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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX137">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX138">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">106</int>
						<CoordinateFrame name="CFrame">
							<X>487.5</X>
							<Y>100.599998</Y>
							<Z>224.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX139">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX140">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>490.399994</X>
							<Y>100.500214</Y>
							<Z>227.000183</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX141">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX142">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lava</string>
					<Ref name="PrimaryPart">RBX143</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX143">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>536</X>
							<Y>87</Y>
							<Z>263.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">MainLava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>0.400000006</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX144">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX145">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>539.5</X>
							<Y>87</Y>
							<Z>258.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX146">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX147">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>542.5</X>
							<Y>87</Y>
							<Z>259</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX148">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX149">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>544.5</X>
							<Y>87</Y>
							<Z>257.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX150">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX151">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>543.5</X>
							<Y>87</Y>
							<Z>250.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX152">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX153">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>534.5</X>
							<Y>87.7000046</Y>
							<Z>260.200012</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX154">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX155">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>538.200012</X>
							<Y>87.7000046</Y>
							<Z>258.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX156">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX157">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>536</X>
							<Y>88.2000046</Y>
							<Z>258.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX158">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX159">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>532.5</X>
							<Y>88.2000046</Y>
							<Z>259</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX160">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX161">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>529</X>
							<Y>87</Y>
							<Z>264</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX162">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX163">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>544.5</X>
							<Y>87</Y>
							<Z>243</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX164">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX165">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Buttom</string>
					<Ref name="PrimaryPart">RBX166</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX167">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>517</X>
							<Y>81.4000015</Y>
							<Z>159.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX168">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>518.5</X>
							<Y>81.4000015</Y>
							<Z>153.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX169">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>515.5</X>
							<Y>81.4000015</Y>
							<Z>165.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>85</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX170">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>517.5</X>
							<Y>81.4000015</Y>
							<Z>162.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>73</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX171">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>516</X>
							<Y>81.4000015</Y>
							<Z>156.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>52</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX172">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>518.5</X>
							<Y>80.2000046</Y>
							<Z>160.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
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							<Z>285.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>22</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX395">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>512.5</X>
							<Y>81.4000015</Y>
							<Z>290.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX396">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>514</X>
							<Y>81.4000015</Y>
							<Z>284.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX397">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>515</X>
							<Y>81.4000015</Y>
							<Z>287.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>52</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX398">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">LavaFall</string>
					<Ref name="PrimaryPart">RBX399</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX400">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>459.099976</X>
							<Y>42.2000122</Y>
							<Z>197.800003</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>82</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX401">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX402">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>457.800018</X>
							<Y>42.2000008</Y>
							<Z>199.5</Z>
							<R00>-0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>82</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX403">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX404">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>459</X>
							<Y>41.6000023</Y>
							<Z>199.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>80.8000031</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX405">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX406">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>459.599976</X>
							<Y>42.2000122</Y>
							<Z>197.399994</Z>
							<R00>-1</R00>
							<R01>1.60461922e-017</R01>
							<R02>5.92923698e-016</R02>
							<R10>-5.92923698e-016</R10>
							<R11>4.75708201e-033</R11>
							<R12>1</R12>
							<R20>-1.60461922e-017</R20>
							<R21>1</R21>
							<R22>4.75708201e-033</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>82</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX407">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX408">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>460.800018</X>
							<Y>42.2000008</Y>
							<Z>197.5</Z>
							<R00>-0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>82</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX409">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX410">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>460.5</X>
							<Y>41.6000023</Y>
							<Z>199</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>80.8000031</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX411">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX412">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>462</X>
							<Y>83.4000015</Y>
							<Z>199.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX413">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX414">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>459.5</X>
							<Y>83.4000015</Y>
							<Z>199.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX415">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX399">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>465</X>
							<Y>83.4000015</Y>
							<Z>201</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX416">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX417">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>466</X>
							<Y>84.0999985</Y>
							<Z>202.800003</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX418">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX419">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>466.799988</X>
							<Y>84.1000061</Y>
							<Z>201.100006</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX420">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX421">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>469</X>
							<Y>84.5999985</Y>
							<Z>204</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX422">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX423">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>466</X>
							<Y>84.5999985</Y>
							<Z>204</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX424">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX425">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>468</X>
							<Y>84.5999985</Y>
							<Z>201</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX426">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX427">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lava</string>
					<Ref name="PrimaryPart">RBX428</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX429">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>510.5</X>
							<Y>126.600006</Y>
							<Z>216</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX430">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX431">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>511.5</X>
							<Y>127.800003</Y>
							<Z>215.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX432">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX433">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>510.799988</X>
							<Y>127.299988</Y>
							<Z>216</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX434">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX435">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>500.5</X>
							<Y>95.4000015</Y>
							<Z>216.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX436">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX437">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>499.800018</X>
							<Y>94.9000015</Y>
							<Z>216</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX438">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX439">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>505.799988</X>
							<Y>104.600098</Y>
							<Z>217.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX440">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX441">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>506.5</X>
							<Y>107.400002</Y>
							<Z>217.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX442">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX443">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>506.5</X>
							<Y>104.600067</Y>
							<Z>218.199997</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX444">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX445">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>506.800018</X>
							<Y>108.599998</Y>
							<Z>217.5</Z>
							<R00>-0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX446">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX447">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>508</X>
							<Y>109.800003</Y>
							<Z>217.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX448">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX449">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>509.5</X>
							<Y>118.200005</Y>
							<Z>217</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX450">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX451">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>508.799988</X>
							<Y>114.000015</Y>
							<Z>217</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX452">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX453">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>497</X>
							<Y>93</Y>
							<Z>214.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX454">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX455">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>499</X>
							<Y>94.2000046</Y>
							<Z>215.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX456">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX457">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>501.5</X>
							<Y>99</Y>
							<Z>217.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX458">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX459">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>503</X>
							<Y>100.200005</Y>
							<Z>218.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX460">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX461">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>497.800018</X>
							<Y>93.7000046</Y>
							<Z>215</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX462">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX463">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>500.800018</X>
							<Y>97.0999985</Y>
							<Z>217</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX464">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX465">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>501.800018</X>
							<Y>99.7000046</Y>
							<Z>218</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX466">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX467">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>503.800018</X>
							<Y>101.099998</Y>
							<Z>219</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX468">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX469">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>505</X>
							<Y>101.400002</Y>
							<Z>219</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX470">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX471">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>507.5</X>
							<Y>101.400002</Y>
							<Z>219.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX472">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX473">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>506.5</X>
							<Y>101.400002</Y>
							<Z>219.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX474">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX475">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>506.799988</X>
							<Y>105.600067</Y>
							<Z>218.899994</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX476">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX477">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>507.5</X>
							<Y>105.600021</Y>
							<Z>219.199997</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX478">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX479">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>491</X>
							<Y>89.4000015</Y>
							<Z>208.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX480">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX481">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>493</X>
							<Y>90.5999985</Y>
							<Z>211.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX482">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX483">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>495</X>
							<Y>91.8000031</Y>
							<Z>213.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX484">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX485">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>491.800018</X>
							<Y>90.0999985</Y>
							<Z>209.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX486">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX487">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>492.5</X>
							<Y>90.5999985</Y>
							<Z>208.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX488">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX489">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>493.800018</X>
							<Y>91.3000031</Y>
							<Z>212.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX490">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX491">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>495.800018</X>
							<Y>92.5</Y>
							<Z>214</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX492">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX493">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>487.5</X>
							<Y>88.2000046</Y>
							<Z>206.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX494">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX495">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>489.800018</X>
							<Y>88.9000015</Y>
							<Z>207.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX496">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX497">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>484.799988</X>
							<Y>87.6999969</Y>
							<Z>206.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX498">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX499">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>482</X>
							<Y>87</Y>
							<Z>206.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX500">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX501">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>482</X>
							<Y>87</Y>
							<Z>202.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX502">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX503">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>480</X>
							<Y>87</Y>
							<Z>210.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX504">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX505">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>478.800018</X>
							<Y>86.5</Y>
							<Z>206</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX506">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX507">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>480</X>
							<Y>87</Y>
							<Z>202</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX508">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX428">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>476</X>
							<Y>85.8000031</Y>
							<Z>206</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX509">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX510">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>472.5</X>
							<Y>85.8000031</Y>
							<Z>210</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX511">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX512">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>472.799988</X>
							<Y>85.2999878</Y>
							<Z>205</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX513">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX514">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>472.099976</X>
							<Y>85.2999878</Y>
							<Z>208.800003</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX515">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX516">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>472</X>
							<Y>84.5999985</Y>
							<Z>205</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX517">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX518">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>509.799988</X>
							<Y>122.400009</Y>
							<Z>216.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX519">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX520">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX521</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX522">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>517</X>
							<Y>82.5999985</Y>
							<Z>286.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX523">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>518.5</X>
							<Y>82.5999985</Y>
							<Z>292.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX524">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>515.5</X>
							<Y>82.5999985</Y>
							<Z>280.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>85</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX525">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>517.5</X>
							<Y>82.5999985</Y>
							<Z>283.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>73</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX526">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX748">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>512</X>
							<Y>83.8000031</Y>
							<Z>160.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>22</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX749">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>512.5</X>
							<Y>82.5999985</Y>
							<Z>155.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX750">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>514</X>
							<Y>82.5999985</Y>
							<Z>161.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX751">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>515</X>
							<Y>82.5999985</Y>
							<Z>158.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>52</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX752">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lava</string>
					<Ref name="PrimaryPart">RBX753</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX754">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>530</X>
							<Y>89.4000015</Y>
							<Z>191.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX755">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX753">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>531</X>
							<Y>89.4000015</Y>
							<Z>194</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX756">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX757">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>530.400024</X>
							<Y>90.1000977</Y>
							<Z>195.800003</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX758">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX759">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>530</X>
							<Y>90.5999985</Y>
							<Z>197</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX760">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX761">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>527.200012</X>
							<Y>91.3000641</Y>
							<Z>196.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX762">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX763">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>526</X>
							<Y>91.8000031</Y>
							<Z>197</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX764">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX765">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>525.200012</X>
							<Y>92.5000153</Y>
							<Z>197.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX766">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX767">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>523</X>
							<Y>93</Y>
							<Z>197.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX768">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX769">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>521.200012</X>
							<Y>93.700058</Y>
							<Z>198</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX770">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX771">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>520</X>
							<Y>94.2000046</Y>
							<Z>198.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX772">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX773">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>518</X>
							<Y>94.2000046</Y>
							<Z>199.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX774">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX775">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>528</X>
							<Y>90.5999985</Y>
							<Z>196.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Lava</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX776">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		explosion = Instance.new(&quot;Explosion&quot;)
		explosion.BlastRadius = 3
		explosion.BlastPressure = 0
		explosion.Position = part.Position
		explosion.Parent = game.Workspace
		wait(1)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX777">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>477</X>
						<Y>83.8000031</Y>
						<Z>171</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">5</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX778">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX779</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX780">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>318.5</X>
							<Y>81.3000031</Y>
							<Z>551.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX781">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX782">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>319.5</X>
							<Y>82.3000031</Y>
							<Z>549.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX808">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>322.5</X>
							<Y>82.3000031</Y>
							<Z>551.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX809">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX810">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>321</X>
							<Y>82.3000031</Y>
							<Z>556.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX811">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX812">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>321</X>
							<Y>83.3000031</Y>
							<Z>556</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX813">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX814">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>321</X>
							<Y>84.3000031</Y>
							<Z>556.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX815">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX816">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX817">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>322.5</X>
							<Y>82.3000031</Y>
							<Z>550.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>-0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX818">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX819">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>322.5</X>
							<Y>82.3000031</Y>
							<Z>548.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX820">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX821">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>321.5</X>
							<Y>82.3000031</Y>
							<Z>550.5</Z>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1422746</url></Content>
							<Vector3 name="VertexColor">
								<X>10</X>
								<Y>10</Y>
								<Z>10</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX849">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
						<string name="Name">Local Gui</string>
						<string name="Source"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX850">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MoveScriptToPlayer</string>
						<string name="Source">tool = script.Parent:clone()
function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		script.Parent.Handle.Anchored = false
		script.Parent = game.Workspace
		wait(math.random(30,60))
		tool:clone().Parent = game.Workspace
		script:remove()
		end
	end
end
script.Parent.Handle.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX851">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>466</X>
						<Y>0.600000024</Y>
						<Z>196.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>1.20000005</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX852">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>466.5</X>
						<Y>3</Y>
						<Z>198</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>3.60000014</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX853">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>468</X>
						<Y>5.4000001</Y>
						<Z>196.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX854">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>473</X>
						<Y>3</Y>
						<Z>193</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>3.60000014</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX855">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>473</X>
						<Y>2.4000001</Y>
						<Z>201.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX856">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>466.5</X>
						<Y>1.80000007</Y>
						<Z>206</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX857">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>468.5</X>
						<Y>3</Y>
						<Z>206</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX858">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>459.5</X>
						<Y>2.4000001</Y>
						<Z>204.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
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							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX894">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>291.5</X>
							<Y>84.7000046</Y>
							<Z>603.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX895">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX896">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>286.5</X>
							<Y>84.7000046</Y>
							<Z>602</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX897">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX898">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>287</X>
							<Y>85.7000046</Y>
							<Z>602</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX899">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX900">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>286.5</X>
							<Y>86.7000046</Y>
							<Z>602</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX901">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX902">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX903">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>292.5</X>
							<Y>84.7000046</Y>
							<Z>603.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX904">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX905">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>294.5</X>
							<Y>84.7000046</Y>
							<Z>603.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX906">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX907">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>270.5</X>
							<Y>111.700005</Y>
							<Z>569.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>-1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX960">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX961">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>270.5</X>
							<Y>111.700005</Y>
							<Z>570.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX962">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX963">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>269</X>
							<Y>106.700005</Y>
							<Z>570.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX964">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX965">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>269</X>
							<Y>107.200005</Y>
							<Z>571.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX966">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX967">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>269</X>
							<Y>106.700005</Y>
							<Z>572.5</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX968">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX969">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX970">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>270.5</X>
							<Y>112.700005</Y>
							<Z>570.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX971">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX972">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>270.5</X>
							<Y>114.700005</Y>
							<Z>570.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1037">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1038">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>247.5</X>
							<Y>132.300003</Y>
							<Z>569</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1039">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1040">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1041">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>249.5</X>
							<Y>138.300003</Y>
							<Z>570.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1042">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1043">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>249.5</X>
							<Y>140.300003</Y>
							<Z>570.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1044">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1045">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>249.5</X>
							<Y>138.300003</Y>
							<Z>569.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1046">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1047">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>249.5</X>
							<Y>139.300003</Y>
							<Z>570.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>-0</R20>
							<R21>-1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1048">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1049">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>250.5</X>
							<Y>135.300003</Y>
							<Z>570.5</Z>
							<R00>-0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>247.5</X>
								<Y>82.8000031</Y>
								<Z>613</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.60000002</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1346">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1347">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>246.5</X>
								<Y>85</Y>
								<Z>610.5</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1348">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1349">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>246.5</X>
								<Y>90.8000031</Y>
								<Z>610.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>5.5999999</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1350">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1351">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>248.5</X>
								<Y>82.4000015</Y>
								<Z>613</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1352">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1353">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>476</X>
							<Y>91.4000015</Y>
							<Z>246.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1354">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1b&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1355">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX1356">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1302">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>246.5</X>
							<Y>87.8000031</Y>
							<Z>613</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1357">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1a&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
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							<string name="Name">Enabled</string>
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						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX1359">
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							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
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								<Y>1</Y>
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						</Properties>
					</Item>
				</Item>
			</Item>
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					</CoordinateFrame>
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				</Properties>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Y>79</Y>
							<Z>572</Z>
							<R00>-1</R00>
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							<R02>-0</R02>
							<R10>-0</R10>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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							<Z>0</Z>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1363">
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						<bool name="Anchored">true</bool>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>190.5</X>
							<Y>79</Y>
							<Z>573.5</Z>
							<R00>1</R00>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<Vector3 name="RotVelocity">
							<X>0</X>
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						</Vector3>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
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							<Y>1.20000005</Y>
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						</Vector3>
					</Properties>
				</Item>
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						<CoordinateFrame name="CFrame">
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1368">
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>200.5</X>
							<Y>80.2000046</Y>
							<Z>572</Z>
							<R00>1</R00>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<float name="TopParamB">0.5</float>
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					<bool name="ControllerFlagShown">true</bool>
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							<Y>2</Y>
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					</Properties>
					<Item class="Script" referent="RBX1763">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BattleArmorScript</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power

local debounce = false

function getPlayer(humanoid)
	-- find the owning player of a humanoid.
	local players = game.Players:children()
	for i = 1, #players do
		if players[i].Character ~= nil then
			if players[i].Character.Humanoid == humanoid then return players[i] end
		end
	end
	return nil
end


function putOnArmor(humanoid)

	local torso = humanoid.Parent.Torso

	torso.Reflectance = .1
	humanoid.MaxHealth = 200
	
	
	local player = getPlayer(humanoid)
	if player ~= nil then
		local message = Instance.new(&quot;Message&quot;)
		message.Text = &quot;You found Iron Battle Armor!&quot;
		message.Parent = player
		wait(5)
		message.Text = &quot;Max Health Doubled!&quot;
		wait(5)
		message.Parent = nil
	end


end

function hasArmor(humanoid)
	return (humanoid.MaxHealth &gt; 100)
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		if (hasArmor(humanoid)) then return end
		debounce = true
		script.Parent.Parent = nil
		putOnArmor(humanoid)
		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)</string>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>22</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2927">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>369.5</X>
							<Y>81</Y>
							<Z>-207.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2928">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>363.5</X>
							<Y>81</Y>
							<Z>-209</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2929">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>366.5</X>
							<Y>81</Y>
							<Z>-210</Z>
							<R00>1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>52</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2930">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">WaterSpout</string>
					<Ref name="PrimaryPart">RBX2931</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2932">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>273</X>
							<Y>88.2000046</Y>
							<Z>-168</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Mover</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>4</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2933">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX2934">
						<Properties>
							<float name="D">1250</float>
							<string name="Name">BodyPosition</string>
							<float name="P">10000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>40000000</X>
								<Y>40000000</Y>
								<Z>40000000</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>50</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2935">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2936">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil and humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		debounce = true
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Velocity = Vector3.new(0,script.Parent.Size.y*10,0)
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2931">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>273</X>
							<Y>85.7000046</Y>
							<Z>-168</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SolidWater</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2937">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.10000002</X>
								<Y>1</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2938">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Edges</string>
						<Ref name="PrimaryPart">RBX2939</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2940">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>273</X>
								<Y>89.4000015</Y>
								<Z>-174.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2941">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2942">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2943">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2944">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>273</X>
								<Y>89.4000015</Y>
								<Z>-173.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2945">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2946">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2947">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2939">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>277.5</X>
								<Y>89.4000015</Y>
								<Z>-168</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2948">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2949">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2950">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>400000</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2951">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2952">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>273</X>
								<Y>89.4000015</Y>
								<Z>-172.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2953">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2954">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2955">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2956">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>278.5</X>
								<Y>89.4000015</Y>
								<Z>-168</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2957">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2958">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2959">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2960">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>279.5</X>
								<Y>89.4000015</Y>
								<Z>-168</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2961">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2962">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2963">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2964">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>268.5</X>
								<Y>89.4000015</Y>
								<Z>-168</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2965">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2966">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2967">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2968">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>273</X>
								<Y>89.4000015</Y>
								<Z>-163.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2969">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2970">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2971">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2972">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>267.5</X>
								<Y>89.4000015</Y>
								<Z>-168</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2973">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2974">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2975">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2976">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>273</X>
								<Y>89.4000015</Y>
								<Z>-162.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2977">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2978">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2979">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2980">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>273</X>
								<Y>89.4000015</Y>
								<Z>-161.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2981">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2982">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2983">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2984">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>266.5</X>
								<Y>89.4000015</Y>
								<Z>-168</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2985">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2986">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2987">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2988">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">WaterSpout</string>
					<Ref name="PrimaryPart">RBX2989</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2990">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>333</X>
							<Y>89.4000015</Y>
							<Z>-175</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Mover</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>4</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2991">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(7)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX2992">
						<Properties>
							<float name="D">1250</float>
							<string name="Name">BodyPosition</string>
							<float name="P">10000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>40000000</X>
								<Y>40000000</Y>
								<Z>40000000</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>50</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2993">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2994">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil and humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		debounce = true
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Velocity = Vector3.new(0,script.Parent.Size.y*10,0)
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2989">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>333</X>
							<Y>86.9000015</Y>
							<Z>-175</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SolidWater</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2995">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.10000002</X>
								<Y>0.5</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2996">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Edges</string>
						<Ref name="PrimaryPart">RBX2997</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2998">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>333</X>
								<Y>90.5999985</Y>
								<Z>-181.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX2999">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3000">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3001">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3002">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>333</X>
								<Y>90.5999985</Y>
								<Z>-180.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3003">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3004">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3005">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2997">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>337.5</X>
								<Y>90.5999985</Y>
								<Z>-175</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3006">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3007">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3008">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>400000</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3009">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3010">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>333</X>
								<Y>90.5999985</Y>
								<Z>-179.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3011">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3012">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3013">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3014">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>338.5</X>
								<Y>90.5999985</Y>
								<Z>-175</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3015">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3016">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3017">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3018">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>339.5</X>
								<Y>90.5999985</Y>
								<Z>-175</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3019">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3020">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3021">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3022">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>328.5</X>
								<Y>90.5999985</Y>
								<Z>-175</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3023">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3024">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3025">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3026">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>333</X>
								<Y>90.5999985</Y>
								<Z>-170.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3027">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3028">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3029">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3030">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>327.5</X>
								<Y>90.5999985</Y>
								<Z>-175</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3031">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3032">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3033">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3034">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>333</X>
								<Y>90.5999985</Y>
								<Z>-169.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3035">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3036">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3037">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3038">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>333</X>
								<Y>90.5999985</Y>
								<Z>-168.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3039">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3040">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3041">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3042">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>326.5</X>
								<Y>90.5999985</Y>
								<Z>-175</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3043">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3044">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3045">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3046">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">WaterSpout</string>
					<Ref name="PrimaryPart">RBX3047</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3048">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>323</X>
							<Y>89.4000015</Y>
							<Z>-246</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Mover</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>4</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3049">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(3)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX3050">
						<Properties>
							<float name="D">1250</float>
							<string name="Name">BodyPosition</string>
							<float name="P">10000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>40000000</X>
								<Y>40000000</Y>
								<Z>40000000</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>50</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX3051">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3052">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil and humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		debounce = true
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Velocity = Vector3.new(0,script.Parent.Size.y*10,0)
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3047">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>323</X>
							<Y>86.9000015</Y>
							<Z>-246</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SolidWater</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3053">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.10000002</X>
								<Y>0.5</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3054">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Edges</string>
						<Ref name="PrimaryPart">RBX3055</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3056">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>323</X>
								<Y>90.5999985</Y>
								<Z>-252.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3057">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3058">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3059">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3060">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>323</X>
								<Y>90.5999985</Y>
								<Z>-251.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3061">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3062">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3063">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3055">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>327.5</X>
								<Y>90.5999985</Y>
								<Z>-246</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3064">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3065">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3066">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>400000</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3067">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3068">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>323</X>
								<Y>90.5999985</Y>
								<Z>-250.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3069">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3070">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3071">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3072">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>328.5</X>
								<Y>90.5999985</Y>
								<Z>-246</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3073">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3074">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3075">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3076">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>329.5</X>
								<Y>90.5999985</Y>
								<Z>-246</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3077">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3078">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3079">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3080">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>318.5</X>
								<Y>90.5999985</Y>
								<Z>-246</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3081">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3082">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3083">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3084">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>323</X>
								<Y>90.5999985</Y>
								<Z>-241.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3085">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3086">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3087">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3088">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>317.5</X>
								<Y>90.5999985</Y>
								<Z>-246</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3089">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3090">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3091">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3092">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>323</X>
								<Y>90.5999985</Y>
								<Z>-240.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3093">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3094">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3095">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3096">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>323</X>
								<Y>90.5999985</Y>
								<Z>-239.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3097">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3098">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3099">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3100">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>316.5</X>
								<Y>90.5999985</Y>
								<Z>-246</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3101">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3102">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3103">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3104">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">WaterSpout</string>
					<Ref name="PrimaryPart">RBX3105</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3106">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>276</X>
							<Y>87</Y>
							<Z>-259</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Mover</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>4</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3107">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(6)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX3108">
						<Properties>
							<float name="D">1250</float>
							<string name="Name">BodyPosition</string>
							<float name="P">10000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>40000000</X>
								<Y>40000000</Y>
								<Z>40000000</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>50</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX3109">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3110">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil and humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		debounce = true
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Velocity = Vector3.new(0,script.Parent.Size.y*10,0)
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3105">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>276</X>
							<Y>84.5</Y>
							<Z>-259</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SolidWater</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3111">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.10000002</X>
								<Y>0.5</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3112">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Edges</string>
						<Ref name="PrimaryPart">RBX3113</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3114">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>276</X>
								<Y>88.2000046</Y>
								<Z>-265.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3115">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3116">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3117">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3118">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>276</X>
								<Y>88.2000046</Y>
								<Z>-264.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3119">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3120">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3121">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3113">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>280.5</X>
								<Y>88.2000046</Y>
								<Z>-259</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3122">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3123">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3124">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>400000</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3125">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3126">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>276</X>
								<Y>88.2000046</Y>
								<Z>-263.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3127">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3128">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3129">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3130">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>281.5</X>
								<Y>88.2000046</Y>
								<Z>-259</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3131">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3132">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3133">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3134">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>282.5</X>
								<Y>88.2000046</Y>
								<Z>-259</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3135">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3136">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3137">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3138">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>271.5</X>
								<Y>88.2000046</Y>
								<Z>-259</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3139">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3140">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3141">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3142">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>276</X>
								<Y>88.2000046</Y>
								<Z>-254.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3143">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3144">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3145">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3146">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>270.5</X>
								<Y>88.2000046</Y>
								<Z>-259</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3147">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3148">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3149">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3150">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>276</X>
								<Y>88.2000046</Y>
								<Z>-253.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3151">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3152">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3153">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3154">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>276</X>
								<Y>88.2000046</Y>
								<Z>-252.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3155">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3156">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3157">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3158">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>269.5</X>
								<Y>88.2000046</Y>
								<Z>-259</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Part</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX3159">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>40000000</X>
									<Y>40000000</Y>
									<Z>40000000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3160">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">script.Parent.Parent:makeJoints()
script.Parent.BodyPosition.position = script.Parent.Position
while true do
wait(5)
while script.Parent.Size.y &lt; 20 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y+1, script.Parent.Size.z)

end
wait(4)
while script.Parent.Size.y &gt; 2 do
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y-1, script.Parent.Size.z)

end
wait(2)
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3161">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3162">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teles</string>
					<Ref name="PrimaryPart">RBX3163</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3164">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>551.5</X>
							<Y>92.8000031</Y>
							<Z>223</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3165">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1a&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3166">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX3167">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3163">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>223.5</X>
							<Y>9.40000057</Y>
							<Z>216</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3168">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1b&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3169">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX3170">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3171">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">TeleportStructure</string>
						<Ref name="PrimaryPart">RBX3172</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3173">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>223.5</X>
								<Y>12.4000006</Y>
								<Z>213.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>5.5999999</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3174">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3172">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>223.5</X>
								<Y>14.6000004</Y>
								<Z>216</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3175">
							<Properties>
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									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3176">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>223.5</X>
								<Y>13.4000006</Y>
								<Z>216</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>-0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
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							<float name="Elasticity">0.5</float>
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							<float name="FrontParamB">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
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							<Properties>
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								<string name="Name">Mesh</string>
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									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
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								<bool name="archivable">true</bool>
							</Properties>
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							<token name="BottomSurfaceInput">0</token>
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							<CoordinateFrame name="CFrame">
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								<Y>6.5999999</Y>
								<Z>213.5</Z>
								<R00>-1</R00>
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								<R11>-1</R11>
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								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
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							<bool name="ControllerFlagShown">true</bool>
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							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
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							<Vector3 name="size">
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								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
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									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
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					</Item>
					<Item class="Part" referent="RBX3180">
						<Properties>
							<bool name="Anchored">true</bool>
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							<float name="BottomParamB">0.5</float>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>223.5</X>
								<Y>5.4000001</Y>
								<Z>216</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
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								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3272">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3273">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-340</X>
							<Y>85.8000031</Y>
							<Z>213.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3274">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1b&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3275">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX3276">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3222">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-118</X>
							<Y>88.5999985</Y>
							<Z>567.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3277">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1a&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3278">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX3279">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3280">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teles</string>
					<Ref name="PrimaryPart">RBX3281</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3282">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">TeleportStructure</string>
						<Ref name="PrimaryPart">RBX3283</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3284">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>485.5</X>
								<Y>93.2000046</Y>
								<Z>168.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>5.5999999</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3285">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3283">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>488</X>
								<Y>95.4000015</Y>
								<Z>168.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3286">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3287">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>488</X>
								<Y>94.2000046</Y>
								<Z>168.5</Z>
								<R00>1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3327">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3328">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>296.5</X>
								<Y>95.2000046</Y>
								<Z>-246.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>5.5999999</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3329">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3330">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>298.5</X>
								<Y>86.8000031</Y>
								<Z>-244</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3331">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3332">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>488</X>
							<Y>90.2000046</Y>
							<Z>168.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3333">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1b&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3334">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX3335">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3281">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>296.5</X>
							<Y>92.2000046</Y>
							<Z>-244</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3336">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1a&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3337">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX3338">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3339">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX3340</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3341">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>207.5</X>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3366">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3367">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>203.5</X>
							<Y>80.0999985</Y>
							<Z>535.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3368">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3369">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>203.5</X>
							<Y>81.0999985</Y>
							<Z>535.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3370">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3371">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>205</X>
							<Y>81.0999985</Y>
							<Z>530.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3372">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3373">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>205</X>
							<Y>82.0999985</Y>
							<Z>531</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3374">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3375">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>205</X>
							<Y>83.0999985</Y>
							<Z>530.5</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3376">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3377">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil then
		h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
                wait(0)
	end
end

script.Parent.Touched:connect(onTouched)


--By Ryunvgt (Do Not Copy)
--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3378">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>203.5</X>
							<Y>81.0999985</Y>
							<Z>536.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>-0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4435">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-109.5</X>
							<Y>81</Y>
							<Z>566.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4436">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-105.5</X>
							<Y>79.8000031</Y>
							<Z>567</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>22</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4437">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-100.5</X>
							<Y>78.5999985</Y>
							<Z>567.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4438">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>78.5999985</Y>
							<Z>569</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4439">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">208</int>
						<CoordinateFrame name="CFrame">
							<X>-103.5</X>
							<Y>78.5999985</Y>
							<Z>570</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>52</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4440">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Ice</string>
					<Ref name="PrimaryPart">RBX4441</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX4441">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-171.5</X>
							<Y>89</Y>
							<Z>548.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4442">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4443">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4444">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-209.5</X>
							<Y>83</Y>
							<Z>541.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4445">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4446">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4447">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-210.5</X>
							<Y>83</Y>
							<Z>564.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4448">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4449">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4450">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-223.5</X>
							<Y>81.8000031</Y>
							<Z>573.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4451">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4452">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4453">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-166.5</X>
							<Y>85.4000015</Y>
							<Z>596.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4454">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4455">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4456">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-172.5</X>
							<Y>99.8000031</Y>
							<Z>579.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4457">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4458">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4459">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-169.5</X>
							<Y>97.4000015</Y>
							<Z>577.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4460">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4461">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4462">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-177.5</X>
							<Y>111.800003</Y>
							<Z>576.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4463">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4464">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4465">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-181.5</X>
							<Y>114.200005</Y>
							<Z>568.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4466">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4467">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4468">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-162.5</X>
							<Y>93.8000031</Y>
							<Z>579.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4469">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4470">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4471">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-154.5</X>
							<Y>91.4000015</Y>
							<Z>582.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4472">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4473">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4474">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-153.5</X>
							<Y>92.5999985</Y>
							<Z>579.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4475">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4476">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4477">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-153.5</X>
							<Y>93.8000031</Y>
							<Z>577.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4478">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4479">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4480">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-155.5</X>
							<Y>95</Y>
							<Z>576.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4481">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4482">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4483">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-160.5</X>
							<Y>96.2000046</Y>
							<Z>573.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4484">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4485">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4486">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-164.5</X>
							<Y>97.4000015</Y>
							<Z>571.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4487">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4488">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4489">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-169.5</X>
							<Y>99.8000031</Y>
							<Z>572.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4490">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4491">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4492">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-141.5</X>
							<Y>83</Y>
							<Z>535.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4493">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4494">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4495">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-150.5</X>
							<Y>87.8000031</Y>
							<Z>553.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4496">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4497">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4498">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-169.5</X>
							<Y>79.4000015</Y>
							<Z>510.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4499">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4500">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4501">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-177.5</X>
							<Y>84.2000046</Y>
							<Z>538.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4502">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4503">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4504">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-173.5</X>
							<Y>79.4000015</Y>
							<Z>514.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4505">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4506">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4507">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-197.5</X>
							<Y>79.4000015</Y>
							<Z>521.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4508">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4509">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4510">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-215.5</X>
							<Y>79.4000015</Y>
							<Z>519.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4511">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4512">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4513">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-124.5</X>
							<Y>84.2000046</Y>
							<Z>564.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4514">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4515">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4516">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-115.5</X>
							<Y>80.5999985</Y>
							<Z>540.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4517">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4518">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4519">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-127.5</X>
							<Y>79.4000015</Y>
							<Z>520.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4520">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4521">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4522">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-104.5</X>
							<Y>80.5999985</Y>
							<Z>576.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4523">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4524">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4525">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-114.5</X>
							<Y>81.8000031</Y>
							<Z>583.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4526">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4527">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4528">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>79.4000015</Y>
							<Z>536.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4529">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4530">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4531">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-112.5</X>
							<Y>80.5999985</Y>
							<Z>592.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4532">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4533">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4534">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-103.5</X>
							<Y>78.2000046</Y>
							<Z>539.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4535">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4536">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4537">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-112.5</X>
							<Y>78.2000046</Y>
							<Z>525.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4538">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4539">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4540">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-98.5</X>
							<Y>78.2000046</Y>
							<Z>586.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4541">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4542">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4543">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-175.5</X>
							<Y>138.199997</Y>
							<Z>571.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4544">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4545">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4546">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-177.5</X>
							<Y>132.199997</Y>
							<Z>570.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4547">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4548">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4549">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-176.5</X>
							<Y>135.800003</Y>
							<Z>566.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4550">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4551">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4552">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-175.5</X>
							<Y>141.800003</Y>
							<Z>567.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4553">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4554">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4555">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-180.5</X>
							<Y>116.599998</Y>
							<Z>570.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4556">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4557">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4558">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-178.5</X>
							<Y>121.400002</Y>
							<Z>573.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4559">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4560">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4561">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-176.5</X>
							<Y>120.200005</Y>
							<Z>574.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4562">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4563">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4564">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>-193.5</X>
							<Y>80.5999985</Y>
							<Z>617.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Ice</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4565">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>20</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4566">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MoveScriptToPlayer</string>
							<string name="Source">function onTouched(part)
	if part.Parent ~= nil then
	local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid and debounce==nil then
		debounce = true
		--script.Parent.Parent = nil
		humanoid.Health = humanoid.Health -20
		if humanoid.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = true
		wait(1)
		humanoid.Parent:findFirstChild(&quot;Torso&quot;).Anchored = false
		end
		wait(.5)
		debounce = nil
		end
	end
end
script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4567">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Buttom</string>
					<Ref name="PrimaryPart">RBX4568</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX4569">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-196.5</X>
							<Y>71.4000015</Y>
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								<X>2</X>
								<Y>1.60000002</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5104">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
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									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5105">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-158</X>
								<Y>77.4000015</Y>
								<Z>-155.5</Z>
								<R00>1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
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								<R21>-0</R21>
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							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
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							<string name="Name">Smooth Block Model</string>
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							<token name="RightSurfaceInput">0</token>
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								<Z>0</Z>
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					<Item class="Part" referent="RBX5107">
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						</Properties>
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								<Content name="TextureId"><null></null></Content>
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									<Y>1</Y>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5109">
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>0</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
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						</Properties>
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							<Properties>
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								<Vector3 name="VertexColor">
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								<bool name="archivable">true</bool>
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					</Item>
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							<float name="BottomParamB">0.5</float>
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>85.5999985</Y>
								<Z>-155.5</Z>
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							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
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							<bool name="ControllerFlagShown">true</bool>
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							<token name="FormFactor">2</token>
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							<float name="FrontParamB">0.5</float>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
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							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
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								<Y>5.5999999</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5112">
							<Properties>
								<Content name="MeshId"><null></null></Content>
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								<string name="Name">Mesh</string>
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									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
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									<Y>1</Y>
									<Z>1</Z>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5113">
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							<bool name="Anchored">true</bool>
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							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
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							<bool name="ControllerFlagShown">true</bool>
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							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
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							</Vector3>
						</Properties>
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								<string name="Name">Mesh</string>
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									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5064">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-158</X>
							<Y>82.5999985</Y>
							<Z>-155.5</Z>
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							<R20>-1</R20>
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							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5115">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1a&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX5116">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5117">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5118">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-363</X>
							<Y>85.8000031</Y>
							<Z>124.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5119">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1b&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX5120">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5121">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX5122">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-217</X>
						<Y>82.2000046</Y>
						<Z>596</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">5</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.200000003</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX5123">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-185</X>
						<Y>73.8000031</Y>
						<Z>-151</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">5</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX5124">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-324</X>
						<Y>77</Y>
						<Z>221</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">5</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX5125">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Snake</string>
					<Ref name="PrimaryPart">RBX5126</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX5127">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-345.5</X>
							<Y>80.2000046</Y>
							<Z>129</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5128">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">6</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1</Y>
								<Z>1.79999995</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5129">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-343.5</X>
							<Y>80.2000046</Y>
							<Z>126</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
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								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5183">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5184">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-348.5</X>
								<Y>88</Y>
								<Z>151</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
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								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.60000002</Y>
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							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5185">
							<Properties>
								<Content name="MeshId"><null></null></Content>
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								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5186">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-349.5</X>
								<Y>90.2000046</Y>
								<Z>148.5</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>-0</R10>
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								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5187">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5188">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-349.5</X>
								<Y>96</Y>
								<Z>148.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>5.5999999</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5189">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5190">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-347.5</X>
								<Y>87.5999985</Y>
								<Z>151</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5191">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>2.20000005</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5141">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-349.5</X>
							<Y>93</Y>
							<Z>151</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5192">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1a&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX5193">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5194">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5195">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-47.5</X>
							<Y>10.6000004</Y>
							<Z>206</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">teleporter1a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.79999995</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX5196">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter1b&quot;
------------------------------------

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			local teleportfrom=script.Parent.Enabled.Value
			if teleportfrom~=0 then
				if h==humanoid then
				return
				end
				local teleportto=script.Parent.Parent:findFirstChild(modelname)
				if teleportto~=nil then
					local torso = h.Parent.Torso
					local location = {teleportto.Position}
					local i = 1

					local x = location[i].x
					local y = location[i].y
					local z = location[i].z
				
					x = x + math.random(-1, 1)
					z = z + math.random(-1, 1)
					y = y + math.random(2, 3)

					local cf = torso.CFrame
					local lx = 0
					local ly = y
					local lz = 0
					
					script.Parent.Enabled.Value=0
					teleportto.Enabled.Value=0
					torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
					wait(5)
					script.Parent.Enabled.Value=1
					teleportto.Enabled.Value=1
				else
					print(&quot;Could not find teleporter!&quot;)
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched)
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX5197">
						<Properties>
							<string name="Name">Enabled</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX5198">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5199">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Buttom</string>
					<Ref name="PrimaryPart">RBX5200</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX5201">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-364</X>
							<Y>74.5999985</Y>
							<Z>232.5</Z>
							<R00>0</R00>
							<R01>-0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>66</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5202">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">3</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">141</int>
						<CoordinateFrame name="CFrame">
							<X>-365.5</X>
							<Y>74.5999985</Y>
							<Z>238.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">4</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>31</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5203">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-362.5</X>
							<Y>74.5999985</Y>
							<Z>226.5</Z>
							<R00>0</R00>
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							<R11>-1</R11>
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							<R21>-0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<token name="FormFactor">1</token>
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						<float name="FrontParamB">0.5</float>
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						<bool name="Locked">false</bool>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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					</Properties>
				</Item>
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							<X>-364.5</X>
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						</CoordinateFrame>
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					</Properties>
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						</Vector3>
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				</Item>
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						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
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							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6370">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-418.750519</X>
								<Y>84.9596863</Y>
								<Z>162.319458</Z>
								<R00>0.988628626</R00>
								<R01>0.138309091</R01>
								<R02>0.0590270869</R02>
								<R10>-0.127659351</R10>
								<R11>0.979366601</R11>
								<R12>-0.156666607</R12>
								<R20>-0.0794775635</R20>
								<R21>0.14734973</R21>
								<R22>0.985886157</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6371">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6372">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-419.717896</X>
								<Y>84.0884247</Y>
								<Z>164.267548</Z>
								<R00>0.988628626</R00>
								<R01>0.138309062</R01>
								<R02>0.0590268597</R02>
								<R10>-0.127659395</R10>
								<R11>0.979366481</R11>
								<R12>-0.156665564</R12>
								<R20>-0.07947734</R20>
								<R21>0.147349596</R21>
								<R22>0.985878646</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6373">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>1.5</X>
									<Y>1.5</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6374">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>-419.473999</X>
								<Y>77.9136658</Y>
								<Z>164.49765</Z>
								<R00>0.505448818</R00>
								<R01>0.0613375865</R01>
								<R02>0.860673606</R02>
								<R10>0.00115492183</R10>
								<R11>0.997421145</R11>
								<R12>-0.0717614144</R12>
								<R20>-0.862855732</R20>
								<R21>0.0372657366</R21>
								<R22>0.504074514</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6375">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>1.20000005</Y>
									<Z>1.20000005</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6376">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>-419.5</X>
								<Y>76.9000015</Y>
								<Z>164.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6377">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>1.20000005</Y>
									<Z>1.20000005</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6378">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-421.539307</X>
								<Y>84.8726654</Y>
								<Z>165.515533</Z>
								<R00>-0.0590263084</R00>
								<R01>0.1383169</R01>
								<R02>0.988627613</R02>
								<R10>0.156666651</R10>
								<R11>0.979365468</R11>
								<R12>-0.127667248</R12>
								<R20>-0.985886157</R20>
								<R21>0.147349238</R21>
								<R22>-0.0794779733</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6379">
							<Properties>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX6380">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX6381</External>
	<External>RBX6382</External>
	<Item class="Players" referent="RBX6383">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX6384">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX6385">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1</Y>
					<Z>-1</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">Iron Blaster</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX6386">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">ball = script.Parent
damage = 25

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6387">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent
reloadtime=.5
enabled = true
nadeon=false
talkdebounce = false

function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(reloadtime)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	if not enabled then
		mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 

	local message = Instance.new(&quot;Hint&quot;)
	message.Parent = game.Players:findFirstChild(script.Parent.Parent.Name)
	message.Text = &quot;Press &apos;q&apos; and &apos;e&apos; to cycle through the modes.&quot;
	wait(3)
	message.Text = &quot;Press &apos;r&apos; to stop yourself from flying and to free yourself.&quot;
	wait(4)
	message.Text = &quot;Press &apos;f&apos; to equip grenade.&quot;
	wait(3)
	message.Text = &quot;Press &apos;p&apos; to kill yourself.&quot;
	wait(3)
	message:remove()
end 

function onKeyDown(key) 
	if (key~=nil) then 
		local key = key:lower() 
		if (key==&quot;q&quot;) then 
			if script.Parent.mode.Value&lt;1 then
				script.Parent.mode.Value=1
				reloadtime=.5
				pm(1)
			elseif script.Parent.mode.Value==1 then
				script.Parent.mode.Value=2
				reloadtime=7
				pm(2)
			elseif script.Parent.mode.Value==2 then
				script.Parent.mode.Value=3
				reloadtime=.8
				pm(3)
			elseif script.Parent.mode.Value==3 then
				script.Parent.mode.Value=4
				reloadtime=5
				pm(4)
			elseif script.Parent.mode.Value==4 then
				script.Parent.mode.Value=5
				reloadtime=5
				pm(5)
			elseif script.Parent.mode.Value==5 then
				script.Parent.mode.Value=6
				reloadtime=2
				pm(6)
			elseif script.Parent.mode.Value==6 then
				script.Parent.mode.Value=7
				reloadtime=.5
				pm(7)
			elseif script.Parent.mode.Value&gt;6 then
				script.Parent.mode.Value=1
				reloadtime=.5
				pm(1)
			end
		elseif (key==&quot;e&quot;) then
			if script.Parent.mode.Value&lt;1 then
				script.Parent.mode.Value=7
				reloadtime=.5
				pm(7)
			elseif script.Parent.mode.Value==1 then
				script.Parent.mode.Value=7
				reloadtime=.5
				pm(7)
			elseif script.Parent.mode.Value==2 then
				script.Parent.mode.Value=1
				reloadtime=.5
				pm(1)
			elseif script.Parent.mode.Value==3 then
				script.Parent.mode.Value=2
				reloadtime=7
				pm(2)
			elseif script.Parent.mode.Value==4 then
				script.Parent.mode.Value=3
				reloadtime=.8
				pm(3)
			elseif script.Parent.mode.Value==5 then
				script.Parent.mode.Value=4
				reloadtime=5
				pm(4)
			elseif script.Parent.mode.Value==6 then
				script.Parent.mode.Value=5
				reloadtime=5
				pm(5)
			elseif script.Parent.mode.Value==7 then
				script.Parent.mode.Value=6
				reloadtime=2
				pm(6)
			end
		elseif (key==&quot;f&quot;) then
			if script.Parent.mode.Value&lt;10 and nadeon==false then
				nadeon=true
				script.Parent.mode.Value=10+script.Parent.mode.Value
				pm(11)
				while script.Parent.mode.Value&gt;10 do wait(1) end
				wait(10)
				nadeon=false
			end
		elseif (key==&quot;p&quot;) then
			if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
			local dieplz = game.Players:findFirstChild(script.Parent.Parent.Name)
			if dieplz.Character ~= nil then
				local diechar = dieplz.Character
				if diechar:findFirstChild(&quot;Head&quot;) ~= nil then
				diechar.Head:remove()
				end
			end
			end

		elseif (key==&quot;r&quot;) then
			if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
			local dieplzz = game.Players:findFirstChild(script.Parent.Parent.Name)
			if dieplzz.Character ~= nil and talkdebounce == false then
				talkdebounce = true
				local diecharr = dieplzz.Character
				diecharr:moveTo(Vector3.new(diecharr.Torso.Position.x, diecharr.Torso.Position.y + 10, diecharr.Torso.Position.z))
				diecharr.Torso.Velocity = diecharr.Torso.Velocity * Vector3.new(1,0,1)
				wait(.3)
				diecharr.Torso.Velocity = diecharr.Torso.Velocity * Vector3.new(1,0,1)
				wait(.3)
				diecharr.Torso.Velocity = diecharr.Torso.Velocity * Vector3.new(1,0,1)
				wait(.3)
				diecharr.Torso.Velocity = diecharr.Torso.Velocity * Vector3.new(1,0,1)
				wait(.3)
				diecharr.Torso.Velocity = diecharr.Torso.Velocity * Vector3.new(1,0,1)
				wait(.3)
				diecharr.Torso.Velocity = diecharr.Torso.Velocity * Vector3.new(1,0,1)
				wait(.3)
				wait(2)
				talkdebounce = false
			end
			end

		--elseif (key==&quot;l&quot;) then
			--pm(99)
		end
	end
end

Tool.Equipped:connect(onEquippedLocal)


function pm(x)

	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new(&quot;Message&quot;)
		while bob:findFirstChild(&quot;Message&quot;)~=nil do bob.Message:remove() end
		mess.Parent=bob
		if x==1 then
			mess.Text=&quot;1) Standard&quot;
		elseif x==2 then
			mess.Text=&quot;2) Sniper&quot;
		elseif x==3 then
			mess.Text=&quot;3) Burst&quot;	
		elseif x==4 then
			mess.Text=&quot;4) Laser&quot;	
		elseif x==5 then
			mess.Text=&quot;5) Bomber&quot;
		elseif x==6 then
			mess.Text=&quot;6) Jumper&quot;
			msghint = Instance.new(&quot;Hint&quot;)
			msghint.Parent = bob
			msghint.Text = &quot;Aim towards the mountain to fly to the island.&quot;
			msghint.Name = &quot;Hint&quot;
		elseif x==7 then
			mess.Text=&quot;7) Explosive Swipe&quot;
		elseif x==11 then
			mess.Text=&quot;Grenade Loaded&quot;
		elseif x==99 then
			
				if nadeon then lol=1 elseif not nadeon then lol=0 end
				if script.Parent.Enabled then lol2=1 elseif not script.Parent.Enabled then lol2=0 end
				mess.Text=(&quot;nadeon=&quot; .. lol .. &quot;; mode=&quot; .. script.Parent.mode.Value .. &quot;;&quot;)
				wait(2)
				mess.Text=(&quot;PBG enabled=&quot; .. lol2 .. &quot;; reload=&quot; .. reloadtime .. &quot;;&quot;)
			
		end
		wait(1)
		mess.Parent=nil
		local hintmsg = bob:findFirstChild(&quot;Hint&quot;)
		if hintmsg~= nil then
			wait(2)
			hintmsg:remove()
		end
	end
end
		


function modechange()
mode=script.Parent.mode.Value
	if mode==1 then
		reloadtime=.5
	elseif mode==2 then
		reloadtime=7
	elseif mode==3 then
		reloadtime=.8
	elseif mode==4 then
		reloadtime=5
	elseif mode==5 then
		reloadtime=5
	elseif mode==6 then
		reloadtime=2
	end
end

script.Parent.mode.Changed:connect(modechange)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6388">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent
wait(.2)
gren=false
nadeloaded=true
while script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)==nil do wait(1) end
if game.Players:findFirstChild(Tool.Parent.Name)~=nil then
	local jill=game.Players:findFirstChild(Tool.Parent.Name)
	if jill.Neutral==false then
		cc=jill.TeamColor
	else
		print(&quot;neutral&quot;)
		cc=script.Parent.Parent.Torso.BrickColor
	end
else
	print(&quot;no player&quot;)
	colors = {45, 119, 21, 24, 23, 105, 104}
	cc=BrickColor.new(colors[math.random(1, 7)])
end

mode=1
iv=150
pbs=script.Parent.Paintball
reloadtime=.5

function modechange()
mode=script.Parent.mode.Value
	if mode==1 then
	--standard
		gren=false
		iv=150
		pbs=script.Parent.Paintball
		reloadtime=.5
	elseif mode==2 then
	--sniper
		gren=false
		iv=600
		pbs=script.Parent.Paintball2
		reloadtime=7
	elseif mode==3 then
	--burst mode
		gren=false
		iv=85
		pbs=script.Parent.Paintball3
		reloadtime=.5
	elseif mode==4 then
	--laser mode
		gren=false
		iv=200
		pbs=script.Parent.Laser
		reloadtime=5
	elseif mode==5 then
	--bomber mode
		gren=false
		iv=0
		pbs=script.Parent.Bomb
		reloadtime=5
	elseif mode==6 then
	--jumper mode
		gren=false
		iv = 10
		reloadtime=2
	elseif mode&gt;10 then
		if nadeloaded then
			gren=true
		else
			script.Parent.mode.Value=mode-10
		end
	end
end
script.Parent.mode.Changed:connect(modechange)

function fire(v)

	Tool.Handle.Fire:play()
	
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local missile = Instance.new(&quot;Part&quot;)

	local spawnPos = vCharacter.PrimaryPart.Position

	spawnPos  = spawnPos + (v * 8)

	if mode == 4 then
		spawnPos = vCharacter.PrimaryPart.Position + (v * 14)
	end
	

	if mode == 6 then
	local msghint = Instance.new(&quot;Hint&quot;)
	msghint.Parent = vPlayer
	msghint.Text = &quot;Press &apos;r&apos; to stop yourself from flying&quot;
	vPlayer.Character.Torso.Velocity = Vector3.new(0,100,0)
	wait(.3)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,14,4)*v*iv*11
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,14,4)*v*iv*11
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,14,4)*v*iv*11
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,14,4)*v*iv*11
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,14,4)*v*iv*11
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,5,4)*v*iv*5
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,5,4)*v*iv*5
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,5,4)*v*iv*5
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,5,4)*v*iv*5
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,5,4)*v*iv*5
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,1,4)*v*iv*5
	wait(.1)
	vPlayer.Character.Torso.Velocity = Vector3.new(5,1,4)*v*iv*5
	wait(1)
	msghint:remove()
	else

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * iv
	missile.BrickColor=cc
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Paintball&quot;
	missile.Elasticity = 0
	missile.Reflectance = .1
	missile.Friction = .9


	if mode == 5 then
		missile.BrickColor = BrickColor.new(21)
		missile.Size = Vector3.new(2,2,2)
	end


	local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(0,103,0)
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile

	local new_script = pbs:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	if mode==3 then
		missile:clone().Parent=game.Workspace
		wait(0.1)
		missile:clone().Parent=game.Workspace
		wait(0.1)
		missile:clone().Parent=game.Workspace
		wait(0.1)
	end

	if mode == 4 then
		missile.CanCollide = false
		missile.Shape = 1
		missile.Size = Vector3.new(1,1,7)
		local bp = Instance.new(&quot;BodyPosition&quot;)
		bp.Parent = missile
		bp.maxForce = Vector3.new(10000000,1000000,1000000)
		bp.position = missile.Position

	local creator_tag2 = Instance.new(&quot;StringValue&quot;)
	creator_tag2.Value = vPlayer.Name
	creator_tag2.Name = &quot;creatorname&quot;
	creator_tag2.Parent = missile

		local dir = v
		dir = computeDirection(dir)

		missile.CFrame = CFrame.new(spawnPos, spawnPos+dir)


	end

	missile.Parent = game.Workspace
end
end


function dropwep()
	connection:disconnect()
	wait(1)
	Tool.Parent=game.Workspace
	wait(14)
	--not been picked up then remove it. 
	if Tool.Parent==game.Workspace then Tool.Parent=nil end
end





Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end
	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)
	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	
	
	if gren and nadeloaded then
		gren=false
		Tool.Enabled = true
		firenade(targetPos)

		elseif mode == 6 then

		fire((targetPos - character.Torso.Position).unit)
		wait(reloadtime)
		Tool.Enabled = true
		else

		local lookAt = (targetPos - character.Head.Position).unit
		fire(lookAt)
		wait(reloadtime)
		Tool.Enabled = true
	end
end


script.Parent.Activated:connect(onActivated)





VELOCITY = 90

function firenade(mouse_pos)
	nadeloaded=false
	local head=game.Workspace:findFirstChild(script.Parent.Parent.Name).Head
	if head == nil then return end
	
	local dir = mouse_pos - head.Position
	dir = computeDirection(dir)

	local launch = head.Position + 5 * dir

	local delta = mouse_pos - launch
	
	local dy = delta.y
	
	local new_delta = Vector3.new(delta.x, 0, delta.z)
	delta = new_delta

	local dx = delta.magnitude
	local unit_delta = delta.unit

	local g = (-9.81 * 20)

	local theta = computeLaunchAngle(dx, dy, g)

	local vy = math.sin(theta)
	local xz = math.cos(theta)
	local vx = unit_delta.x * xz
	local vz = unit_delta.z * xz

	local missile = Instance.new(&quot;Part&quot;)
	missile.Size = Vector3.new(1,1,1)
	missile.BrickColor=BrickColor.new(0)
	missile.Shape = 0
	missile.BottomSurface = 2
	missile.BackSurface = 2
	missile.FrontSurface = 2
	missile.LeftSurface = 2
	missile.RightSurface = 2
	missile.TopSurface = 2
	missile.Name = &quot;Grenade&quot;
	missile.Elasticity = .2
	missile.Reflectance = 0
	missile.Friction = .8        
	missile.Position = launch
	missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

	script.Parent.GrenadeScript:clone().Parent=missile
	missile.GrenadeScript.Disabled = false

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.Parent = game.Workspace

	wait(0.5)
	script.Parent.mode.Value=script.Parent.mode.Value-10
	wait(10)
	nadeloaded=true

end

function computeLaunchAngle(dx,dy,grav)
	local g = math.abs(grav)
	local inRoot = (VELOCITY^4) - (g * ((g*dx*dx) + (2*dy*(VELOCITY^2))))
	if inRoot &lt;= 0 then
		return .25 * math.pi
	end
	local root = math.sqrt(inRoot)
	local inATan1 = ((VELOCITY^2) + root) / (g*dx)

	local inATan2 = ((VELOCITY^2) - root) / (g*dx)
	local answer1 = math.atan(inATan1)
	local answer2 = math.atan(inATan2)
	if answer1 &lt; answer2 then return answer1 end
	return answer2
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end






--[[
For bugfixing in multiplayer

function pm(x)
	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new(&quot;Message&quot;)
		while bob:findFirstChild(&quot;Message&quot;)~=nil do bob.Message:remove() end
		mess.Parent=bob
		mess.Text=(&quot;Stage &quot; .. x)
		wait(1)
		mess.Parent=nil
	end
end
--]]
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6389">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">wait(0)
script.Parent.Parent = nil
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6390">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>76.5</X>
						<Y>0.5</Y>
						<Z>179.5</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX6391">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1369158</url></Content>
						<float name="Volume">0.400000006</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX6392">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1028788</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>7</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1422746</url></Content>
						<Vector3 name="VertexColor">
							<X>10</X>
							<Y>10</Y>
							<Z>10</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Hole" referent="RBX6393">
					<Properties>
						<token name="FaceId">4</token>
						<token name="InOut">1</token>
						<token name="LeftRight">2</token>
						<string name="Name">Hole</string>
						<token name="TopBottom">2</token>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Hole" referent="RBX6394">
					<Properties>
						<token name="FaceId">4</token>
						<token name="InOut">1</token>
						<token name="LeftRight">2</token>
						<string name="Name">Hole</string>
						<token name="TopBottom">2</token>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX6395">
				<Properties>
					<string name="Name">mode</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6396">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball2</string>
					<string name="Source">ball = script.Parent
damage = 120

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	
	-- make a splat
	for i=1,3 do
		local s = Instance.new(&quot;Part&quot;)
		s.Shape = 1 -- block
		s.formFactor = 2 -- plate
		s.Size = Vector3.new(1,.4,1)
		s.BrickColor = ball.BrickColor
		local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
		s.Velocity = 15 * v
		s.CFrame = CFrame.new(ball.Position + v, v)
		ball.BrickCleanup:clone().Parent = s
		s.BrickCleanup.Disabled = false
		s.Parent = game.Workspace
		
	end
	

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6397">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GrenadeScript</string>
					<string name="Source">function explode()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = script.Parent.Position
	explosion.BlastRadius=10
	explosion.BlastPressure=0.1
	
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end
	explosion.Parent = game.Workspace
	wait(.1)
	script.Parent:remove()
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function onTouched(hit)
	humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil then
		explode()
	end
end
connection = script.Parent.Touched:connect(onTouched)

wait(3)

explode()

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6398">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bomb</string>
					<string name="Source">local things = script.Parent:GetChildren()
for i=1,#things do
if things[i].className ~= &quot;Script&quot; then
things[i]:remove()
end
end

updateInterval = .8

currentColor = 1
colors = {26, 21} 

ticksound = Instance.new(&quot;Sound&quot;)
ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;
ticksound.Parent = script.Parent

function update()
	updateInterval = updateInterval * .9

	script.Parent.BrickColor = BrickColor.new(colors[currentColor])
	currentColor = currentColor + 1
	if (currentColor &gt; 2) then currentColor = 1 end
end


function blowUp()
	local sound = Instance.new(&quot;Sound&quot;)
		sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
		sound.Parent = script.Parent
		sound.Volume = 1
		sound:play()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 12
	explosion.BlastPressure = 1000000 -- these are really wussy units

	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent.Transparency = 1
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

while updateInterval &gt; .1 do
	wait(updateInterval)
	update()

	
	ticksound:play()
	
end

blowUp()
wait(2)
script.Parent:remove()
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6399">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball3</string>
					<string name="Source">ball = script.Parent
damage = 15

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6400">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Laser</string>
					<string name="Source">ball = script.Parent
damage = 50
grow = true

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	

	if humanoid ~= nil then
		if humanoid.Parent.Name ~= script.Parent.creatorname.Value then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
		end
		else
		grow = false
	end

	connection:disconnect()
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)
positiony = ball.creator.Value.Character.Head.Position
int = 4
while script.Parent.Reflectance &lt; 1 do
int = int + 1
wait()
script.Parent.Size = Vector3.new(script.Parent.Size.x, script.Parent.Size.y, script.Parent.Size.z + int)
script.Parent.BodyPosition.position = (script.Parent.CFrame.lookVector * int * 4) + (script.Parent.CFrame.p)
script.Parent.Reflectance = script.Parent.Reflectance + .01
if grow == false then break end
end

wait(1)
ball.Parent = nil
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6401">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordAddOn</string>
					<string name="Source">s = script.Parent.SwordScript:clone()
h = script.Parent.Handle:clone()

while true do
	if script.Parent:findFirstChild(&quot;SwordScript&quot;) ~= nil then
		if script.Parent.mode.Value == 7 and script.Parent.SwordScript.Disabled == true then

			script.Parent.SwordScript:remove()
			local sword = s:clone()
			sword.Disabled = false
			sword.Parent = script.Parent

			elseif script.Parent.mode.Value ~= 7 and script.Parent.SwordScript.Disabled == false then

			script.Parent.SwordScript:remove()
			local swords = s:clone()
			swords.Disabled = true
			swords.Parent = script.Parent

			end
		end
	wait()
	end


		</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6402">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<string name="Source">-------- OMG HAX

mesh = script.Parent.Handle.Mesh:clone()

r = game:service(&quot;RunService&quot;)

--local slash_damage = 10
--local lunge_damage = 30

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = script.Parent.Handle.Fire


function blow(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		print(&quot;SWORD HIT&quot;)
		tagHumanoid(humanoid, vPlayer)
		humanoid.Health = humanoid.Health - 70
		wait(1)
		untagHumanoid(humanoid)
	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = player
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new(&quot;StringValue&quot;)
	anim.Name = &quot;toolanim&quot;
	anim.Value = &quot;Slash&quot;
	anim.Parent = Tool
	timer = 0
	while timer &lt; .5 do
	wait(.1)
	timer = timer + .1
	e = Instance.new(&quot;Explosion&quot;)
	e.Parent = game.Workspace
	e.BlastRadius = 7
	e.Position = script.Parent.Handle.Position + (script.Parent.Parent.Torso.CFrame.lookVector*10)
	e.BlastPressure = 0
	e.Hit:connect(blow)
	end
end


function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
	-- parry
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	t = r.Stepped:wait()

		attack()

	Tool.Enabled = true
end



script.Parent.Activated:connect(onActivated)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX6403">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX6404</External>
		<External>RBX6405</External>
		<External>RBX6406</External>
		<External>RBX6407</External>
		<External>RBX6408</External>
		<External>RBX6409</External>
		<External>RBX6410</External>
		<External>RBX6411</External>
		<External>RBX6412</External>
		<External>RBX6413</External>
		<External>RBX6414</External>
		<External>RBX6415</External>
		<External>RBX6416</External>
		<External>RBX6417</External>
	</Item>
	<Item class="ContentProvider" referent="RBX6418">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX6419">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX6420">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX6421">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX6422">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Storage</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Sky" referent="RBX6423">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1327358</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1327359</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1327355</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1327357</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1327356</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1327360</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX6424">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX6425</External>
	<Item class="ChangeHistoryService" referent="RBX6426">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX6427</External>
	<External>RBX6428</External>
</roblox>