0.039651636</R02>
							<R10>2.61580592e-019</R10>
							<R11>1</R11>
							<R12>-2.73668337e-019</R12>
							<R20>0.039651636</R20>
							<R21>2.6308102e-019</R21>
							<R22>0.999213576</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.46535491943</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.13372347e-017</X>
							<Y>-2.07360649</Y>
							<Z>2.13372347e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.2284646</X>
							<Y>45.1380653</Y>
							<Z>-0.310579747</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3689">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3915">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2059975</X>
								<Y>761.791199</Y>
								<Z>120.023254</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3916">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2079315</X>
								<Y>760.591187</Y>
								<Z>119.023247</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3917">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2156677</X>
								<Y>755.791138</Y>
								<Z>115.023216</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3893">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-60.9034386</X>
								<Y>762.991089</Y>
								<Z>121.422791</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3918">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.1882172</X>
								<Y>741.390869</Y>
								<Z>103.007744</Z>
								<R00>-0.00103934866</R00>
								<R01>0.000311418844</R01>
								<R02>-0.999999285</R02>
								<R10>2.63602919e-006</R10>
								<R11>1</R11>
								<R12>0.000311416079</R12>
								<R20>0.999999225</R20>
								<R21>-2.31235731e-006</R21>
								<R22>-0.00103934715</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3919">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3920</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3921">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3920</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3920">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>131.5</Z>
								<R00>1</R00>
								<R01>-3.9876992e-022</R01>
								<R02>9.88974899e-022</R02>
								<R10>3.9876992e-022</R10>
								<R11>1</R11>
								<R12>-3.13226398e-022</R12>
								<R20>-9.88974899e-022</R20>
								<R21>3.13226398e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.49649167e-020</X>
								<Y>7.88237337e-020</Y>
								<Z>3.17829449e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.21882106e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.14000088e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3922">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3923">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3924</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3924">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-3.9876992e-022</R01>
								<R02>9.88974899e-022</R02>
								<R10>3.9876992e-022</R10>
								<R11>1</R11>
								<R12>-3.13226398e-022</R12>
								<R20>-9.88974899e-022</R20>
								<R21>3.13226398e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.49649167e-020</X>
								<Y>7.88237337e-020</Y>
								<Z>3.17829449e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.13999737e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.14000088e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3925">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3926">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3927</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3927">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-3.9876992e-022</R01>
								<R02>9.88974899e-022</R02>
								<R10>3.9876992e-022</R10>
								<R11>1</R11>
								<R12>-3.13226398e-022</R12>
								<R20>-9.88974899e-022</R20>
								<R21>3.13226398e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.49649167e-020</X>
								<Y>7.88237337e-020</Y>
								<Z>3.17829449e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.06117367e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.14000088e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3928">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3929">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3930</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3930">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>128.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-5.9815493e-022</R01>
								<R02>0.99999994</R02>
								<R10>5.42586407e-022</R10>
								<R11>1</R11>
								<R12>5.9815493e-022</R12>
								<R20>-0.99999994</R20>
								<R21>5.42586407e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.32454645e-020</X>
								<Y>2.05029084e-019</Y>
								<Z>4.76744092e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.24251389e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.13999778e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3931">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3932">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3933</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3933">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>127.5</Z>
								<R00>0.99999994</R00>
								<R01>-5.9815493e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>5.9815493e-022</R10>
								<R11>1</R11>
								<R12>-5.42586407e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>5.42586407e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.32454645e-020</X>
								<Y>2.05029084e-019</Y>
								<Z>4.76744092e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.03748477e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.13999778e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3934">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3935">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.487801</X>
							<Y>762.697937</Y>
							<Z>127.462402</Z>
							<R00>0.99988842</R00>
							<R01>-1.87077093e-019</R01>
							<R02>-0.0149367424</R02>
							<R10>1.84299757e-019</R10>
							<R11>1</R11>
							<R12>-1.87315825e-019</R12>
							<R20>0.0149367424</R20>
							<R21>1.84542095e-019</R21>
							<R22>0.99988842</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.49868774414</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.77831986e-017</X>
							<Y>-1.00734353</Y>
							<Z>1.77831986e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.537667036</X>
							<Y>45.9555588</Y>
							<Z>-2.02416492</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3936">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.502754</X>
							<Y>762.697937</Y>
							<Z>128.466553</Z>
							<R00>0.999886394</R00>
							<R01>-1.8708857e-019</R01>
							<R02>-0.0150751071</R02>
							<R10>1.84285488e-019</R10>
							<R11>1</R11>
							<R12>-1.87329655e-019</R12>
							<R20>0.0150751071</R20>
							<R21>1.84530243e-019</R21>
							<R22>0.999886394</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.49868774414</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.7783197e-017</X>
							<Y>-1.01666653</Y>
							<Z>1.7783197e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.081872955</X>
							<Y>45.9555588</Y>
							<Z>-1.3931452</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3937">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.502174</X>
							<Y>762.697937</Y>
							<Z>129.469559</Z>
							<R00>1</R00>
							<R01>-1.85815888e-019</R01>
							<R02>1.85815888e-019</R02>
							<R10>1.85815888e-019</R10>
							<R11>1</R11>
							<R12>-1.85815888e-019</R12>
							<R20>-1.85815888e-019</R20>
							<R21>1.85815888e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.49868774414</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.77831986e-017</X>
							<Y>1.77831986e-017</Y>
							<Z>1.77831986e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0974303409</X>
							<Y>45.9555588</Y>
							<Z>-1.44283879</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3938">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.533829</X>
							<Y>762.697937</Y>
							<Z>130.476837</Z>
							<R00>0.999702096</R00>
							<R01>-1.83728162e-019</R01>
							<R02>0.0244083125</R02>
							<R10>1.88259018e-019</R10>
							<R11>1</R11>
							<R12>-1.83329474e-019</R12>
							<R20>-0.0244083125</R20>
							<R21>1.87869946e-019</R21>
							<R22>0.999702096</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.49868774414</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.7783197e-017</X>
							<Y>1.64582884</Y>
							<Z>1.7783197e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.53190005</X>
							<Y>45.9555588</Y>
							<Z>-1.45022702</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3939">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.508263</X>
							<Y>762.697937</Y>
							<Z>131.484024</Z>
							<R00>0.999693096</R00>
							<R01>-1.83696794e-019</R01>
							<R02>0.0247729309</R02>
							<R10>1.88295272e-019</R10>
							<R11>1</R11>
							<R12>-1.83291992e-019</R12>
							<R20>-0.0247729309</R20>
							<R21>1.87900358e-019</R21>
							<R22>0.999693096</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.49868774414</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.77831986e-017</X>
							<Y>1.67039144</Y>
							<Z>1.77831986e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.498344004</X>
							<Y>45.9555588</Y>
							<Z>-0.427576691</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3940">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX3941</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3942">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3941</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3941">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-3.9876992e-022</R01>
								<R02>9.88974899e-022</R02>
								<R10>3.9876992e-022</R10>
								<R11>1</R11>
								<R12>-3.13226398e-022</R12>
								<R20>-9.88974899e-022</R20>
								<R21>3.13226398e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.49649167e-020</X>
								<Y>7.88237337e-020</Y>
								<Z>3.17829449e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.21882106e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.14000088e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3943">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3944">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3945</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3945">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-3.9876992e-022</R01>
								<R02>9.88974899e-022</R02>
								<R10>3.9876992e-022</R10>
								<R11>1</R11>
								<R12>-3.13226398e-022</R12>
								<R20>-9.88974899e-022</R20>
								<R21>3.13226398e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.49649167e-020</X>
								<Y>7.88237337e-020</Y>
								<Z>3.17829449e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.13999737e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.14000088e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3946">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3947">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3948</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3948">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-3.9876992e-022</R01>
								<R02>9.88974899e-022</R02>
								<R10>3.9876992e-022</R10>
								<R11>1</R11>
								<R12>-3.13226398e-022</R12>
								<R20>-9.88974899e-022</R20>
								<R21>3.13226398e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.49649167e-020</X>
								<Y>7.88237337e-020</Y>
								<Z>3.17829449e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.06117367e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.14000088e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3949">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3950">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3951</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3951">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>77.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-5.9815493e-022</R01>
								<R02>0.99999994</R02>
								<R10>5.42586407e-022</R10>
								<R11>1</R11>
								<R12>5.9815493e-022</R12>
								<R20>-0.99999994</R20>
								<R21>5.42586407e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.32454645e-020</X>
								<Y>2.05029084e-019</Y>
								<Z>4.76744092e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.24251389e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.13999778e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3952">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3953">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX3954</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3954">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>758.639282</Y>
								<Z>76.5</Z>
								<R00>0.99999994</R00>
								<R01>-5.9815493e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>5.9815493e-022</R10>
								<R11>1</R11>
								<R12>-5.42586407e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>5.42586407e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.32454645e-020</X>
								<Y>2.05029084e-019</Y>
								<Z>4.76744092e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.03748477e-018</X>
								<Y>-4.86197186</Y>
								<Z>1.13999778e-018</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3955">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3956">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.471733</X>
							<Y>762.697937</Y>
							<Z>76.4623108</Z>
							<R00>1</R00>
							<R01>-1.85815888e-019</R01>
							<R02>1.85815888e-019</R02>
							<R10>1.85815888e-019</R10>
							<R11>1</R11>
							<R12>-1.85815888e-019</R12>
							<R20>-1.85815888e-019</R20>
							<R21>1.85815888e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.49868774414</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.77831986e-017</X>
							<Y>1.77831986e-017</Y>
							<Z>1.77831986e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.36120176</X>
							<Y>45.9555588</Y>
							<Z>-1.81394386</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3957">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.478256</X>
							<Y>762.697937</Y>
							<Z>77.4876785</Z>
							<R00>1</R00>
							<R01>-1.85815888e-019</R01>
							<R02>1.85815888e-019</R02>
							<R10>1.85815888e-019</R10>
							<R11>1</R11>
							<R12>-1.85815888e-019</R12>
							<R20>-1.85815888e-019</R20>
							<R21>1.85815888e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4184">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2059975</X>
								<Y>803.391724</Y>
								<Z>120.023254</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4185">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2079315</X>
								<Y>802.191711</Y>
								<Z>119.023247</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4186">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.2156677</X>
								<Y>797.391663</Y>
								<Z>115.023216</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4162">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-60.9034386</X>
								<Y>804.591614</Y>
								<Z>121.422791</Z>
								<R00>0.00156498374</R00>
								<R01>0.000307008799</R01>
								<R02>-0.99999851</R02>
								<R10>-5.80178039e-006</R10>
								<R11>1.00000012</R11>
								<R12>0.000306999718</R12>
								<R20>0.999998212</R20>
								<R21>5.32132981e-006</R21>
								<R22>0.00156498607</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4187">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">27</int>
							<CoordinateFrame name="CFrame">
								<X>-61.1882172</X>
								<Y>782.991394</Y>
								<Z>103.007744</Z>
								<R00>-0.00103934866</R00>
								<R01>0.000311418844</R01>
								<R02>-0.999999285</R02>
								<R10>2.63602919e-006</R10>
								<R11>1</R11>
								<R12>0.000311416079</R12>
								<R20>0.999999225</R20>
								<R21>-2.31235731e-006</R21>
								<R22>-0.00103934715</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4188">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX4189</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4190">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4189</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4189">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>131.5</Z>
								<R00>1</R00>
								<R01>-2.76782564e-022</R01>
								<R02>6.86438588e-022</R02>
								<R10>2.76782564e-022</R10>
								<R11>1</R11>
								<R12>-2.17407592e-022</R12>
								<R20>-6.86438588e-022</R20>
								<R21>2.17407592e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.08066346e-020</X>
								<Y>6.56944581e-020</Y>
								<Z>2.6489018e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.01569394e-018</X>
								<Y>-4.04446936</Y>
								<Z>9.49999459e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4191">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4192">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4193</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4193">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-2.76782564e-022</R01>
								<R02>6.86438588e-022</R02>
								<R10>2.76782564e-022</R10>
								<R11>1</R11>
								<R12>-2.17407592e-022</R12>
								<R20>-6.86438588e-022</R20>
								<R21>2.17407592e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.08066346e-020</X>
								<Y>6.56944581e-020</Y>
								<Z>2.6489018e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.49999459e-019</X>
								<Y>-4.04446936</Y>
								<Z>9.49999459e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4194">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4195">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4196</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4196">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-2.76782564e-022</R01>
								<R02>6.86438588e-022</R02>
								<R10>2.76782564e-022</R10>
								<R11>1</R11>
								<R12>-2.17407592e-022</R12>
								<R20>-6.86438588e-022</R20>
								<R21>2.17407592e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.08066346e-020</X>
								<Y>6.56944581e-020</Y>
								<Z>2.6489018e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.84304982e-019</X>
								<Y>-4.04446936</Y>
								<Z>9.49999459e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4197">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4198">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4199</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4199">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>128.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-4.15173859e-022</R01>
								<R02>0.99999994</R02>
								<R10>3.76604291e-022</R10>
								<R11>1</R11>
								<R12>4.15173859e-022</R12>
								<R20>-0.99999994</R20>
								<R21>3.76604291e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.6042282e-020</X>
								<Y>1.70878402e-019</Y>
								<Z>3.97335206e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.03544112e-018</X>
								<Y>-4.04446936</Y>
								<Z>9.49995944e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4200">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4201">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4202</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4202">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>127.5</Z>
								<R00>0.99999994</R00>
								<R01>-4.15173859e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>4.15173859e-022</R10>
								<R11>1</R11>
								<R12>-3.76604291e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>3.76604291e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.6042282e-020</X>
								<Y>1.70878402e-019</Y>
								<Z>3.97335206e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.64562714e-019</X>
								<Y>-4.04446936</Y>
								<Z>9.49995944e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4203">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4204">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.505417</X>
							<Y>804.104797</Y>
							<Z>127.517036</Z>
							<R00>1</R00>
							<R01>-1.18756214e-019</R01>
							<R02>-5.84502004e-006</R02>
							<R10>1.18755516e-019</R10>
							<R11>1</R11>
							<R12>-1.18756046e-019</R12>
							<R20>5.84502004e-006</R20>
							<R21>1.18755348e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.53202056885</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.42156266e-017</X>
							<Y>-0.000818166474</Y>
							<Z>1.42156266e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.3314403</X>
							<Y>46.7730522</Y>
							<Z>0.198881492</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4205">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.496361</X>
							<Y>804.104797</Y>
							<Z>128.520828</Z>
							<R00>0.999913752</R00>
							<R01>-1.1796318e-019</R01>
							<R02>0.0131326197</R02>
							<R10>1.19522881e-019</R10>
							<R11>1</R11>
							<R12>-1.17981456e-019</R12>
							<R20>-0.0131326197</R20>
							<R21>1.19540937e-019</R21>
							<R22>0.999913752</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.53202056885</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.42156266e-017</X>
							<Y>1.27127779</Y>
							<Z>1.42156266e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.3135086</X>
							<Y>46.7730522</Y>
							<Z>1.26242864</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4206">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.487038</X>
							<Y>804.104797</Y>
							<Z>129.509247</Z>
							<R00>0.999963462</R00>
							<R01>-1.18452264e-019</R01>
							<R02>0.00854782574</R02>
							<R10>1.19465612e-019</R10>
							<R11>1</R11>
							<R12>-1.18040121e-019</R12>
							<R20>-0.00854782574</R20>
							<R21>1.19056972e-019</R21>
							<R22>0.999963462</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.53202056885</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.42156266e-017</X>
							<Y>-1.19515872</Y>
							<Z>1.42156266e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.297830015</X>
							<Y>46.7730522</Y>
							<Z>-1.40092218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4207">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.515327</X>
							<Y>804.104797</Y>
							<Z>130.49826</Z>
							<R00>0.999824166</R00>
							<R01>-1.20091025e-019</R01>
							<R02>-0.0187520459</R02>
							<R10>1.17868391e-019</R10>
							<R11>1</R11>
							<R12>-1.19633064e-019</R12>
							<R20>0.0187520459</R20>
							<R21>1.17401757e-019</R21>
							<R22>0.999824166</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.53202056885</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.42156266e-017</X>
							<Y>-3.89953637</Y>
							<Z>1.42156266e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.635991633</X>
							<Y>46.7730522</Y>
							<Z>1.28953052</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4208">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.527061</X>
							<Y>804.104797</Y>
							<Z>131.50058</Z>
							<R00>0.99989748</R00>
							<R01>-1.1961201e-019</R01>
							<R02>-0.0143181728</R02>
							<R10>1.17911766e-019</R10>
							<R11>1</R11>
							<R12>-1.19591291e-019</R12>
							<R20>0.0143181728</R20>
							<R21>1.1789075e-019</R21>
							<R22>0.99989748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.53202056885</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.42156249e-017</X>
							<Y>-1.38730156</Y>
							<Z>1.42156249e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.51736176</X>
							<Y>46.7730522</Y>
							<Z>1.40842044</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4209">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX4210</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4211">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4210</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4210">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-2.76782564e-022</R01>
								<R02>6.86438588e-022</R02>
								<R10>2.76782564e-022</R10>
								<R11>1</R11>
								<R12>-2.17407592e-022</R12>
								<R20>-6.86438588e-022</R20>
								<R21>2.17407592e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.08066346e-020</X>
								<Y>6.56944581e-020</Y>
								<Z>2.6489018e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.01569394e-018</X>
								<Y>-4.04446936</Y>
								<Z>9.49999459e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4212">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4213">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4214</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4214">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-2.76782564e-022</R01>
								<R02>6.86438588e-022</R02>
								<R10>2.76782564e-022</R10>
								<R11>1</R11>
								<R12>-2.17407592e-022</R12>
								<R20>-6.86438588e-022</R20>
								<R21>2.17407592e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.08066346e-020</X>
								<Y>6.56944581e-020</Y>
								<Z>2.6489018e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.49999459e-019</X>
								<Y>-4.04446936</Y>
								<Z>9.49999459e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4215">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4216">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4217</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4217">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-2.76782564e-022</R01>
								<R02>6.86438588e-022</R02>
								<R10>2.76782564e-022</R10>
								<R11>1</R11>
								<R12>-2.17407592e-022</R12>
								<R20>-6.86438588e-022</R20>
								<R21>2.17407592e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.08066346e-020</X>
								<Y>6.56944581e-020</Y>
								<Z>2.6489018e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.84304982e-019</X>
								<Y>-4.04446936</Y>
								<Z>9.49999459e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4218">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4219">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4220</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4220">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>77.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-4.15173859e-022</R01>
								<R02>0.99999994</R02>
								<R10>3.76604291e-022</R10>
								<R11>1</R11>
								<R12>4.15173859e-022</R12>
								<R20>-0.99999994</R20>
								<R21>3.76604291e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.6042282e-020</X>
								<Y>1.70878402e-019</Y>
								<Z>3.97335206e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.03544112e-018</X>
								<Y>-4.04446936</Y>
								<Z>9.49995944e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4221">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4222">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4223</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4223">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>800.257874</Y>
								<Z>76.5</Z>
								<R00>0.99999994</R00>
								<R01>-4.15173859e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>4.15173859e-022</R10>
								<R11>1</R11>
								<R12>-3.76604291e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>3.76604291e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>3.6042282e-020</X>
								<Y>1.70878402e-019</Y>
								<Z>3.97335206e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.64562714e-019</X>
								<Y>-4.04446936</Y>
								<Z>9.49995944e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4224">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4225">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.517975</X>
							<Y>804.104797</Y>
							<Z>76.5226135</Z>
							<R00>1</R00>
							<R01>-1.18755774e-019</R01>
							<R02>1.18755774e-019</R02>
							<R10>1.18755774e-019</R10>
							<R11>1</R11>
							<R12>-1.18755774e-019</R12>
							<R20>-1.18755774e-019</R20>
							<R21>1.18755774e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.53202056885</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.42156266e-017</X>
							<Y>1.42156266e-017</Y>
							<Z>1.42156266e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.06547749</X>
							<Y>46.7730522</Y>
							<Z>1.34517956</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4226">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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								<Z>2.11749286e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.12514752e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59999588e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4460">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4461">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4462</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4462">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-1.76893008e-022</R01>
								<R02>4.38706123e-022</R02>
								<R10>1.76893008e-022</R10>
								<R11>1</R11>
								<R12>-1.38946211e-022</R12>
								<R20>-4.38706123e-022</R20>
								<R21>1.38946211e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.66325164e-020</X>
								<Y>5.251518e-020</Y>
								<Z>2.11749286e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.59999588e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59999588e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4463">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4464">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4465</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4465">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-1.76893008e-022</R01>
								<R02>4.38706123e-022</R02>
								<R10>1.76893008e-022</R10>
								<R11>1</R11>
								<R12>-1.38946211e-022</R12>
								<R20>-4.38706123e-022</R20>
								<R21>1.38946211e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.66325164e-020</X>
								<Y>5.251518e-020</Y>
								<Z>2.11749286e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.07484424e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59999588e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4466">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4467">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4468</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4468">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>128.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-2.65339487e-022</R01>
								<R02>0.99999994</R02>
								<R10>2.40689515e-022</R10>
								<R11>1</R11>
								<R12>2.65339487e-022</R12>
								<R20>-0.99999994</R20>
								<R21>2.40689515e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.88116701e-020</X>
								<Y>1.36597672e-019</Y>
								<Z>3.17623881e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.28300357e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59996796e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4469">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4470">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4471</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4471">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>127.5</Z>
								<R00>0.99999994</R00>
								<R01>-2.65339487e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>2.65339487e-022</R10>
								<R11>1</R11>
								<R12>-2.40689515e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>2.40689515e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.88116701e-020</X>
								<Y>1.36597672e-019</Y>
								<Z>3.17623881e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.91702697e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59996796e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4472">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4473">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.510063</X>
							<Y>845.508301</Y>
							<Z>127.503799</Z>
							<R00>0.999942541</R00>
							<R01>-6.69906436e-020</R01>
							<R02>-0.0107210372</R02>
							<R10>6.6277265e-020</R10>
							<R11>1</R11>
							<R12>-6.68951043e-020</R12>
							<R20>0.0107210372</R20>
							<R21>6.61806981e-020</R21>
							<R22>0.999942541</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.56535339355</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.06344763e-017</X>
							<Y>-1.66356015</Y>
							<Z>1.06344763e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.965040982</X>
							<Y>47.5905457</Y>
							<Z>-0.259384304</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4474">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.527588</X>
							<Y>845.508301</Y>
							<Z>128.502274</Z>
							<R00>0.999940872</R00>
							<R01>-6.6996492e-020</R01>
							<R02>-0.01087703</R02>
							<R10>6.62727478e-020</R10>
							<R11>1</R11>
							<R12>-6.68995827e-020</R12>
							<R20>0.01087703</R20>
							<R21>6.61747721e-020</R21>
							<R22>0.999940872</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.56535339355</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.06344763e-017</X>
							<Y>-1.68770874</Y>
							<Z>1.06344763e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.0523243</X>
							<Y>47.5905457</Y>
							<Z>0.731353104</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4475">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.480301</X>
							<Y>845.508301</Y>
							<Z>129.496536</Z>
							<R00>0.999716401</R00>
							<R01>-6.75020803e-020</R01>
							<R02>-0.0238148607</R02>
							<R10>6.59193607e-020</R10>
							<R11>1</R11>
							<R12>-6.7244433e-020</R12>
							<R20>0.0238148607</R20>
							<R21>6.5655503e-020</R21>
							<R22>0.999716401</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.56535339355</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.06344763e-017</X>
							<Y>-3.90493655</Y>
							<Z>1.06344763e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.18231535</X>
							<Y>47.5905457</Y>
							<Z>-1.73927224</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4476">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.509407</X>
							<Y>845.508301</Y>
							<Z>130.487198</Z>
							<R00>0.999965847</R00>
							<R01>-6.68408011e-020</R01>
							<R02>-0.00826509483</R02>
							<R10>6.62902737e-020</R10>
							<R11>1</R11>
							<R12>-6.68825027e-020</R12>
							<R20>0.00826509483</R20>
							<R21>6.63323242e-020</R21>
							<R22>0.999965847</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.56535339355</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.06344763e-017</X>
							<Y>-0.727826536</Y>
							<Z>1.06344763e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00447021285</X>
							<Y>47.5905457</Y>
							<Z>-0.888401866</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4477">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.476944</X>
							<Y>845.508301</Y>
							<Z>131.488953</Z>
							<R00>0.999866545</R00>
							<R01>-6.58827774e-020</R01>
							<R02>0.0163378939</R02>
							<R10>6.69732341e-020</R10>
							<R11>1</R11>
							<R12>-6.61971642e-020</R12>
							<R20>-0.0163378939</R20>
							<R21>6.72825285e-020</R21>
							<R22>0.999866545</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.56535339355</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.06344755e-017</X>
							<Y>3.30880594</Y>
							<Z>1.06344755e-017</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.47786212</X>
							<Y>47.5905457</Y>
							<Z>0.44308278</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4478">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX4479</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4480">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4479</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4479">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-1.76893008e-022</R01>
								<R02>4.38706123e-022</R02>
								<R10>1.76893008e-022</R10>
								<R11>1</R11>
								<R12>-1.38946211e-022</R12>
								<R20>-4.38706123e-022</R20>
								<R21>1.38946211e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.66325164e-020</X>
								<Y>5.251518e-020</Y>
								<Z>2.11749286e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.12514752e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59999588e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4481">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4482">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4483</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4483">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-1.76893008e-022</R01>
								<R02>4.38706123e-022</R02>
								<R10>1.76893008e-022</R10>
								<R11>1</R11>
								<R12>-1.38946211e-022</R12>
								<R20>-4.38706123e-022</R20>
								<R21>1.38946211e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.66325164e-020</X>
								<Y>5.251518e-020</Y>
								<Z>2.11749286e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.59999588e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59999588e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4484">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4485">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4486</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4486">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-1.76893008e-022</R01>
								<R02>4.38706123e-022</R02>
								<R10>1.76893008e-022</R10>
								<R11>1</R11>
								<R12>-1.38946211e-022</R12>
								<R20>-4.38706123e-022</R20>
								<R21>1.38946211e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.66325164e-020</X>
								<Y>5.251518e-020</Y>
								<Z>2.11749286e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.07484424e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59999588e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4487">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4488">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4489</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4489">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>77.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>-2.65339487e-022</R01>
								<R02>0.99999994</R02>
								<R10>2.40689515e-022</R10>
								<R11>1</R11>
								<R12>2.65339487e-022</R12>
								<R20>-0.99999994</R20>
								<R21>2.40689515e-022</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.88116701e-020</X>
								<Y>1.36597672e-019</Y>
								<Z>3.17623881e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.28300357e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59996796e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4490">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4491">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4492</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4492">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>841.873169</Y>
								<Z>76.5</Z>
								<R00>0.99999994</R00>
								<R01>-2.65339487e-022</R01>
								<R02>-3.42285418e-008</R02>
								<R10>2.65339487e-022</R10>
								<R11>1</R11>
								<R12>-2.40689515e-022</R12>
								<R20>3.42285418e-008</R20>
								<R21>2.40689515e-022</R21>
								<R22>0.99999994</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.88116701e-020</X>
								<Y>1.36597672e-019</Y>
								<Z>3.17623881e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.91702697e-019</X>
								<Y>-3.22697115</Y>
								<Z>7.59996796e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4493">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4494">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.477821</X>
							<Y>845.508301</Y>
							<Z>76.4769516</Z>
							<R00>1</R00>
							<R01>-6.65873349e-020</R01>
							<R02>6.65873349e-020</R02>
							<R10>6.65873349e-020</R10>
							<R11>1</R11>
							<R12>-6.65873349e-020</R12>
							<R20>-6.65873349e-020</R20>
							<R21>6.65873349e-020</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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								<R02>2.45986091e-022</R02>
								<R10>9.91853686e-023</R10>
								<R11>1</R11>
								<R12>-7.79082817e-023</R12>
								<R20>-2.45986091e-022</R20>
								<R21>7.79082817e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.24425122e-020</X>
								<Y>3.92857444e-020</Y>
								<Z>1.5840617e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.09285471e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69999717e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4729">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4730">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4731</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4731">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-9.91853686e-023</R01>
								<R02>2.45986091e-022</R02>
								<R10>9.91853686e-023</R10>
								<R11>1</R11>
								<R12>-7.79082817e-023</R12>
								<R20>-2.45986091e-022</R20>
								<R21>7.79082817e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.24425122e-020</X>
								<Y>3.92857444e-020</Y>
								<Z>1.5840617e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.69999717e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69999717e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4732">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4733">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4734</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4734">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-9.91853686e-023</R01>
								<R02>2.45986091e-022</R02>
								<R10>9.91853686e-023</R10>
								<R11>1</R11>
								<R12>-7.79082817e-023</R12>
								<R20>-2.45986091e-022</R20>
								<R21>7.79082817e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.24425122e-020</X>
								<Y>3.92857444e-020</Y>
								<Z>1.5840617e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.30713963e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69999717e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4735">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4736">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4737</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4737">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>128.5</Z>
								<R00>-6.39836371e-022</R00>
								<R01>-1.48778056e-022</R01>
								<R02>1</R02>
								<R10>1.3495662e-022</R10>
								<R11>1</R11>
								<R12>1.48778056e-022</R12>
								<R20>-1</R20>
								<R21>1.3495662e-022</R21>
								<R22>-6.39836371e-022</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.15535399e-020</X>
								<Y>1.02186474e-019</Y>
								<Z>2.37609263e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.21094405e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69997597e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4738">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4739">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4740</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4740">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>127.5</Z>
								<R00>1</R00>
								<R01>-1.48778056e-022</R01>
								<R02>6.39836371e-022</R02>
								<R10>1.48778056e-022</R10>
								<R11>1</R11>
								<R12>-1.3495662e-022</R12>
								<R20>-6.39836371e-022</R20>
								<R21>1.3495662e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.15535399e-020</X>
								<Y>1.02186474e-019</Y>
								<Z>2.37609263e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.18907924e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69997597e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4741">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4742">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.510147</X>
							<Y>886.908386</Y>
							<Z>127.486374</Z>
							<R00>1</R00>
							<R01>-2.93672543e-020</R01>
							<R02>2.93672543e-020</R02>
							<R10>2.93672543e-020</R10>
							<R11>1</R11>
							<R12>-2.93672543e-020</R12>
							<R20>-2.93672543e-020</R20>
							<R21>2.93672543e-020</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.59868621826</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.03969331e-018</X>
							<Y>7.03969331e-018</Y>
							<Z>7.03969331e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.2035737</X>
							<Y>48.4080391</Y>
							<Z>-1.63846242</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4743">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.50145</X>
							<Y>886.908386</Y>
							<Z>128.49884</Z>
							<R00>1</R00>
							<R01>-2.93672543e-020</R01>
							<R02>2.93672543e-020</R02>
							<R10>2.93672543e-020</R10>
							<R11>1</R11>
							<R12>-2.93672543e-020</R12>
							<R20>-2.93672543e-020</R20>
							<R21>2.93672543e-020</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.59868621826</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.03969331e-018</X>
							<Y>7.03969331e-018</Y>
							<Z>7.03969331e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.183187351</X>
							<Y>48.4080391</Y>
							<Z>-0.120014042</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4744">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.505592</X>
							<Y>886.908386</Y>
							<Z>129.504593</Z>
							<R00>0.999996364</R00>
							<R01>-2.93079655e-020</R01>
							<R02>0.00269471505</R02>
							<R10>2.93871551e-020</R10>
							<R11>1</R11>
							<R12>-2.93473212e-020</R12>
							<R20>-0.00269471505</R20>
							<R21>2.94264042e-020</R21>
							<R22>0.999996364</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.59868621826</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.03969331e-018</X>
							<Y>1.38392723</Y>
							<Z>7.03969331e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.466293722</X>
							<Y>48.4080391</Y>
							<Z>-1.22935808</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4745">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.49826</X>
							<Y>886.908386</Y>
							<Z>130.493103</Z>
							<R00>0.999996126</R00>
							<R01>-2.93061658e-020</R01>
							<R02>0.00277645397</R02>
							<R10>2.93877594e-020</R10>
							<R11>1</R11>
							<R12>-2.93467105e-020</R12>
							<R20>-0.00277645397</R20>
							<R21>2.94281911e-020</R21>
							<R22>0.999996126</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.59868621826</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.03969331e-018</X>
							<Y>1.42522776</Y>
							<Z>7.03969331e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.00842158403</X>
							<Y>48.4080391</Y>
							<Z>0.956217587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4746">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.494781</X>
							<Y>886.908386</Y>
							<Z>131.515076</Z>
							<R00>1</R00>
							<R01>-2.93672543e-020</R01>
							<R02>2.93672543e-020</R02>
							<R10>2.93672543e-020</R10>
							<R11>1</R11>
							<R12>-2.93672543e-020</R12>
							<R20>-2.93672543e-020</R20>
							<R21>2.93672543e-020</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.59868621826</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>7.03969331e-018</X>
							<Y>7.03969331e-018</Y>
							<Z>7.03969331e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.624485016</X>
							<Y>48.4080391</Y>
							<Z>1.80677211</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4747">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX4748</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4749">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4748</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4748">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-9.91853686e-023</R01>
								<R02>2.45986091e-022</R02>
								<R10>9.91853686e-023</R10>
								<R11>1</R11>
								<R12>-7.79082817e-023</R12>
								<R20>-2.45986091e-022</R20>
								<R21>7.79082817e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.24425122e-020</X>
								<Y>3.92857444e-020</Y>
								<Z>1.5840617e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.09285471e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69999717e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4750">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4751">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4752</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4752">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-9.91853686e-023</R01>
								<R02>2.45986091e-022</R02>
								<R10>9.91853686e-023</R10>
								<R11>1</R11>
								<R12>-7.79082817e-023</R12>
								<R20>-2.45986091e-022</R20>
								<R21>7.79082817e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.24425122e-020</X>
								<Y>3.92857444e-020</Y>
								<Z>1.5840617e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.69999717e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69999717e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4753">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4754">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4755</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4755">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-9.91853686e-023</R01>
								<R02>2.45986091e-022</R02>
								<R10>9.91853686e-023</R10>
								<R11>1</R11>
								<R12>-7.79082817e-023</R12>
								<R20>-2.45986091e-022</R20>
								<R21>7.79082817e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.24425122e-020</X>
								<Y>3.92857444e-020</Y>
								<Z>1.5840617e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.30713963e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69999717e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4756">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4757">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4758</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4758">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>77.5</Z>
								<R00>-6.39836371e-022</R00>
								<R01>-1.48778056e-022</R01>
								<R02>1</R02>
								<R10>1.3495662e-022</R10>
								<R11>1</R11>
								<R12>1.48778056e-022</R12>
								<R20>-1</R20>
								<R21>1.3495662e-022</R21>
								<R22>-6.39836371e-022</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.15535399e-020</X>
								<Y>1.02186474e-019</Y>
								<Z>2.37609263e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.21094405e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69997597e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4760">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4761</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4761">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>883.484985</Y>
								<Z>76.5</Z>
								<R00>1</R00>
								<R01>-1.48778056e-022</R01>
								<R02>6.39836371e-022</R02>
								<R10>1.48778056e-022</R10>
								<R11>1</R11>
								<R12>-1.3495662e-022</R12>
								<R20>-6.39836371e-022</R20>
								<R21>1.3495662e-022</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.15535399e-020</X>
								<Y>1.02186474e-019</Y>
								<Z>2.37609263e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.18907924e-019</X>
								<Y>-2.40947318</Y>
								<Z>5.69997597e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4762">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4763">
					<Properties>
						<bool name="Anchored">false</bool>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4997">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX4996</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4996">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>131.5</Z>
								<R00>1</R00>
								<R01>-4.37440853e-023</R01>
								<R02>1.0848814e-022</R02>
								<R10>4.37440853e-023</R10>
								<R11>1</R11>
								<R12>-3.43601746e-023</R12>
								<R20>-1.0848814e-022</R20>
								<R21>3.43601746e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>8.23655725e-021</X>
								<Y>2.60059445e-020</Y>
								<Z>1.04859974e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.06005758e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.7999982e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4998">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4999">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5000</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5000">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-4.37440853e-023</R01>
								<R02>1.0848814e-022</R02>
								<R10>4.37440853e-023</R10>
								<R11>1</R11>
								<R12>-3.43601746e-023</R12>
								<R20>-1.0848814e-022</R20>
								<R21>3.43601746e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>8.23655725e-021</X>
								<Y>2.60059445e-020</Y>
								<Z>1.04859974e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.7999982e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.7999982e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5001">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5002">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5003</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5003">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-4.37440853e-023</R01>
								<R02>1.0848814e-022</R02>
								<R10>4.37440853e-023</R10>
								<R11>1</R11>
								<R12>-3.43601746e-023</R12>
								<R20>-1.0848814e-022</R20>
								<R21>3.43601746e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>8.23655725e-021</X>
								<Y>2.60059445e-020</Y>
								<Z>1.04859974e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.53993882e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.7999982e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5004">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5005">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5006</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5006">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>128.5</Z>
								<R00>-2.82189379e-022</R00>
								<R01>-6.56161311e-023</R01>
								<R02>1</R02>
								<R10>5.95204073e-023</R10>
								<R11>1</R11>
								<R12>6.56161311e-023</R12>
								<R20>-1</R20>
								<R21>5.95204073e-023</R21>
								<R22>-2.82189379e-022</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.4267775e-020</X>
								<Y>6.76442779e-020</Y>
								<Z>1.57289961e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.13822925e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.79998424e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5007">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5008">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5009</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5009">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>127.5</Z>
								<R00>1</R00>
								<R01>-6.56161311e-023</R01>
								<R02>2.82189379e-022</R02>
								<R10>6.56161311e-023</R10>
								<R11>1</R11>
								<R12>-5.95204073e-023</R12>
								<R20>-2.82189379e-022</R20>
								<R21>5.95204073e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.4267775e-020</X>
								<Y>6.76442779e-020</Y>
								<Z>1.57289961e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.46178654e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.79998424e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5010">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5011">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.496666</X>
							<Y>928.305115</Y>
							<Z>127.489563</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.795846403</X>
							<Y>49.2255325</Y>
							<Z>-2.49465919</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5012">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.508408</X>
							<Y>928.305115</Y>
							<Z>128.502029</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.01490831</X>
							<Y>49.2255325</Y>
							<Z>0.499053925</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5013">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.494781</X>
							<Y>928.305115</Y>
							<Z>129.504349</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.26171148</X>
							<Y>49.2255325</Y>
							<Z>1.07051301</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5014">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.492462</X>
							<Y>928.305115</Y>
							<Z>130.508698</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.82599866</X>
							<Y>49.2255325</Y>
							<Z>2.09791875</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5015">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.492027</X>
							<Y>928.305115</Y>
							<Z>131.493042</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.91679132</X>
							<Y>49.2255325</Y>
							<Z>-1.69232762</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5016">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX5017</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX5018">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5017</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5017">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-4.37440853e-023</R01>
								<R02>1.0848814e-022</R02>
								<R10>4.37440853e-023</R10>
								<R11>1</R11>
								<R12>-3.43601746e-023</R12>
								<R20>-1.0848814e-022</R20>
								<R21>3.43601746e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>8.23655725e-021</X>
								<Y>2.60059445e-020</Y>
								<Z>1.04859974e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.06005758e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.7999982e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5019">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5020">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5021</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5021">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-4.37440853e-023</R01>
								<R02>1.0848814e-022</R02>
								<R10>4.37440853e-023</R10>
								<R11>1</R11>
								<R12>-3.43601746e-023</R12>
								<R20>-1.0848814e-022</R20>
								<R21>3.43601746e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>8.23655725e-021</X>
								<Y>2.60059445e-020</Y>
								<Z>1.04859974e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.7999982e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.7999982e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5022">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5023">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5024</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5024">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-4.37440853e-023</R01>
								<R02>1.0848814e-022</R02>
								<R10>4.37440853e-023</R10>
								<R11>1</R11>
								<R12>-3.43601746e-023</R12>
								<R20>-1.0848814e-022</R20>
								<R21>3.43601746e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>8.23655725e-021</X>
								<Y>2.60059445e-020</Y>
								<Z>1.04859974e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.53993882e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.7999982e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5025">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5026">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5027</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5027">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>77.5</Z>
								<R00>-2.82189379e-022</R00>
								<R01>-6.56161311e-023</R01>
								<R02>1</R02>
								<R10>5.95204073e-023</R10>
								<R11>1</R11>
								<R12>6.56161311e-023</R12>
								<R20>-1</R20>
								<R21>5.95204073e-023</R21>
								<R22>-2.82189379e-022</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.4267775e-020</X>
								<Y>6.76442779e-020</Y>
								<Z>1.57289961e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.13822925e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.79998424e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5028">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5029">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5030</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5030">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>925.093445</Y>
								<Z>76.5</Z>
								<R00>1</R00>
								<R01>-6.56161311e-023</R01>
								<R02>2.82189379e-022</R02>
								<R10>6.56161311e-023</R10>
								<R11>1</R11>
								<R12>-5.95204073e-023</R12>
								<R20>-2.82189379e-022</R20>
								<R21>5.95204073e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.4267775e-020</X>
								<Y>6.76442779e-020</Y>
								<Z>1.57289961e-020</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.46178654e-019</X>
								<Y>-1.59197402</Y>
								<Z>3.79998424e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5031">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5032">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.504639</X>
							<Y>928.305115</Y>
							<Z>76.503624</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.11430705</X>
							<Y>49.2255325</Y>
							<Z>0.886791587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5033">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.490288</X>
							<Y>928.305115</Y>
							<Z>77.507103</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.32543421</X>
							<Y>49.2255325</Y>
							<Z>1.71643722</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5034">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.492462</X>
							<Y>928.305115</Y>
							<Z>78.5039139</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.82493055</X>
							<Y>49.2255325</Y>
							<Z>0.948896766</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5035">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.50058</X>
							<Y>928.305115</Y>
							<Z>79.4917374</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.154805139</X>
							<Y>49.2255325</Y>
							<Z>-1.99919128</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5036">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.497681</X>
							<Y>928.305115</Y>
							<Z>80.4986954</Z>
							<R00>1</R00>
							<R01>-7.15243204e-021</R01>
							<R02>7.15243204e-021</R02>
							<R10>7.15243204e-021</R10>
							<R11>1</R11>
							<R12>-7.15243204e-021</R12>
							<R20>-7.15243204e-021</R20>
							<R21>7.15243204e-021</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.63201904297</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>3.43122273e-018</X>
							<Y>3.43122273e-018</Y>
							<Z>3.43122273e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.550172448</X>
							<Y>49.2255325</Y>
							<Z>-0.297021389</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX5037">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Castle1</string>
				<Ref name="PrimaryPart">RBX5038</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX5038">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-73.7918243</X>
						<Y>941.397217</Y>
						<Z>104.094696</Z>
						<R00>-0.00103934866</R00>
						<R01>0.000311418844</R01>
						<R02>-0.999999285</R02>
						<R10>2.63602919e-006</R10>
						<R11>1</R11>
						<R12>0.000311416079</R12>
						<R20>0.999999225</R20>
						<R21>-2.31235731e-006</R21>
						<R22>-0.00103934715</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>61</X>
						<Y>0.400000006</Y>
						<Z>66</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5039">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-100.825058</X>
						<Y>941.405762</Y>
						<Z>136.066605</Z>
						<R00>0.999999285</R00>
						<R01>0.000311418844</R01>
						<R02>-0.00103934866</R02>
						<R10>-0.000311416079</R10>
						<R11>1</R11>
						<R12>2.63602919e-006</R12>
						<R20>0.00103934715</R20>
						<R21>-2.31235731e-006</R21>
						<R22>0.999999225</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5264">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX5265</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX5266">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5265</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5265">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>131.5</Z>
								<R00>1</R00>
								<R01>-1.0653927e-023</R01>
								<R02>2.64224195e-023</R02>
								<R10>1.0653927e-023</R10>
								<R11>1</R11>
								<R12>-8.36846289e-024</R12>
								<R20>-2.64224195e-023</R20>
								<R21>8.36846289e-024</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.01458701e-021</X>
								<Y>1.26755784e-020</Y>
								<Z>5.11098825e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.02675212e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.90000194e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5267">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5268">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5269</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5269">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>130.5</Z>
								<R00>1</R00>
								<R01>-1.0653927e-023</R01>
								<R02>2.64224195e-023</R02>
								<R10>1.0653927e-023</R10>
								<R11>1</R11>
								<R12>-8.36846289e-024</R12>
								<R20>-2.64224195e-023</R20>
								<R21>8.36846289e-024</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.01458701e-021</X>
								<Y>1.26755784e-020</Y>
								<Z>5.11098825e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.89999639e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.90000194e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5270">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5271">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5272</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5272">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>129.5</Z>
								<R00>1</R00>
								<R01>-1.0653927e-023</R01>
								<R02>2.64224195e-023</R02>
								<R10>1.0653927e-023</R10>
								<R11>1</R11>
								<R12>-8.36846289e-024</R12>
								<R20>-2.64224195e-023</R20>
								<R21>8.36846289e-024</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.01458701e-021</X>
								<Y>1.26755784e-020</Y>
								<Z>5.11098825e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.77324065e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.90000194e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5273">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5274">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5275</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5275">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>128.5</Z>
								<R00>-6.87275752e-023</R00>
								<R01>-1.59808894e-023</R01>
								<R02>1</R02>
								<R10>1.44962705e-023</R10>
								<R11>1</R11>
								<R12>1.59808894e-023</R12>
								<R20>-1</R20>
								<R21>1.44962705e-023</R21>
								<R22>-6.87275752e-023</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>6.95426816e-021</X>
								<Y>3.29705533e-020</Y>
								<Z>7.66648278e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.06485232e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.89999703e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5276">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5277">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5278</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5278">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>127.5</Z>
								<R00>1</R00>
								<R01>-1.59808894e-023</R01>
								<R02>6.87275752e-023</R02>
								<R10>1.59808894e-023</R10>
								<R11>1</R11>
								<R12>-1.44962705e-023</R12>
								<R20>-6.87275752e-023</R20>
								<R21>1.44962705e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>6.95426816e-021</X>
								<Y>3.29705533e-020</Y>
								<Z>7.66648278e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.73514679e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.89999703e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5279">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5280">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>127.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.62686539</X>
							<Y>50</Y>
							<Z>2.02711558</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5281">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>128.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.15947449</X>
							<Y>50</Y>
							<Z>1.12773526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5282">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>129.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.427335441</X>
							<Y>50</Y>
							<Z>-1.48510695</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5283">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>130.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.381557673</X>
							<Y>50</Y>
							<Z>1.62564468</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5284">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>131.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.834452331</X>
							<Y>50</Y>
							<Z>-0.182271793</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5285">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Firework group 1</string>
					<Ref name="PrimaryPart">RBX5286</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX5287">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5286</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5286">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>80.5</Z>
								<R00>1</R00>
								<R01>-1.0653927e-023</R01>
								<R02>2.64224195e-023</R02>
								<R10>1.0653927e-023</R10>
								<R11>1</R11>
								<R12>-8.36846289e-024</R12>
								<R20>-2.64224195e-023</R20>
								<R21>8.36846289e-024</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.01458701e-021</X>
								<Y>1.26755784e-020</Y>
								<Z>5.11098825e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.02675212e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.90000194e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5288">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(24)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5289">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5290</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5290">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>79.5</Z>
								<R00>1</R00>
								<R01>-1.0653927e-023</R01>
								<R02>2.64224195e-023</R02>
								<R10>1.0653927e-023</R10>
								<R11>1</R11>
								<R12>-8.36846289e-024</R12>
								<R20>-2.64224195e-023</R20>
								<R21>8.36846289e-024</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.01458701e-021</X>
								<Y>1.26755784e-020</Y>
								<Z>5.11098825e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.89999639e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.90000194e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5291">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(23)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5292">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5293</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5293">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">9</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>-1.0653927e-023</R01>
								<R02>2.64224195e-023</R02>
								<R10>1.0653927e-023</R10>
								<R11>1</R11>
								<R12>-8.36846289e-024</R12>
								<R20>-2.64224195e-023</R20>
								<R21>8.36846289e-024</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.01458701e-021</X>
								<Y>1.26755784e-020</Y>
								<Z>5.11098825e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.77324065e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.90000194e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5294">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(22)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5295">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5296</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5296">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>77.5</Z>
								<R00>-6.87275752e-023</R00>
								<R01>-1.59808894e-023</R01>
								<R02>1</R02>
								<R10>1.44962705e-023</R10>
								<R11>1</R11>
								<R12>1.59808894e-023</R12>
								<R20>-1</R20>
								<R21>1.44962705e-023</R21>
								<R22>-6.87275752e-023</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>6.95426816e-021</X>
								<Y>3.29705533e-020</Y>
								<Z>7.66648278e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.06485232e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.89999703e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5297">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(20)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5298">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX5299</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5299">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-113.5</X>
								<Y>966.698425</Y>
								<Z>76.5</Z>
								<R00>1</R00>
								<R01>-1.59808894e-023</R01>
								<R02>6.87275752e-023</R02>
								<R10>1.59808894e-023</R10>
								<R11>1</R11>
								<R12>-1.44962705e-023</R12>
								<R20>-6.87275752e-023</R20>
								<R21>1.44962705e-023</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>6.95426816e-021</X>
								<Y>3.29705533e-020</Y>
								<Z>7.66648278e-021</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.73514679e-019</X>
								<Y>-0.774473846</Y>
								<Z>1.89999703e-019</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5300">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">local r = game:service(&quot;RunService&quot;);

function rv()
	return 5*math.random()-2.5;
end

function spawn(spawnTime)
	local droplet = Instance.new(&quot;Part&quot;)

	local headPos = script.Parent:findFirstChild(&quot;Head&quot;).Position

	droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z)
	droplet.Size = Vector3.new(1,1,1)
	droplet.Velocity = Vector3.new(rv(), 50, rv())
	droplet.BrickColor = BrickColor.new(102)
	droplet.Shape = 0
	droplet.BottomSurface = 0
	droplet.TopSurface = 0
	droplet.Name = &quot;Droplet &quot; .. spawnTime
	droplet.Parent = script.Parent.Parent

 	local delete
	delete = function(time)
		if time &gt; spawnTime + 5 then
			droplet.Parent = nil
			r.Stepped:disconnect(delete)
		end
   end

	r.Stepped:connect(delete)
end

local nextTime = 0

while true do

	time = r.Stepped:wait()

   if time &gt; nextTime then
		spawn(time)
		nextTime = time + 0.3
	end
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5301">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>76.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.83735162</X>
							<Y>50</Y>
							<Z>-2.09578228</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5302">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>77.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.947065651</X>
							<Y>50</Y>
							<Z>1.95631278</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5303">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">22</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>78.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.40997028</X>
							<Y>50</Y>
							<Z>1.42239141</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5304">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>79.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.68836021</X>
							<Y>50</Y>
							<Z>-1.77518535</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5305">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-113.5</X>
							<Y>969.698425</Y>
							<Z>80.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Droplet 108.66535186768</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.15834522</X>
							<Y>50</Y>
							<Z>0.586642027</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX5306">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX5307</External>
	<External>RBX5308</External>
	<Item class="Players" referent="RBX5309">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX5310">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX5311">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX5312</External>
		<External>RBX5313</External>
		<External>RBX5314</External>
		<External>RBX5315</External>
		<External>RBX5316</External>
		<External>RBX5317</External>
		<External>RBX5318</External>
		<External>RBX5319</External>
		<External>RBX5320</External>
		<External>RBX5321</External>
		<External>RBX5322</External>
		<External>RBX5323</External>
		<External>RBX5324</External>
		<External>RBX5325</External>
	</Item>
	<Item class="ContentProvider" referent="RBX5326">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX5327">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX5328">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX5329">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX5330</External>
	<Item class="Lighting" referent="RBX5331">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX5332">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1013852</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1013853</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013850</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1013851</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013849</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1013854</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="Teams" referent="RBX5333">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX5334">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX5335</External>
	<External>RBX5336</External>
	<External>RBX5337</External>
</roblox>