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							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX60">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Function</string>
						<string name="Source">system = script.Parent&#13;&#10;regen = system.Parent.Regen&#13;&#10;crane = system.Crane&#13;&#10;needle = system.Needle&#13;&#10;ray = system.RaySeat&#13;&#10;status = system.CraneStatus&#13;&#10;&#13;&#10;engine = crane.Engine.BodyVelocity&#13;&#10;magnet = crane.Magnet&#13;&#10;tip = needle.Tip&#13;&#10;tippos = tip.BodyPosition.position&#13;&#10;center = ray.Center&#13;&#10;&#13;&#10;model1 = crane:Clone()&#13;&#10;model2 = needle:Clone()&#13;&#10;model3 = ray:Clone()&#13;&#10;&#13;&#10;burger = system.Burger&#13;&#10;backup = burger:Clone()&#13;&#10;burger:remove()&#13;&#10;&#13;&#10;local body = Instance.new(&quot;BodyPosition&quot;)&#13;&#10;body.maxForce = Vector3.new(9.9e+004, 9.9e+004, 9.9e+004)&#13;&#10;&#13;&#10;function regen()&#13;&#10;&#9;crane:remove()&#13;&#10;&#9;needle:remove()&#13;&#10;&#9;ray:remove()&#13;&#10;&#13;&#10;&#9;crane = model1:Clone()&#13;&#10;&#9;needle = model2:Clone()&#13;&#10;&#9;ray = model3:Clone()&#13;&#10;&#13;&#10;&#9;crane.Parent = system&#13;&#10;&#9;needle.Parent = system&#13;&#10;&#9;ray.Parent = system&#13;&#10;&#13;&#10;&#9;crane:MakeJoints()&#13;&#10;&#9;needle:MakeJoints()&#13;&#10;&#9;ray:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function dispense()&#13;&#10;&#9;burger = backup:Clone()&#13;&#10;&#9;burger.Parent = system&#13;&#10;&#9;burger:MakeJoints()&#13;&#10;end&#13;&#10;&#13;&#10;function changeRays(num)&#13;&#10;&#9;local rays = ray:children()&#13;&#10;&#9;for i = 1, #rays do&#13;&#10;&#9;&#9;if rays[i].Name == &quot;Ray&quot; then&#13;&#10;&#9;&#9;rays[i].Transparency = num&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function pump()&#13;&#10;&#9;needle.Tube1.BrickColor = BrickColor.Red()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;needle.Tube2.BrickColor = BrickColor.Red()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;needle.Tube3.BrickColor = BrickColor.Red()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;needle.Tube1.BrickColor = BrickColor.White()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;needle.Tube2.BrickColor = BrickColor.White()&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;needle.Tube3.BrickColor = BrickColor.White()&#13;&#10;end&#13;&#10;&#13;&#10;function changeColor(p, no)&#13;&#10;&#9;p.BrickColor = BrickColor.new(no)&#13;&#10;end&#13;&#10;&#13;&#10;function pickPlayer()&#13;&#10;&#9;if game.Players.NumPlayers == 0 then return nil end&#13;&#10;&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;return players[math.random(1, #players)]&#13;&#10;end&#13;&#10;&#13;&#10;function extractBlood(player)&#13;&#10;&#9;if player.Character ~= nil then&#13;&#10;&#9;needle.Tip.BodyPosition.position = player.Character.Torso.Position&#13;&#10;&#9;end&#13;&#10;&#9;if player.Parent == nil then&#13;&#10;&#9;needle.Tip.BodyPosition.position = tippos&#13;&#10;&#9;return end&#13;&#10;&#9;wait(2)&#13;&#10;&#9;if player.Character ~= nil then&#13;&#10;&#9;player.Character.Humanoid.Health = player.Character.Humanoid.Health -30&#13;&#10;&#9;player.Character.Name = &quot;Agh! It&apos;s sucking me!&quot;&#13;&#10;&#9;end&#13;&#10;&#9;pump()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;if player.Parent == nil then&#13;&#10;&#9;needle.Tip.BodyPosition.position = tippos&#13;&#10;&#9;return end&#13;&#10;&#9;local parts = player.Character:children()&#13;&#10;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;changeColor(parts[p],226)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if player.Character ~= nil then&#13;&#10;&#9;player.Character.Humanoid.Health = player.Character.Humanoid.Health -30&#13;&#10;&#9;player.Character.Name = &quot;Agh, can&apos;t.. hold on... much longer...&quot;&#13;&#10;&#9;end&#13;&#10;&#9;pump()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;if player.Parent == nil then&#13;&#10;&#9;needle.Tip.BodyPosition.position = tippos&#13;&#10;&#9;return end&#13;&#10;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;changeColor(parts[p],1)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if player.Character ~= nil then&#13;&#10;&#9;player.Character.Name = &quot;Dead&quot;&#13;&#10;&#9;player.Character.Humanoid.Health = 0&#13;&#10;&#9;pump()&#13;&#10;&#9;end&#13;&#10;&#9;local force = player.Character.Torso.BodyPosition&#13;&#10;&#9;if force ~= nil then&#13;&#10;&#9;force.Parent = nil&#13;&#10;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;&#9;needle.Tip.BodyPosition.position = tippos&#13;&#10;end&#13;&#10;&#13;&#10;function escortPlayer(player)&#13;&#10;&#9;local char = player.Character&#13;&#10;&#9;if char == nil then return end&#13;&#10;&#9;body:Clone().Parent = char.Torso&#13;&#10;&#9;local force = char.Torso.BodyPosition&#13;&#10;&#9;force.position = crane.Magnet.CFrame * Vector3.new(0, -15, 0)&#13;&#10;&#9;wait(2)&#13;&#10;&#9;force.position = crane.Magnet.CFrame * Vector3.new(0, -4, 0)&#13;&#10;&#9;crane.Engine.BodyVelocity.velocity = Vector3.new(0, 0, -4)&#13;&#10;&#9;status.Value = 0&#13;&#10;&#9;while true do&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;&#9;if force.Parent ~= nil then&#13;&#10;&#9;&#9;&#9;force.position = crane.Magnet.CFrame * Vector3.new(0, -4, 0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;if status.Value == 1 then break end&#13;&#10;&#9;end&#13;&#10;&#9;status.Value = 0&#13;&#10;&#9;crane.Engine.Anchored = true&#13;&#10;&#9;changeRays(0.5)&#13;&#10;&#9;wait(1)&#13;&#10;&#9;if force ~= nil then&#13;&#10;&#9;&#9;force.position = center.Position&#13;&#10;&#9;&#9;if player.Character ~= nil then&#13;&#10;&#9;&#9;&#9;local parts = player.Character:children()&#13;&#10;&#9;&#9;&#9;for p = 1, #parts do&#13;&#10;&#9;&#9;&#9;&#9;if parts[p].className == &quot;Part&quot; then&#13;&#10;&#9;&#9;&#9;&#9;changeColor(parts[p],24)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;extractBlood(player)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;changeRays(1)&#13;&#10;&#9;if crane.Engine.Parent ~= nil then&#13;&#10;&#9;crane.Engine.Anchored = false&#13;&#10;&#9;crane.Engine.BodyVelocity.velocity = Vector3.new(0, 0, 4)&#13;&#10;&#9;wait(10)&#13;&#10;&#9;status.Value = 0&#13;&#10;&#9;crane.Engine.BodyVelocity.velocity = Vector3.new(0, 0, 0)&#13;&#10;&#9;local msg1 = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;msg1.Text = &quot;Now dispensing &apos;burger&apos;!&quot;&#13;&#10;&#9;msg1.Parent = game.Workspace&#13;&#10;&#9;dispense()&#13;&#10;&#9;wait(1)&#13;&#10;&#9;msg1.Parent = nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(1)&#13;&#10;&#9;local s = pickPlayer()&#13;&#10;&#9;if s ~= nil then&#13;&#10;&#9;&#9;local msg = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Text = &quot;Need another specimen! &quot;..s.Name..&quot; has been chosen!&quot;&#13;&#10;&#9;&#9;msg.Parent = game.Workspace&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if s.Character ~= nil then&#13;&#10;&#9;&#9;msg.Parent = nil&#13;&#10;&#9;&#9;escortPlayer(s)&#13;&#10;&#9;&#9;regen()&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;msg.Text = &quot;Specimen has not been located!&quot;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;msg.Parent = nil&#13;&#10;&#9;&#9;end &#13;&#10;&#9;end&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX61">
					<Properties>
						<string name="Name">CraneStatus</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX62">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Burger</string>
						<Ref name="PrimaryPart">RBX63</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX63">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>-18</X>
								<Y>9.39999962</Y>
								<Z>29</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX64">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~= nil then&#13;&#10;&#9;local parts = script.Parent.Parent:children()&#13;&#10;&#9;&#9;for i = 1, #parts do&#13;&#10;&#9;&#9;parts[i].Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX65">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-18</X>
								<Y>9</Y>
								<Z>29</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX66">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX67">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~= nil then&#13;&#10;&#9;local parts = script.Parent.Parent:children()&#13;&#10;&#9;&#9;for i = 1, #parts do&#13;&#10;&#9;&#9;parts[i].Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX68">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>-18</X>
								<Y>8.60000038</Y>
								<Z>29</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="CastsShadows">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="Cullable">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX69">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">function onTouch(hit)&#13;&#10;&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~= nil then&#13;&#10;&#9;local parts = script.Parent.Parent:children()&#13;&#10;&#9;&#9;for i = 1, #parts do&#13;&#10;&#9;&#9;parts[i].Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX70">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX71">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Regen</string>
					<string name="Source">system = script.Parent&#13;&#10;regen = system.Regen&#13;&#10;model = system.BloodPumpSystem&#13;&#10;backup = model:Clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(45)&#13;&#10;&#9;model:remove()&#13;&#10;&#9;model = backup:Clone()&#13;&#10;&#9;model.Parent = system&#13;&#10;&#9;model:MakeJoints()&#13;&#10;end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX72">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">27</int>
				<CoordinateFrame name="CFrame">
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			<string name="Name">Run Service</string>
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	<Item class="Players" referent="RBX86">
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			<string name="Name">Players</string>
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	<Item class="StarterPack" referent="RBX87">
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			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
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	<Item class="SoundService" referent="RBX88">
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			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
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		<External>RBX89</External>
		<External>RBX90</External>
		<External>RBX91</External>
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		<External>RBX101</External>
		<External>RBX102</External>
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	<Item class="Selection" referent="RBX103">
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			<string name="Name">Selection</string>
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			<bool name="archivable">true</bool>
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		<Item class="Sky" referent="RBX105">
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				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1012890</url></Content>
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				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1012887</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1012889</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1012888</url></Content>
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				<int name="StarCount">3000</int>
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			<string name="Name">Instance</string>
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</roblox>