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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1494">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WitchBrew</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

print(&quot;Witch&apos;s Brew loaded&quot;)

brew = script.Parent.Brew

function doTheBrew(humanoid, player)
&#9;player.Head.Size = Vector3.new(2,2,2)
&#9;player.Head.BrickColor = BrickColor.random()
end


function onTouch(touchedPart)
&#9;print(&quot;touched&quot;)
&#9;-- see if a character touched it
&#9;local parent = touchedPart.Parent
&#9;&#9;if parent~=nil then
&#9;&#9;local humanoid = parent:findFirstChild(&quot;Humanoid&quot;, false);
&#9;&#9;if humanoid ~= nil then
&#9;&#9;&#9;doTheBrew(humanoid, parent)
&#9;&#9;&#9;return
&#9;&#9;end
&#9;end
end

print(brew)

brew.Touched:connect(onTouch)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1495">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1449</Ref>
					</Properties>
					<Item class="Part" referent="RBX1496">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>61.5</X>
								<Y>12.9999971</Y>
								<Z>-60.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1497">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>68</X>
								<Y>12.9999971</Y>
								<Z>-60.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1449">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>68</X>
								<Y>12.9999971</Y>
								<Z>-67</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>1.20000005</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1498">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>61.5</X>
								<Y>12.9999971</Y>
								<Z>-67</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1499">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>74.5</X>
								<Y>12.9999971</Y>
								<Z>-60.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1500">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>74.5</X>
								<Y>12.9999971</Y>
								<Z>-67</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1501">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>74.5</X>
								<Y>12.9999971</Y>
								<Z>-73.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1502">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>68</X>
								<Y>12.9999971</Y>
								<Z>-73.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
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								<X>94.5</X>
								<Y>34.5999947</Y>
								<Z>15.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1669">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">0</float>
							<float name="BottomParamB">0</float>
							<token name="BottomSurface">6</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>42.1999931</Y>
								<Z>14.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1670">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>39.3952751</Y>
								<Z>14.4998236</Z>
								<R00>-0.999990344</R00>
								<R01>8.28474128e-007</R01>
								<R02>1.87076111e-007</R02>
								<R10>8.28143129e-007</R10>
								<R11>0.99999845</R11>
								<R12>-0.00176132983</R12>
								<R20>-1.88535168e-007</R20>
								<R21>-0.00176132983</R21>
								<R22>-0.999988794</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1671">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>36.5999947</Y>
								<Z>14.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1672">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>34.5999947</Y>
								<Z>15.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1673">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenerateFurniture</string>
				<ProtectedString name="Source">model = game.Workspace.RegenFurniture
messageText = &quot;Regenerating the Cursed Furniture...&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(600 * (1-math.random()*0.5))

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX1674">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenerateScenery</string>
				<ProtectedString name="Source">model = game.Workspace.RegenScenery
messageText = &quot;Regenerating the Forsaken Scenery...&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(600 * (1-math.random()*0.5))

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX1675">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">RegenerateWindows</string>
				<ProtectedString name="Source">model = game.Workspace.RegenWindows
messageText = &quot;Regenerating the Ill-fated Windows&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(600 * (1-math.random()*0.5))

&#9;message.Parent = game.Workspace
&#9;model:remove()

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX1676">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1677">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">SkyBox</string>
				<Ref name="PrimaryPart">RBX1678</Ref>
			</Properties>
			<Item class="Part" referent="RBX1678">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1.99993742</X>
						<Y>327.400024</Y>
						<Z>-10.9999847</Z>
						<R00>-0.999999583</R00>
						<R01>0</R01>
						<R02>3.42285169e-008</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-3.42285453e-008</R20>
						<R21>0</R21>
						<R22>-0.999999583</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">B</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>316</X>
						<Y>1.20000005</Y>
						<Z>322</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1679">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1</X>
						<Y>179.800018</Y>
						<Z>-149</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">E</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>298</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1680">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>149</X>
						<Y>179.800003</Y>
						<Z>-1.49011612e-007</Z>
						<R00>3.42285418e-008</R00>
						<R01>0</R01>
						<R02>-0.99999994</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.99999994</R20>
						<R21>0</R21>
						<R22>3.42285418e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">A</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>300</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1681">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>179.800003</Y>
						<Z>149</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">D</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>296</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1682">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-149</X>
						<Y>179.800003</Y>
						<Z>1.00000501</Z>
						<R00>-3.42285169e-008</R00>
						<R01>0</R01>
						<R02>-0.999999583</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.999999583</R20>
						<R21>0</R21>
						<R22>-3.42285453e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">C</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>298</X>
						<Y>294</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1683">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Storm</string>
					<ProtectedString name="Source">print(&quot;Storm loaded&quot;)
local box = script.Parent

function doLightning()
&#9;box.A.BrickColor = BrickColor.new(226)
&#9;box.B.BrickColor = BrickColor.new(226)
&#9;box.C.BrickColor = BrickColor.new(226)
&#9;box.D.BrickColor = BrickColor.new(226)
&#9;box.E.BrickColor = BrickColor.new(226)
&#9;wait((math.random()/2) + .2)
&#9;box.A.BrickColor = BrickColor.new(26)
&#9;box.B.BrickColor = BrickColor.new(26)
&#9;box.C.BrickColor = BrickColor.new(26)
&#9;box.D.BrickColor = BrickColor.new(26)
&#9;box.E.BrickColor = BrickColor.new(26)
end

function doThunder()
&#9;local storm_sound = nil
&#9;if math.random() &lt; .5 then
&#9;&#9;storm_sound = game.Workspace:findFirstChild(&quot;ThunderSound&quot;)
&#9;&#9;if storm_sound == nil then
&#9;&#9;&#9;storm_sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;&#9;storm_sound.Name = &quot;ThunderSound&quot;
&#9;&#9;&#9;storm_sound.SoundId = &quot;rbxasset://sounds\\HalloweenThunder.wav&quot;
&#9;&#9;&#9;storm_sound.Parent = game.Workspace
&#9;&#9;end 
&#9;else
&#9;&#9;storm_sound = game.Workspace:findFirstChild(&quot;LightningSound&quot;)
&#9;&#9;if storm_sound == nil then
&#9;&#9;&#9;storm_sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;&#9;storm_sound.Name = &quot;LightningSound&quot;
&#9;&#9;&#9;storm_sound.SoundId = &quot;rbxasset://sounds\\HalloweenLightning.wav&quot;
&#9;&#9;&#9;storm_sound.Parent = game.Workspace
&#9;&#9;end 
&#9;end
&#9;
&#9;storm_sound:play()

end

while true do
&#9;wait(math.random() * 10)
&#9;doLightning()
&#9;wait(math.random() * 2)
&#9;doThunder()
end</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1684">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Room</string>
				<Ref name="PrimaryPart">RBX2</Ref>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.199996948</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Floor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>300</X>
						<Y>0.400000006</Y>
						<Z>300</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1685">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<ProtectedString name="Source">print(&quot;Leaderboard script loaded&quot;)


function onPlayerEntered(newPlayer)


&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;leaderstats&quot;

&#9;local kills = Instance.new(&quot;IntValue&quot;)
&#9;kills.Name = &quot;Kills&quot;
&#9;kills.Value = 0

&#9;local deaths = Instance.new(&quot;IntValue&quot;)
&#9;deaths.Name = &quot;Deaths&quot;
&#9;deaths.Value = 0

&#9;kills.Parent = stats
&#9;deaths.Parent = stats

&#9;local humanoid = newPlayer.Character.Humanoid
&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

&#9;-- start to listen for new humanoid
&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


&#9;stats.Parent = newPlayer

end

function onHumanoidDied(humanoid, player)
&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;if stats ~= nil then
&#9;&#9;local deaths = stats:findFirstChild(&quot;Deaths&quot;)
&#9;&#9;deaths.Value = deaths.Value + 1
&#9;&#9;handleKillCount(humanoid, player)
&#9;end
end

function onPlayerRespawn(property, player)
&#9;-- need to connect to new humanoid
&#9;
&#9;if property == &quot;Character&quot; then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;&#9;local p = player
&#9;&#9;&#9;local h = humanoid
&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )
&#9;end
end


function handleKillCount(humanoid, player)
&#9;-- todo, killing self results in negative points.
&#9;
&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this
&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)

&#9;-- find player with name on tag
&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;local killer = tag.Value
&#9;&#9;if killer.Parent ~= nil then
&#9;&#9;&#9;
&#9;&#9;&#9;-- test if killer still in game, maybe not a big deal
&#9;&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;Kills&quot;)
&#9;&#9;&#9;&#9;if killer ~= player then
&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end 
&#9;
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-59.5395813</X>
					<Y>90.8715668</Y>
					<Z>-96.7154388</Z>
					<R00>-0.626708269</R00>
					<R01>0.185432598</R01>
					<R02>-0.756869555</R02>
					<R10>-7.4505806e-009</R10>
					<R11>0.971274614</R11>
					<R12>0.237961709</R12>
					<R20>0.77925396</R20>
					<R21>0.149132565</R21>
					<R22>-0.608705819</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>-44.4021988</X>
					<Y>86.1123352</Y>
					<Z>-84.5413284</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1686">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX1687</Ref>
			</Properties>
			<Item class="Part" referent="RBX1687">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">141</int>
					<CoordinateFrame name="CFrame">
						<X>1</X>
						<Y>16.5999985</Y>
						<Z>149</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>0.400000006</Y>
						<Z>15</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2911">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-126.5</X>
						<Y>0.599996924</Y>
						<Z>-3.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2912">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-135.5</X>
						<Y>0.599996924</Y>
						<Z>-6.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2913">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-144</X>
						<Y>0.599996924</Y>
						<Z>-10.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2914">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">StopSpawnCampingNoobs</string>
				<ProtectedString name="Source">print(&quot;Random spawn script loaded&quot;)

function onPlayerEntered(newPlayer)

&#9;
&#9;
&#9;
&#9;-- start to listen for new humanoid
&#9;newPlayer.Changed:connect(function(property) onPlayerPropChanged(property, newPlayer) end )

&#9;onPlayerRespawn(newPlayer)

end


function onPlayerPropChanged(property, player)
&#9;if property == &quot;Character&quot; then
&#9;&#9;onPlayerRespawn(player)
&#9;end
end


function onPlayerRespawn(player)
&#9;
&#9;
&#9;local x = math.random(-80, 80)
&#9;local z = math.random(-80, 80)
&#9;local y = 90 + math.random(0, 20)

&#9;local char = player.Character.Head

&#9;local cf = char.CFrame

&#9;local lx = 0
&#9;local ly = y
&#9;local lz = 0

&#9;char.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))


&#9;
end


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2915">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">SoulSpire</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2916">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX2917</Ref>
			</Properties>
			<Item class="Part" referent="RBX2918">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>9.5</X>
						<Y>39.3999977</Y>
						<Z>-61.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>29</X>
						<Y>20.4000015</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2919">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>14</X>
						<Y>42.3999977</Y>
						<Z>-94</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>26.4000015</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2920">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-5</X>
						<Y>42.3999977</Y>
						<Z>-80.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>26.4000015</Y>
						<Z>29</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2921">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>23</X>
						<Y>42.3999977</Y>
						<Z>-80</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>26.4000015</Y>
						<Z>28</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2917">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>7.5</X>
						<Y>54.3999977</Y>
						<Z>-77.5</Z>
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				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>34</X>
					<Y>0.400000006</Y>
					<Z>34</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2955">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">11</int>
				<CoordinateFrame name="CFrame">
					<X>52</X>
					<Y>49.7999992</Y>
					<Z>-16</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">2</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>0.400000006</Y>
					<Z>42</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2956">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>56.9999886</X>
					<Y>71.2000046</Y>
					<Z>71.0000229</Z>
					<R00>-1.06286541e-006</R00>
					<R01>-5.36258142e-007</R01>
					<R02>-1</R02>
					<R10>-1.96897759e-007</R10>
					<R11>1</R11>
					<R12>5.36258142e-007</R12>
					<R20>1</R20>
					<R21>-1.96897759e-007</R21>
					<R22>1.06286541e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>36</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX2957">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="HopperBin" referent="RBX2958">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">1</token>
				<string name="Name">GameTool</string>
				<Content name="TextureId"><url>rbxasset://Textures/GameTool.png</url></Content>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX2959">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">PumpkinBomb</string>
				<Content name="TextureId"><url>rbxasset://Textures/HalloweenPumpkin.png</url></Content>
			</Properties>
			<Item class="Script" referent="RBX2960">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bomb</string>
					<ProtectedString name="Source">updateInterval = .5

currentColor = 1
colors = {105, 106} 

ticksound = Instance.new(&quot;Sound&quot;)
ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;
ticksound.Parent = script.Parent

function update()
&#9;updateInterval = updateInterval * .9

&#9;script.Parent.PrimaryPart.BrickColor = BrickColor.new(colors[currentColor])
&#9;currentColor = currentColor + 1
&#9;if (currentColor &gt; 2) then currentColor = 1 end
end

splashcolors = {21, 106, 105, 24, 226, 1, 226, 24, 105, 106} 

function fire(pos, creator_tag)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;missile.Name = &quot;Fire&quot;

&#9;local dx = (math.random() - .5) * 100
&#9;local dy = (math.random() - .5) * 100
&#9;local dz = (math.random() - .5) * 100

&#9;local v = Vector3.new(dx,dy,dz)

&#9;missile.CFrame = CFrame.new(pos + (v / 10), v)
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 3
&#9;missile.BrickColor = BrickColor.new(splashcolors[math.random(1, #splashcolors)])
&#9;missile.Shape = 2


&#9;local new_script = script.Parent.FireShot:clone()
&#9;
&#9;new_script.Parent = missile
&#9;new_script.Disabled = false


&#9;creator_tag.Parent = missile
&#9;
&#9;missile.Parent = game.Workspace
&#9;print(&quot;Missile added&quot;)

end

function blowUp()
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
&#9;&#9;sound.Parent = script.Parent
&#9;&#9;sound.Volume = 1
&#9;&#9;sound:play()
&#9;
&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;local creator_copy 
&#9;if creator ~= nil then creator_copy = creator:clone() else creator_copy = nil end
&#9;for i = 1, 15 do
&#9;&#9;fire(script.Parent.PrimaryPart.Position, creator_copy)
&#9;end

&#9;script.Parent.PrimaryPart.Transparency = 1
end



function tagHumanoid(humanoid, creator)
&#9;-- tag does not need to expire iff all explosions lethal
&#9;
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

while updateInterval &gt; .1 do
&#9;wait(updateInterval)
&#9;update()

&#9;
&#9;ticksound:play()
&#9;
end

blowUp()
wait(2)
script.Parent:remove()
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2961">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlantBomb</string>
					<ProtectedString name="Source">print(&quot;PumpkinBomb hopper script loaded&quot;)

bin = script.Parent
bombScript = script.Parent.Bomb

function plant()
&#9;local bomb = bin.PumpkinBomb:clone()

        

&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position


&#9;bomb.PrimaryPart.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)


&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = bomb

&#9;bomb.Parent = game.Workspace
&#9;local new_script = bombScript:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = bomb

end



enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;



&#9;plant()

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;print(&quot;bomb selected&quot;)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX2962">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">PumpkinBomb</string>
					<Ref name="PrimaryPart">RBX2963</Ref>
				</Properties>
				<Item class="Part" referent="RBX2963">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">106</int>
						<CoordinateFrame name="CFrame">
							<X>-89.5</X>
							<Y>1.89999998</Y>
							<Z>-2.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2964">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-89.5</X>
							<Y>3.60000014</Y>
							<Z>-2.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2965">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FireShot</string>
						<ProtectedString name="Source">fire = script.Parent
damage = 400

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;connection:disconnect()
&#9;else
&#9;&#9;damage = damage / 2
&#9;&#9;if damage &lt; 0.1 then
&#9;&#9;&#9;connection:disconnect()
&#9;&#9;end
&#9;end
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = fire:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = fire.Touched:connect(onTouched)

r = game:service(&quot;RunService&quot;)
t, s = r.Stepped:wait()
d = t + 2.0 - s
madeGrey = false
while t &lt; d do
&#9;t = r.Stepped:wait()
&#9;if madeGrey == false and d-t &lt; .7 then
&#9;&#9;madeGrey = true
&#9;&#9;fire.BrickColor = BrickColor.new(.4,.4,.4)
&#9;end
end

fire.Parent = nil</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2966">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Rocket</string>
				<Content name="TextureId"><url>rbxasset://Textures/HalloweenRocket.png</url></Content>
			</Properties>
			<Item class="Part" referent="RBX2967">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">191</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>0.5</Y>
						<Z>0</Z>
						<R00>3.42285418e-008</R00>
						<R01>0.99999994</R01>
						<R02>0</R02>
						<R10>0.99999994</R10>
						<R11>3.42285418e-008</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX2968">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX2969">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2970">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 7*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position


&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;
&#9;if part.Name == &quot;Head&quot; then
&#9;
&#9;&#9;local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;-- tag does not need to expire iff all explosions lethal
&#9;
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX2971">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Launcher</string>
					<ProtectedString name="Source">print(&quot;New rocket script loaded&quot;)

bin = script.Parent


function fire(target)
&#9;
&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)
&#9;if head == nil then return end

&#9;local dir = target - head.Position
&#9;dir = computeDirection(dir)

&#9;print(&quot;DIR X:&quot;, dir.x, &quot;Y:&quot;, dir.y, &quot;z:&quot;, dir.z)

&#9;local missile = bin.Rocket:clone()

&#9;local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position

&#9;local pos = spawnPos + (dir * 8)
&#9;
&#9;--missile.Position = pos
&#9;missile.CFrame = CFrame.new(pos,  pos + dir)

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.RocketScript.Disabled = false

&#9;missile.Parent = game.Workspace

end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;-- find the best cf
&#9;local cf = mouse.Hit
&#9;--local v = cf.lookVector
&#9;local target = cf.p

&#9;fire(target)

&#9;wait(7)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;print(&quot;rocket selected&quot;)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2972">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Skullshot</string>
				<Content name="TextureId"><url>rbxasset://Textures/HalloweenSkull.png</url></Content>
			</Properties>
			<Item class="Script" referent="RBX2973">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<ProtectedString name="Source">print(&quot;Slingshot script loaded&quot;)

bin = script.Parent
VELOCITY = 125 -- constant

function fire(mouse_pos)


&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rubber band sling shot.wav&quot;
&#9;&#9;sound.Parent = script.Parent
&#9;&#9;sound:play()

-- find player&apos;s head pos



&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)
&#9;if head == nil then return end

&#9;local dir = mouse_pos - head.Position
&#9;dir = computeDirection(dir)

&#9;local launch = head.Position + 5 * dir

&#9;local delta = mouse_pos - launch
&#9;
&#9;local dy = delta.y
&#9;
&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)
&#9;delta = new_delta

&#9;local dx = delta.magnitude
&#9;local unit_delta = delta.unit
&#9;
&#9;-- acceleration due to gravity in RBX units
&#9;local g = (-9.81 * 20)

&#9;local theta = computeLaunchAngle( dx, dy, g)

&#9;local vy = math.sin(theta)
&#9;local xz = math.cos(theta)
&#9;local vx = unit_delta.x * xz
&#9;local vz = unit_delta.z * xz
&#9;

&#9;local missile = script.Parent.Pellet:clone()

        local dx = (math.random() - .5) * 100
&#9;local dy = (math.random() - .5) * 100
&#9;local dz = (math.random() - .5) * 100

&#9;missile.CFrame = CFrame.new(launch, Vector3.new(dx,dy,dz))
&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

&#9;print(&quot;Pos X:&quot;, launch.x, &quot;Y:&quot;, launch.y, &quot;Z:&quot;, launch.z)
&#9;print(&quot;Vel X:&quot;, vx, &quot;Y:&quot;, vy, &quot;Z:&quot;, vz)

&#9;

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.PelletScript.Disabled = false
&#9;missile.Parent = game.Workspace

end


function computeLaunchAngle(dx,dy,grav)
&#9;-- arcane
&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
&#9;
&#9;local g = math.abs(grav)
&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
&#9;if inRoot &lt;= 0 then
&#9;&#9;return .25 * math.pi
&#9;end
&#9;local root = math.sqrt(inRoot)
&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)

&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
&#9;local answer1 = math.atan(inATan1)
&#9;local answer2 = math.atan(inATan2)
&#9;if answer1 &lt; answer2 then return answer1 end
&#9;return answer2
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;-- find the best cf
&#9;--local cf = mouse.Hit
&#9;--local v = cf.lookVector

&#9;local pos = mouse.Hit.p

&#9;fire(pos)

&#9;wait(.5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;print(&quot;slingshot selected&quot;)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2974">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-33.5</X>
						<Y>28.4999981</Y>
						<Z>20.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Pellet</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2975">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX2976">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://roblox.com/images/face.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2977">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PelletScript</string>
						<ProtectedString name="Source">pellet = script.Parent
damage = 10
local death_count = 0
-- make skull do more damage for every time this character died!
&#9;local player_tag = pellet:findFirstChild(&quot;creator&quot;)
&#9;if player_tag ~= nil then
&#9;&#9;local player = game.Players:findFirstChild(player_tag.Value.Name)
&#9;&#9;if player ~= nil then
&#9;&#9;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;&#9;local deaths = stats:findFirstChild(&quot;Deaths&quot;)
&#9;&#9;&#9;&#9;death_count = deaths.Value
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

if death_count &gt; 10 then death_count = 10 end
damage = damage + death_count
print(&quot;Skull Damage: &quot;, damage)

function onTouched(hit)
&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;else
&#9;&#9;damage = damage / 2
&#9;&#9;if damage &lt; 0.1 then
&#9;&#9;&#9;connection:disconnect()
&#9;&#9;end
&#9;end
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = pellet.Touched:connect(onTouched)

r = game:service(&quot;RunService&quot;)
t, s = r.Stepped:wait()
d = t + 4.0 - s
while t &lt; d do
&#9;t = r.Stepped:wait()
end

pellet.Parent = nil</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2978">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Ghostwalk</string>
				<Content name="TextureId"><url>rbxasset://Textures/HalloweenGhost.png</url></Content>
			</Properties>
			<Item class="Script" referent="RBX2979">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Ghostwalk</string>
					<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
&#9;local char = game.Players.LocalPlayer.Character

&#9;char.Head.Transparency = trans
&#9;char.Torso.Transparency = trans

&#9;char:findFirstChild(&quot;Left Leg&quot;).Transparency = trans
&#9;char:findFirstChild(&quot;Right Leg&quot;).Transparency = trans
&#9;char:findFirstChild(&quot;Left Arm&quot;).Transparency = trans
&#9;char:findFirstChild(&quot;Right Arm&quot;).Transparency = trans

end

function onStart()
&#9;print(&quot;start walking&quot;)
&#9;walking = true
&#9;reloadtime = 8.0
&#9;makeMeGhostly(.5)
&#9;
&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
&#9;
&#9;thrust.velocity = Vector3.new(0,5,0)
&#9;thrust.maxForce = Vector3.new(0,8e+003,0) 
&#9;
&#9;local sound = game.Players.LocalPlayer.Character.PrimaryPart:findFirstChild(&quot;GhostSound&quot;)
&#9;if sound == nil then 
&#9;&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.Name = &quot;GhostSound&quot;
&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\HalloweenGhost.wav&quot;
&#9;&#9;sound.Parent = game.Players.LocalPlayer.Character.PrimaryPart
&#9;end
&#9;sound:play()

end

function onEnd()
&#9;print(&quot;stop walking&quot;)
&#9;walking = false
&#9;makeMeGhostly(0)
&#9;thrust.Parent = nil
&#9;wait(reloadtime)
&#9;reloadtime = 0
end

function onButton1Down(mouse)
&#9;if reloadtime &gt; 0 then return end
&#9;if walking == true then return end
&#9;
&#9;onStart()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;local time = 0
&#9;while walking == true do
&#9;&#9;--onWalk()
&#9;&#9;wait(.05)
&#9;&#9;time = time + .05
&#9;&#9;if time &gt; 7.0 then onButton1Up(mouse) end
&#9;end
end

function onButton1Up(mouse)
&#9;onEnd()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
&#9;print(&quot;ghostwalker selected&quot;)
&#9;if reloadtime &gt; 0 then
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
&#9;else
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;end
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2980">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">SoulAsylum</string>
				<Content name="TextureId"><url>rbxasset://Textures/HalloweenAsylum.png</url></Content>
			</Properties>
			<Item class="Script" referent="RBX2981">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SeekAsylum</string>
					<ProtectedString name="Source">print(&quot;SouAsylum Loaded&quot;)
bin = script.Parent

function TeleportPlayer(player)
&#9;
&#9;
&#9;local x = 7.5
&#9;local z = -79.5
&#9;local y = 90 + math.random(0, 20)

&#9;local char = player.Character.Head

&#9;local cf = char.CFrame

&#9;local lx = 0
&#9;local ly = y
&#9;local lz = 0

&#9;char.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#9;
end


enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;
&#9;sound = game.Workspace:findFirstChild(&quot;AsylumSound&quot;)
&#9;if sound == nil then 
&#9;&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.Name = &quot;AsylumSound&quot;
&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Launching rocket.wav&quot;
&#9;&#9;sound.Parent = game.Workspace&#9;
&#9;end
&#9;sound:play()

&#9;TeleportPlayer(game.Players.LocalPlayer)

&#9;wait(30)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;print(&quot;asylum selected&quot;)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX2982">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX2983">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX2984">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX2985">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX2986">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2987">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX2988">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX2989">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX2990">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX2991">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX2992">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX2993">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX2994">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX2995">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX2996">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2997">
		<Properties>
			<Color3 name="Ambient">4286545791</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289901239</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX2998">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>