<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
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		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
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			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Camera" referent="RBX3">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
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					<R10>-0</R10>
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				<CoordinateFrame name="Focus">
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					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>805.437439</X>
					<Y>227.013855</Y>
					<Z>6.50918007</Z>
					<R00>-0.968117237</R00>
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					<R02>-0.247314408</R02>
					<R10>5.62530911e-010</R10>
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					<R22>-0.955813944</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>810.383728</X>
					<Y>223.835464</Y>
					<Z>25.6254597</Z>
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					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>356.5</X>
					<Y>0.500001013</Y>
					<Z>10</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>183</X>
					<Y>1</Y>
					<Z>34</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX5">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>415</X>
					<Y>1.80000699</Y>
					<Z>10.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX6">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX7">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX8">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX9">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX10">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>415</X>
					<Y>1.80000699</Y>
					<Z>-2.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX11">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX12">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX13">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX14">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX15">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>421</X>
					<Y>1.80000699</Y>
					<Z>5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX16">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX17">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX18">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX19">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX20">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>269</X>
					<Y>1.60000098</Y>
					<Z>10</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>34</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX21">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX22">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>415</X>
					<Y>1.80000699</Y>
					<Z>23.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX23">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX24">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX25">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX26">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX27">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>390</X>
					<Y>1.60000896</Y>
					<Z>23</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX28">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX29">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX30">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX31">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX32">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>433</X>
					<Y>1.80000699</Y>
					<Z>5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX33">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX34">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX35">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX36">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX37">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>427</X>
					<Y>1.80000699</Y>
					<Z>-2.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX38">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX39">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX40">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX41">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX42">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>427</X>
					<Y>1.80000699</Y>
					<Z>23.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX43">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX44">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX45">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX46">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX47">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>427</X>
					<Y>1.80000699</Y>
					<Z>11</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX48">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX49">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX50">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX51">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX52">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>384</X>
					<Y>1.60000896</Y>
					<Z>16</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX53">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX54">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX55">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX56">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX57">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>390</X>
					<Y>1.60000896</Y>
					<Z>-3</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX58">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX59">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX60">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX61">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX62">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>390</X>
					<Y>1.60000896</Y>
					<Z>10</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX63">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX64">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX65">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX66">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX67">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>396</X>
					<Y>1.60000896</Y>
					<Z>4</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX68">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX69">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX70">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX71">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX72">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>396</X>
					<Y>1.60000896</Y>
					<Z>16</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX73">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX74">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX75">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX76">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX77">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>402</X>
					<Y>1.60000896</Y>
					<Z>10</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX78">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX79">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX80">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX81">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX82">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>402</X>
					<Y>1.60000896</Y>
					<Z>23</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX83">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX84">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX85">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX86">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX87">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>402</X>
					<Y>1.60000896</Y>
					<Z>-3</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX88">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX89">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX90">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX91">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX92">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>408.5</X>
					<Y>1.60000896</Y>
					<Z>16.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>1.20000005</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX93">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX94">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX95">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX96">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX97">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>408.5</X>
					<Y>1.60000896</Y>
					<Z>4</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX98">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX99">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX100">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX101">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX102">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>384</X>
					<Y>1.60000896</Y>
					<Z>4</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX103">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX104">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX105">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX106">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX107">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>433</X>
					<Y>1.80000699</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX108">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX109">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX110">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX111">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX112">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>421</X>
					<Y>1.80000699</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX113">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX114">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX115">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX116">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX117">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>373</X>
					<Y>1.60000098</Y>
					<Z>10</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>47</X>
					<Y>1</Y>
					<Z>25</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX129">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Dissapearing Stairs</string>
				<Ref name="PrimaryPart">RBX130</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX131">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>579.134705</X>
						<Y>98.7955856</Y>
						<Z>-25.366169</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX132">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX133">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134766</X>
						<Y>99.9921494</Y>
						<Z>-25.3662491</Z>
						<R00>0.195091978</R00>
						<R01>0</R01>
						<R02>-0.980785012</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980785012</R20>
						<R21>0</R21>
						<R22>0.195091978</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX134">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX135">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.211792</X>
						<Y>101.192657</Y>
						<Z>-24.5857964</Z>
						<R00>0.382685781</R00>
						<R01>0</R01>
						<R02>-0.923878551</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923878551</R20>
						<R21>0</R21>
						<R22>0.382685751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX136">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX137">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>567.516296</X>
						<Y>102.392586</Y>
						<Z>-23.0551224</Z>
						<R00>0.555572212</R00>
						<R01>0</R01>
						<R02>-0.831468403</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831468403</R20>
						<R21>0</R21>
						<R22>0.555572212</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX138">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX139">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.190552</X>
						<Y>103.592644</Y>
						<Z>-20.8328648</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX140">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX141">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>561.362305</X>
						<Y>104.792587</Y>
						<Z>-18.0045967</Z>
						<R00>0.831470609</R00>
						<R01>0</R01>
						<R02>-0.555568814</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555568695</R20>
						<R21>0</R21>
						<R22>0.83147049</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX142">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX143">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>559.140015</X>
						<Y>105.992584</Y>
						<Z>-14.6788149</Z>
						<R00>0.923879743</R00>
						<R01>0</R01>
						<R02>-0.38268289</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.38268289</R20>
						<R21>0</R21>
						<R22>0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX144">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX145">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>557.609314</X>
						<Y>107.19278</Y>
						<Z>-10.983345</Z>
						<R00>0.980785191</R00>
						<R01>0</R01>
						<R02>-0.195091009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195091009</R20>
						<R21>0</R21>
						<R22>0.980785191</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX146">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX147">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>556.829041</X>
						<Y>108.392982</Y>
						<Z>-7.06025219</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX148">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX149">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>556.829041</X>
						<Y>109.593033</Y>
						<Z>-3.06042051</Z>
						<R00>0.980785251</R00>
						<R01>0</R01>
						<R02>0.195091054</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195091054</R20>
						<R21>0</R21>
						<R22>0.980785251</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX150">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX151">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>557.609253</X>
						<Y>110.793007</Y>
						<Z>0.862708092</Z>
						<R00>0.923879266</R00>
						<R01>0</R01>
						<R02>0.382684082</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382684082</R20>
						<R21>0</R21>
						<R22>0.923879266</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX152">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX153">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>559.139954</X>
						<Y>111.993004</Y>
						<Z>4.55805016</Z>
						<R00>0.831469893</R00>
						<R01>0</R01>
						<R02>0.555569947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555569947</R20>
						<R21>0</R21>
						<R22>0.831469893</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX154">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX130">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>561.362305</X>
						<Y>113.193039</Y>
						<Z>7.88391209</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX155">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX156">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.190613</X>
						<Y>114.393044</Y>
						<Z>10.7123404</Z>
						<R00>0.555569947</R00>
						<R01>0</R01>
						<R02>0.831469893</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831469893</R20>
						<R21>0</R21>
						<R22>0.555569947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX157">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX158">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>567.516418</X>
						<Y>115.593033</Y>
						<Z>12.9344702</Z>
						<R00>0.38268289</R00>
						<R01>0</R01>
						<R02>0.923879743</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923879743</R20>
						<R21>0</R21>
						<R22>0.38268289</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX159">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX160">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.211548</X>
						<Y>116.79361</Y>
						<Z>14.4653749</Z>
						<R00>0.195100069</R00>
						<R01>0</R01>
						<R02>0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980783343</R20>
						<R21>0</R21>
						<R22>0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX161">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX162">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134888</X>
						<Y>117.991623</Y>
						<Z>15.2454996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX163">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX164">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>592.90741</X>
						<Y>93.9917831</Y>
						<Z>-18.0044899</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX165">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX166">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.660278</X>
						<Y>87.9923935</Y>
						<Z>0.862773895</Z>
						<R00>0.980785191</R00>
						<R01>0</R01>
						<R02>-0.195091009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195091009</R20>
						<R21>0</R21>
						<R22>0.980785191</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX167">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX168">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>597.440735</X>
						<Y>89.1923218</Y>
						<Z>-3.06029606</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX170">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>590.078979</X>
						<Y>95.1917572</Y>
						<Z>-20.8328705</Z>
						<R00>-0.555568695</R00>
						<R01>0</R01>
						<R02>-0.83147049</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831470609</R20>
						<R21>0</R21>
						<R22>-0.555568814</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX171">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX172">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>597.440674</X>
						<Y>90.3922577</Y>
						<Z>-7.06021118</Z>
						<R00>0.980785012</R00>
						<R01>0</R01>
						<R02>0.195091978</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195091978</R20>
						<R21>0</R21>
						<R22>0.980785012</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX173">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX174">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.660278</X>
						<Y>91.5918274</Y>
						<Z>-10.9832697</Z>
						<R00>0.923878908</R00>
						<R01>0</R01>
						<R02>0.382684946</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382684946</R20>
						<R21>0</R21>
						<R22>0.923878908</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX175">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX176">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>595.129639</X>
						<Y>92.7918625</Y>
						<Z>-14.6787319</Z>
						<R00>0.831469059</R00>
						<R01>0</R01>
						<R02>0.555571079</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555571079</R20>
						<R21>0</R21>
						<R22>0.831469059</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX177">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX178">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.753235</X>
						<Y>96.3916702</Y>
						<Z>-23.0550919</Z>
						<R00>-0.382682025</R00>
						<R01>0</R01>
						<R02>-0.9238801</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.9238801</R20>
						<R21>0</R21>
						<R22>-0.382682025</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX179">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX180">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>583.057739</X>
						<Y>97.5916367</Y>
						<Z>-24.5857906</Z>
						<R00>-0.195089161</R00>
						<R01>0</R01>
						<R02>-0.980785608</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980785608</R20>
						<R21>0</R21>
						<R22>-0.195089161</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX181">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX182">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.190552</X>
						<Y>75.9932098</Y>
						<Z>10.7123785</Z>
						<R00>-0.555569947</R00>
						<R01>0</R01>
						<R02>-0.831469893</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831469893</R20>
						<R21>0</R21>
						<R22>-0.555569947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX183">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX184">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>567.516357</X>
						<Y>77.1930695</Y>
						<Z>12.9344931</Z>
						<R00>-0.38268289</R00>
						<R01>0</R01>
						<R02>-0.923879743</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923879743</R20>
						<R21>0</R21>
						<R22>-0.38268289</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX185">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX186">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.211548</X>
						<Y>78.3933334</Y>
						<Z>14.4653749</Z>
						<R00>-0.195100069</R00>
						<R01>0</R01>
						<R02>-0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980783343</R20>
						<R21>0</R21>
						<R22>-0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX187">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX188">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.753235</X>
						<Y>83.1926575</Y>
						<Z>12.9345465</Z>
						<R00>0.555569947</R00>
						<R01>0</R01>
						<R02>-0.831469893</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831469893</R20>
						<R21>0</R21>
						<R22>0.555569947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX189">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX190">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134888</X>
						<Y>79.5916977</Y>
						<Z>15.2454996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX191">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX192">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>579.134766</X>
						<Y>80.7928391</Y>
						<Z>15.2455492</Z>
						<R00>0.195091054</R00>
						<R01>0</R01>
						<R02>-0.980785251</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980785251</R20>
						<R21>0</R21>
						<R22>0.195091054</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX193">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX194">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>583.057922</X>
						<Y>81.9928055</Y>
						<Z>14.4652319</Z>
						<R00>0.38268292</R00>
						<R01>0</R01>
						<R02>-0.923879743</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923879743</R20>
						<R21>0</R21>
						<R22>0.38268292</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX195">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX196">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>590.079041</X>
						<Y>84.3925858</Y>
						<Z>10.7123041</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX197">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX198">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>592.90741</X>
						<Y>85.5925217</Y>
						<Z>7.88396549</Z>
						<R00>0.831469893</R00>
						<R01>0</R01>
						<R02>-0.555569947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555569947</R20>
						<R21>0</R21>
						<R22>0.831469893</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX199">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX200">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>595.1297</X>
						<Y>86.7924576</Y>
						<Z>4.55818367</Z>
						<R00>0.923879743</R00>
						<R01>0</R01>
						<R02>-0.38268289</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.38268289</R20>
						<R21>0</R21>
						<R22>0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX201">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX202">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>595.129639</X>
						<Y>54.3932571</Y>
						<Z>-14.6783085</Z>
						<R00>0.831475079</R00>
						<R01>0</R01>
						<R02>0.555562019</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555562019</R20>
						<R21>0</R21>
						<R22>0.831475079</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX203">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX204">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>592.907471</X>
						<Y>55.5932159</Y>
						<Z>-18.0040779</Z>
						<R00>0.707114339</R00>
						<R01>0</R01>
						<R02>0.707099319</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707099319</R20>
						<R21>0</R21>
						<R22>0.707114339</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX205">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX206">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>590.079163</X>
						<Y>56.7931213</Y>
						<Z>-20.832489</Z>
						<R00>0.555578947</R00>
						<R01>0</R01>
						<R02>0.831463814</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831463814</R20>
						<R21>0</R21>
						<R22>0.555578947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX207">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX208">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.753357</X>
						<Y>57.9931412</Y>
						<Z>-23.0547829</Z>
						<R00>0.382692873</R00>
						<R01>0</R01>
						<R02>0.92387557</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.92387557</R20>
						<R21>0</R21>
						<R22>0.382692873</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX209">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX210">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>583.057922</X>
						<Y>59.1930771</Y>
						<Z>-24.5855331</Z>
						<R00>0.195101053</R00>
						<R01>0</R01>
						<R02>0.980783165</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980783165</R20>
						<R21>0</R21>
						<R22>0.195101053</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX211">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX212">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>579.134888</X>
						<Y>60.3929825</Y>
						<Z>-25.365921</Z>
						<R00>1.0997057e-005</R00>
						<R01>0</R01>
						<R02>0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.99999994</R20>
						<R21>0</R21>
						<R22>1.0997057e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX213">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX214">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134949</X>
						<Y>61.5929413</Y>
						<Z>-25.3658943</Z>
						<R00>-0.195080057</R00>
						<R01>0</R01>
						<R02>0.980787277</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980787277</R20>
						<R21>0</R21>
						<R22>-0.195080057</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX215">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX216">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.212036</X>
						<Y>62.7929077</Y>
						<Z>-24.5856171</Z>
						<R00>-0.382675856</R00>
						<R01>0</R01>
						<R02>0.923882663</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923882663</R20>
						<R21>0</R21>
						<R22>-0.382675856</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX217">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX218">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>556.828857</X>
						<Y>69.9935455</Y>
						<Z>-7.06019306</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX219">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX220">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>567.516479</X>
						<Y>63.9929047</Y>
						<Z>-23.054985</Z>
						<R00>-0.555565059</R00>
						<R01>0</R01>
						<R02>0.831473112</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831473112</R20>
						<R21>0</R21>
						<R22>-0.555565059</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX221">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX222">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.190674</X>
						<Y>65.1939163</Y>
						<Z>-20.8327599</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX223">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX224">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>561.362305</X>
						<Y>66.3939667</Y>
						<Z>-18.0044746</Z>
						<R00>-0.831465483</R00>
						<R01>0</R01>
						<R02>0.555576384</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555576384</R20>
						<R21>0</R21>
						<R22>-0.831465483</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX225">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX226">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>559.139954</X>
						<Y>67.5938416</Y>
						<Z>-14.6787128</Z>
						<R00>-0.923879743</R00>
						<R01>0</R01>
						<R02>0.38268289</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.38268289</R20>
						<R21>0</R21>
						<R22>-0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX227">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX228">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>557.609253</X>
						<Y>68.7936783</Y>
						<Z>-10.9832277</Z>
						<R00>-0.980785191</R00>
						<R01>0</R01>
						<R02>0.195091009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195091009</R20>
						<R21>0</R21>
						<R22>-0.980785191</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX229">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX230">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>556.828857</X>
						<Y>71.1934738</Y>
						<Z>-3.0602808</Z>
						<R00>-0.98078537</R00>
						<R01>0</R01>
						<R02>-0.195090055</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195090055</R20>
						<R21>0</R21>
						<R22>-0.98078537</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX231">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX232">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>557.609253</X>
						<Y>72.3933487</Y>
						<Z>0.862736702</Z>
						<R00>-0.923879743</R00>
						<R01>0</R01>
						<R02>-0.38268292</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.38268292</R20>
						<R21>0</R21>
						<R22>-0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX233">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX234">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>559.139893</X>
						<Y>73.5933075</Y>
						<Z>4.55811501</Z>
						<R00>-0.831469893</R00>
						<R01>0</R01>
						<R02>-0.555569947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555569947</R20>
						<R21>0</R21>
						<R22>-0.831469893</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX235">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX236">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>561.362183</X>
						<Y>74.7932434</Y>
						<Z>7.88394833</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX237">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX238">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>590.078796</X>
						<Y>45.99366</Y>
						<Z>10.7126703</Z>
						<R00>0.707099319</R00>
						<R01>0</R01>
						<R02>-0.707114339</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707114339</R20>
						<R21>0</R21>
						<R22>0.707099319</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX239">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX240">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>592.907166</X>
						<Y>47.1935959</Y>
						<Z>7.88430309</Z>
						<R00>0.831463814</R00>
						<R01>0</R01>
						<R02>-0.555578947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555578947</R20>
						<R21>0</R21>
						<R22>0.831463814</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX241">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX242">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>595.129456</X>
						<Y>48.3934708</Y>
						<Z>4.5586338</Z>
						<R00>0.92387557</R00>
						<R01>0</R01>
						<R02>-0.382692873</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.382692873</R20>
						<R21>0</R21>
						<R22>0.92387557</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX243">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX244">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.660095</X>
						<Y>49.5934677</Y>
						<Z>0.863143921</Z>
						<R00>0.980783165</R00>
						<R01>0</R01>
						<R02>-0.195101053</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195101053</R20>
						<R21>0</R21>
						<R22>0.980783165</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX245">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX246">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>597.440552</X>
						<Y>50.7934036</Y>
						<Z>-3.05989742</Z>
						<R00>0.99999994</R00>
						<R01>0</R01>
						<R02>-1.0997057e-005</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1.0997057e-005</R20>
						<R21>0</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX247">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX248">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>597.440613</X>
						<Y>51.9933624</Y>
						<Z>-7.05977964</Z>
						<R00>0.980787277</R00>
						<R01>0</R01>
						<R02>0.195080057</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195080057</R20>
						<R21>0</R21>
						<R22>0.980787277</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX249">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX250">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.660278</X>
						<Y>53.1933212</Y>
						<Z>-10.9828615</Z>
						<R00>0.923883855</R00>
						<R01>0</R01>
						<R02>0.382672966</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382672966</R20>
						<R21>0</R21>
						<R22>0.923883855</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX251">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX252">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>557.609131</X>
						<Y>33.9943237</Y>
						<Z>0.86270237</Z>
						<R00>-0.923883021</R00>
						<R01>0</R01>
						<R02>-0.382674992</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.382674992</R20>
						<R21>0</R21>
						<R22>-0.923883021</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX253">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX254">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>559.139771</X>
						<Y>35.1940689</Y>
						<Z>4.55825615</Z>
						<R00>-0.831474602</R00>
						<R01>0</R01>
						<R02>-0.555562735</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555562735</R20>
						<R21>0</R21>
						<R22>-0.831474602</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX255">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX256">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>561.362061</X>
						<Y>36.3939819</Y>
						<Z>7.88402081</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX257">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX258">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>579.134521</X>
						<Y>42.3937531</Y>
						<Z>15.2457495</Z>
						<R00>0.195080057</R00>
						<R01>0</R01>
						<R02>-0.980787277</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980787277</R20>
						<R21>0</R21>
						<R22>0.195080057</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX259">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX260">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.190308</X>
						<Y>37.5939331</Y>
						<Z>10.7125635</Z>
						<R00>-0.555578113</R00>
						<R01>0</R01>
						<R02>-0.831464171</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831464171</R20>
						<R21>0</R21>
						<R22>-0.555578113</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX261">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX262">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>567.516113</X>
						<Y>38.7939301</Y>
						<Z>12.9346952</Z>
						<R00>-0.382692009</R00>
						<R01>0</R01>
						<R02>-0.923876047</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923876047</R20>
						<R21>0</R21>
						<R22>-0.382692009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX263">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX264">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.211548</X>
						<Y>39.9941788</Y>
						<Z>14.4653749</Z>
						<R00>-0.195100069</R00>
						<R01>0</R01>
						<R02>-0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980783343</R20>
						<R21>0</R21>
						<R22>-0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX265">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX266">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.752991</X>
						<Y>44.7936478</Y>
						<Z>12.9348841</Z>
						<R00>0.555560946</R00>
						<R01>0</R01>
						<R02>-0.831475854</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831475854</R20>
						<R21>0</R21>
						<R22>0.555560946</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX267">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX268">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134521</X>
						<Y>41.1937332</Y>
						<Z>15.2458029</Z>
						<R00>-1.0997057e-005</R00>
						<R01>0</R01>
						<R02>-0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.99999994</R20>
						<R21>0</R21>
						<R22>-1.0997057e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX269">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX270">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>583.057495</X>
						<Y>43.5936584</Y>
						<Z>14.46556</Z>
						<R00>0.382674128</R00>
						<R01>0</R01>
						<R02>-0.923883379</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923883379</R20>
						<R21>0</R21>
						<R22>0.382674128</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX271">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX272">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.660278</X>
						<Y>14.801054</Y>
						<Z>-10.9828615</Z>
						<R00>0.923883021</R00>
						<R01>0</R01>
						<R02>0.382674992</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382674992</R20>
						<R21>0</R21>
						<R22>0.923883021</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX273">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX274">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>595.129639</X>
						<Y>16.001112</Y>
						<Z>-14.6783752</Z>
						<R00>0.831475079</R00>
						<R01>0</R01>
						<R02>0.555562019</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555562019</R20>
						<R21>0</R21>
						<R22>0.831475079</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX275">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX276">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>592.907471</X>
						<Y>17.2010555</Y>
						<Z>-18.0041714</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX277">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX278">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>590.079163</X>
						<Y>18.4011288</Y>
						<Z>-20.8325596</Z>
						<R00>0.555578113</R00>
						<R01>0</R01>
						<R02>0.831464171</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831464171</R20>
						<R21>0</R21>
						<R22>0.555578113</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX279">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX280">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.753235</X>
						<Y>19.6011257</Y>
						<Z>-23.0548058</Z>
						<R00>0.382692009</R00>
						<R01>0</R01>
						<R02>0.923876047</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923876047</R20>
						<R21>0</R21>
						<R22>0.382692009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX281">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX282">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>583.057922</X>
						<Y>20.801054</Y>
						<Z>-24.5855331</Z>
						<R00>0.195100069</R00>
						<R01>0</R01>
						<R02>0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980783343</R20>
						<R21>0</R21>
						<R22>0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX283">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX284">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>579.134888</X>
						<Y>22.0010586</Y>
						<Z>-25.365921</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX285">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX286">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134949</X>
						<Y>23.2009945</Y>
						<Z>-25.3660011</Z>
						<R00>-0.195081025</R00>
						<R01>0</R01>
						<R02>0.980787158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980787158</R20>
						<R21>0</R21>
						<R22>-0.195081025</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX287">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX288">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.211914</X>
						<Y>24.4009838</Y>
						<Z>-24.5857201</Z>
						<R00>-0.382674992</R00>
						<R01>0</R01>
						<R02>0.923883021</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923883021</R20>
						<R21>0</R21>
						<R22>-0.382674992</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX289">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX290">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>567.516418</X>
						<Y>25.6009197</Y>
						<Z>-23.0549622</Z>
						<R00>-0.555562735</R00>
						<R01>0</R01>
						<R02>0.831474602</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831474602</R20>
						<R21>0</R21>
						<R22>-0.555562735</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX291">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX292">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.190674</X>
						<Y>26.8009853</Y>
						<Z>-20.8328705</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX293">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX294">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>561.362183</X>
						<Y>28.0009212</Y>
						<Z>-18.0045376</Z>
						<R00>-0.831464171</R00>
						<R01>0</R01>
						<R02>0.555578113</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555578113</R20>
						<R21>0</R21>
						<R22>-0.831464171</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX295">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX296">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>559.140015</X>
						<Y>29.2009182</Y>
						<Z>-14.6786795</Z>
						<R00>-0.923876047</R00>
						<R01>0</R01>
						<R02>0.382692009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382692009</R20>
						<R21>0</R21>
						<R22>-0.923876047</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX297">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX298">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>557.609253</X>
						<Y>30.4008389</Y>
						<Z>-10.9832277</Z>
						<R00>-0.980783343</R00>
						<R01>0</R01>
						<R02>0.195100158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195100069</R20>
						<R21>0</R21>
						<R22>-0.980783284</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX299">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX300">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>556.828857</X>
						<Y>31.60079</Y>
						<Z>-7.06019306</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX301">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX302">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>556.828735</X>
						<Y>32.7994843</Y>
						<Z>-3.06031561</Z>
						<R00>-0.980787158</R00>
						<R01>0</R01>
						<R02>-0.195081025</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195081025</R20>
						<R21>0</R21>
						<R22>-0.980787158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX303">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX304">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>595.129517</X>
						<Y>10.0009127</Y>
						<Z>4.55858326</Z>
						<R00>0.923876047</R00>
						<R01>0</R01>
						<R02>-0.382692009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.382692009</R20>
						<R21>0</R21>
						<R22>0.923876047</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX305">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX306">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.660095</X>
						<Y>11.2009182</Y>
						<Z>0.863143921</Z>
						<R00>0.980783343</R00>
						<R01>0</R01>
						<R02>-0.195100158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195100069</R20>
						<R21>0</R21>
						<R22>0.980783284</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX307">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX308">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>597.440613</X>
						<Y>12.4007769</Y>
						<Z>-3.05992079</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX309">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX310">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>597.440613</X>
						<Y>13.6006603</Y>
						<Z>-7.05985928</Z>
						<R00>0.980787158</R00>
						<R01>0</R01>
						<R02>0.195081025</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195081025</R20>
						<R21>0</R21>
						<R22>0.980787158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX311">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX312">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>592.907104</X>
						<Y>8.79972649</Y>
						<Z>7.88424778</Z>
						<R00>0.831464171</R00>
						<R01>0</R01>
						<R02>-0.555578113</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555578113</R20>
						<R21>0</R21>
						<R22>0.831464171</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX313">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX314">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>583.057556</X>
						<Y>5.1993618</Y>
						<Z>14.4654684</Z>
						<R00>0.382674992</R00>
						<R01>0</R01>
						<R02>-0.923883021</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923883021</R20>
						<R21>0</R21>
						<R22>0.382674992</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX315">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX316">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.752991</X>
						<Y>6.39940453</Y>
						<Z>12.9347868</Z>
						<R00>0.555562735</R00>
						<R01>0</R01>
						<R02>-0.831474602</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831474602</R20>
						<R21>0</R21>
						<R22>0.555562735</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX317">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX318">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>590.078857</X>
						<Y>7.59940863</Y>
						<Z>10.7125673</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX319">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX320">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>579.134583</X>
						<Y>3.9995327</Y>
						<Z>15.2457952</Z>
						<R00>0.195081025</R00>
						<R01>0</R01>
						<R02>-0.980787158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980787158</R20>
						<R21>0</R21>
						<R22>0.195081025</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX321">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX322">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.211548</X>
						<Y>1.59999657</Y>
						<Z>14.4653749</Z>
						<R00>-0.195100069</R00>
						<R01>0</R01>
						<R02>-0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980783343</R20>
						<R21>0</R21>
						<R22>-0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX323">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX324">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>575.134888</X>
						<Y>2.79793358</Y>
						<Z>15.2454996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX325">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX326">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>568.2276</X>
						<Y>222.415924</Y>
						<Z>-16.6389122</Z>
						<R00>0.831470609</R00>
						<R01>0</R01>
						<R02>-0.555568814</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555568695</R20>
						<R21>0</R21>
						<R22>0.83147049</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX327">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX328">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>574.381714</X>
						<Y>194.816193</Y>
						<Z>14.3001966</Z>
						<R00>-0.38268289</R00>
						<R01>0</R01>
						<R02>-0.923879743</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923879743</R20>
						<R21>0</R21>
						<R22>-0.38268289</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX329">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX330">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>582.000427</X>
						<Y>179.216125</Y>
						<Z>-24.0002785</Z>
						<R00>-0.195080057</R00>
						<R01>0</R01>
						<R02>0.980787277</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980787277</R20>
						<R21>0</R21>
						<R22>-0.195080057</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX331">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX332">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>593.61853</X>
						<Y>200.816071</Y>
						<Z>14.3001471</Z>
						<R00>0.555569947</R00>
						<R01>0</R01>
						<R02>-0.831469893</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831469893</R20>
						<R21>0</R21>
						<R22>0.555569947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX333">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX334">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>563.694275</X>
						<Y>187.61618</Y>
						<Z>-5.69454288</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX335">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX336">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>599.772644</X>
						<Y>211.615967</Y>
						<Z>-16.6388092</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX337">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX338">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.077332</X>
						<Y>180.416107</Y>
						<Z>-23.2199745</Z>
						<R00>-0.382675856</R00>
						<R01>0</R01>
						<R02>0.923882663</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923882663</R20>
						<R21>0</R21>
						<R22>-0.382675856</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX339">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX340">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.055969</X>
						<Y>232.015717</Y>
						<Z>12.07792</Z>
						<R00>0.555569947</R00>
						<R01>0</R01>
						<R02>0.831469893</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831469893</R20>
						<R21>0</R21>
						<R22>0.555569947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX341">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX342">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.077026</X>
						<Y>218.815979</Y>
						<Z>-23.2201729</Z>
						<R00>0.382685781</R00>
						<R01>0</R01>
						<R02>-0.923878551</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923878551</R20>
						<R21>0</R21>
						<R22>0.382685751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX343">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX344">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>582.000122</X>
						<Y>217.615967</Y>
						<Z>-24.0004768</Z>
						<R00>0.195091978</R00>
						<R01>0</R01>
						<R02>-0.980785012</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980785012</R20>
						<R21>0</R21>
						<R22>0.195091978</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX345">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX346">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>604.30603</X>
						<Y>206.81601</Y>
						<Z>-1.6946106</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX347">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX348">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>566.00531</X>
						<Y>229.615601</Y>
						<Z>5.92372608</Z>
						<R00>0.831469893</R00>
						<R01>0</R01>
						<R02>0.555569947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555569947</R20>
						<R21>0</R21>
						<R22>0.831469893</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX349">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX350">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>604.30603</X>
						<Y>208.0159</Y>
						<Z>-5.69454956</Z>
						<R00>0.980785012</R00>
						<R01>0</R01>
						<R02>0.195091978</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195091978</R20>
						<R21>0</R21>
						<R22>0.980785012</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX351">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX352">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.944336</X>
						<Y>212.815979</Y>
						<Z>-19.4672508</Z>
						<R00>-0.555568695</R00>
						<R01>0</R01>
						<R02>-0.83147049</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831470609</R20>
						<R21>0</R21>
						<R22>-0.555568814</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX353">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX354">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.474731</X>
						<Y>224.815796</Y>
						<Z>-9.61765194</Z>
						<R00>0.980785191</R00>
						<R01>0</R01>
						<R02>-0.195091009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195091009</R20>
						<R21>0</R21>
						<R22>0.980785191</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX355">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX356">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>563.694336</X>
						<Y>226.015839</Y>
						<Z>-5.69461966</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX357">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX358">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>566.005371</X>
						<Y>223.615845</Y>
						<Z>-13.3130856</Z>
						<R00>0.923879743</R00>
						<R01>0</R01>
						<R02>-0.38268289</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.38268289</R20>
						<R21>0</R21>
						<R22>0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX359">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX360">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586</X>
						<Y>216.415924</Y>
						<Z>-24.0004959</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX361">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX362">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>589.923157</X>
						<Y>176.816132</Y>
						<Z>-23.2197723</Z>
						<R00>0.195101053</R00>
						<R01>0</R01>
						<R02>0.980783165</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980783165</R20>
						<R21>0</R21>
						<R22>0.195101053</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX363">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX364">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>574.381775</X>
						<Y>220.015839</Y>
						<Z>-21.6894951</Z>
						<R00>0.555572212</R00>
						<R01>0</R01>
						<R02>-0.831468403</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831468403</R20>
						<R21>0</R21>
						<R22>0.555572212</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX365">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX366">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>601.994873</X>
						<Y>204.416016</Y>
						<Z>5.92388821</Z>
						<R00>0.923879743</R00>
						<R01>0</R01>
						<R02>-0.38268289</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.38268289</R20>
						<R21>0</R21>
						<R22>0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX367">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX368">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.076904</X>
						<Y>234.416199</Y>
						<Z>15.8310766</Z>
						<R00>0.195100069</R00>
						<R01>0</R01>
						<R02>0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980783343</R20>
						<R21>0</R21>
						<R22>0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX369">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX370">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.076904</X>
						<Y>196.016388</Y>
						<Z>15.8310766</Z>
						<R00>-0.195100069</R00>
						<R01>0</R01>
						<R02>-0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980783343</R20>
						<R21>0</R21>
						<R22>-0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX371">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX372">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>601.994995</X>
						<Y>172.016205</Y>
						<Z>-13.3126326</Z>
						<R00>0.831475079</R00>
						<R01>0</R01>
						<R02>0.555562019</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555562019</R20>
						<R21>0</R21>
						<R22>0.831475079</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX373">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX374">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>603.525635</X>
						<Y>205.615967</Y>
						<Z>2.22837925</Z>
						<R00>0.980785191</R00>
						<R01>0</R01>
						<R02>-0.195091009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195091009</R20>
						<R21>0</R21>
						<R22>0.980785191</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX375">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX376">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>568.2276</X>
						<Y>230.815735</Y>
						<Z>9.24954319</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX377">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX378">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.94458</X>
						<Y>174.416107</Y>
						<Z>-19.4669075</Z>
						<R00>0.555578947</R00>
						<R01>0</R01>
						<R02>0.831463814</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831463814</R20>
						<R21>0</R21>
						<R22>0.555578947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX379">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX380">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.000061</X>
						<Y>198.416077</Y>
						<Z>16.6112061</Z>
						<R00>0.195091054</R00>
						<R01>0</R01>
						<R02>-0.980785251</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980785251</R20>
						<R21>0</R21>
						<R22>0.195091054</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX381">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX382">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>582.000244</X>
						<Y>197.216125</Y>
						<Z>16.6112862</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX383">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX384">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>593.618713</X>
						<Y>175.61615</Y>
						<Z>-21.6891174</Z>
						<R00>0.382692873</R00>
						<R01>0</R01>
						<R02>0.92387557</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.92387557</R20>
						<R21>0</R21>
						<R22>0.382692873</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX385">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX386">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>589.923157</X>
						<Y>199.61615</Y>
						<Z>15.8308611</Z>
						<R00>0.38268292</R00>
						<R01>0</R01>
						<R02>-0.923879743</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923879743</R20>
						<R21>0</R21>
						<R22>0.38268292</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX387">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX388">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>599.772705</X>
						<Y>203.216064</Y>
						<Z>9.24967861</Z>
						<R00>0.831469893</R00>
						<R01>0</R01>
						<R02>-0.555569947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555569947</R20>
						<R21>0</R21>
						<R22>0.831469893</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX390">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.944336</X>
						<Y>202.0159</Y>
						<Z>12.0779905</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX391">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX392">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.474609</X>
						<Y>228.41571</Y>
						<Z>2.2282753</Z>
						<R00>0.923879266</R00>
						<R01>0</R01>
						<R02>0.382684082</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382684082</R20>
						<R21>0</R21>
						<R22>0.923879266</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX393">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX394">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>601.994934</X>
						<Y>210.416016</Y>
						<Z>-13.3130741</Z>
						<R00>0.831469059</R00>
						<R01>0</R01>
						<R02>0.555571079</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555571079</R20>
						<R21>0</R21>
						<R22>0.831469059</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX395">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX396">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>599.772766</X>
						<Y>173.216125</Y>
						<Z>-16.6384583</Z>
						<R00>0.707114339</R00>
						<R01>0</R01>
						<R02>0.707099319</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707099319</R20>
						<R21>0</R21>
						<R22>0.707114339</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX397">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX398">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>603.525635</X>
						<Y>209.216003</Y>
						<Z>-9.61757088</Z>
						<R00>0.923878908</R00>
						<R01>0</R01>
						<R02>0.382684946</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382684946</R20>
						<R21>0</R21>
						<R22>0.923878908</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX399">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX400">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>593.618469</X>
						<Y>214.0159</Y>
						<Z>-21.6893806</Z>
						<R00>-0.382682025</R00>
						<R01>0</R01>
						<R02>-0.9238801</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.9238801</R20>
						<R21>0</R21>
						<R22>-0.382682025</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX401">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX402">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>589.923096</X>
						<Y>215.216003</Y>
						<Z>-23.2201691</Z>
						<R00>-0.195089161</R00>
						<R01>0</R01>
						<R02>-0.980785608</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980785608</R20>
						<R21>0</R21>
						<R22>-0.195089161</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX403">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX404">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>574.381836</X>
						<Y>233.215759</Y>
						<Z>14.3001623</Z>
						<R00>0.38268289</R00>
						<R01>0</R01>
						<R02>0.923879743</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923879743</R20>
						<R21>0</R21>
						<R22>0.38268289</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX405">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX406">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.055847</X>
						<Y>221.215851</Y>
						<Z>-19.4672203</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX407">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX408">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.000244</X>
						<Y>178.016113</Y>
						<Z>-24.0002327</Z>
						<R00>1.0997057e-005</R00>
						<R01>0</R01>
						<R02>0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.99999994</R20>
						<R21>0</R21>
						<R22>1.0997057e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX409">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX410">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.055908</X>
						<Y>193.61618</Y>
						<Z>12.0779161</Z>
						<R00>-0.555569947</R00>
						<R01>0</R01>
						<R02>-0.831469893</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831469893</R20>
						<R21>0</R21>
						<R22>-0.555569947</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX411">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX412">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>582.000305</X>
						<Y>235.615723</Y>
						<Z>16.6112442</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX413">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX414">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>563.694336</X>
						<Y>227.215759</Y>
						<Z>-1.69470787</Z>
						<R00>0.980785251</R00>
						<R01>0</R01>
						<R02>0.195091054</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195091054</R20>
						<R21>0</R21>
						<R22>0.980785251</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX415">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX416">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>566.005127</X>
						<Y>152.816559</Y>
						<Z>5.9238615</Z>
						<R00>-0.831474602</R00>
						<R01>0</R01>
						<R02>-0.555562735</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555562735</R20>
						<R21>0</R21>
						<R22>-0.831474602</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX417">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX418">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.474487</X>
						<Y>151.616699</Y>
						<Z>2.22841644</Z>
						<R00>-0.923883021</R00>
						<R01>0</R01>
						<R02>-0.382674992</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.382674992</R20>
						<R21>0</R21>
						<R22>-0.923883021</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX419">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX420">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>603.525635</X>
						<Y>170.816223</Y>
						<Z>-9.61718559</Z>
						<R00>0.923883855</R00>
						<R01>0</R01>
						<R02>0.382672966</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382672966</R20>
						<R21>0</R21>
						<R22>0.923883855</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX421">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX422">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>604.305908</X>
						<Y>169.61618</Y>
						<Z>-5.69410849</Z>
						<R00>0.980787277</R00>
						<R01>0</R01>
						<R02>0.195080057</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195080057</R20>
						<R21>0</R21>
						<R22>0.980787277</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX423">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX424">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>604.305786</X>
						<Y>168.416199</Y>
						<Z>-1.69421673</Z>
						<R00>0.99999994</R00>
						<R01>0</R01>
						<R02>-1.0997057e-005</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1.0997057e-005</R20>
						<R21>0</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX425">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX426">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>603.525513</X>
						<Y>167.216278</Y>
						<Z>2.22883511</Z>
						<R00>0.980783165</R00>
						<R01>0</R01>
						<R02>-0.195101053</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195101053</R20>
						<R21>0</R21>
						<R22>0.980783165</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX427">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX428">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>601.994812</X>
						<Y>166.016205</Y>
						<Z>5.92421246</Z>
						<R00>0.92387557</R00>
						<R01>0</R01>
						<R02>-0.382692873</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.382692873</R20>
						<R21>0</R21>
						<R22>0.92387557</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX429">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX430">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>599.772461</X>
						<Y>164.816284</Y>
						<Z>9.25012493</Z>
						<R00>0.831463814</R00>
						<R01>0</R01>
						<R02>-0.555578947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555578947</R20>
						<R21>0</R21>
						<R22>0.831463814</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX431">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX432">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.944092</X>
						<Y>163.616302</Y>
						<Z>12.0784121</Z>
						<R00>0.707099319</R00>
						<R01>0</R01>
						<R02>-0.707114339</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707114339</R20>
						<R21>0</R21>
						<R22>0.707099319</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX433">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX434">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>568.227539</X>
						<Y>192.416199</Y>
						<Z>9.24960613</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX435">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX436">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>566.005249</X>
						<Y>191.216125</Y>
						<Z>5.92380428</Z>
						<R00>-0.831469893</R00>
						<R01>0</R01>
						<R02>-0.555569947</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555569947</R20>
						<R21>0</R21>
						<R22>-0.831469893</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX437">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX438">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.474609</X>
						<Y>186.416199</Y>
						<Z>-9.61759186</Z>
						<R00>-0.980785191</R00>
						<R01>0</R01>
						<R02>0.195091009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195091009</R20>
						<R21>0</R21>
						<R22>-0.980785191</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX439">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX440">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>581.999878</X>
						<Y>158.816406</Y>
						<Z>16.6114502</Z>
						<R00>-1.0997057e-005</R00>
						<R01>0</R01>
						<R02>-0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.99999994</R20>
						<R21>0</R21>
						<R22>-1.0997057e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX441">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX442">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>563.694214</X>
						<Y>188.816193</Y>
						<Z>-1.69459248</Z>
						<R00>-0.98078537</R00>
						<R01>0</R01>
						<R02>-0.195090055</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195090055</R20>
						<R21>0</R21>
						<R22>-0.98078537</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX443">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX444">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>568.227539</X>
						<Y>145.617615</Y>
						<Z>-16.6387672</Z>
						<R00>-0.831464171</R00>
						<R01>0</R01>
						<R02>0.555578113</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555578113</R20>
						<R21>0</R21>
						<R22>-0.831464171</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX445">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX446">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.474609</X>
						<Y>148.017517</Y>
						<Z>-9.61766052</Z>
						<R00>-0.980783343</R00>
						<R01>0</R01>
						<R02>0.195100158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195100069</R20>
						<R21>0</R21>
						<R22>-0.980783284</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX447">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX448">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>582.000366</X>
						<Y>140.817703</Y>
						<Z>-24.0002861</Z>
						<R00>-0.195081025</R00>
						<R01>0</R01>
						<R02>0.980787158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980787158</R20>
						<R21>0</R21>
						<R22>-0.195081025</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX449">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX450">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.077271</X>
						<Y>142.017761</Y>
						<Z>-23.2200737</Z>
						<R00>-0.382674992</R00>
						<R01>0</R01>
						<R02>0.923883021</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923883021</R20>
						<R21>0</R21>
						<R22>-0.382674992</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX451">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX452">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>564.474609</X>
						<Y>190.016205</Y>
						<Z>2.22842598</Z>
						<R00>-0.923879743</R00>
						<R01>0</R01>
						<R02>-0.38268292</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.38268292</R20>
						<R21>0</R21>
						<R22>-0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX453">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX454">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>566.005371</X>
						<Y>146.817596</Y>
						<Z>-13.3129501</Z>
						<R00>-0.923876047</R00>
						<R01>0</R01>
						<R02>0.382692009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382692009</R20>
						<R21>0</R21>
						<R22>-0.923876047</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX455">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX456">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>589.922852</X>
						<Y>161.216309</Y>
						<Z>15.8311377</Z>
						<R00>0.382674128</R00>
						<R01>0</R01>
						<R02>-0.923883379</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923883379</R20>
						<R21>0</R21>
						<R22>0.382674128</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX457">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX458">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>566.005249</X>
						<Y>185.216125</Y>
						<Z>-13.3130817</Z>
						<R00>-0.923879743</R00>
						<R01>0</R01>
						<R02>0.38268289</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.38268289</R20>
						<R21>0</R21>
						<R22>-0.923879743</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX459">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX460">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>603.525696</X>
						<Y>132.417969</Y>
						<Z>-9.61722279</Z>
						<R00>0.923883021</R00>
						<R01>0</R01>
						<R02>0.382674992</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.382674992</R20>
						<R21>0</R21>
						<R22>0.923883021</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX461">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX462">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.076904</X>
						<Y>157.616699</Y>
						<Z>15.8310766</Z>
						<R00>-0.195100069</R00>
						<R01>0</R01>
						<R02>-0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980783343</R20>
						<R21>0</R21>
						<R22>-0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX463">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX464">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.055664</X>
						<Y>155.216461</Y>
						<Z>12.0780096</Z>
						<R00>-0.555578113</R00>
						<R01>0</R01>
						<R02>-0.831464171</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831464171</R20>
						<R21>0</R21>
						<R22>-0.555578113</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX465">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX466">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>568.2276</X>
						<Y>184.016205</Y>
						<Z>-16.6388321</Z>
						<R00>-0.831465483</R00>
						<R01>0</R01>
						<R02>0.555576384</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555576384</R20>
						<R21>0</R21>
						<R22>-0.831465483</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX467">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX468">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>574.381409</X>
						<Y>156.416382</Y>
						<Z>14.3003244</Z>
						<R00>-0.382692009</R00>
						<R01>0</R01>
						<R02>-0.923876047</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923876047</R20>
						<R21>0</R21>
						<R22>-0.382692009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX469">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX470">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>574.381714</X>
						<Y>143.217743</Y>
						<Z>-21.6893044</Z>
						<R00>-0.555562735</R00>
						<R01>0</R01>
						<R02>0.831474602</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831474602</R20>
						<R21>0</R21>
						<R22>-0.555562735</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX471">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX472">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.055908</X>
						<Y>144.417572</Y>
						<Z>-19.4671097</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX473">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX474">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>571.055969</X>
						<Y>182.816193</Y>
						<Z>-19.4670601</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX475">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX476">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>574.381836</X>
						<Y>181.61615</Y>
						<Z>-21.6892967</Z>
						<R00>-0.555565059</R00>
						<R01>0</R01>
						<R02>0.831473112</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831473112</R20>
						<R21>0</R21>
						<R22>-0.555565059</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX477">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX478">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>585.999878</X>
						<Y>160.016388</Y>
						<Z>16.6114006</Z>
						<R00>0.195080057</R00>
						<R01>0</R01>
						<R02>-0.980787277</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980787277</R20>
						<R21>0</R21>
						<R22>0.195080057</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX479">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX480">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>593.618286</X>
						<Y>162.416321</Y>
						<Z>14.3005705</Z>
						<R00>0.555560946</R00>
						<R01>0</R01>
						<R02>-0.831475854</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831475854</R20>
						<R21>0</R21>
						<R22>0.555560946</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX481">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX482">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>601.994995</X>
						<Y>133.617966</Y>
						<Z>-13.3126755</Z>
						<R00>0.831475079</R00>
						<R01>0</R01>
						<R02>0.555562019</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.555562019</R20>
						<R21>0</R21>
						<R22>0.831475079</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX483">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX484">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>599.772827</X>
						<Y>134.817978</Y>
						<Z>-16.6385078</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX485">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX486">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.94458</X>
						<Y>136.017868</Y>
						<Z>-19.4669075</Z>
						<R00>0.555578113</R00>
						<R01>0</R01>
						<R02>0.831464171</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.831464171</R20>
						<R21>0</R21>
						<R22>0.555578113</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX487">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX488">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>593.618652</X>
						<Y>137.217911</Y>
						<Z>-21.6891804</Z>
						<R00>0.382692009</R00>
						<R01>0</R01>
						<R02>0.923876047</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.923876047</R20>
						<R21>0</R21>
						<R22>0.382692009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX489">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX490">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>589.923279</X>
						<Y>138.417847</Y>
						<Z>-23.2199669</Z>
						<R00>0.195100069</R00>
						<R01>0</R01>
						<R02>0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.980783343</R20>
						<R21>0</R21>
						<R22>0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX491">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX492">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>586.000244</X>
						<Y>139.617889</Y>
						<Z>-24.0002594</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX493">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX494">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>568.227234</X>
						<Y>154.016479</Y>
						<Z>9.24972439</Z>
						<R00>-0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>-0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX495">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX496">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>563.694214</X>
						<Y>149.217468</Y>
						<Z>-5.69460106</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX497">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX498">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>563.694092</X>
						<Y>150.417511</Y>
						<Z>-1.69460011</Z>
						<R00>-0.980787158</R00>
						<R01>0</R01>
						<R02>-0.195081025</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195081025</R20>
						<R21>0</R21>
						<R22>-0.980787158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX499">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX500">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>601.994812</X>
						<Y>127.594528</Y>
						<Z>5.92421246</Z>
						<R00>0.923876047</R00>
						<R01>0</R01>
						<R02>-0.382692009</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.382692009</R20>
						<R21>0</R21>
						<R22>0.923876047</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX501">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX502">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>603.525513</X>
						<Y>128.799698</Y>
						<Z>2.22883511</Z>
						<R00>0.980783343</R00>
						<R01>0</R01>
						<R02>-0.195100158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.195100069</R20>
						<R21>0</R21>
						<R22>0.980783284</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX503">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX504">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>604.305908</X>
						<Y>130.016983</Y>
						<Z>-1.6942358</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX505">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX506">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>604.305969</X>
						<Y>131.21756</Y>
						<Z>-5.69415998</Z>
						<R00>0.980787158</R00>
						<R01>0</R01>
						<R02>0.195081025</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-0.195081025</R20>
						<R21>0</R21>
						<R22>0.980787158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX507">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX508">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>599.772644</X>
						<Y>126.394035</Y>
						<Z>9.24989033</Z>
						<R00>0.831464171</R00>
						<R01>0</R01>
						<R02>-0.555578113</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.555578113</R20>
						<R21>0</R21>
						<R22>0.831464171</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX509">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX510">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>589.922913</X>
						<Y>122.793968</Y>
						<Z>15.8310747</Z>
						<R00>0.382674992</R00>
						<R01>0</R01>
						<R02>-0.923883021</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.923883021</R20>
						<R21>0</R21>
						<R22>0.382674992</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX511">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX512">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>593.618347</X>
						<Y>123.993927</Y>
						<Z>14.300437</Z>
						<R00>0.555562735</R00>
						<R01>0</R01>
						<R02>-0.831474602</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.831474602</R20>
						<R21>0</R21>
						<R22>0.555562735</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX513">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX514">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>596.944214</X>
						<Y>125.193863</Y>
						<Z>12.0783091</Z>
						<R00>0.707106829</R00>
						<R01>0</R01>
						<R02>-0.707106829</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.707106829</R20>
						<R21>0</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX515">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX516">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>585.999878</X>
						<Y>121.593971</Y>
						<Z>16.6114006</Z>
						<R00>0.195081025</R00>
						<R01>0</R01>
						<R02>-0.980787158</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980787158</R20>
						<R21>0</R21>
						<R22>0.195081025</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX517">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX518">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>578.076904</X>
						<Y>119.19381</Y>
						<Z>15.8310766</Z>
						<R00>-0.195100069</R00>
						<R01>0</R01>
						<R02>-0.980783284</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.980783343</R20>
						<R21>0</R21>
						<R22>-0.195100158</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX519">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX520">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>581.999939</X>
						<Y>120.393959</Y>
						<Z>16.6114845</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Dissapearing brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX521">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">enabled = 0
val = 0

function onTouched(part)
-- All characters have a Humanoid object
-- If the model has one, it is a character
-- print(&quot;In The Script&quot;)
 local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) -- Find Humanoids in whatever touched this
 if (h ~=nil) then -- If there is a Humanoid then
       -- h.Health = h.MaxHealth -- Set the health to maximum (full healing)
if (enabled == 0) then
enabled = 1
val = val+0.1
script.Parent.Transparency = val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide =true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
val = val+0.1
script.Parent.Transparency = 0.1+val
script.Parent.CanCollide = true
wait(.1)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(2)
val = 0
enabled = 0
script.Parent.Transparency = 0
script.Parent.CanCollide = true
end
 end
 end

script.Parent.Touched:connect(onTouched) -- Make it call onTouched when touched
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX522">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>597.000305</X>
					<Y>235.515717</Y>
					<Z>17.1112442</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>26</X>
					<Y>1</Y>
					<Z>29</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX523">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>596.000305</X>
					<Y>236.615723</Y>
					<Z>17.1112442</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">106</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>29</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX524">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX525">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>619.000305</X>
					<Y>235.515717</Y>
					<Z>6.1112442</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX526">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX527">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>619.000305</X>
					<Y>235.515717</Y>
					<Z>17.1112442</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX528">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>619.000305</X>
					<Y>235.515701</Y>
					<Z>28.1112442</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX529">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX530">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>634.5</X>
					<Y>235.515717</Y>
					<Z>17</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX531">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>650</X>
					<Y>235.515717</Y>
					<Z>17.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX532">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX533">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>650</X>
					<Y>235.515717</Y>
					<Z>6</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX534">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>650</X>
					<Y>235.515717</Y>
					<Z>28.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>18</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX535">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX536">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>665.5</X>
					<Y>235.515717</Y>
					<Z>17</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>1</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX537">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>681.5</X>
					<Y>235.515717</Y>
					<Z>28.4999981</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>19</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX538">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX539">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>681.5</X>
					<Y>235.515717</Y>
					<Z>17.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>19</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX540">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX541">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>681.5</X>
					<Y>235.515717</Y>
					<Z>5.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>19</X>
					<Y>1</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX542">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>701</X>
					<Y>236.615723</Y>
					<Z>17</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
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					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Zombie</string>
				<Ref name="PrimaryPart">RBX553</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX553">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>804.865356</X>
						<Y>226.526764</Y>
						<Z>14.8471117</Z>
						<R00>0.97587949</R00>
						<R01>0.00745932478</R01>
						<R02>-0.218182489</R02>
						<R10>-0.00875406619</R10>
						<R11>0.999949336</R11>
						<R12>-0.00496816449</R12>
						<R20>0.218134373</R20>
						<R21>0.00675831363</R21>
						<R22>0.975895345</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0426738448</X>
						<Y>3.02974248</Y>
						<Z>0.0587956235</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>5.32906675</X>
						<Y>11.2053614</Y>
						<Z>-4.06147718</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX554">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX555">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX556">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">kill</string>
						<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -3
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX557">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>804.854187</X>
						<Y>225.02684</Y>
						<Z>14.8369741</Z>
						<R00>0.97587949</R00>
						<R01>0.00745932478</R01>
						<R02>-0.218182489</R02>
						<R10>-0.00875406619</R10>
						<R11>0.999949336</R11>
						<R12>-0.00496816449</R12>
						<R20>0.218134373</R20>
						<R21>0.00675831363</R21>
						<R22>0.975895345</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0426738448</X>
						<Y>3.02974248</Y>
						<Z>0.0587956235</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>5.38654137</X>
						<Y>11.2042723</Y>
						<Z>-3.96362901</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX558">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">kill</string>
						<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -3
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX559">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>804.351318</X>
						<Y>223.031311</Y>
						<Z>14.7143908</Z>
						<R00>0.97587949</R00>
						<R01>0.00745932478</R01>
						<R02>-0.218182489</R02>
						<R10>-0.00875406619</R10>
						<R11>0.999949336</R11>
						<R12>-0.00496816449</R12>
						<R20>0.218134373</R20>
						<R21>0.00675831363</R21>
						<R22>0.975895345</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0426738448</X>
						<Y>3.02974248</Y>
						<Z>0.0587956235</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>5.13247347</X>
						<Y>11.1694746</Y>
						<Z>-2.35490966</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX560">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">kill</string>
						<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -3
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX561">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>805.327209</X>
						<Y>223.022568</Y>
						<Z>14.9325247</Z>
						<R00>0.97587949</R00>
						<R01>0.00745932478</R01>
						<R02>-0.218182489</R02>
						<R10>-0.00875406619</R10>
						<R11>0.999949336</R11>
						<R12>-0.00496816449</R12>
						<R20>0.218134373</R20>
						<R21>0.00675831363</R21>
						<R22>0.975895345</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0426738448</X>
						<Y>3.02974248</Y>
						<Z>0.0587956235</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>5.79387712</X>
						<Y>11.2361612</Y>
						<Z>-5.31123543</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX562">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">kill</string>
						<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -3
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Humanoid" referent="RBX563">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX564">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>803.503174</X>
						<Y>225.542435</Y>
						<Z>14.0252037</Z>
						<R00>0.218182489</R00>
						<R01>0.00745932478</R01>
						<R02>0.97587949</R02>
						<R10>0.00496816449</R10>
						<R11>0.999949336</R11>
						<R12>-0.00875406619</R12>
						<R20>-0.975895345</R20>
						<R21>0.00675831363</R21>
						<R22>0.218134373</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0426738448</X>
						<Y>3.02974248</Y>
						<Z>0.0587956235</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>2.89677119</X>
						<Y>11.0901976</Y>
						<Z>0.107590623</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX565">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">kill</string>
						<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -3
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX566">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>806.430847</X>
						<Y>225.516174</Y>
						<Z>14.6796074</Z>
						<R00>0.218182489</R00>
						<R01>0.00745932478</R01>
						<R02>0.97587949</R02>
						<R10>0.00496816449</R10>
						<R11>0.999949336</R11>
						<R12>-0.00875406619</R12>
						<R20>-0.975895345</R20>
						<R21>0.00675831363</R21>
						<R22>0.218134373</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0426738448</X>
						<Y>3.02974248</Y>
						<Z>0.0587956235</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>4.88099003</X>
						<Y>11.2902575</Y>
						<Z>-8.76138496</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX567">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">kill</string>
						<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -3
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="ObjectValue" referent="RBX568">
				<Properties>
					<string name="Name">IsNZ</string>
					<Ref name="Value">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX569">
				<Properties>
					<string name="Name">Mode</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX570">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 1000
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild(&quot;Right Arm&quot;)
			human = temp2:findFirstChild(&quot;Humanoid&quot;)
			if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
				if (temp.Position - pos).magnitude &lt; dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end




while true do
	wait(math.random(1,5))
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Humanoid:MoveTo(target.Position, target)
	end

end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX571">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Health</string>
					<string name="Source">function waitForChild(parent, childName)
	while true do
		local child = parent:findFirstChild(childName)
		if child then
			return child
		end
		parent.ChildAdded:wait()
	end
end

-- declarations

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=500
-- regeneration
while true do
	local s = wait(4)
	local health = Humanoid.Health
	if health &gt; 0 and health &lt; Humanoid.MaxHealth then
		health = health + 0.08 * s * Humanoid.MaxHealth
		if health * 1.05 &lt; Humanoid.MaxHealth then
			Humanoid.Health = health
		else
			Humanoid.Health = Humanoid.MaxHealth
		end
	end
end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX572">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Respawn</string>
					<string name="Source">name=&quot;Humanoid&quot;

robo=script.Parent:clone()

while true do
	wait(10)
	if script.Parent.Humanoid.Health&lt;1 then
		robot=robo:clone()
		robot.Parent=script.Parent.Parent
		robot:makeJoints()
		script.Parent:remove()
	end
end
		


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX573">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX574</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX574">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>814.499939</X>
						<Y>223.015701</Y>
						<Z>16</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX575">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>814.499939</X>
						<Y>225.015701</Y>
						<Z>16</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX576">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>814.499939</X>
						<Y>227.015701</Y>
						<Z>16</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX577">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>814.499939</X>
						<Y>229.015701</Y>
						<Z>16</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX578">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>814.499939</X>
						<Y>231.015701</Y>
						<Z>16</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX579">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>814.499939</X>
						<Y>233.015701</Y>
						<Z>18.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>33</X>
					<Y>1</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX588">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>826</X>
					<Y>244.615723</Y>
					<Z>17</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX589">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX590">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>869</X>
					<Y>243.515717</Y>
					<Z>19.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>38</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX591">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>887.5</X>
					<Y>243.515717</Y>
					<Z>6.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>25</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX592">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>900.499939</X>
					<Y>243.515717</Y>
					<Z>-5.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>25</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX593">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>878</X>
					<Y>244.715714</Y>
					<Z>19.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX594">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX595">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>887.5</X>
					<Y>244.715714</Y>
					<Z>6</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX596">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX597">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>895.999939</X>
					<Y>244.715714</Y>
					<Z>-5.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX598">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX599">
			<Properties>
				<bool name="Anchored">true</bool>
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												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<float name="CurrentAngle">0</float>
											<float name="DesiredAngle">0</float>
											<Ref name="Hole">null</Ref>
											<float name="MaxVelocity">0</float>
											<string name="Name">4D Being</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX635">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>1170.30005</X>
					<Y>255.622421</Y>
					<Z>-41</Z>
					<R00>1</R00>
					<R01>-1.42324694e-011</R01>
					<R02>2.42748266e-010</R02>
					<R10>-1.42324694e-011</R10>
					<R11>1</R11>
					<R12>-4.13316152e-011</R12>
					<R20>2.42748266e-010</R20>
					<R21>-4.13316152e-011</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX636">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>1178</X>
					<Y>245.215714</Y>
					<Z>-41.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">remote</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX637">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if remoteisenabled~=0 then
				if h==humanoid then
				return
				end
				local tv=script.Parent.Parent:findFirstChild(&quot;TV&quot;)
				if tv~=nil then
				local channelno = tv.channelno.Value
				tv.channelno.Value=channelno+1
				remoteisenabled=0
				wait(2)
				remoteisenabled=1
				else
				print(&quot;could not find TV!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX638">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">remote</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX639">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>1169.19995</X>
					<Y>257.722382</Y>
					<Z>-41</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>-0</R02>
					<R10>-1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX640">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<string name="Source">script.Parent.channelno.Value=0
function onchannelchange()
local screen=script.Parent.screen
local channelno=script.Parent.channelno.Value
if channelno==1 then
local pic = script.Parent.t1.untitled:clone()
pic.Parent=screen
end
if channelno==2 then
screen.untitled:remove()
local pic = script.Parent.t2.untitled2:clone()
pic.Parent=screen
end
if channelno==3 then
screen.untitled2:remove()
local pic = script.Parent.t3.untitled3:clone()
pic.Parent=screen
end
if channelno==4 then
screen.untitled3:remove()
local pic = script.Parent.t4.untitled4:clone()
pic.Parent=screen
end
if channelno==5 then
screen.untitled4:remove()
local pic = script.Parent.t5.untitled5:clone()
pic.Parent=screen
end
if channelno==6 then
screen.untitled5:remove()
local pic = script.Parent.t6.untitled6:clone()
pic.Parent=screen
end
if channelno==7 then
screen.untitled6:remove()
local pic = script.Parent.t7.untitled7:clone()
pic.Parent=screen
end
if channelno==8 then
screen.untitled7:remove()
local pic = script.Parent.t8.untitled8:clone()
pic.Parent=screen
end
if channelno==9 then
screen.untitled8:remove()
local pic = script.Parent.t9.untitled9:clone()
pic.Parent=screen
end
if channelno==10 then
screen.untitled9:remove()
local pic = script.Parent.t10.untitled10:clone()
pic.Parent=screen
end
if channelno&gt;10 then
local d=screen:findFirstChild(&quot;untitled10&quot;)
if d~=nil then
d:remove()
end
resettv()
end
end

function resettv()
wait(1)
script.Parent.channelno.Value=0
end

script.Parent.channelno.Changed:connect(onchannelchange)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX641">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>1170.30005</X>
					<Y>259.222382</Y>
					<Z>-47.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX642">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>1169.59998</X>
					<Y>259.222382</Y>
					<Z>-41</Z>
					<R00>0</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0.100000001</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX643">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">2</int>
				<CoordinateFrame name="CFrame">
					<X>1169.59998</X>
					<Y>255.522446</Y>
					<Z>-36.5000076</Z>
					<R00>-3.19740252e-006</R00>
					<R01>1</R01>
					<R02>-2.849238e-007</R02>
					<R10>7.71967825e-006</R10>
					<R11>2.8494847e-007</R11>
					<R12>1</R12>
					<R20>1</R20>
					<R21>3.19740025e-006</R21>
					<R22>-7.71967825e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX644">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
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				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>18</Y>
					<Z>11</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX670">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>1184</X>
					<Y>245.615723</Y>
					<Z>-6.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX671">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX672">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX673</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX673">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1258.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX674">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX675">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX676">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13402408</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX677">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX678">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX679">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1265</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX680">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX681">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX682">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9852904</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX683">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX684">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX685">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1271.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX686">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX687">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX688">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13484842</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX689">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX690">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX691">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1278.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX692">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX693">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX694">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12643921</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX695">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX696">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX697">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1285.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX698">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX699">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX700">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=9801981</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX701">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX702">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX703">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1292.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX704">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX705">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX706">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13446675</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX707">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX708">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX709">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1299.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX710">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX711">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX712">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=11200630</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX713">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX714">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX715">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1306.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX716">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX717">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX718">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12628083</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX719">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX720">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX721">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1313.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX722">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX723">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX724">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13424351</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX725">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX726">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX727">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1320.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX728">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX729">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX730">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=12520220</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX731">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX732">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX733">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1327.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX734">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX735">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX736">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=3376135</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX737">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX738">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX739">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1334.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX740">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX741">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX742">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=10862330</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX743">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX744">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX745">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1341.5</X>
						<Y>248.615723</Y>
						<Z>-76.0999985</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX746">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- declarations

local brick = script.Parent
local sound = brick.Victory

function onTouched(hit)
	local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and h.Parent.Head.face ~= nil then
sound:play()
h.Parent.Head.face.Texture = brick.face.Texture
	end
end


brick.Touched:connect(onTouched)


-- Original Creator: Gamehero. 
-- V 2.5

--Now you don&#146;t have to change anything in the script. :D</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX747">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Victory</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/victory.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX748">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=13424339</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX749">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">BOTTOM</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33609437</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Texture" referent="RBX750">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">TOP</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<float name="StudsPerTileU">2</float>
						<float name="StudsPerTileV">4</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=33625474</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX751">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spin/Dance Tool Giver</string>
				<Ref name="PrimaryPart">RBX752</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX753">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1254.5</X>
						<Y>248.015869</Y>
						<Z>-50.5020256</Z>
						<R00>-1.10000001e-005</R00>
						<R01>2.09999998e-005</R01>
						<R02>1</R02>
						<R10>-2.30000005e-005</R10>
						<R11>1</R11>
						<R12>-2.10002527e-005</R12>
						<R20>-1</R20>
						<R21>-2.30002315e-005</R21>
						<R22>-1.09995171e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX754">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1255.5</X>
						<Y>248.016083</Y>
						<Z>-52.5020638</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX755">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1253.49988</X>
						<Y>247.7211</Y>
						<Z>-50.5000572</Z>
						<R00>1</R00>
						<R01>-3.09999996e-005</R01>
						<R02>-4.71199968e-009</R02>
						<R10>3.09999996e-005</R10>
						<R11>1</R11>
						<R12>0.000151999993</R12>
						<R20>0</R20>
						<R21>-0.000151999993</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX756">
					<Properties>
						<token name="BinType">0</token>
						<string name="Name">Spin/Dance</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX757">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function dance()

local me = script.Parent.Parent.Parent.Character.Torso

local RightShoulder = me[&quot;Right Shoulder&quot;]
local LeftShoulder = me[&quot;Left Shoulder&quot;]
local RightHip = me[&quot;Right Hip&quot;]
local LeftHip = me[&quot;Left Hip&quot;]

for i=1, 9 do 

	for i=1, 15 do

RightShoulder.MaxVelocity = 0.35
LeftShoulder.MaxVelocity = 0.35


RightShoulder.DesiredAngle = -3.14
	LeftShoulder.DesiredAngle = 0
	RightHip.DesiredAngle = 1.57
	LeftHip.DesiredAngle = 0
	wait(0)
end
	for i=1, 14 do

RightShoulder.MaxVelocity = 0.35
LeftShoulder.MaxVelocity = 0.35

RightShoulder.DesiredAngle = 0
	LeftShoulder.DesiredAngle = -3.14
	RightHip.DesiredAngle = 0
	LeftHip.DesiredAngle = 1.57

wait(0) end


RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
end

end

function go(mouse)

mouse.Button1Down:connect(function() dance() end)

end

script.Parent.Selected:connect(go)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX758">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SpinScript</string>
							<string name="Source">local bodyVelocity = &quot;&quot;;
local bodyAngularVelocity = &quot;&quot;;

local bin = script.Parent;

function onButton1Down(mouse)
	local human = bin.Parent.Parent.Character;

	if human == nil then
		return;
	end

	local torso = human:FindFirstChild(&quot;Torso&quot;);

	if torso == nil then
		return;
	end

	local bv = Instance.new(&quot;BodyVelocity&quot;);
	bodyVelocity = bv;

	bv.maxForce = Vector3.new(1e+009, 1e+009, 1e+009);

	local velocity = torso.Velocity;
	velocity = velocity - Vector3.new(0, velocity.y, 0);

	bv.velocity = velocity;

	bv.Parent = torso;

	local bav = Instance.new(&quot;BodyAngularVelocity&quot;);	
	bodyAngularVelocity = bav;
	bav.maxTorque = Vector3.new(1e+009, 1e+009, 1e+009);

	bav.angularvelocity = Vector3.new(0,90,0);

	bav.Parent = torso;
end

function onButton1Up()
	if bodyVelocity == &quot;&quot; then
		return
	end

	bodyVelocity:Remove();

	if bodyAngularVelocity == &quot;&quot; then
		return;
	end

	bodyAngularVelocity:Remove();
end

function onSelect(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end);
	mouse.Button1Up:connect(onButton1Up);
end

bin.Selected:connect(onSelect);
bin.Deselected:connect(onButton1Up);
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX760">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1257.50012</X>
						<Y>248.015762</Y>
						<Z>-50.5020142</Z>
						<R00>-1.10000001e-005</R00>
						<R01>2.09999998e-005</R01>
						<R02>1</R02>
						<R10>-2.30000005e-005</R10>
						<R11>1</R11>
						<R12>-2.10002527e-005</R12>
						<R20>-1</R20>
						<R21>-2.30002315e-005</R21>
						<R22>-1.09995171e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX761">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1255.5</X>
						<Y>248.016083</Y>
						<Z>-48.5020828</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX752">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>1256.00024</X>
						<Y>251.616104</Y>
						<Z>-50.5020103</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX762">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<string name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First, rename the model to the name of the tool.
--Then, place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Finnaly, put your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--OPTIONAL
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX763">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<bool name="Strafe">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="WalkRotationalVelocity">0</float>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="VelocityMotor" referent="RBX764">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<float name="CurrentAngle">0</float>
					<float name="DesiredAngle">0</float>
					<Ref name="Hole">null</Ref>
					<float name="MaxVelocity">0</float>
					<string name="Name">4D Being</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="VelocityMotor" referent="RBX765">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<float name="CurrentAngle">0</float>
						<float name="DesiredAngle">0</float>
						<Ref name="Hole">null</Ref>
						<float name="MaxVelocity">0</float>
						<string name="Name">4D Being</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="VelocityMotor" referent="RBX766">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0</float>
							<float name="DesiredAngle">0</float>
							<Ref name="Hole">null</Ref>
							<float name="MaxVelocity">0</float>
							<string name="Name">4D Being</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="VelocityMotor" referent="RBX767">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<float name="CurrentAngle">0</float>
								<float name="DesiredAngle">0</float>
								<Ref name="Hole">null</Ref>
								<float name="MaxVelocity">0</float>
								<string name="Name">4D Being</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="VelocityMotor" referent="RBX768">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX769">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">plane</string>
				<Ref name="PrimaryPart">RBX770</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX771">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1303.97803</X>
						<Y>255.182175</Y>
						<Z>85.7959366</Z>
						<R00>0</R00>
						<R01>-8.00000198e-005</R01>
						<R02>-1</R02>
						<R10>0.00126400031</R10>
						<R11>0.999999225</R11>
						<R12>-7.99999543e-005</R12>
						<R20>0.999999225</R20>
						<R21>-0.00126400031</R21>
						<R22>1.01120058e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00859103724</X>
						<Y>-0.112927146</Y>
						<Z>0.39237693</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>20</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX772">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1299.97803</X>
						<Y>255.185654</Y>
						<Z>88.7959366</Z>
						<R00>0</R00>
						<R01>-8.00000198e-005</R01>
						<R02>-1</R02>
						<R10>0.00126400031</R10>
						<R11>0.999999225</R11>
						<R12>-7.99999543e-005</R12>
						<R20>0.999999225</R20>
						<R21>-0.00126400031</R21>
						<R22>1.01120058e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0122007085</X>
						<Y>-0.138097435</Y>
						<Z>0.369250983</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX803">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local engine = script.Parent.Parent.Engine
local bodyforce = engine.BodyForce
local car = script.Parent.Parent



local debounce = false




function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		
			
		bodyforce.force = Vector3.new(-100000, 130000,0)
		wait(3)
		bodyforce.force = Vector3.new(-50000,100000,0)
		wait(5)
		bodyforce.force = Vector3.new(-5000,30000,0)
		wait(5)
		bodyforce.force = Vector3.new(0,0,0)

			
	

		script.Parent.BrickColor = BrickColor.new(28)

		wait(1)
	
		

		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX804">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1293.47864</X>
						<Y>246.780716</Y>
						<Z>85.3065567</Z>
						<R00>1</R00>
						<R01>-8.00000198e-005</R01>
						<R02>0</R02>
						<R10>7.99999543e-005</R10>
						<R11>0.999999225</R11>
						<R12>0.00126400031</R12>
						<R20>-1.01120058e-007</R20>
						<R21>-0.00126400031</R21>
						<R22>0.999999225</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0127599007</X>
						<Y>-0.106144294</Y>
						<Z>0.365372717</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX805">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1295.47864</X>
						<Y>246.539917</Y>
						<Z>82.3069153</Z>
						<R00>-0.99982363</R00>
						<R01>-0.0187525917</R01>
						<R02>-0.00103434781</R02>
						<R10>-0.0187809933</R10>
						<R11>0.998482525</R11>
						<R12>0.0517676808</R12>
						<R20>6.19999773e-005</R20>
						<R21>0.0517779738</R21>
						<R22>-0.998658657</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0208023526</X>
						<Y>-0.0418087915</Y>
						<Z>-0.00838905759</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0116900224</X>
						<Y>0.0153098069</Y>
						<Z>2.28179049</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX806">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>1289.97852</X>
						<Y>247.586121</Y>
						<Z>89.805542</Z>
						<R00>0</R00>
						<R01>-8.00000198e-005</R01>
						<R02>-1</R02>
						<R10>0.00126400031</R10>
						<R11>0.999999225</R11>
						<R12>-7.99999543e-005</R12>
						<R20>0.999999225</R20>
						<R21>-0.00126400031</R21>
						<R22>1.01120058e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0123784831</X>
						<Y>-0.118844412</Y>
						<Z>0.367943019</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX807">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>1286.47839</X>
						<Y>248.990891</Y>
						<Z>93.803772</Z>
						<R00>1</R00>
						<R01>-8.00000198e-005</R01>
						<R02>0</R02>
						<R10>7.99999543e-005</R10>
						<R11>0.999999225</R11>
						<R12>0.00126400031</R12>
						<R20>-1.01120058e-007</R20>
						<R21>-0.00126400031</R21>
						<R22>0.999999225</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0116974628</X>
						<Y>-0.129937544</Y>
						<Z>0.372436762</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX808">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>1286.47815</X>
						<Y>251.987732</Y>
						<Z>91.2999802</Z>
						<R00>1</R00>
						<R01>-8.00000198e-005</R01>
						<R02>0</R02>
						<R10>7.99999543e-005</R10>
						<R11>0.999999225</R11>
						<R12>0.00126400031</R12>
						<R20>-1.01120058e-007</R20>
						<R21>-0.00126400031</R21>
						<R22>0.999999225</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0101994416</X>
						<Y>-0.121902481</Y>
						<Z>0.382053941</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX809">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">151</int>
					<CoordinateFrame name="CFrame">
						<X>1289.97827</X>
						<Y>250.774734</Y>
						<Z>80.801506</Z>
						<R00>-0</R00>
						<R01>-8.00000198e-005</R01>
						<R02>1</R02>
						<R10>-0.00126400031</R10>
						<R11>0.999999225</R11>
						<R12>7.99999543e-005</R12>
						<R20>-0.999999225</R20>
						<R21>-0.00126400031</R21>
						<R22>-1.01120058e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Jet</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00320910988</X>
						<Y>-4.0946461e-006</Y>
						<Z>-0.000496445631</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0107586412</X>
						<Y>-0.0899493545</Y>
						<Z>0.378175646</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>6</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX810">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>1286.47815</X>
						<Y>254.371918</Y>
						<Z>78.7969513</Z>
						<R00>-0</R00>
						<R01>-8.00000198e-005</R01>
						<R02>1</R02>
						<R10>-0.00126400031</R10>
						<R11>0.999999225</R11>
						<R12>7.99999543e-005</R12>
						<R20>-0.999999225</R20>
						<R21>-0.00126400031</R21>
						<R22>-1.01120058e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.0302742049</X>
						<Y>0.0743333474</Y>
						<Z>0.0139063289</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0193256773</X>
						<Y>0.35482192</Y>
						<Z>-0.725137293</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX826">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">tbradm&apos;s Path Givers</string>
				<Ref name="PrimaryPart">RBX827</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX828">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver</string>
					<Ref name="PrimaryPart">RBX827</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX829">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1227.5</X>
							<Y>247.415756</Y>
							<Z>-60.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX830">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1225.5</X>
							<Y>247.415848</Y>
							<Z>-61.5</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX831">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1227.50195</X>
							<Y>248.520828</Y>
							<Z>-59.4997482</Z>
							<R00>1.04791579e-005</R00>
							<R01>-0.000129477208</R01>
							<R02>0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>-0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX832">
						<Properties>
							<token name="BinType">0</token>
							<string name="Name">RedPath</string>
							<Content name="TextureId"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX833">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<string name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Red Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX834">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<string name="Source">wait(3)
script.Parent:remove()</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX835">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX836">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1227.5</X>
							<Y>247.415756</Y>
							<Z>-63.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX837">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1229.5</X>
							<Y>247.415756</Y>
							<Z>-61.499939</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX827">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1227.5</X>
							<Y>250.415756</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX838">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver</string>
					<Ref name="PrimaryPart">RBX839</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX840">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1232.5</X>
							<Y>247.415756</Y>
							<Z>-60.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX841">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1230.5</X>
							<Y>247.415848</Y>
							<Z>-61.5</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX842">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1232.50195</X>
							<Y>248.520828</Y>
							<Z>-59.4997482</Z>
							<R00>1.04791579e-005</R00>
							<R01>-0.000129477208</R01>
							<R02>0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>-0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX843">
						<Properties>
							<token name="BinType">0</token>
							<string name="Name">YellowPath</string>
							<Content name="TextureId"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX844">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<string name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Br. yellowish orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Yellow Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX845">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<string name="Source">wait(3)
script.Parent:remove()</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX846">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX847">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1232.5</X>
							<Y>247.415756</Y>
							<Z>-63.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX848">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1234.5</X>
							<Y>247.415756</Y>
							<Z>-61.499939</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX839">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1232.5</X>
							<Y>250.415756</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX849">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver</string>
					<Ref name="PrimaryPart">RBX850</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX851">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1237.5</X>
							<Y>247.415756</Y>
							<Z>-60.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX852">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1235.5</X>
							<Y>247.415848</Y>
							<Z>-61.5</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX853">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1237.50195</X>
							<Y>248.520828</Y>
							<Z>-59.4997482</Z>
							<R00>1.04791579e-005</R00>
							<R01>-0.000129477208</R01>
							<R02>0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>-0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX854">
						<Properties>
							<token name="BinType">0</token>
							<string name="Name">GreenPath</string>
							<Content name="TextureId"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX855">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<string name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Earth green&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Earth green&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Earth green&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Earth green&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Green Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX856">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<string name="Source">wait(3)
script.Parent:remove()</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX857">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX858">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1237.5</X>
							<Y>247.415756</Y>
							<Z>-63.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX859">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1239.5</X>
							<Y>247.415756</Y>
							<Z>-61.499939</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX850">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1237.5</X>
							<Y>250.415756</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX860">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver</string>
					<Ref name="PrimaryPart">RBX861</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX862">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1242.5</X>
							<Y>247.415756</Y>
							<Z>-60.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX863">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1240.5</X>
							<Y>247.415848</Y>
							<Z>-61.5</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX864">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1242.50195</X>
							<Y>248.520828</Y>
							<Z>-59.4997482</Z>
							<R00>1.04791579e-005</R00>
							<R01>-0.000129477208</R01>
							<R02>0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>-0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX865">
						<Properties>
							<token name="BinType">0</token>
							<string name="Name">BluePath</string>
							<Content name="TextureId"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX866">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<string name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Medium blue&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Medium blue&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Medium blue&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
b = math.random(1,3)
if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Medium blue&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Blue Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX867">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<string name="Source">wait(3)
script.Parent:remove()</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX868">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX869">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1242.5</X>
							<Y>247.415756</Y>
							<Z>-63.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX870">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1244.5</X>
							<Y>247.415756</Y>
							<Z>-61.499939</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX861">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1242.5</X>
							<Y>250.415756</Y>
							<Z>-62</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX871">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver</string>
					<Ref name="PrimaryPart">RBX872</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX873">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">106</int>
						<CoordinateFrame name="CFrame">
							<X>1247.5</X>
							<Y>247.415756</Y>
							<Z>-60.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX874">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1245.5</X>
							<Y>247.415848</Y>
							<Z>-61.5</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX875">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1247.50195</X>
							<Y>248.520828</Y>
							<Z>-59.4997482</Z>
							<R00>1.04791579e-005</R00>
							<R01>-0.000129477208</R01>
							<R02>0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>-0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX876">
						<Properties>
							<token name="BinType">0</token>
							<string name="Name">RainbowPath</string>
							<Content name="TextureId"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX877">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<string name="Source">b = 1
bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true

if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
if b == 4 then
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 5 then
s.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
if b == 6 then
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
if b &lt;= 6 then
b = b + 1
end
if b == 7 then
b = 1
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true

if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
if b == 4 then
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 5 then
s.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
if b == 6 then
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
if b &lt;= 6 then
b = b + 1
end
if b == 7 then
b = 1
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true

if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
if b == 4 then
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 5 then
s.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
if b == 6 then
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
if b &lt;= 6 then
b = b + 1
end
if b == 7 then
b = 1
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true

if b == 1 then 
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
if b == 2 then
s.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
end
if b == 3 then
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end
if b == 4 then
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
if b == 5 then
s.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
if b == 6 then
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
if b &lt;= 6 then
b = b + 1
end
if b == 7 then
b = 1
end
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Rainbow Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Script" referent="RBX878">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">CleanUp</string>
									<string name="Source">wait(3)
script.Parent:remove()</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX879">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX880">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1247.5</X>
							<Y>247.415756</Y>
							<Z>-63.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX881">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1249.5</X>
							<Y>247.415756</Y>
							<Z>-61.499939</Z>
							<R00>-1.04807905e-005</R00>
							<R01>2.31131762e-005</R01>
							<R02>-0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>0.999999702</R20>
							<R21>1.26419191e-005</R21>
							<R22>-1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX872">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>2.4000001</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX973">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>1333.49988</X>
						<Y>287.015076</Y>
						<Z>21.5000343</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2.4000001</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX974">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>1333.49988</X>
						<Y>289.415161</Y>
						<Z>21.5000343</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Engine</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="BodyForce" referent="RBX975">
					<Properties>
						<string name="Name">BodyForce</string>
						<bool name="archivable">true</bool>
						<Vector3 name="force">
							<X>0</X>
							<Y>1</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX976">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1337.99988</X>
						<Y>269.215057</Y>
						<Z>21.5000153</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">GoButton</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX977">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local engine = script.Parent.Parent.Engine
local bodyforce = engine.BodyForce
local retractor = script.Parent.Parent.Retracter



local debounce = false




function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		debounce = true
		
		retractor.CanCollide = false

		script.Parent.BrickColor = BrickColor.new(21)

		
			
		bodyforce.force = Vector3.new(0,500000,0)
		wait(8)
		
		--bodyforce.force = Vector3.new(math.random(-10000,10000),math.random(-10000,10000),math.random(-10000,10000))
		--wait(.5)

		bodyforce.force = Vector3.new(0,0,0)

			
	

		script.Parent.BrickColor = BrickColor.new(28)

		wait(1)
	
		
		retractor.CanCollide = true

		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX978">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1317.49988</X>
						<Y>245.615662</Y>
						<Z>-1.50002301</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX979">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1317.49988</X>
						<Y>246.815704</Y>
						<Z>-0.499989003</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX980">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1314.99988</X>
						<Y>257.615387</Y>
						<Z>18.9998951</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>25.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX981">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1314.99988</X>
						<Y>257.615387</Y>
						<Z>23.9998875</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>25.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX982">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1333.49988</X>
						<Y>270.214996</Y>
						<Z>15.999836</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX983">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>1320.99988</X>
						<Y>245.615723</Y>
						<Z>37</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Click Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX984">
					<Properties>
						<bool name="FrontendMouseClick">true</bool>
						<float name="MaxActivationDistance">32</float>
						<string name="Name">ClickDetector</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX985">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Easy Regen Script</string>
						<string name="Source">local box = script.Parent


local debounce = false

-- DO NOT GROUP THIS WITH YOUR MODEL!

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;boat&quot;) then -- Replace the name with your models&apos;s name.
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched()		
		script.Parent.BrickColor = BrickColor.new(26)

		regen()
		wait(6)-- This is how long it takes untill the regen button will work again.


		script.Parent.BrickColor = BrickColor.new(104)


		debounce = false
end

 script.Parent.ClickDetector.MouseClick:connect(onTouched)

--This regen button was made by mccody,hope you like(d) it!
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX986">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Person299&apos;s Admin Commands V2</string>
				<string name="Source">--Version 2 1.01 Beta     Sorry it took me so long to release this script, i kept on putting off releasing it as i felt i needed to think of more commands to add, but i cant think of anything else at the moment so i figured i might as well finally release it now.
adminlist = {&quot;Mustangman6666&quot;,&quot;MeNotAnyBody&quot;,&quot;mariostarjr4&quot;,&quot;Sylux7&quot;,&quot;ario94&quot;, &quot;Lego&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;&quot;computerguy19,&quot;&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Mustangman6666) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Mustangman6666
kills Mustangman6666

loopkill/Mustangman6666
Repeatedly kills Mustangman6666 when he respawns

unloopkill/Mustangman6666
Undos loopkill/

heal/Mustangman6666
Returns Mustangman6666 to full health

damage/Mustangman6666/50
Makes Mustangman6666&apos;s character take 50 damage

health/Mustangman6666/999999
Makes Mustangman6666&apos;s MaxHealth and Health 999999

kick/Mustangman6666
Removes Mustangman6666 from the game, cannot be used by admin/ed people

ban/Mustangman6666
Removes Mustangman6666 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Mustangman6666
Unbans Mustangman6666

explode/Mustangman6666
Explodes Mustangman6666&apos;s character

rocket/Mustangman6666
Straps a rocket onto Mustangman6666&apos;s back

removetools/Mustangman6666
Removes all of Mustangman6666&apos;s tools.

givetools/Mustangman6666
Gives Mustangman6666 all the tools in StarterPack

givebtools/Mustangman6666
Gives Mustangman6666 the building tools

sit/Mustangman6666
Makes Mustangman6666 sit

jump/Mustangman6666
Makes Mustangman6666 jump

stand/Mustangman6666
Makes Mustangman6666 stand

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Mustangman6666
Makes Mustangman6666&apos;s character respawn

jail/Mustangman6666
Makes a lil jail cell around Mustangman6666&apos;s character

unjail/Mustangman6666
Undos jail/

punish/Mustangman6666
Puts Mustangman6666&apos;s character in game.Lighting

unpunish/Mustangman6666
Undos punish/

merge/Mustangman6666/Farvei
Makes Mustangman6666 control Farvei&apos;s character

teleport/Mustangman6666/nccvoyager
Teleports Mustangman6666&apos;s character to nccvoyager&apos;s character

control/Mustangman6666
Makes you control Mustangman6666&apos;s character

change/Mustangman6666/Money/999999
Makes the Money value in Mustangman6666&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Mustangman6666/Tool
Give&apos;s Mustangman6666 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Mustangman6666
Makes Mustangman6666 almost weightless

antigrav/Mustangman6666
Gives Mustangman6666 antigravity properties

grav/Mustangman6666
Returns Mustangman6666&apos;s gravity to normal

highgrav/Mustangman6666
Makes Mustangman6666 heavier

setgrav/Mustangman6666/-196
Sets Mustangman6666&apos;s gravity

trip/Mustangman6666
Makes Mustangman6666&apos;s character trip

walkspeed/Mustangman6666/99
Makes Mustangman6666&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Mustangman6666
Makes Mustangman6666&apos;s character invisible

visible/Mustangman6666
Undos invisible/

freeze/Mustangman6666
Makes Mustangman6666&apos;s character unable to move

thaw/Mustangman6666
Undos freeze/

unlock/Mustangman6666
Makes Mustangman6666&apos;s character unlocked

lock/Mustangman6666
Makes Mustangman6666&apos;s character locked

ff/Mustangman6666
Gives Mustangman6666&apos;s character a ForceField

unff/Mustangman6666
Undos ff/

sparkles/Mustangman6666
Makes Person299&apos;s character sparkly

unsparkles/Mustangman6666
Undos sparkles/

shield/Mustangman6666
Makes a destructive shield thingy appear around Person299

unshield/Mustangman6666
Undos shield/

god/Mustangman6666
Makes Mustangman6666 godish

ungod/Mustangman6666
Undos god/Mustangman6666

zombify/Mustangman6666
Makes Mustangman6666 a infecting zombie

admin/Mustangman6666
Makes Mustangman6666 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Mustangman6666
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
a.Name = source
while a.Name ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if string.sub(c[i].Name,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity	
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;Welcome Admin!&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;Welcome Admin!&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end </string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX987">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>282.5</X>
					<Y>1.60000098</Y>
					<Z>10</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX988">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX989">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX990">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX991">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX992">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>294.5</X>
					<Y>1.60000098</Y>
					<Z>10</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX993">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX994">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX995">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX996">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX997">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>311.5</X>
					<Y>1.60000098</Y>
					<Z>10</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX998">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX999">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1000">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1001">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1002">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>326.5</X>
					<Y>1.60000098</Y>
					<Z>10.000001</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1003">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1004">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1005">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1006">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1007">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>336.5</X>
					<Y>1.60000098</Y>
					<Z>9.99999905</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1008">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1009">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1010">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1011">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1012">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>347.5</X>
					<Y>1.60000098</Y>
					<Z>9.99999905</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1013">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1014">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1015">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1016">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1017">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>357.5</X>
					<Y>1.60000098</Y>
					<Z>10</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>1.20000005</Y>
					<Z>3</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1018">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1019">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1020">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1021">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1022">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>619.000305</X>
					<Y>236.615723</Y>
					<Z>27.6112442</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">50</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1023">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1024">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>619.000305</X>
					<Y>236.615723</Y>
					<Z>5.61124468</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">50</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1025">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1026">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>650</X>
					<Y>236.615723</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">50</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1027">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1028">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>650</X>
					<Y>236.615723</Y>
					<Z>28</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">50</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1029">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1030">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>681</X>
					<Y>236.615723</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">50</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1031">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1032">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>681</X>
					<Y>236.615723</Y>
					<Z>27.9999981</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">50</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>8</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1033">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1034">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>709</X>
					<Y>236.615723</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>30</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1035">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1036">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1037">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1038">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1039">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>728</X>
					<Y>236.615723</Y>
					<Z>12.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>21</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1040">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1041">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1042">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1043">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1044">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>739</X>
					<Y>242.015732</Y>
					<Z>19.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>25</X>
					<Y>12</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1046">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1047">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1048">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1049">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>754</X>
					<Y>236.615723</Y>
					<Z>17</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>30</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1050">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1051">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1052">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1053">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1054">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>866</X>
					<Y>244.615723</Y>
					<Z>19.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Lava Brick</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1055">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouch(part)
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if (humanoid ~=nil) then
		humanoid.Health = 0
	end
end

script.Parent.Touched:connect(onTouch)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1056">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1057">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1058">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=11083333</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1059">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>1273</X>
					<Y>246.215714</Y>
					<Z>76</Z>
					<R00>1</R00>
					<R01>1.58870903e-010</R01>
					<R02>2.96017637e-012</R02>
					<R10>1.58870903e-010</R10>
					<R11>1</R11>
					<R12>-1.55877658e-010</R12>
					<R20>2.96017637e-012</R20>
					<R21>-1.55877658e-010</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Blue Ship Regen button</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1060">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Easy Regen Script</string>
					<string name="Source">local box = script.Parent


local debounce = false

-- Ok i published it now lol - Linksshade

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;plane&quot;) then
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) -- OK were done!
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		regen()
		wait(60)


		script.Parent.BrickColor = BrickColor.new(28)


		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX1061">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1062</External>
	<External>RBX1063</External>
	<Item class="Players" referent="RBX1064">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1065">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1066">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1067">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer
	if player == nil then return end
	player.Character.Head:remove()
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1068">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">3.32999992</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1069</External>
		<External>RBX1070</External>
		<External>RBX1071</External>
		<External>RBX1072</External>
		<External>RBX1073</External>
		<External>RBX1074</External>
		<External>RBX1075</External>
		<External>RBX1076</External>
		<External>RBX1077</External>
		<External>RBX1078</External>
		<External>RBX1079</External>
		<External>RBX1080</External>
		<External>RBX1081</External>
		<External>RBX1082</External>
	</Item>
	<Item class="ContentProvider" referent="RBX1083">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX1084">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX1085">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX1086">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1087</External>
	<Item class="Geometry" referent="RBX1088">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX1089">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX1090">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX1091">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1092">
		<Properties>
			<Color3 name="Ambient">4286808963</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290361790</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX1093">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX1094">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1095">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 2</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1096">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 3</string>
				<int name="Score">0</int>
				<int name="TeamColor">26</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1097">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 4</string>
				<int name="Score">0</int>
				<int name="TeamColor">37</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1098">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 5</string>
				<int name="Score">0</int>
				<int name="TeamColor">106</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1099">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 6</string>
				<int name="Score">0</int>
				<int name="TeamColor">199</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1100">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 7</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1101">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Level 8</string>
				<int name="Score">0</int>
				<int name="TeamColor">194</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1102">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Run to winners</string>
				<int name="Score">0</int>
				<int name="TeamColor">104</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1103">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Winners</string>
				<int name="Score">0</int>
				<int name="TeamColor">24</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX1104</External>
</roblox>