<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-102.255791</X>
					<Y>20.6123829</Y>
					<Z>-15.5563164</Z>
					<R00>-0.114192635</R00>
					<R01>0.0903553739</R01>
					<R02>-0.989341199</R02>
					<R10>9.31322464e-010</R10>
					<R11>0.995855391</R11>
					<R12>0.0909503177</R12>
					<R20>0.993458569</R20>
					<R21>0.0103858551</R21>
					<R22>-0.113719366</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>-100.277115</X>
					<Y>20.4304829</Y>
					<Z>-15.3288784</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Corners</string>
				<Ref name="PrimaryPart">RBX4</Ref>
			</Properties>
			<Item class="Part" referent="RBX4">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-48</X>
						<Y>0.200000003</Y>
						<Z>-48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">TLeft</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>48</X>
						<Y>0.200000003</Y>
						<Z>-48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">TRight</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>48</X>
						<Y>0.200000003</Y>
						<Z>48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BRight</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-48</X>
						<Y>0.200000048</Y>
						<Z>48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BLeft</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>32</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX8">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Bridge</string>
				<Ref name="PrimaryPart">RBX9</Ref>
			</Properties>
			<Item class="Part" referent="RBX9">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>48</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000003</Y>
						<Z>-48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>0.400000006</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX11">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-48</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX12">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1.90734863e-006</X>
						<Y>0.199999973</Y>
						<Z>48</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>0.400000006</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX13">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>53.5</X>
						<Y>0.200000033</Y>
						<Z>0</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX14">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>42.5</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX15">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000033</Y>
						<Z>53.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX16">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.199999988</Y>
						<Z>42.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX17">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-53.5</X>
						<Y>0.200000033</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX18">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-42.5</X>
						<Y>0.200000003</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX19">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-1.90734863e-006</X>
						<Y>0.200000003</Y>
						<Z>-42.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX20">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-1.90734863e-006</X>
						<Y>0.200000003</Y>
						<Z>-53.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">4</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX21">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Decoration</string>
				<Ref name="PrimaryPart">RBX22</Ref>
			</Properties>
			<Item class="Model" referent="RBX23">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Interior</string>
					<Ref name="PrimaryPart">RBX24</Ref>
				</Properties>
				<Item class="Part" referent="RBX25">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>0</X>
							<Y>0.200000048</Y>
							<Z>12.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX26">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>0.200000048</Y>
							<Z>0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>25</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX24">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>0</X>
							<Y>0.200000048</Y>
							<Z>-12.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX27">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-12.5</X>
							<Y>0.200000048</Y>
							<Z>0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>25</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX28">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Exterior</string>
					<Ref name="PrimaryPart">RBX22</Ref>
				</Properties>
				<Item class="Part" referent="RBX22">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>0.199999988</Y>
							<Z>64.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX29">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>64.5</X>
							<Y>0.200000003</Y>
							<Z>48.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX30">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>59.5</X>
							<Y>0.200000018</Y>
							<Z>31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX31">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>37</X>
							<Y>0.199999988</Y>
							<Z>31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX32">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>31.5</X>
							<Y>0.200000018</Y>
							<Z>36.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX33">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>48.5</X>
							<Y>0.200000003</Y>
							<Z>-64.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX34">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>64.5</X>
							<Y>0.200000003</Y>
							<Z>-47.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX35">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>59</X>
							<Y>0.200000003</Y>
							<Z>-31.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX36">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>31.5</X>
							<Y>0.200000003</Y>
							<Z>-59.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX37">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>36.5</X>
							<Y>0.200000003</Y>
							<Z>-31.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX38">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>31.5</X>
							<Y>0.200000003</Y>
							<Z>-37</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX39">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-47.5</X>
							<Y>0.200000003</Y>
							<Z>-64.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX40">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>0.200000003</Y>
							<Z>-59</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX41">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>0.200000003</Y>
							<Z>-36.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX42">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-37</X>
							<Y>0.200000003</Y>
							<Z>-31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX43">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-59.5</X>
							<Y>0.200000003</Y>
							<Z>-31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX44">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-64.5</X>
							<Y>0.200000003</Y>
							<Z>-48.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX45">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-48.5</X>
							<Y>0.200000003</Y>
							<Z>64.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX46">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-64.5</X>
							<Y>0.200000003</Y>
							<Z>47.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX47">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>0.200000003</Y>
							<Z>31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX48">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-36.5</X>
							<Y>0.200000003</Y>
							<Z>31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX49">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>0.200000003</Y>
							<Z>37</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX50">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>0.200000003</Y>
							<Z>59.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX51">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>31.5</X>
							<Y>0.200000003</Y>
							<Z>59</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX52">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spectators</string>
				<Ref name="PrimaryPart">RBX2</Ref>
			</Properties>
			<Item class="Part" referent="RBX2">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>50</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SpectateF</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.699999988</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX53">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">DecorationF</string>
					<Ref name="PrimaryPart">RBX54</Ref>
				</Properties>
				<Item class="Part" referent="RBX54">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-32.5</X>
							<Y>50</Y>
							<Z>-0.499998093</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX55">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>50</Y>
							<Z>32.5</Z>
							<R00>-5.28389952e-016</R00>
							<R01>-9.50543053e-032</R01>
							<R02>-1</R02>
							<R10>3.59788494e-016</R10>
							<R11>1</R11>
							<R12>9.50543053e-032</R12>
							<R20>1</R20>
							<R21>3.59788494e-016</R21>
							<R22>5.28389952e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX56">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>50</Y>
							<Z>0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX57">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>0.500001907</X>
							<Y>50</Y>
							<Z>-32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX58">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Glass</string>
					<Ref name="PrimaryPart">RBX59</Ref>
				</Properties>
				<Item class="Part" referent="RBX59">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-32.5</X>
							<Y>60.7000008</Y>
							<Z>-0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX60">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>0.5</X>
							<Y>60.7000008</Y>
							<Z>-32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX61">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>60.7000008</Y>
							<Z>32.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX62">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>60.7000008</Y>
							<Z>0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX63">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>71.4000015</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SpectateR</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.699999988</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX64">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">DecorationR</string>
					<Ref name="PrimaryPart">RBX65</Ref>
				</Properties>
				<Item class="Part" referent="RBX65">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-32.5</X>
							<Y>71.4000015</Y>
							<Z>-0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX66">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>71.4000015</Y>
							<Z>32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX67">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>71.4000015</Y>
							<Z>0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX68">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>0.5</X>
							<Y>71.4000015</Y>
							<Z>-32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX69">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spawns</string>
				<Ref name="PrimaryPart">RBX70</Ref>
			</Properties>
			<Item class="SpawnLocation" referent="RBX70">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>28</X>
						<Y>50.4000015</Y>
						<Z>-28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX71">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX72">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>28</X>
						<Y>50.4000015</Y>
						<Z>28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX73">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX74">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-28</X>
						<Y>50.4000015</Y>
						<Z>28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX75">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX76">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-28</X>
						<Y>50.4000015</Y>
						<Z>-28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX77">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX78">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Chosen</string>
				<Ref name="PrimaryPart">RBX79</Ref>
			</Properties>
			<Item class="Part" referent="RBX80">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.200000048</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">ChosenBase</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>0.400000006</Y>
						<Z>24</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX79">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>3.30994323e-021</X>
						<Y>-0.0196194761</Y>
						<Z>3.30994323e-021</Z>
						<R00>-1</R00>
						<R01>-5.56844417e-020</R01>
						<R02>-5.56844417e-020</R02>
						<R10>-5.56844417e-020</R10>
						<R11>1</R11>
						<R12>5.56844417e-020</R12>
						<R20>5.56844417e-020</R20>
						<R21>5.56844417e-020</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BallCover</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>48</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX81">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Buttons</string>
					<Ref name="PrimaryPart">RBX82</Ref>
				</Properties>
				<Item class="Part" referent="RBX82">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-9.5</X>
							<Y>0.600000024</Y>
							<Z>-9.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">TLeft</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX83">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Press</string>
							<ProtectedString name="Source">--TOP LEFT
bin = script.Parent
side = bin.Parent.Parent.Side
bl = bin.Parent.BLeft
br = bin.Parent.BRight
tl = bin.Parent.TLeft
tr = bin.Parent.TRight


function onTouched(part)
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;if bin.BrickColor == BrickColor.new(28) then
&#9;&#9;&#9;side.Value = 1
&#9;&#9;&#9;bl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;br.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tr.BrickColor = BrickColor.new(21)
&#9;&#9;end
&#9;end
end


bin.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX84">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Fix</string>
							<ProtectedString name="Source">bin = script.Parent
counter = 0


while true do
&#9;wait(1)
&#9;while bin.BrickColor == BrickColor.new(21) do
&#9;&#9;wait(1)
&#9;&#9;counter = counter + 1
&#9;&#9;if counter &gt;= 15 then
&#9;&#9;&#9;bin.BrickColor = BrickColor.new(28)&#9;
&#9;&#9;end
&#9;end
&#9;counter = 0
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX85">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-9.5</X>
							<Y>0.600000024</Y>
							<Z>9.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">BLeft</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX86">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Press</string>
							<ProtectedString name="Source">--BOTTOM LEFT
bin = script.Parent
side = bin.Parent.Parent.Side
bl = bin.Parent.BLeft
br = bin.Parent.BRight
tl = bin.Parent.TLeft
tr = bin.Parent.TRight


function onTouched(part)
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;if bin.BrickColor == BrickColor.new(28) then
&#9;&#9;&#9;side.Value = 3
&#9;&#9;&#9;bl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;br.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tr.BrickColor = BrickColor.new(21)
&#9;&#9;end
&#9;end
end


bin.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX87">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Fix</string>
							<ProtectedString name="Source">bin = script.Parent
counter = 0


while true do
&#9;wait(1)
&#9;while bin.BrickColor == BrickColor.new(21) do
&#9;&#9;wait(1)
&#9;&#9;counter = counter + 1
&#9;&#9;if counter &gt;= 15 then
&#9;&#9;&#9;bin.BrickColor = BrickColor.new(28)&#9;
&#9;&#9;end
&#9;end
&#9;counter = 0
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX88">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>9.5</X>
							<Y>0.600000024</Y>
							<Z>9.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">BRight</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX89">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Press</string>
							<ProtectedString name="Source">--BOTTOM RIGHT
bin = script.Parent
side = bin.Parent.Parent.Side
bl = bin.Parent.BLeft
br = bin.Parent.BRight
tl = bin.Parent.TLeft
tr = bin.Parent.TRight


function onTouched(part)
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;if bin.BrickColor == BrickColor.new(28) then
&#9;&#9;&#9;side.Value = 4
&#9;&#9;&#9;bl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;br.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tr.BrickColor = BrickColor.new(21)
&#9;&#9;end
&#9;end
end


bin.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX90">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Fix</string>
							<ProtectedString name="Source">bin = script.Parent
counter = 0


while true do
&#9;wait(1)
&#9;while bin.BrickColor == BrickColor.new(21) do
&#9;&#9;wait(1)
&#9;&#9;counter = counter + 1
&#9;&#9;if counter &gt;= 15 then
&#9;&#9;&#9;bin.BrickColor = BrickColor.new(28)&#9;
&#9;&#9;end
&#9;end
&#9;counter = 0
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX91">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>9.5</X>
							<Y>0.600000024</Y>
							<Z>-9.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">TRight</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX92">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Press</string>
							<ProtectedString name="Source">--TOP RIGHT
bin = script.Parent
side = bin.Parent.Parent.Side
bl = bin.Parent.BLeft
br = bin.Parent.BRight
tl = bin.Parent.TLeft
tr = bin.Parent.TRight


function onTouched(part)
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;if bin.BrickColor == BrickColor.new(28) then
&#9;&#9;&#9;side.Value = 2
&#9;&#9;&#9;bl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;br.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tl.BrickColor = BrickColor.new(21)
&#9;&#9;&#9;tr.BrickColor = BrickColor.new(21)
&#9;&#9;end
&#9;end
end


bin.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX93">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Fix</string>
							<ProtectedString name="Source">bin = script.Parent
counter = 0


while true do
&#9;wait(1)
&#9;while bin.BrickColor == BrickColor.new(21) do
&#9;&#9;wait(1)
&#9;&#9;counter = counter + 1
&#9;&#9;if counter &gt;= 15 then
&#9;&#9;&#9;bin.BrickColor = BrickColor.new(28)&#9;
&#9;&#9;end
&#9;end
&#9;counter = 0
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX94">
				<Properties>
					<string name="Name">Side</string>
					<int name="Value">0</int>
				</Properties>
				<Item class="Script" referent="RBX95">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Drop</string>
						<ProtectedString name="Source">bin = script.Parent
corners = workspace.Corners
tl = corners.TLeft
tr = corners.TRight
bl = corners.BLeft
br = corners.BRight
originalMessage = &quot;Pick a corner! Any corner! ...Except the one the Chosen One picks!&quot;
debounce = false


function newHint(message,time)
&#9;local hint = workspace.Hint
&#9;hint.Text = message
&#9;wait(time)
&#9;hint.Text = originalMessage
end


function drop(item)
&#9;if item.className == &quot;Part&quot; then
&#9;&#9;item.Transparency = 1
&#9;&#9;item.CanCollide = false
&#9;end
&#9;local c = item:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Part&quot; then
&#9;&#9;&#9;c[i].Transparency = 1
&#9;&#9;&#9;c[i].CanCollide = false
&#9;&#9;end
&#9;end
&#9;wait(5)
&#9;local f = item:GetChildren()
&#9;for x=1, #f do
&#9;&#9;if f[x].className == &quot;Part&quot; then
&#9;&#9;&#9;f[x].Transparency = 0
&#9;&#9;&#9;f[x].CanCollide = true
&#9;&#9;end
&#9;end
&#9;if item.className == &quot;Part&quot; then
&#9;&#9;item.Transparency = 0
&#9;&#9;item.CanCollide = true
&#9;end
end


function onChanged()
&#9;if debounce == false then
&#9;&#9;debounce = true
&#9;&#9;bin.Reset.Value = 0
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 10...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 9...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 8...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 7...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 6...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 5...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 4...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 3...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 2...&quot;, 1)
&#9;&#9;newHint(&quot;Chosen One&apos;s Pick in 1...!&quot;, 1)
&#9;&#9;if bin.Value == 1 then
&#9;&#9;&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;e.Parent = game.Workspace
&#9;&#9;&#9;e.BlastRadius = 34
&#9;&#9;&#9;e.Position = Vector3.new(-48, 0.2, -48)
&#9;&#9;&#9;tl.Transparency = 1
&#9;&#9;&#9;tl.CanCollide = false
&#9;&#9;&#9;drop(workspace.Bridge)
&#9;&#9;&#9;tl.Transparency = 0
&#9;&#9;&#9;tl.CanCollide = true
&#9;&#9;elseif bin.Value == 2 then
&#9;&#9;&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;e.Parent = game.Workspace
&#9;&#9;&#9;e.BlastRadius = 34
&#9;&#9;&#9;e.Position = Vector3.new(48, 0.2, -48)
&#9;&#9;&#9;tr.Transparency = 1
&#9;&#9;&#9;tr.CanCollide = false
&#9;&#9;&#9;drop(workspace.Bridge)
&#9;&#9;&#9;tr.Transparency = 0
&#9;&#9;&#9;tr.CanCollide = true
&#9;&#9;elseif bin.Value == 3 then
&#9;&#9;&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;e.Parent = game.Workspace
&#9;&#9;&#9;e.BlastRadius = 34
&#9;&#9;&#9;e.Position = Vector3.new(-48, 0.2, 48)
&#9;&#9;&#9;bl.Transparency = 1
&#9;&#9;&#9;bl.CanCollide = false
&#9;&#9;&#9;drop(workspace.Bridge)
&#9;&#9;&#9;bl.Transparency = 0
&#9;&#9;&#9;bl.CanCollide = true
&#9;&#9;elseif bin.Value == 4 then
&#9;&#9;&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;e.Parent = game.Workspace
&#9;&#9;&#9;e.BlastRadius = 34
&#9;&#9;&#9;e.Position = Vector3.new(48, 0.2, 48)
&#9;&#9;&#9;br.Transparency = 1
&#9;&#9;&#9;br.CanCollide = false
&#9;&#9;&#9;drop(workspace.Bridge)
&#9;&#9;&#9;br.Transparency = 0
&#9;&#9;&#9;br.CanCollide = true
&#9;&#9;end
&#9;&#9;local buttons = workspace.Chosen.Buttons:GetChildren()
&#9;&#9;for x=1, #buttons do
&#9;&#9;&#9;buttons[x].BrickColor = BrickColor.new(28)
&#9;&#9;end
&#9;&#9;bin.Value = 0
&#9;&#9;debounce = false
&#9;end
end



bin.Changed:connect(onChanged)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX96">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ChosenInactive</string>
						<ProtectedString name="Source">playing = workspace.Playing
reset = script.Parent.Reset.Value
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()
alive = false

while playing.Value == false do
&#9;wait(1)
end

while true do
&#9;wait(1)
&#9;while playing.Value == false do
&#9;&#9;wait(1)
&#9;&#9;reset = reset + 1
&#9;&#9;if reset &gt;= 120 then
&#9;&#9;&#9;local c = game.Players:GetPlayers()
&#9;&#9;&#9;for i=1, #c do
&#9;&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local died = c[i].Character:FindFirstChild(&quot;GodDied&quot;)
&#9;&#9;&#9;&#9;&#9;if died~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;alive = true
&#9;&#9;&#9;&#9;&#9;&#9;died.Parent = nil
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;&#9;&#9;workspace.Game.Parent = nil
&#9;&#9;&#9;&#9;&#9;&#9;local newScript = newClone:Clone()
&#9;&#9;&#9;&#9;&#9;&#9;newScript.Disabled = false
&#9;&#9;&#9;&#9;&#9;&#9;newScript.Parent = game.Workspace
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if alive == false then
&#9;&#9;&#9;&#9;workspace.Game.Parent = nil
&#9;&#9;&#9;&#9;local newScript2 = newClone:Clone()
&#9;&#9;&#9;&#9;newScript2.Disabled = false
&#9;&#9;&#9;&#9;newScript2.Parent = game.Workspace
&#9;&#9;&#9;end
&#9;&#9;&#9;reset = 0
&#9;&#9;&#9;alive = false
&#9;&#9;&#9;playing.Value = true
&#9;&#9;end
&#9;end
end
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX97">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Game</string>
							<ProtectedString name="Source">playing = game.Workspace.Playing
numPlaying = 0
reselect = 0
winner = nil
god = nil
theScript = script.GodDied
cScript = theScript:Clone()

function newMessage(message,time,parent)
&#9;local c = parent:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Message&quot; then
&#9;&#9;&#9;c[i].Parent = nil
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = parent
&#9;m.Text = message
&#9;wait(time)
&#9;m.Parent = nil
end

function reselectRandom(parent)
&#9;local parental = parent:GetChildren()
&#9;local random = parental[math.random(1,#parental)]
&#9;if random.Character~=nil then
&#9;&#9;if random.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;return random
&#9;&#9;end
&#9;else
&#9;&#9;reselectRandom(parent)
&#9;end
end
&#9;

--Waiting For Players...
while true do
&#9;wait(5)
&#9;if game.Players.NumPlayers &gt; 2 then
&#9;&#9;playing.Value = true
&#9;&#9;break
&#9;end
end

--Game Script
while playing.Value == true do
&#9;newMessage(&quot;The Game Has Begun!!&quot;, 5, workspace)
&#9;local players = game.Players:GetPlayers()
&#9;local chosen = players[math.random(1,#players)]
&#9;while god == nil do
&#9;&#9;if chosen.Character~=nil then
&#9;&#9;&#9;if chosen.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;god = chosen
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;reselect  = reselect + 1
&#9;&#9;end
&#9;&#9;if reselect &gt;= 5 then
&#9;&#9;&#9;reselect = 0
&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
&#9;game.Workspace.God.Value = god
&#9;chosen.Character.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;chosen.Character.Head.Transparency = 1
&#9;chosen.leaderstats.Rounds.Value = 2
&#9;local dieScript = cScript:Clone()
&#9;dieScript.Disabled = false
&#9;dieScript.Parent = chosen.Character
&#9;newMessage(chosen.Name.. &quot; is the Chosen One!&quot;, 3, workspace)
&#9;playing.Value = false
&#9;local c = game.Players:GetPlayers()
&#9;for i=1, #c do
&#9;&#9;if c[i]~=chosen then
&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;if c[i].Character~=nil then
&#9;&#9;&#9;&#9;&#9;random = math.random(1,4)
&#9;&#9;&#9;&#9;&#9;if random == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 2 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,-48))
&#9;&#9;&#9;&#9;&#9;elseif random == 3 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 4 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,-48))
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Rounds.Value = 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;newMessage(&quot;Let The Game Begin!!!&quot;, 5, workspace)
&#9;while winner == nil do
&#9;&#9;wait(7.5)
&#9;&#9;local f = game.Players:GetPlayers()
&#9;&#9;for x=1, #f do
&#9;&#9;&#9;if f[x].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;numPlaying = numPlaying + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if numPlaying == 1 then
&#9;&#9;&#9;local g = game.Players:GetPlayers()
&#9;&#9;&#9;for d=1, #g do
&#9;&#9;&#9;&#9;if g[d].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;&#9;winner = g[d]
&#9;&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..g[d].Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;&#9;g[d].leaderstats.Points.Value = g[d].leaderstats.Points.Value + 50
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif numPlaying == 0 then
&#9;&#9;&#9;winner = god
&#9;&#9;&#9;if winner~=nil then
&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..god.Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;god.leaderstats.Points.Value = god.leaderstats.Points.Value + 50
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;newMessage(&quot;Too bad... No winner!!&quot;, 3, workspace)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if winner~=nil then
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;local r = game.Players:GetPlayers()
&#9;&#9;&#9;for e=1, #r do
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local rScript = r[e].Character.GodDied
&#9;&#9;&#9;&#9;&#9;if rScript ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;rScript.Parent = nil
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value &gt; 0 then
&#9;&#9;&#9;&#9;&#9;r[e].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;numPlaying = 0
&#9;end
&#9;winner = nil
&#9;god = nil
&#9;game.Workspace.God.Value = nil
&#9;newMessage(&quot;New Game will start in a bit...&quot;, 3, workspace)
&#9;wait(5)
&#9;playing.Value = true
end
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX98">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GodDied</string>
								<ProtectedString name="Source">bin = script.Parent
humanoid = bin.Humanoid
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onHumanoidDied()
&#9;script.Parent = game.Workspace
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = &quot;The Chosen One has died!!&quot;
&#9;wait(3)
&#9;m.Text = &quot;Restarting Game...&quot;
&#9;wait(3)
&#9;m.Parent = nil
&#9;workspace.Game.Parent = nil
&#9;local newScript = newClone:Clone()
&#9;newScript.Disabled = false
&#9;newScript.Parent = game.Workspace
&#9;script.Parent = nil
end


humanoid.Died:connect(onHumanoidDied)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX99">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Game</string>
									<ProtectedString name="Source">playing = game.Workspace.Playing
numPlaying = 0
reselect = 0
winner = nil
god = nil
theScript = script.GodDied
cScript = theScript:Clone()

function newMessage(message,time,parent)
&#9;local c = parent:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Message&quot; then
&#9;&#9;&#9;c[i].Parent = nil
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = parent
&#9;m.Text = message
&#9;wait(time)
&#9;m.Parent = nil
end

function reselectRandom(parent)
&#9;local parental = parent:GetChildren()
&#9;local random = parental[math.random(1,#parental)]
&#9;if random.Character~=nil then
&#9;&#9;if random.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;return random
&#9;&#9;end
&#9;else
&#9;&#9;reselectRandom(parent)
&#9;end
end
&#9;

--Waiting For Players...
while true do
&#9;wait(5)
&#9;if game.Players.NumPlayers &gt; 2 then
&#9;&#9;playing.Value = true
&#9;&#9;break
&#9;end
end

--Game Script
while playing.Value == true do
&#9;newMessage(&quot;The Game Has Begun!!&quot;, 5, workspace)
&#9;local players = game.Players:GetPlayers()
&#9;local chosen = players[math.random(1,#players)]
&#9;while god == nil do
&#9;&#9;if chosen.Character~=nil then
&#9;&#9;&#9;if chosen.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;god = chosen
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;reselect  = reselect + 1
&#9;&#9;end
&#9;&#9;if reselect &gt;= 5 then
&#9;&#9;&#9;reselect = 0
&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
&#9;game.Workspace.God.Value = god
&#9;chosen.Character.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;chosen.Character.Head.Transparency = 1
&#9;chosen.leaderstats.Rounds.Value = 2
&#9;local dieScript = cScript:Clone()
&#9;dieScript.Disabled = false
&#9;dieScript.Parent = chosen.Character
&#9;newMessage(chosen.Name.. &quot; is the Chosen One!&quot;, 3, workspace)
&#9;playing.Value = false
&#9;local c = game.Players:GetPlayers()
&#9;for i=1, #c do
&#9;&#9;if c[i]~=chosen then
&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;if c[i].Character~=nil then
&#9;&#9;&#9;&#9;&#9;random = math.random(1,4)
&#9;&#9;&#9;&#9;&#9;if random == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 2 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,-48))
&#9;&#9;&#9;&#9;&#9;elseif random == 3 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 4 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,-48))
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Rounds.Value = 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;newMessage(&quot;Let The Game Begin!!!&quot;, 5, workspace)
&#9;while winner == nil do
&#9;&#9;wait(7.5)
&#9;&#9;local f = game.Players:GetPlayers()
&#9;&#9;for x=1, #f do
&#9;&#9;&#9;if f[x].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;numPlaying = numPlaying + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if numPlaying == 1 then
&#9;&#9;&#9;local g = game.Players:GetPlayers()
&#9;&#9;&#9;for d=1, #g do
&#9;&#9;&#9;&#9;if g[d].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;&#9;winner = g[d]
&#9;&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..g[d].Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;&#9;g[d].leaderstats.Points.Value = g[d].leaderstats.Points.Value + 50
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif numPlaying == 0 then
&#9;&#9;&#9;winner = god
&#9;&#9;&#9;if winner~=nil then
&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..god.Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;god.leaderstats.Points.Value = god.leaderstats.Points.Value + 50
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;newMessage(&quot;Too bad... No winner!!&quot;, 3, workspace)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if winner~=nil then
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;local r = game.Players:GetPlayers()
&#9;&#9;&#9;for e=1, #r do
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local rScript = r[e].Character.GodDied
&#9;&#9;&#9;&#9;&#9;if rScript ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;rScript.Parent = nil
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value &gt; 0 then
&#9;&#9;&#9;&#9;&#9;r[e].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;numPlaying = 0
&#9;end
&#9;winner = nil
&#9;god = nil
&#9;game.Workspace.God.Value = nil
&#9;newMessage(&quot;New Game will start in a bit...&quot;, 3, workspace)
&#9;wait(5)
&#9;playing.Value = true
end
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX100">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GodDied</string>
										<ProtectedString name="Source">bin = script.Parent
humanoid = bin.Humanoid
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onHumanoidDied()
&#9;script.Parent = game.Workspace
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = &quot;The Chosen One has died!!&quot;
&#9;wait(3)
&#9;m.Text = &quot;Restarting Game...&quot;
&#9;wait(3)
&#9;m.Parent = nil
&#9;workspace.Game.Parent = nil
&#9;local newScript = newClone:Clone()
&#9;newScript.Disabled = false
&#9;newScript.Parent = game.Workspace
&#9;script.Parent = nil
end


humanoid.Died:connect(onHumanoidDied)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX101">
					<Properties>
						<string name="Name">Reset</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX102">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-3.7252903e-009</X>
						<Y>-0.0196189806</Y>
						<Z>24.5</Z>
						<R00>-1.07472975e-009</R00>
						<R01>2.28985705e-010</R01>
						<R02>1</R02>
						<R10>3.669e-012</R10>
						<R11>1</R11>
						<R12>2.28985705e-010</R12>
						<R20>-1</R20>
						<R21>-3.669e-012</R21>
						<R22>1.07472975e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Walls</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>48</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX103">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>9.53674316e-007</X>
						<Y>-0.019618988</Y>
						<Z>-24.5</Z>
						<R00>5.56844417e-020</R00>
						<R01>-5.56844417e-020</R01>
						<R02>-1</R02>
						<R10>-5.56844417e-020</R10>
						<R11>1</R11>
						<R12>-5.56844417e-020</R12>
						<R20>1</R20>
						<R21>5.56844417e-020</R21>
						<R22>5.56844417e-020</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Walls</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>48</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX104">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-24.5000019</X>
						<Y>-0.0196189731</Y>
						<Z>5.96046448e-008</Z>
						<R00>1</R00>
						<R01>2.17954277e-008</R01>
						<R02>-6.58204442e-008</R02>
						<R10>2.17954277e-008</R10>
						<R11>1</R11>
						<R12>-1.11945098e-009</R12>
						<R20>-6.58204442e-008</R20>
						<R21>-1.11945098e-009</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Walls</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>48</Y>
						<Z>50</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX105">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>24.5001316</X>
						<Y>-0.0196188241</Y>
						<Z>2.47731805e-006</Z>
						<R00>1</R00>
						<R01>9.37619916e-007</R01>
						<R02>4.40113399e-006</R02>
						<R10>9.37619916e-007</R10>
						<R11>1</R11>
						<R12>-1.50205874e-008</R12>
						<R20>4.40113399e-006</R20>
						<R21>-1.50205874e-008</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Walls</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>48</Y>
						<Z>50</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX106">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Transparent</string>
					<ProtectedString name="Source">local c = script.Parent:GetChildren()
for i=1, #c do
&#9;if c[i].Name == &quot;Walls&quot; then
&#9;&#9;c[i].Transparency = .89
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX107">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0.000209406018</X>
						<Y>-24.5195751</Y>
						<Z>0.000211730599</Z>
						<R00>8.8033421e-006</R00>
						<R01>1.87547096e-006</R01>
						<R02>-1</R02>
						<R10>-3.00406242e-008</R10>
						<R11>1</R11>
						<R12>1.87547073e-006</R12>
						<R20>1</R20>
						<R21>3.00241147e-008</R21>
						<R22>8.8033421e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Warp</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>48</X>
						<Y>1</Y>
						<Z>48</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX108">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">bin = script.Parent

function onTouched(part)
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;if h.Health &gt; 0 then
&#9;&#9;&#9;h.Parent.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;&#9;end
&#9;end
end

bin.Touched:connect(onTouched)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX109">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<ProtectedString name="Source">function onHumanoidDied(humanoid, player)
&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;if stats ~= nil then
&#9;&#9;local round = stats:findFirstChild(&quot;Rounds&quot;)
&#9;&#9;round.Value = 0
&#9;end
end


function onPlayerRespawn(property, player)
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;local p = player
&#9;&#9;local h = humanoid
&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )
&#9;end
end


function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;leaderstats&quot;
&#9;local kills = Instance.new(&quot;IntValue&quot;)
&#9;kills.Name = &quot;Rounds&quot;
&#9;kills.Value = 0
&#9;local deaths = Instance.new(&quot;IntValue&quot;)
&#9;deaths.Name = &quot;Points&quot;
&#9;deaths.Value = 0
&#9;kills.Parent = stats
&#9;deaths.Parent = stats
&#9;stats.Parent = newPlayer
&#9;while true do
&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;wait(1)
&#9;end
&#9;local humanoid = newPlayer.Character.Humanoid
&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX110">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Game</string>
				<ProtectedString name="Source">playing = game.Workspace.Playing
numPlaying = 0
reselect = 0
winner = nil
god = nil
theScript = script.GodDied
cScript = theScript:Clone()

function newMessage(message,time,parent)
&#9;local c = parent:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Message&quot; then
&#9;&#9;&#9;c[i].Parent = nil
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = parent
&#9;m.Text = message
&#9;wait(time)
&#9;m.Parent = nil
end

function reselectRandom(parent)
&#9;local parental = parent:GetChildren()
&#9;local random = parental[math.random(1,#parental)]
&#9;if random.Character~=nil then
&#9;&#9;if random.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;return random
&#9;&#9;end
&#9;else
&#9;&#9;reselectRandom(parent)
&#9;end
end
&#9;

--Waiting For Players...
while true do
&#9;wait(5)
&#9;if game.Players.NumPlayers &gt; 2 then
&#9;&#9;playing.Value = true
&#9;&#9;break
&#9;end
end

--Game Script
while playing.Value == true do
&#9;newMessage(&quot;The Game Has Begun!!&quot;, 5, workspace)
&#9;local players = game.Players:GetPlayers()
&#9;local chosen = players[math.random(1,#players)]
&#9;while god == nil do
&#9;&#9;if chosen.Character~=nil then
&#9;&#9;&#9;if chosen.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;god = chosen
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;reselect  = reselect + 1
&#9;&#9;end
&#9;&#9;if reselect &gt;= 5 then
&#9;&#9;&#9;reselect = 0
&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
&#9;game.Workspace.God.Value = god
&#9;chosen.Character.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;chosen.Character.Head.face.Parent = nil
&#9;local shirt = chosen.Character.Torso:FindFirstChild(&quot;roblox&quot;)
&#9;if shirt~=nil then
&#9;&#9;shirt.Parent = nil
&#9;end
&#9;chosen.Character.Head.Transparency = 1
&#9;chosen.Character.Torso.Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;chosen.leaderstats.Rounds.Value = 2
&#9;local dieScript = cScript:Clone()
&#9;dieScript.Disabled = false
&#9;dieScript.Parent = chosen.Character
&#9;newMessage(chosen.Name.. &quot; is the Chosen One!&quot;, 3, workspace)
&#9;playing.Value = false
&#9;local c = game.Players:GetPlayers()
&#9;for i=1, #c do
&#9;&#9;if c[i]~=chosen then
&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;if c[i].Character~=nil then
&#9;&#9;&#9;&#9;&#9;random = math.random(1,4)
&#9;&#9;&#9;&#9;&#9;if random == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 2 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,-48))
&#9;&#9;&#9;&#9;&#9;elseif random == 3 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 4 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,-48))
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Rounds.Value = 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;newMessage(&quot;Let The Game Begin!!!&quot;, 5, workspace)
&#9;while winner == nil do
&#9;&#9;wait(7.5)
&#9;&#9;local f = game.Players:GetPlayers()
&#9;&#9;for x=1, #f do
&#9;&#9;&#9;if f[x].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;numPlaying = numPlaying + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if numPlaying == 1 then
&#9;&#9;&#9;local g = game.Players:GetPlayers()
&#9;&#9;&#9;for d=1, #g do
&#9;&#9;&#9;&#9;if g[d].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;&#9;winner = g[d]
&#9;&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..g[d].Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;&#9;g[d].leaderstats.Points.Value = g[d].leaderstats.Points.Value + 50
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif numPlaying == 0 then
&#9;&#9;&#9;winner = god
&#9;&#9;&#9;if winner~=nil then
&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..god.Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;god.leaderstats.Points.Value = god.leaderstats.Points.Value + 50
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;newMessage(&quot;Too bad... No winner!!&quot;, 3, workspace)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if winner~=nil then
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;local r = game.Players:GetPlayers()
&#9;&#9;&#9;for e=1, #r do
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local rScript = r[e].Character.GodDied
&#9;&#9;&#9;&#9;&#9;if rScript ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;rScript.Parent = nil
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value &gt; 0 then
&#9;&#9;&#9;&#9;&#9;r[e].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;numPlaying = 0
&#9;end
&#9;winner = nil
&#9;god = nil
&#9;game.Workspace.God.Value = nil
&#9;newMessage(&quot;New Game will start in a bit...&quot;, 3, workspace)
&#9;wait(5)
&#9;playing.Value = true
end
</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX111">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GodDied</string>
					<ProtectedString name="Source">bin = script.Parent
humanoid = bin.Humanoid
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onHumanoidDied()
&#9;script.Parent = game.Workspace
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = &quot;The Chosen One has died!!&quot;
&#9;wait(3)
&#9;m.Text = &quot;Restarting Game...&quot;
&#9;wait(3)
&#9;m.Parent = nil
&#9;workspace.Game.Parent = nil
&#9;local newScript = newClone:Clone()
&#9;newScript.Disabled = false
&#9;newScript.Parent = game.Workspace
&#9;script.Parent = nil
end


humanoid.Died:connect(onHumanoidDied)</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX112">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Game</string>
						<ProtectedString name="Source">playing = game.Workspace.Playing
numPlaying = 0
reselect = 0
winner = nil
god = nil
theScript = script.GodDied
cScript = theScript:Clone()

function newMessage(message,time,parent)
&#9;local c = parent:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Message&quot; then
&#9;&#9;&#9;c[i].Parent = nil
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = parent
&#9;m.Text = message
&#9;wait(time)
&#9;m.Parent = nil
end

function reselectRandom(parent)
&#9;local parental = parent:GetChildren()
&#9;local random = parental[math.random(1,#parental)]
&#9;if random.Character~=nil then
&#9;&#9;if random.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;return random
&#9;&#9;end
&#9;else
&#9;&#9;reselectRandom(parent)
&#9;end
end
&#9;

--Waiting For Players...
while true do
&#9;wait(5)
&#9;if game.Players.NumPlayers &gt; 2 then
&#9;&#9;playing.Value = true
&#9;&#9;break
&#9;end
end

--Game Script
while playing.Value == true do
&#9;newMessage(&quot;The Game Has Begun!!&quot;, 5, workspace)
&#9;local players = game.Players:GetPlayers()
&#9;local chosen = players[math.random(1,#players)]
&#9;while god == nil do
&#9;&#9;if chosen.Character~=nil then
&#9;&#9;&#9;if chosen.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;god = chosen
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;reselect  = reselect + 1
&#9;&#9;end
&#9;&#9;if reselect &gt;= 5 then
&#9;&#9;&#9;reselect = 0
&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
&#9;game.Workspace.God.Value = god
&#9;chosen.Character.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;chosen.Character.Head.face.Parent = nil
&#9;local shirt = chosen.Character.Torso:FindFirstChild(&quot;roblox&quot;)
&#9;if shirt~=nil then
&#9;&#9;shirt.Parent = nil
&#9;end
&#9;chosen.Character.Head.Transparency = 1
&#9;chosen.Character.Torso.Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;chosen.leaderstats.Rounds.Value = 2
&#9;local dieScript = cScript:Clone()
&#9;dieScript.Disabled = false
&#9;dieScript.Parent = chosen.Character
&#9;newMessage(chosen.Name.. &quot; is the Chosen One!&quot;, 3, workspace)
&#9;playing.Value = false
&#9;local c = game.Players:GetPlayers()
&#9;for i=1, #c do
&#9;&#9;if c[i]~=chosen then
&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;if c[i].Character~=nil then
&#9;&#9;&#9;&#9;&#9;random = math.random(1,4)
&#9;&#9;&#9;&#9;&#9;if random == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 2 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,-48))
&#9;&#9;&#9;&#9;&#9;elseif random == 3 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 4 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,-48))
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Rounds.Value = 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;newMessage(&quot;Let The Game Begin!!!&quot;, 5, workspace)
&#9;while winner == nil do
&#9;&#9;wait(7.5)
&#9;&#9;local f = game.Players:GetPlayers()
&#9;&#9;for x=1, #f do
&#9;&#9;&#9;if f[x].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;numPlaying = numPlaying + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if numPlaying == 1 then
&#9;&#9;&#9;local g = game.Players:GetPlayers()
&#9;&#9;&#9;for d=1, #g do
&#9;&#9;&#9;&#9;if g[d].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;&#9;winner = g[d]
&#9;&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..g[d].Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;&#9;g[d].leaderstats.Points.Value = g[d].leaderstats.Points.Value + 50
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif numPlaying == 0 then
&#9;&#9;&#9;winner = god
&#9;&#9;&#9;if winner~=nil then
&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..god.Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;god.leaderstats.Points.Value = god.leaderstats.Points.Value + 50
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;newMessage(&quot;Too bad... No winner!!&quot;, 3, workspace)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if winner~=nil then
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;local r = game.Players:GetPlayers()
&#9;&#9;&#9;for e=1, #r do
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local rScript = r[e].Character.GodDied
&#9;&#9;&#9;&#9;&#9;if rScript ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;rScript.Parent = nil
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value &gt; 0 then
&#9;&#9;&#9;&#9;&#9;r[e].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;numPlaying = 0
&#9;end
&#9;winner = nil
&#9;god = nil
&#9;game.Workspace.God.Value = nil
&#9;newMessage(&quot;New Game will start in a bit...&quot;, 3, workspace)
&#9;wait(5)
&#9;playing.Value = true
end
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX113">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GodDied</string>
							<ProtectedString name="Source">bin = script.Parent
humanoid = bin.Humanoid
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onHumanoidDied()
&#9;script.Parent = game.Workspace
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = &quot;The Chosen One has died!!&quot;
&#9;wait(3)
&#9;m.Text = &quot;Restarting Game...&quot;
&#9;wait(3)
&#9;m.Parent = nil
&#9;workspace.Game.Parent = nil
&#9;local newScript = newClone:Clone()
&#9;newScript.Disabled = false
&#9;newScript.Parent = game.Workspace
&#9;script.Parent = nil
end


humanoid.Died:connect(onHumanoidDied)</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="BoolValue" referent="RBX114">
			<Properties>
				<string name="Name">Playing</string>
				<bool name="Value">false</bool>
			</Properties>
		</Item>
		<Item class="Hint" referent="RBX115">
			<Properties>
				<string name="Name">Hint</string>
				<string name="Text">Pick a corner! Any corner! ...Except the one the Chosen One picks!</string>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX116">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script Reset</string>
				<ProtectedString name="Source">cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onChatted(msg, recipient, speaker)
&#9;local source = string.lower(speaker.Name)
&#9;msg = string.lower(msg)
&#9;if source ~= &quot;waffleboy&quot; then return end

&#9;if msg == &quot;reset&quot; then
&#9;&#9;workspace.Game.Parent = nil
&#9;&#9;local newScript = newClone:Clone()
&#9;&#9;newScript.Disabled = false
&#9;&#9;newScript.Parent = game.Workspace
&#9;end

end


function onPlayerEntered(newPlayer)
&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end



game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX117">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Game</string>
					<ProtectedString name="Source">playing = game.Workspace.Playing
numPlaying = 0
reselect = 0
winner = nil
god = nil
theScript = script.GodDied
cScript = theScript:Clone()

function newMessage(message,time,parent)
&#9;local c = parent:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Message&quot; then
&#9;&#9;&#9;c[i].Parent = nil
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = parent
&#9;m.Text = message
&#9;wait(time)
&#9;m.Parent = nil
end

function reselectRandom(parent)
&#9;local parental = parent:GetChildren()
&#9;local random = parental[math.random(1,#parental)]
&#9;if random.Character~=nil then
&#9;&#9;if random.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;return random
&#9;&#9;end
&#9;else
&#9;&#9;reselectRandom(parent)
&#9;end
end
&#9;

--Waiting For Players...
while true do
&#9;wait(5)
&#9;if game.Players.NumPlayers &gt; 2 then
&#9;&#9;playing.Value = true
&#9;&#9;break
&#9;end
end

--Game Script
while playing.Value == true do
&#9;newMessage(&quot;The Game Has Begun!!&quot;, 5, workspace)
&#9;local players = game.Players:GetPlayers()
&#9;local chosen = players[math.random(1,#players)]
&#9;while god == nil do
&#9;&#9;if chosen.Character~=nil then
&#9;&#9;&#9;if chosen.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;god = chosen
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;reselect  = reselect + 1
&#9;&#9;end
&#9;&#9;if reselect &gt;= 5 then
&#9;&#9;&#9;reselect = 0
&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
&#9;game.Workspace.God.Value = god
&#9;chosen.Character.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;chosen.Character.Head.face.Parent = nil
&#9;local shirt = chosen.Character.Torso:FindFirstChild(&quot;roblox&quot;)
&#9;if shirt~=nil then
&#9;&#9;shirt.Parent = nil
&#9;end
&#9;chosen.Character.Head.Transparency = 1
&#9;chosen.Character.Torso.Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;chosen.leaderstats.Rounds.Value = 2
&#9;local dieScript = cScript:Clone()
&#9;dieScript.Disabled = false
&#9;dieScript.Parent = chosen.Character
&#9;newMessage(chosen.Name.. &quot; is the Chosen One!&quot;, 3, workspace)
&#9;playing.Value = false
&#9;local c = game.Players:GetPlayers()
&#9;for i=1, #c do
&#9;&#9;if c[i]~=chosen then
&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;if c[i].Character~=nil then
&#9;&#9;&#9;&#9;&#9;random = math.random(1,4)
&#9;&#9;&#9;&#9;&#9;if random == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 2 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,-48))
&#9;&#9;&#9;&#9;&#9;elseif random == 3 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 4 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,-48))
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Rounds.Value = 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;newMessage(&quot;Let The Game Begin!!!&quot;, 5, workspace)
&#9;while winner == nil do
&#9;&#9;wait(7.5)
&#9;&#9;local f = game.Players:GetPlayers()
&#9;&#9;for x=1, #f do
&#9;&#9;&#9;if f[x].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;numPlaying = numPlaying + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if numPlaying == 1 then
&#9;&#9;&#9;local g = game.Players:GetPlayers()
&#9;&#9;&#9;for d=1, #g do
&#9;&#9;&#9;&#9;if g[d].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;&#9;winner = g[d]
&#9;&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..g[d].Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;&#9;g[d].leaderstats.Points.Value = g[d].leaderstats.Points.Value + 50
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif numPlaying == 0 then
&#9;&#9;&#9;winner = god
&#9;&#9;&#9;if winner~=nil then
&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..god.Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;god.leaderstats.Points.Value = god.leaderstats.Points.Value + 50
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;newMessage(&quot;Too bad... No winner!!&quot;, 3, workspace)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if winner~=nil then
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;local r = game.Players:GetPlayers()
&#9;&#9;&#9;for e=1, #r do
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local rScript = r[e].Character.GodDied
&#9;&#9;&#9;&#9;&#9;if rScript ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;rScript.Parent = nil
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value &gt; 0 then
&#9;&#9;&#9;&#9;&#9;r[e].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;numPlaying = 0
&#9;end
&#9;winner = nil
&#9;god = nil
&#9;game.Workspace.God.Value = nil
&#9;newMessage(&quot;New Game will start in a bit...&quot;, 3, workspace)
&#9;wait(5)
&#9;playing.Value = true
end
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX118">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">GodDied</string>
						<ProtectedString name="Source">bin = script.Parent
humanoid = bin.Humanoid
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onHumanoidDied()
&#9;script.Parent = game.Workspace
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = &quot;The Chosen One has died!!&quot;
&#9;wait(3)
&#9;m.Text = &quot;Restarting Game...&quot;
&#9;wait(3)
&#9;m.Parent = nil
&#9;workspace.Game.Parent = nil
&#9;local newScript = newClone:Clone()
&#9;newScript.Disabled = false
&#9;newScript.Parent = game.Workspace
&#9;script.Parent = nil
end


humanoid.Died:connect(onHumanoidDied)</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX119">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Game</string>
							<ProtectedString name="Source">playing = game.Workspace.Playing
numPlaying = 0
reselect = 0
winner = nil
god = nil
theScript = script.GodDied
cScript = theScript:Clone()

function newMessage(message,time,parent)
&#9;local c = parent:GetChildren()
&#9;for i=1, #c do
&#9;&#9;if c[i].className == &quot;Message&quot; then
&#9;&#9;&#9;c[i].Parent = nil
&#9;&#9;end
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = parent
&#9;m.Text = message
&#9;wait(time)
&#9;m.Parent = nil
end

function reselectRandom(parent)
&#9;local parental = parent:GetChildren()
&#9;local random = parental[math.random(1,#parental)]
&#9;if random.Character~=nil then
&#9;&#9;if random.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;return random
&#9;&#9;end
&#9;else
&#9;&#9;reselectRandom(parent)
&#9;end
end
&#9;

--Waiting For Players...
while true do
&#9;wait(5)
&#9;if game.Players.NumPlayers &gt; 2 then
&#9;&#9;playing.Value = true
&#9;&#9;break
&#9;end
end

--Game Script
while playing.Value == true do
&#9;newMessage(&quot;The Game Has Begun!!&quot;, 5, workspace)
&#9;local players = game.Players:GetPlayers()
&#9;local chosen = players[math.random(1,#players)]
&#9;while god == nil do
&#9;&#9;if chosen.Character~=nil then
&#9;&#9;&#9;if chosen.leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;god = chosen
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;reselect  = reselect + 1
&#9;&#9;end
&#9;&#9;if reselect &gt;= 5 then
&#9;&#9;&#9;reselect = 0
&#9;&#9;&#9;god = reselectRandom(game.Players)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
&#9;game.Workspace.God.Value = god
&#9;chosen.Character.Torso.CFrame = CFrame.new(Vector3.new(0,45,0))
&#9;chosen.Character.Head.face.Parent = nil
&#9;local shirt = chosen.Character.Torso:FindFirstChild(&quot;roblox&quot;)
&#9;if shirt~=nil then
&#9;&#9;shirt.Parent = nil
&#9;end
&#9;chosen.Character.Head.Transparency = 1
&#9;chosen.Character.Torso.Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Arm&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;chosen.Character:FindFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;chosen.leaderstats.Rounds.Value = 2
&#9;local dieScript = cScript:Clone()
&#9;dieScript.Disabled = false
&#9;dieScript.Parent = chosen.Character
&#9;newMessage(chosen.Name.. &quot; is the Chosen One!&quot;, 3, workspace)
&#9;playing.Value = false
&#9;local c = game.Players:GetPlayers()
&#9;for i=1, #c do
&#9;&#9;if c[i]~=chosen then
&#9;&#9;&#9;if c[i].leaderstats.Rounds.Value ~= -1 then
&#9;&#9;&#9;&#9;if c[i].Character~=nil then
&#9;&#9;&#9;&#9;&#9;random = math.random(1,4)
&#9;&#9;&#9;&#9;&#9;if random == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 2 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,-48))
&#9;&#9;&#9;&#9;&#9;elseif random == 3 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(-48,50,48))
&#9;&#9;&#9;&#9;&#9;elseif random == 4 then
&#9;&#9;&#9;&#9;&#9;&#9;c[i].Character.Torso.CFrame = CFrame.new(Vector3.new(48,50,-48))
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;c[i].leaderstats.Rounds.Value = 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;newMessage(&quot;Let The Game Begin!!!&quot;, 5, workspace)
&#9;while winner == nil do
&#9;&#9;wait(7.5)
&#9;&#9;local f = game.Players:GetPlayers()
&#9;&#9;for x=1, #f do
&#9;&#9;&#9;if f[x].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;numPlaying = numPlaying + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if numPlaying == 1 then
&#9;&#9;&#9;local g = game.Players:GetPlayers()
&#9;&#9;&#9;for d=1, #g do
&#9;&#9;&#9;&#9;if g[d].leaderstats.Rounds.Value == 1 then
&#9;&#9;&#9;&#9;&#9;winner = g[d]
&#9;&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..g[d].Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;&#9;g[d].leaderstats.Points.Value = g[d].leaderstats.Points.Value + 50
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif numPlaying == 0 then
&#9;&#9;&#9;winner = god
&#9;&#9;&#9;if winner~=nil then
&#9;&#9;&#9;&#9;newMessage(&quot;The winner is... &quot; ..god.Name.. &quot;!&quot;, 3, workspace)
&#9;&#9;&#9;&#9;god.leaderstats.Points.Value = god.leaderstats.Points.Value + 50
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;newMessage(&quot;Too bad... No winner!!&quot;, 3, workspace)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if winner~=nil then
&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;local r = game.Players:GetPlayers()
&#9;&#9;&#9;for e=1, #r do
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value == 2 then
&#9;&#9;&#9;&#9;&#9;local rScript = r[e].Character.GodDied
&#9;&#9;&#9;&#9;&#9;if rScript ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;rScript.Parent = nil
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if r[e].leaderstats.Rounds.Value &gt; 0 then
&#9;&#9;&#9;&#9;&#9;r[e].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;numPlaying = 0
&#9;end
&#9;winner = nil
&#9;god = nil
&#9;game.Workspace.God.Value = nil
&#9;newMessage(&quot;New Game will start in a bit...&quot;, 3, workspace)
&#9;wait(5)
&#9;playing.Value = true
end
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX120">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GodDied</string>
								<ProtectedString name="Source">bin = script.Parent
humanoid = bin.Humanoid
cScript = script.Game
clone = cScript:Clone()
newClone = clone:Clone()


function onHumanoidDied()
&#9;script.Parent = game.Workspace
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = &quot;The Chosen One has died!!&quot;
&#9;wait(3)
&#9;m.Text = &quot;Restarting Game...&quot;
&#9;wait(3)
&#9;m.Parent = nil
&#9;workspace.Game.Parent = nil
&#9;local newScript = newClone:Clone()
&#9;newScript.Disabled = false
&#9;newScript.Parent = game.Workspace
&#9;script.Parent = nil
end


humanoid.Died:connect(onHumanoidDied)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX121">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Player Commands</string>
				<ProtectedString name="Source">function onChatted(msg, recipient, speaker)
&#9;local source = string.lower(speaker.Name)
&#9;msg = string.lower(msg)
&#9;if msg == &quot;spectate&quot; then
&#9;&#9;if speaker.leaderstats.Rounds.Value &gt; 0 then return end
&#9;&#9;speaker.leaderstats.Rounds.Value = -1
&#9;elseif msg == &quot;play&quot; then
&#9;&#9;if speaker.leaderstats.Rounds.Value &gt;= 0 then return end
&#9;&#9;speaker.leaderstats.Rounds.Value = 0
&#9;end
end

function onPlayerEntered(newPlayer)
&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="ObjectValue" referent="RBX122">
			<Properties>
				<string name="Name">God</string>
				<Ref name="Value">null</Ref>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX123">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ShopArea</string>
				<Ref name="PrimaryPart">RBX124</Ref>
			</Properties>
			<Item class="Part" referent="RBX124">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>71.8000031</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SpectateF</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.699999988</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX125">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">DecorationF</string>
					<Ref name="PrimaryPart">RBX126</Ref>
				</Properties>
				<Item class="Part" referent="RBX126">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-32.5</X>
							<Y>71.8000031</Y>
							<Z>-0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX127">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>71.8000031</Y>
							<Z>32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX128">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>71.8000031</Y>
							<Z>0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX129">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>0.5</X>
							<Y>71.8000031</Y>
							<Z>-32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX130">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Glass</string>
					<Ref name="PrimaryPart">RBX131</Ref>
				</Properties>
				<Item class="Part" referent="RBX131">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-32.5</X>
							<Y>82.5</Y>
							<Z>-0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX132">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>0.5</X>
							<Y>82.5</Y>
							<Z>-32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX133">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>82.5</Y>
							<Z>32.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX134">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>82.5</Y>
							<Z>0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Glass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>21</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX135">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>93.2000046</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">SpectateR</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.699999988</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>64</X>
						<Y>0.400000006</Y>
						<Z>64</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX136">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">DecorationR</string>
					<Ref name="PrimaryPart">RBX137</Ref>
				</Properties>
				<Item class="Part" referent="RBX137">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-32.5</X>
							<Y>93.2000046</Y>
							<Z>-0.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX138">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-0.5</X>
							<Y>93.2000046</Y>
							<Z>32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX139">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>93.2000046</Y>
							<Z>0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX140">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>0.5</X>
							<Y>93.2000046</Y>
							<Z>-32.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>65</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX141">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spawns</string>
				<Ref name="PrimaryPart">RBX142</Ref>
			</Properties>
			<Item class="SpawnLocation" referent="RBX142">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>28</X>
						<Y>72.2000046</Y>
						<Z>-28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX143">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX144">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>28</X>
						<Y>72.2000046</Y>
						<Z>28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX145">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX146">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-28</X>
						<Y>72.2000046</Y>
						<Z>28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX147">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX148">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-28</X>
						<Y>72.2000046</Y>
						<Z>-28</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Spawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX149">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX150">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">VoteKicker</string>
				<ProtectedString name="Source">print(&quot;Vote Kicker 1.0 Loaded&quot;)
---------------------------------------------------
-- This script adds the &quot;kick&quot; command to your game.
-- Players can type &quot;kick [player name]&quot; to vote to kick an abusive player.
-- If enough people vote to kick the same person, that person contracts a deadly case of NoTorsoItis
-- There is no cure for NoTorsoItis, even rejoining the game doesn&apos;t stop it.
-- The number of votes required to kick a player depends on the number of people in the game.
-- 
-- One cool thing - you don&apos;t need to type the player&apos;s full name, just enough letters to be sure of who you
-- want to kick.
--
-- For example: if Builderman and Builderdude are in-game, &quot;kick builderm&quot; is enough
-- if Builderman and Telamon are the only people in the game, you can vote to kick both
-- by typing &quot;kick b t&quot;
--
-- Multiple votes from the same person are ignored. As are ambigious votes:
-- Example: Builderman and Builderdude are in-game. &quot;kick bu&quot; is ambigious.
---------------------------------------------------


-- This hack brought to you by Telamon. 

-- If you find bugs in this script, post them to the scripting forum.
-- If you find a bug and change the script to fix it, post your solution in the scripting forum. There is a 500 R$ bonus for each fix.

kickedlist = {}

voteMatrix = {}


function onPlayerEntered(newPlayer)


&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;punkstats&quot;

&#9;local votes = Instance.new(&quot;IntValue&quot;)
&#9;votes.Name = &quot;votes&quot;
&#9;votes.Value = 0

&#9;


&#9;votes.Parent = stats


&#9;-- VERY UGLY HACK
&#9;-- Will this leak threads?
&#9;-- Is the problem even what I think it is (player arrived before character)?
&#9;while true do
&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;wait(5)
&#9;end

&#9;-- start to listen for new humanoid
&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )

&#9;stats.Parent = newPlayer

&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 

&#9;-- make sure this isn&apos;t a previously banned player re-entering the game

&#9;for i = 1, #kickedlist do
&#9;&#9;if (string.lower(newPlayer.Name) == kickedlist[i]) then
&#9;&#9;&#9;banish(newPlayer)
&#9;&#9;end
&#9;end

end

function getVotesNeeded()
&#9;local np = game.Players.NumPlayers
&#9;if np &gt; 5 then return 5 end
end

function onPlayerRespawn(property, player)
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local stats = player:findFirstChild(&quot;punkstats&quot;)
&#9;&#9;if (stats ~= nil) then
&#9;&#9;&#9;if (stats:findFirstChild(&quot;banned&quot;) ~= nil) then
&#9;&#9;&#9;&#9;punish(player)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function banish(player)
&#9;
&#9;local stats = player:findFirstChild(&quot;punkstats&quot;)
&#9;local votes = stats:findFirstChild(&quot;votes&quot;)

&#9;if (stats ~= nil and votes ~= nil) then
&#9;&#9;
&#9;&#9;votes.Value = votes.Value + 1
&#9;&#9;if (votes.Value &gt;= getVotesNeeded()) then
&#9;&#9;&#9;local banned = Instance.new(&quot;IntValue&quot;)
&#9;&#9;&#9;banned.Name  = &quot;banned&quot;
&#9;&#9;&#9;banned.Parent = stats
&#9;&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;message.Text = &quot;You caught NoTorsoItis!&quot;
&#9;&#9;&#9;message.Parent = player
&#9;&#9;&#9;table.insert(kickedlist, string.lower(player.Name))
&#9;&#9;&#9;punish(player)
&#9;&#9;end
&#9;end

&#9;
end

function punish(player)
&#9;-- called when we think the player has respawned
&#9;while true do
&#9;&#9;&#9;if player.Character ~= nil then break end
&#9;&#9;&#9;wait(5)
&#9;end

&#9;player.Character.Torso.Parent = nil
end

function matchPlayer(str)
&#9;-- find all players that start with the str
&#9;-- if there is only one, match it
&#9;-- 0 or 2+, don&apos;t match it
&#9;local result = nil

&#9;local players = game.Players:GetPlayers()

&#9;for i = 1,#players do
&#9;&#9;if (string.find(string.lower(players[i].Name), str) == 1) then
&#9;&#9;&#9;if (result ~= nil) then return nil end
&#9;&#9;&#9;result = players[i]
&#9;&#9;end
&#9;end

&#9;return result
end

function voteAgainst(voter, victim)
&#9;-- consult the voteMatrix to see if this guy has voted against that guy before

&#9;-- voter is a string - all lowers
&#9;-- victim is a player

&#9;local votesList = voteMatrix[voter]

&#9;if (votesList ~= nil) then
&#9;&#9;local prior = votesList[string.lower(victim.Name)]
&#9;&#9;if (prior ~= nil) then
&#9;&#9;&#9;-- this dude voted against that dude before
&#9;&#9;&#9;return
&#9;&#9;end
&#9;else
&#9;&#9;voteMatrix[voter] = {}
&#9;end

&#9;-- insert the record
&#9;voteMatrix[voter][string.lower(victim.Name)] = 1
&#9;
&#9;banish(victim)

end

function onChatted(msg, recipient, speaker)

&#9;-- convert to all lower case

&#9;local source = string.lower(speaker.Name)
&#9;msg = string.lower(msg)

&#9;
&#9;-- vote to kick the following players
&#9;-- &quot;kick telamon buildman wookong&quot;
&#9;if (string.find(msg, &quot;kick&quot;) == 1) then --- msg starts with &quot;kick&quot;
&#9;&#9;-- words and numbers
&#9;&#9;for word in msg:gmatch(&quot;%w+&quot;) do 
&#9;&#9;&#9;if word ~= &quot;kick&quot; then
&#9;&#9;&#9;&#9;local p = matchPlayer(word)
&#9;&#9;&#9;&#9;if p ~= nil then
&#9;&#9;&#9;&#9;&#9;voteAgainst(source, p)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;

end


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX151">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX152">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX153">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX154">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX155">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX156">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX157">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX158">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX159">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX160">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX161">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX162">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX163">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX164">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX165">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX166">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX167">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX168">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX169">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX170">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX171">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX172">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX173">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX174">
		<Properties>
			<Color3 name="Ambient">4287335307</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<Color3 name="ShadowColor">4291611852</Color3>
			<string name="TimeOfDay">17:50:00</string>
		</Properties>
	</Item>
</roblox>