<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Script" referent="RBX3">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Person299&apos;s Admin Commands V2</string>
				<ProtectedString name="Source">--Version 2 1.01 Beta     Sorry it took me so long to release this script, i kept on putting off releasing it as i felt i needed to think of more commands to add, but i cant think of anything else at the moment so i figured i might as well finally release it now.
adminlist = {&quot;Mustangman6666&quot;,&quot;MeNotAnyBody&quot;,&quot;mariostarjr4&quot;,&quot;Sylux7&quot;,&quot;ario94&quot;, &quot;Lego&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;&quot;,&quot;&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Mustangman6666) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Mustangman6666
kills Mustangman6666

loopkill/Mustangman6666
Repeatedly kills Mustangman6666 when he respawns

unloopkill/Mustangman6666
Undos loopkill/

heal/Mustangman6666
Returns Mustangman6666 to full health

damage/Mustangman6666/50
Makes Mustangman6666&apos;s character take 50 damage

health/Mustangman6666/999999
Makes Mustangman6666&apos;s MaxHealth and Health 999999

kick/Mustangman6666
Removes Mustangman6666 from the game, cannot be used by admin/ed people

ban/Mustangman6666
Removes Mustangman6666 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Mustangman6666
Unbans Mustangman6666

explode/Mustangman6666
Explodes Mustangman6666&apos;s character

rocket/Mustangman6666
Straps a rocket onto Mustangman6666&apos;s back

removetools/Mustangman6666
Removes all of Mustangman6666&apos;s tools.

givetools/Mustangman6666
Gives Mustangman6666 all the tools in StarterPack

givebtools/Mustangman6666
Gives Mustangman6666 the building tools

sit/Mustangman6666
Makes Mustangman6666 sit

jump/Mustangman6666
Makes Mustangman6666 jump

stand/Mustangman6666
Makes Mustangman6666 stand

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Mustangman6666
Makes Mustangman6666&apos;s character respawn

jail/Mustangman6666
Makes a lil jail cell around Mustangman6666&apos;s character

unjail/Mustangman6666
Undos jail/

punish/Mustangman6666
Puts Mustangman6666&apos;s character in game.Lighting

unpunish/Mustangman6666
Undos punish/

merge/Mustangman6666/Farvei
Makes Mustangman6666 control Farvei&apos;s character

teleport/Mustangman6666/nccvoyager
Teleports Mustangman6666&apos;s character to nccvoyager&apos;s character

control/Mustangman6666
Makes you control Mustangman6666&apos;s character

change/Mustangman6666/Money/999999
Makes the Money value in Mustangman6666&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Mustangman6666/Tool
Give&apos;s Mustangman6666 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Mustangman6666
Makes Mustangman6666 almost weightless

antigrav/Mustangman6666
Gives Mustangman6666 antigravity properties

grav/Mustangman6666
Returns Mustangman6666&apos;s gravity to normal

highgrav/Mustangman6666
Makes Mustangman6666 heavier

setgrav/Mustangman6666/-196
Sets Mustangman6666&apos;s gravity

trip/Mustangman6666
Makes Mustangman6666&apos;s character trip

walkspeed/Mustangman6666/99
Makes Mustangman6666&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Mustangman6666
Makes Mustangman6666&apos;s character invisible

visible/Mustangman6666
Undos invisible/

freeze/Mustangman6666
Makes Mustangman6666&apos;s character unable to move

thaw/Mustangman6666
Undos freeze/

unlock/Mustangman6666
Makes Mustangman6666&apos;s character unlocked

lock/Mustangman6666
Makes Mustangman6666&apos;s character locked

ff/Mustangman6666
Gives Mustangman6666&apos;s character a ForceField

unff/Mustangman6666
Undos ff/

sparkles/Mustangman6666
Makes Person299&apos;s character sparkly

unsparkles/Mustangman6666
Undos sparkles/

shield/Mustangman6666
Makes a destructive shield thingy appear around Person299

unshield/Mustangman6666
Undos shield/

god/Mustangman6666
Makes Mustangman6666 godish

ungod/Mustangman6666
Undos god/Mustangman6666

zombify/Mustangman6666
Makes Mustangman6666 a infecting zombie

admin/Mustangman6666
Makes Mustangman6666 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Mustangman6666
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
a.Name = source
while a.Name ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if string.sub(c[i].Name,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity	
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;Welcome Admin!&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;Welcome Admin!&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end </ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX5</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX6">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>147</X>
						<Y>28.6000004</Y>
						<Z>-138.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>142</X>
						<Y>28.6000004</Y>
						<Z>-138.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX65">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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							<Y>34.6000023</Y>
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						<bool name="CanCollide">true</bool>
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						<token name="LeftSurfaceInput">0</token>
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							<Y>0</Y>
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						<Vector3 name="size">
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX66">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>36.4000015</Y>
							<Z>-143</Z>
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							<R01>0</R01>
							<R02>-1</R02>
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							<R22>-0</R22>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurfaceInput">0</token>
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						</Vector3>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Y>2.4000001</Y>
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						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX67">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<float name="BottomParamA">-0.5</float>
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					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
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						<Y>28.6000004</Y>
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						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX68">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<CoordinateFrame name="CFrame">
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX69">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">133</int>
					<CoordinateFrame name="CFrame">
						<X>148.5</X>
						<Y>1.60000002</Y>
						<Z>-143.5</Z>
						<R00>1</R00>
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						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>2.4000001</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX70">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Kohl&apos;s Admin Infinite</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX71">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Credit</string>
					<ProtectedString name="Source">--[[																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																				]]if _G.KAU then script:Destroy() end _G.KAU=0 script.Name,script.Parent=&apos;Kohl\&apos;s Admin Infinite&apos;,game:service&apos;ServerScriptService&apos; while require(306895131)~=&apos;badpotato&apos; do wait(1) end																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																								--[[ Looking for me? ;)
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::&apos;##:::&apos;##::&apos;#######::&apos;##::::&apos;##:&apos;##:::::::&apos;####::&apos;######:::::::::
:::::::: ##::&apos;##::&apos;##.... ##: ##:::: ##: ##::::::: ####:&apos;##... ##::::::::
:::::::: ##:&apos;##::: ##:::: ##: ##:::: ##: ##:::::::. ##:: ##:::..:::::::::
:::::::: #####:::: ##:::: ##: #########: ##:::::::&apos;##:::. ######:::::::::
:::::::: ##. ##::: ##:::: ##: ##.... ##: ##:::::::..:::::..... ##::::::::
:::::::: ##:. ##:: ##:::: ##: ##:::: ##: ##:::::::::::::&apos;##::: ##::::::::
:::::::: ##::. ##:. #######:: ##:::: ##: ########:::::::. ######:::::::::
::::::::..::::..:::.......:::..:::::..::........:::::::::......::::::::::
:::::::::::::::&apos;###::::&apos;########::&apos;##::::&apos;##:&apos;####:&apos;##::: ##:::::::::::::
::::::::::::::&apos;## ##::: ##.... ##: ###::&apos;###:. ##:: ###:: ##:::::::::::::
:::::::::::::&apos;##:. ##:: ##:::: ##: ####&apos;####:: ##:: ####: ##:::::::::::::
::::::::::::&apos;##:::. ##: ##:::: ##: ## ### ##:: ##:: ## ## ##:::::::::::::
:::::::::::: #########: ##:::: ##: ##. #: ##:: ##:: ##. ####:::::::::::::
:::::::::::: ##.... ##: ##:::: ##: ##:.:: ##:: ##:: ##:. ###:::::::::::::
:::::::::::: ##:::: ##: ########:: ##:::: ##:&apos;####: ##::. ##:::::::::::::
::::::::::::..:::::..::........:::..:::::..::....::..::::..::::::::::::::
:::&apos;####:&apos;##::: ##:&apos;########:&apos;####:&apos;##::: ##:&apos;####:&apos;########:&apos;########:::
:::. ##:: ###:: ##: ##.....::. ##:: ###:: ##:. ##::... ##..:: ##.....::::
:::: ##:: ####: ##: ##:::::::: ##:: ####: ##:: ##::::: ##:::: ##:::::::::
:::: ##:: ## ## ##: ######:::: ##:: ## ## ##:: ##::::: ##:::: ######:::::
:::: ##:: ##. ####: ##...::::: ##:: ##. ####:: ##::::: ##:::: ##...::::::
:::: ##:: ##:. ###: ##:::::::: ##:: ##:. ###:: ##::::: ##:::: ##:::::::::
:::&apos;####: ##::. ##: ##:::::::&apos;####: ##::. ##:&apos;####:::: ##:::: ########:::
:::....::..::::..::..::::::::....::..::::..::....:::::..:::::........::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::: Thanks for using Kohl&apos;s Admin Infinite Edition! ::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::::::::::::::::::: This script is developed by Kohl :::::::::::::::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: To configure the admin open the Settings module inside of this script	:
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
]]</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX72">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>0</X>
						<Y>20</Y>
						<Z>20</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0.707106829</R11>
						<R12>0.707106829</R12>
						<R20>0</R20>
						<R21>-0.707106829</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<CoordinateFrame name="Focus">
						<X>98</X>
						<Y>90.9000015</Y>
						<Z>-123</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX73">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>240.970001</X>
							<Y>2.50000405</Y>
							<Z>16.1299896</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4.19999981</X>
							<Y>4.19999981</Y>
							<Z>0.200000003</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX74">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><null></null></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX75">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Plane with regen</string>
				<Ref name="PrimaryPart">RBX76</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX77">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar</string>
					<Ref name="PrimaryPart">RBX76</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX78">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX76</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX79">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX76</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Seat" referent="RBX80">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>221.998611</X>
									<Y>12.1893501</Y>
									<Z>-223.998901</Z>
									<R00>1</R00>
									<R01>4.33659242e-009</R01>
									<R02>-6.88520595e-005</R02>
									<R10>-4.3366013e-009</R10>
									<R11>1</R11>
									<R12>-1.31640004e-010</R12>
									<R20>6.88520595e-005</R20>
									<R21>1.31938599e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0246044174</X>
									<Y>0.0035636453</Y>
									<Z>-0.0445995852</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX76">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>221.998749</X>
									<Y>10.7893496</Y>
									<Z>-225.998901</Z>
									<R00>1</R00>
									<R01>4.33659242e-009</R01>
									<R02>-6.88520595e-005</R02>
									<R10>-4.3366013e-009</R10>
									<R11>1</R11>
									<R12>-1.31640004e-010</R12>
									<R20>6.88520595e-005</R20>
									<R21>1.31938599e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0287951194</X>
									<Y>0.0035636453</Y>
									<Z>-0.0445998721</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.4000001</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX81">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent     -- Get the plane model - Engine.Parts.Plane
backup = model:clone()                  -- Copy the plane
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
		debounce = true
		wait(2)
		model = backup:clone()          -- Clone the copy of the plane
		model.Parent = game.Workspace   -- regens the plane?
		model:makeJoints()
		script.Parent.Count.Value = 1   
		debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)  -- If the engine piece is touched
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX82">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX83">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX84">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX85">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>230.499207</X>
									<Y>11.3893499</Y>
									<Z>-232.498322</Z>
									<R00>1</R00>
									<R01>4.33659242e-009</R01>
									<R02>-6.88520595e-005</R02>
									<R10>-4.3366013e-009</R10>
									<R11>1</R11>
									<R12>-1.31640004e-010</R12>
									<R20>6.88520595e-005</R20>
									<R21>1.31938599e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0424138233</X>
									<Y>0.00356386881</Y>
									<Z>-0.0624114722</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX86">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent -- Hangar model

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					        break 
                                        end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)

</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX87">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX88">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>215.998962</X>
									<Y>11.3893499</Y>
									<Z>-228.999313</Z>
									<R00>6.88520595e-005</R00>
									<R01>4.33659242e-009</R01>
									<R02>1</R02>
									<R10>1.31640004e-010</R10>
									<R11>1</R11>
									<R12>-4.3366013e-009</R12>
									<R20>-1</R20>
									<R21>1.31938599e-010</R21>
									<R22>6.88520595e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0350821055</X>
									<Y>0.00356348744</Y>
									<Z>-0.0320281014</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX89">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>221.999329</X>
									<Y>10.7893496</Y>
									<Z>-234.498901</Z>
									<R00>1</R00>
									<R01>4.33659242e-009</R01>
									<R02>-6.88520595e-005</R02>
									<R10>-4.3366013e-009</R10>
									<R11>1</R11>
									<R12>-1.31640004e-010</R12>
									<R20>6.88520595e-005</R20>
									<R21>1.31938599e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0466057584</X>
									<Y>0.0035636453</Y>
									<Z>-0.0446010865</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX90">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>213.499207</X>
									<Y>11.3893499</Y>
									<Z>-232.499481</Z>
									<R00>1</R00>
									<R01>4.33659242e-009</R01>
									<R02>-6.88520595e-005</R02>
									<R10>-4.3366013e-009</R10>
									<R11>1</R11>
									<R12>-1.31640004e-010</R12>
									<R20>6.88520595e-005</R20>
									<R21>1.31938599e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0424162522</X>
									<Y>0.00356342178</Y>
									<Z>-0.0267901905</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX91">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>227.998962</X>
									<Y>11.3893499</Y>
									<Z>-228.998489</Z>
									<R00>6.88520595e-005</R00>
									<R01>4.33659242e-009</R01>
									<R02>1</R02>
									<R10>1.31640004e-010</R10>
									<R11>1</R11>
									<R12>-4.3366013e-009</R12>
									<R20>-1</R20>
									<R21>1.31938599e-010</R21>
									<R22>6.88520595e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-4.2401885e-012</X>
									<Y>0.00209536939</Y>
									<Z>2.62957141e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0350803807</X>
									<Y>0.00356380315</Y>
									<Z>-0.0571725368</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX92">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX93">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = position
	explosion.BlastRadius = 12
	explosion.Parent = game.Workspace

end

function onTouch(part)

	if boom == true then 
		return 
	end

	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or 
		(part.Parent.Parent.Parent == script.Parent) or 
		(part.Parent:findFirstChild(&quot;Humanoid&quot;)) then 

		return 

	end

	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.x &lt; -50) or 
		(script.Parent.Parts.Tip.Velocity.z &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.z &lt; -50) then

		boom = true
		createExplosion(script.Parent.Parts.Engine.Position)
		script.Parent:BreakJoints()
		local stuff = script.Parent:children()
		for i=1,#stuff do
			if stuff[i].Name == &quot;BodyKit&quot; or
			stuff[i].Name == &quot;Parts&quot; then
			local parts = stuff[i]:children()
				for p = 1, #parts do
					if parts[p].className == &quot;Part&quot; then
						local velo = Instance.new(&quot;BodyVelocity&quot;)
						velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
						velo.velocity = Vector3.new(math.random(-15,15),
											math.random(-15,15),
											math.random(-15,15))
						velo.Parent = parts[p]
					end
				end
			end
		end
		wait(4)
		script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX94">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX95">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX96">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">system = script.Parent     -- gets the Hangar model
model = system.Plane       -- gets the Plane model
backup = model:Clone()     -- creates a copy of the Plane model
regen = system.Regen       -- Saves the integer value stored in the Hangar&apos;s Regen variable

function checkRegen()
	if regen.Value == 1 then          -- Hmmm...
		model = backup:Clone()    -- copies the copy of the plane
		model.Parent = system     -- adds the plane to the hangar
		model:MakeJoints()        -- ensures the bricks of the plane stick together (right?)
	end
end

regen.Changed:connect(checkRegen)         -- When a plane is created, the regen value changes 
                                          -- from nil to a value - triggering this call.
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX97">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Platform</string>
						<Ref name="PrimaryPart">RBX98</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX99">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>222</X>
								<Y>15.4000006</Y>
								<Z>-208</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX100">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>222</X>
								<Y>16.6000004</Y>
								<Z>-209</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
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								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX116">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>225.5</X>
								<Y>10.1999998</Y>
								<Z>-236.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX117">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>222</X>
								<Y>1</Y>
								<Z>-196</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX118">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>228.983582</X>
						<Y>1.0786128</Y>
						<Z>-202.219238</Z>
						<R00>-0.000336556113</R00>
						<R01>0.000721366028</R01>
						<R02>0.999999702</R02>
						<R10>0.0137993405</R10>
						<R11>0.999904513</R11>
						<R12>-0.000716653187</R12>
						<R20>-0.999904752</R20>
						<R21>0.0137990946</R21>
						<R22>-0.000346478337</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX119">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Hangar.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait(.5)
		regen.Value = 0
		wait(.5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX120">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.699999988</X>
					<Y>0</Y>
					<Z>-0.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>-1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">RocketLauncher</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=90021376</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX121">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-239.702347</X>
						<Y>-0.419653356</Y>
						<Z>-211.545807</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>6.30170107e-005</R11>
						<R12>1.00000024</R12>
						<R20>0</R20>
						<R21>-1.00000024</R21>
						<R22>6.30170107e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4.92000628</X>
						<Y>0.740000546</Y>
						<Z>0.839999795</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX122">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=18</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.75</X>
							<Y>0.75</Y>
							<Z>0.75</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=66</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX123">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local tool = script.Parent
local canFire = true
local gunWeld

-----------------
--| Constants |--
-----------------

local GRAVITY_ACCELERATION = 196.2

local RELOAD_TIME = tool.Configurations.ReloadTime.Value -- Seconds until tool can be used again
local ROCKET_SPEED = tool.Configurations.RocketSpeed.Value -- Speed of the projectile

local MISSILE_MESH_ID = &apos;http://www.roblox.com/asset/?id=2251534&apos;
local MISSILE_MESH_SCALE = Vector3.new(0.35, 0.35, 0.25)
local ROCKET_PART_SIZE = Vector3.new(1.2, 1.2, 3.27)

local RocketScript = script:WaitForChild(&apos;Rocket&apos;)
local SwooshSound = script:WaitForChild(&apos;Swoosh&apos;)
local BoomSound = script:WaitForChild(&apos;Boom&apos;)

local attackCooldown = tool.Configurations.AttackCooldown.Value
local damage = tool.Configurations.Damage.Value
local reloadTime = tool.Configurations.ReloadTime.Value

local function createEvent(eventName)
	local event = game.ReplicatedStorage:FindFirstChild(eventName)
	if not event then
		event = Instance.new(&quot;RemoteEvent&quot;, game.ReplicatedStorage)
		event.Name = eventName
	end
	return event
end

local updateEvent = createEvent(&quot;ROBLOX_RocketUpdateEvent&quot;)
local equipEvent = createEvent(&quot;ROBLOX_RocketEquipEvent&quot;)
local unequipEvent = createEvent(&quot;ROBLOX_RocketUnequipEvent&quot;)
local fireEvent = createEvent(&quot;ROBLOX_RocketFireEvent&quot;)

updateEvent.OnServerEvent:connect(function(player, neckC0, rshoulderC0)
	local character = player.Character
	character.Torso.Neck.C0 = neckC0
	character.Torso:FindFirstChild(&quot;Right Shoulder&quot;).C0 = rshoulderC0
	gunWeld = character:FindFirstChild(&quot;Right Arm&quot;):WaitForChild(&quot;RightGrip&quot;)
end)

equipEvent.OnServerEvent:connect(function(player)
	player.Character.Humanoid.AutoRotate = false
end)

unequipEvent.OnServerEvent:connect(function(player)
	player.Character.Humanoid.AutoRotate = true
end)

--NOTE: We create the rocket once and then clone it when the player fires
local Rocket = Instance.new(&apos;Part&apos;) do
	-- Set up the rocket part
	Rocket.Name = &apos;Rocket&apos;
	Rocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size
	Rocket.Size = ROCKET_PART_SIZE
	Rocket.CanCollide = false

	-- Add the mesh
	local mesh = Instance.new(&apos;SpecialMesh&apos;, Rocket)
	mesh.MeshId = MISSILE_MESH_ID
	mesh.Scale = MISSILE_MESH_SCALE

	-- Add fire
	local fire = Instance.new(&apos;Fire&apos;, Rocket)
	fire.Heat = 5
	fire.Size = 2

	-- Add a force to counteract gravity
	local bodyForce = Instance.new(&apos;BodyForce&apos;, Rocket)
	bodyForce.Name = &apos;Antigravity&apos;
	bodyForce.force = Vector3.new(0, Rocket:GetMass() * GRAVITY_ACCELERATION, 0)

	-- Clone the sounds and set Boom to PlayOnRemove
	local swooshSoundClone = SwooshSound:Clone()
	swooshSoundClone.Parent = Rocket
	local boomSoundClone = BoomSound:Clone()
	boomSoundClone.PlayOnRemove = true
	boomSoundClone.Parent = Rocket

	-- Finally, clone the rocket script and enable it
--	local rocketScriptClone = RocketScript:Clone()
--	rocketScriptClone.Parent = Rocket
--	rocketScriptClone.Disabled = false
end


fireEvent.OnServerEvent:connect(function(player, target)
	if canFire and player.Character == tool.Parent then
		canFire = false
		
		-- Create a clone of Rocket and set its color
		local rocketClone = Rocket:Clone()
		--game.Debris:AddItem(rocketClone, 30)
		rocketClone.BrickColor = player.TeamColor
		rocketClone.Touched:connect(function(hit)
			if hit and hit.Parent and hit.Parent ~= player.Character and hit.Parent ~= tool then
				local explosion = Instance.new(&quot;Explosion&quot;, game.Workspace)
				explosion.Position = rocketClone.Position
				rocketClone:Destroy()
			end
		end)
		
		spawn(function()
			wait(30)
			if rocketClone then rocketClone:Destroy() end
		end)		
		
		-- Position the rocket clone and launch!
		local spawnPosition = (tool.Handle.CFrame * CFrame.new(2, 0, 0)).p
		rocketClone.CFrame = CFrame.new(spawnPosition, target) --NOTE: This must be done before assigning Parent
		rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
		rocketClone.Parent = game.Workspace		
		
		-- Attach creator tags to the rocket early on
		local creatorTag = Instance.new(&apos;ObjectValue&apos;, rocketClone)
		creatorTag.Value = player
		creatorTag.Name = &apos;creator&apos; --NOTE: Must be called &apos;creator&apos; for website stats
		local iconTag = Instance.new(&apos;StringValue&apos;, creatorTag)
		iconTag.Value = tool.TextureId
		iconTag.Name = &apos;icon&apos;
		
		delay(attackCooldown, function()
			canFire = true
		end)
	end
end)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Sound" referent="RBX124">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Boom</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX125">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://api.xdiscuss.net/Asset/?id=37</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX126">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Rocket</string>
						<ProtectedString name="Source">-----------------
--| Constants |--
-----------------
local BLAST_RADIUS = script.Parent.Parent.Configurations.BlastRadius.Value -- Blast radius of the explosion
local BLAST_DAMAGE = script.Parent.Parent.Configurations.Damage.Value -- Amount of damage done to players
local BLAST_FORCE = script.Parent.Parent.Configurations.BlastForce.Value -- Amount of force applied to parts

local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these
--NOTE: Keys must be lowercase, values must evaluate to true

-----------------
--| Variables |--
-----------------

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)

local Rocket = script.Parent

local CreatorTag = Rocket:WaitForChild(&apos;creator&apos;)
local SwooshSound = Rocket:WaitForChild(&apos;Swoosh&apos;)

-----------------
--| Functions |--
-----------------

-- Removes any old creator tags and applies a new one to the target
local function ApplyTags(target)
	while target:FindFirstChild(&apos;creator&apos;) do
		target.creator:Destroy()
	end

	local creatorTagClone = CreatorTag:Clone()
	DebrisService:AddItem(creatorTagClone, 1.5)
	creatorTagClone.Parent = target
end

-- Returns the ancestor that contains a Humanoid, if it exists
local function FindCharacterAncestor(subject)
	if subject and subject ~= game.Workspace then
		local humanoid = subject:FindFirstChild(&apos;Humanoid&apos;)
		if humanoid then
			return subject, humanoid
		else
			return FindCharacterAncestor(subject.Parent)
		end
	end
	return nil
end

-- Customized explosive effect that doesn&apos;t affect teammates and only breaks joints on dead parts
local function OnExplosionHit(hitPart, hitDistance, blastCenter)
	if hitPart and hitDistance then
		local character, humanoid = FindCharacterAncestor(hitPart.Parent)

		if character then
			local myPlayer = CreatorTag.Value
			if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		if humanoid and humanoid.Health &gt; 0 then -- Humanoids are tagged and damaged
			if hitPart.Name == &apos;Torso&apos; then
				ApplyTags(humanoid)
				humanoid.Health = humanoid.Health - BLAST_DAMAGE
			end
		else -- Loose parts and dead parts are blasted
			if hitPart.Name ~= &apos;Handle&apos; then
				hitPart:BreakJoints()
				local blastForce = Instance.new(&apos;BodyForce&apos;, hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more
				blastForce.force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass()
				DebrisService:AddItem(blastForce, 0.1)
			end
		end
	end
end

local function OnTouched(otherPart)
	if Rocket and otherPart then
		-- Fly through anything in the ignore list
		if IGNORE_LIST[string.lower(otherPart.Name)] then
			return
		end

		local myPlayer = CreatorTag.Value
		if myPlayer then
			-- Fly through the creator
			if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
				return
			end

			 -- Fly through friendlies
			if not myPlayer.Neutral then
				local character = FindCharacterAncestor(otherPart.Parent)
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		-- Fly through terrain water
		if otherPart == game.Workspace.Terrain then
			--NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases
			local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2))
			local cellLocation = game.Workspace.Terrain:WorldToCellPreferSolid(frontOfRocket)
			local cellMaterial = game.Workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z)
			if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then
				return
			end
		end

		-- Create the explosion
		local explosion = Instance.new(&apos;Explosion&apos;)
		explosion.BlastPressure = 0 -- Completely safe explosion
		explosion.BlastRadius = BLAST_RADIUS
		explosion.ExplosionType = Enum.ExplosionType.NoCraters
		explosion.Position = Rocket.Position
		explosion.Parent = game.Workspace

		-- Connect custom logic for the explosion
		explosion.Hit:connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end)

		-- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket
		script.Parent = explosion
		CreatorTag.Parent = script
		Rocket:Destroy()
	end
end

--------------------
--| Script Logic |--
--------------------

SwooshSound:Play()

Rocket.Touched:connect(OnTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX127">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">-- Variables for services
local render = game:GetService(&quot;RunService&quot;).RenderStepped
local contextActionService = game:GetService(&quot;ContextActionService&quot;)
local userInputService = game:GetService(&quot;UserInputService&quot;)

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Tool = script.Parent

-- Variables for Module Scripts
local screenSpace = require(Tool:WaitForChild(&quot;ScreenSpace&quot;))

local connection

local neck, shoulder, oldNeckC0, oldShoulderC0

local mobileShouldTrack = true

-- Thourough check to see if a character is sitting
local function amISitting(character)
	local t = character.Torso
	for _, part in pairs(t:GetConnectedParts(true)) do
		if part:IsA(&quot;Seat&quot;) or part:IsA(&quot;VehicleSeat&quot;) then
			return true
		end
	end
end

-- Function to call on renderstepped. Orients the character so it is facing towards
-- the player mouse&apos;s position in world space. If character is sitting then the torso
-- should not track
local function frame(mousePosition)
	-- Special mobile consideration. We don&apos;t want to track if the user was touching a ui
	-- element such as the movement controls. Just return out of function if so to make sure
	-- character doesn&apos;t track
	if not mobileShouldTrack then return end
	
	-- Make sure character isn&apos;t swiming. If the character is swimming the following code will
	-- not work well; the character will not swim correctly. Besides, who shoots underwater?
	if player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then
		local torso = player.Character.Torso
		local head = player.Character.Head
		
		local toMouse = (mousePosition - head.Position).unit
		local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
		
		local neckAngle = angle
	
		-- Limit how much the head can tilt down. Too far and the head looks unnatural
		if math.deg(neckAngle) &gt; 110 then
			neckAngle = math.rad(110)
		end
		neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
		
		-- Calculate horizontal rotation
		local arm = player.Character:FindFirstChild(&quot;Right Arm&quot;)
		local fromArmPos = torso.Position + torso.CFrame:vectorToWorldSpace(Vector3.new(
			torso.Size.X/2 + arm.Size.X/2, torso.Size.Y/2 - arm.Size.Z/2, 0))
		local toMouseArm = ((mousePosition - fromArmPos) * Vector3.new(1,0,1)).unit
		local look = (torso.CFrame.lookVector * Vector3.new(1,0,1)).unit
		local lateralAngle = math.acos(toMouseArm:Dot(look))		
		
		-- Check for rogue math
		if tostring(lateralAngle) == &quot;-1.#IND&quot; then
			lateralAngle = 0
		end		
		
		-- Handle case where character is sitting down
		if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then			
			
			local cross = torso.CFrame.lookVector:Cross(toMouseArm)
			if lateralAngle &gt; math.pi/2 then
				lateralAngle = math.pi/2
			end
			if cross.Y &lt; 0 then
				lateralAngle = -lateralAngle
			end
		end	
		
		-- Turn shoulder to point to mouse
		shoulder.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2 + lateralAngle,0)	
		
		-- If not sitting then aim torso laterally towards mouse
		if not amISitting(player.Character) then
			torso.CFrame = CFrame.new(torso.Position, torso.Position + (Vector3.new(
				mousePosition.X, torso.Position.Y, mousePosition.Z)-torso.Position).unit)
		end	
	end
end

-- Function to bind to render stepped if player is on PC
local function pcFrame()
	frame(mouse.Hit.p)
end

-- Function to bind to touch moved if player is on mobile
local function mobileFrame(touch, processed)
	-- Check to see if the touch was on a UI element. If so, we don&apos;t want to update anything
	if not processed then
		-- Calculate touch position in world space. Uses Stravant&apos;s ScreenSpace Module script
		-- to create a ray from the camera.
		local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)
		local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1))
		nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos
		local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50) 
		farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1
		if farPos.magnitude &gt; 900 then
			farPos = farPos.unit * 900
		end
		local ray = Ray.new(nearPos, farPos)
		local part, pos = game.Workspace:FindPartOnRay(ray, player.Character)
		
		-- if a position was found on the ray then update the character&apos;s rotation
		if pos then
			frame(pos)
		end
	end
end

local function OnActivated()
	local myModel = player.Character
	if Tool.Enabled and myModel and myModel:FindFirstChild(&apos;Humanoid&apos;) and myModel.Humanoid.Health &gt; 0 then
		Tool.Enabled = false
		game.ReplicatedStorage.ROBLOX_RocketFireEvent:FireServer(mouse.Hit.p)
		wait(2)

		Tool.Enabled = true
	end
end

local oldIcon = nil
-- Function to bind to equip event
local function equip()
	local torso = player.Character.Torso
	
	-- Setup joint variables
	neck = torso.Neck	
	oldNeckC0 = neck.C0
	shoulder = torso:FindFirstChild(&quot;Right Shoulder&quot;)
	oldShoulderC0 = shoulder.C0
	
	-- Remember old mouse icon and update current
	oldIcon = mouse.Icon
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=79658449&quot;
	
	-- Bind TouchMoved event if on mobile. Otherwise connect to renderstepped
	if userInputService.TouchEnabled then
		connection = userInputService.TouchMoved:connect(mobileFrame)
	else
		connection = render:connect(pcFrame)
	end
	
	-- Bind TouchStarted and TouchEnded. Used to determine if character should rotate
	-- during touch input
	userInputService.TouchStarted:connect(function(touch, processed)
		mobileShouldTrack = not processed
	end)	
	userInputService.TouchEnded:connect(function(touch, processed)
		mobileShouldTrack = false
	end)

	-- If game uses filtering enabled then need to update server while tool is
	-- held by character.
	if workspace.FilteringEnabled then
		while connection do
			wait()
			game.ReplicatedStorage.ROBLOX_RocketUpdateEvent:FireServer(neck.C0, shoulder.C0)
		end
	end
end

-- Function to bind to Unequip event
local function unequip()
	if connection then connection:disconnect() end
	
	mouse.Icon = oldIcon
	
	neck.C0 = oldNeckC0
	shoulder.C0 = oldShoulderC0
end

-- Bind tool events
Tool.Equipped:connect(equip)
Tool.Unequipped:connect(unequip)
Tool.Activated:connect(OnActivated)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX128">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Plane with regen</string>
				<Ref name="PrimaryPart">RBX129</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX130">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar</string>
					<Ref name="PrimaryPart">RBX129</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX131">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX129</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX132">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX129</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Seat" referent="RBX133">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>214.99881</X>
									<Y>12.1893368</Y>
									<Z>209.998703</Z>
									<R00>-7.70116967e-005</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-1</R02>
									<R10>-5.23057375e-009</R10>
									<R11>1</R11>
									<R12>-1.3518274e-010</R12>
									<R20>1</R20>
									<R21>5.23056309e-009</R21>
									<R22>-7.70116967e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.035737507</X>
									<Y>-0.0100863352</Y>
									<Z>-0.0204610042</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX129">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>216.99881</X>
									<Y>10.7893372</Y>
									<Z>209.998856</Z>
									<R00>-7.70116967e-005</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-1</R02>
									<R10>-5.23057375e-009</R10>
									<R11>1</R11>
									<R12>-1.3518274e-010</R12>
									<R20>1</R20>
									<R21>5.23056309e-009</R21>
									<R22>-7.70116967e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0357377566</X>
									<Y>-0.0100863352</Y>
									<Z>-0.0237240419</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.4000001</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX134">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent     -- Get the plane model - Engine.Parts.Plane
backup = model:clone()                  -- Copy the plane
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
		debounce = true
		wait(2)
		model = backup:clone()          -- Clone the copy of the plane
		model.Parent = game.Workspace   -- regens the plane?
		model:makeJoints()
		script.Parent.Count.Value = 1   
		debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)  -- If the engine piece is touched
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX135">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX136">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX137">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX138">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>223.498154</X>
									<Y>11.3893375</Y>
									<Z>218.499359</Z>
									<R00>-7.70116967e-005</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-1</R02>
									<R10>-5.23057375e-009</R10>
									<R11>1</R11>
									<R12>-1.3518274e-010</R12>
									<R20>1</R20>
									<R21>5.23056309e-009</R21>
									<R22>-7.70116967e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0496066771</X>
									<Y>-0.0100860642</Y>
									<Z>-0.0343280062</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX139">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent -- Hangar model

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					        break 
                                        end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)

</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX140">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX141">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>219.999268</X>
									<Y>11.3893375</Y>
									<Z>203.999084</Z>
									<R00>1</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-7.70116967e-005</R02>
									<R10>1.3518274e-010</R10>
									<R11>1</R11>
									<R12>-5.23057375e-009</R12>
									<R20>7.70116967e-005</R20>
									<R21>5.23056309e-009</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0259488821</X>
									<Y>-0.0100865252</Y>
									<Z>-0.028619431</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX142">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>225.49881</X>
									<Y>10.7893372</Y>
									<Z>209.999512</Z>
									<R00>-7.70116967e-005</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-1</R02>
									<R10>-5.23057375e-009</R10>
									<R11>1</R11>
									<R12>-1.3518274e-010</R12>
									<R20>1</R20>
									<R21>5.23056309e-009</R21>
									<R22>-7.70116967e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0357388258</X>
									<Y>-0.0100863334</Y>
									<Z>-0.0375921428</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX143">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>223.499466</X>
									<Y>11.3893375</Y>
									<Z>201.499359</Z>
									<R00>-7.70116967e-005</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-1</R02>
									<R10>-5.23057375e-009</R10>
									<R11>1</R11>
									<R12>-1.3518274e-010</R12>
									<R20>1</R20>
									<R21>5.23056309e-009</R21>
									<R22>-7.70116967e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0218704771</X>
									<Y>-0.0100866035</Y>
									<Z>-0.0343301482</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX144">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>219.998352</X>
									<Y>11.3893375</Y>
									<Z>215.999084</Z>
									<R00>1</R00>
									<R01>-1.35585279e-010</R01>
									<R02>-7.70116967e-005</R02>
									<R10>1.3518274e-010</R10>
									<R11>1</R11>
									<R12>-5.23057375e-009</R12>
									<R20>7.70116967e-005</R20>
									<R21>5.23056309e-009</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.17194093e-008</X>
									<Y>0.00163154129</Y>
									<Z>2.01016107e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0455273762</X>
									<Y>-0.0100861443</Y>
									<Z>-0.0286179371</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX145">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX146">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = position
	explosion.BlastRadius = 12
	explosion.Parent = game.Workspace

end

function onTouch(part)

	if boom == true then 
		return 
	end

	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or 
		(part.Parent.Parent.Parent == script.Parent) or 
		(part.Parent:findFirstChild(&quot;Humanoid&quot;)) then 

		return 

	end

	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.x &lt; -50) or 
		(script.Parent.Parts.Tip.Velocity.z &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.z &lt; -50) then

		boom = true
		createExplosion(script.Parent.Parts.Engine.Position)
		script.Parent:BreakJoints()
		local stuff = script.Parent:children()
		for i=1,#stuff do
			if stuff[i].Name == &quot;BodyKit&quot; or
			stuff[i].Name == &quot;Parts&quot; then
			local parts = stuff[i]:children()
				for p = 1, #parts do
					if parts[p].className == &quot;Part&quot; then
						local velo = Instance.new(&quot;BodyVelocity&quot;)
						velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
						velo.velocity = Vector3.new(math.random(-15,15),
											math.random(-15,15),
											math.random(-15,15))
						velo.Parent = parts[p]
					end
				end
			end
		end
		wait(4)
		script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX147">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX148">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX149">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">system = script.Parent     -- gets the Hangar model
model = system.Plane       -- gets the Plane model
backup = model:Clone()     -- creates a copy of the Plane model
regen = system.Regen       -- Saves the integer value stored in the Hangar&apos;s Regen variable

function checkRegen()
	if regen.Value == 1 then          -- Hmmm...
		model = backup:Clone()    -- copies the copy of the plane
		model.Parent = system     -- adds the plane to the hangar
		model:MakeJoints()        -- ensures the bricks of the plane stick together (right?)
	end
end

regen.Changed:connect(checkRegen)         -- When a plane is created, the regen value changes 
                                          -- from nil to a value - triggering this call.
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX150">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Platform</string>
						<Ref name="PrimaryPart">RBX151</Ref>
						<bool name="archivable">true</bool>
					</Properties>
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							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX167">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>227.5</X>
								<Y>15.4000006</Y>
								<Z>207.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX168">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>227.5</X>
								<Y>15.4000006</Y>
								<Z>212.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX169">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>227.5</X>
								<Y>10.1999998</Y>
								<Z>213.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX170">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>187</X>
								<Y>1</Y>
								<Z>210</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX171">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>193.219238</X>
						<Y>1.07758307</Y>
						<Z>216.983582</Z>
						<R00>0.999904752</R00>
						<R01>-0.0137990946</R01>
						<R02>0.000346478337</R02>
						<R10>0.0137993405</R10>
						<R11>0.999904513</R11>
						<R12>-0.000716653187</R12>
						<R20>-0.000336556113</R20>
						<R21>0.000721366028</R21>
						<R22>0.999999702</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX172">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Hangar.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait(.5)
		regen.Value = 0
		wait(.5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX173">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>28</X>
					<Y>1</Y>
					<Z>-251</Z>
					<R00>-1</R00>
					<R01>4.52169742e-013</R01>
					<R02>2.3554271e-016</R02>
					<R10>-4.52169742e-013</R10>
					<R11>1</R11>
					<R12>8.90400221e-014</R12>
					<R20>2.3554271e-016</R20>
					<R21>-8.90400221e-014</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX174">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX175">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>233</X>
					<Y>1</Y>
					<Z>1.99999976</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX176">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX177">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Day/Night Cycle</string>
				<ProtectedString name="Source">print(&quot;Joey12many&apos;s Night And Day Cycle&quot;)

while true do
	
        wait(305)	
        game.Lighting.TimeOfDay = &quot;24:40:00&quot;
	wait(312)
        game.Lighting.TimeOfDay = &quot;14:00:00&quot;
	end
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX178">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX179</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX180">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX179</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX181">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX179</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX182">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX183</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX184">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX183</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX185">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-10.4043951</X>
										<Y>1.48266101</Y>
										<Z>-227.41777</Z>
										<R00>0.999999821</R00>
										<R01>0.00039741167</R01>
										<R02>-1.74676297e-005</R02>
										<R10>1.76258982e-005</R10>
										<R11>-0.000398251606</R11>
										<R12>0.99999994</R12>
										<R20>0.000397404685</R20>
										<R21>-0.999999762</R21>
										<R22>-0.000398258591</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0132970382</X>
										<Y>0.00712929945</Y>
										<Z>0.00526123354</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX186">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX187">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-9.904212</X>
										<Y>2.38247037</Y>
										<Z>-227.917938</Z>
										<R00>-0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>0.00039741167</R02>
										<R10>-1.76258982e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398251606</R12>
										<R20>-0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0116041983</X>
										<Y>0.00608059578</Y>
										<Z>0.0050674919</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX188">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX189">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-10.904212</X>
										<Y>2.38245296</Y>
										<Z>-227.918335</Z>
										<R00>-0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>0.00039741167</R02>
										<R10>-1.76258982e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398251606</R12>
										<R20>-0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
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										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<Vector3 name="Velocity">
										<X>-0.0116044972</X>
										<Y>0.00832542777</Y>
										<Z>0.00572132599</Z>
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									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX190">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX191">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
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									<CoordinateFrame name="CFrame">
										<X>-11.9036198</X>
										<Y>2.58183789</Y>
										<Z>-229.418808</Z>
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										<R01>-1.74676297e-005</R01>
										<R02>0.00039741167</R02>
										<R10>-1.76258982e-005</R10>
										<R11>0.99999994</R11>
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										<R20>-0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>-0.999999762</R22>
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									<bool name="DraggingV1">false</bool>
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									<string name="Name">brick</string>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
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									<token name="TopSurfaceInput">0</token>
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										<Y>0.010791149</Y>
										<Z>0.00640431233</Z>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX192">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX193">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
										<X>-11.9006567</X>
										<Y>3.57885122</Y>
										<Z>-236.919205</Z>
										<R00>0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>-0.00039741167</R02>
										<R10>1.76258982e-005</R10>
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										<R21>-0.000398258591</R21>
										<R22>0.999999762</R22>
									</CoordinateFrame>
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									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
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									<float name="RightParamB">0.5</float>
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										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0148039563</X>
										<Y>0.0118955933</Y>
										<Z>0.0065500699</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX194">
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX221">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-10.4034138</X>
										<Y>2.18166518</Y>
										<Z>-229.91806</Z>
										<R00>-0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>0.00039741167</R02>
										<R10>-1.76258982e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398251606</R12>
										<R20>-0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0133627141</X>
										<Y>0.00749748526</Y>
										<Z>0.00536414143</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX222">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-10.4036198</X>
										<Y>2.58186436</Y>
										<Z>-229.418213</Z>
										<R00>-0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>0.00039741167</R02>
										<R10>-1.76258982e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398251606</R12>
										<R20>-0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0121375388</X>
										<Y>0.007423901</Y>
										<Z>0.00542356074</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX223">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-8.90361977</X>
										<Y>2.58189082</Y>
										<Z>-229.417618</Z>
										<R00>-0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>0.00039741167</R02>
										<R10>-1.76258982e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398251606</R12>
										<R20>-0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0121370899</X>
										<Y>0.00405665301</Y>
										<Z>0.00444280915</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX224">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX225">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-8.90065765</X>
										<Y>3.57890391</Y>
										<Z>-236.918015</Z>
										<R00>0.999999821</R00>
										<R01>-1.74676297e-005</R01>
										<R02>-0.00039741167</R02>
										<R10>1.76258982e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000398251606</R12>
										<R20>0.000397404685</R20>
										<R21>-0.000398258591</R21>
										<R22>0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000148138221</X>
										<Y>0.000653836993</Y>
										<Z>-0.00224477309</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0148030594</X>
										<Y>0.0051610996</Y>
										<Z>0.00458856765</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX226">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX227">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX228">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX229">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX179</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX179">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-10.4024105</X>
									<Y>1.58066964</Y>
									<Z>-232.417816</Z>
									<R00>-0.999999821</R00>
									<R01>-1.74676297e-005</R01>
									<R02>0.00039741167</R02>
									<R10>-1.76258982e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000398251606</R12>
									<R20>-0.000397404685</R20>
									<R21>-0.000398258591</R21>
									<R22>-0.999999762</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000148138221</X>
									<Y>0.000653836993</Y>
									<Z>-0.00224477309</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.016346246</X>
									<Y>0.00786554348</Y>
									<Z>0.00527445506</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX230">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX231">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX232">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX233">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX234">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX235">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX236">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX237">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX238">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX239">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX240">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX241">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX242">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX243">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX244">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX245">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX246">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX247">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX248">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX249">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX250">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX251">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX252">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-10.40242</X>
									<Y>2.18066955</Y>
									<Z>-232.41806</Z>
									<R00>-0.999999821</R00>
									<R01>-1.74676297e-005</R01>
									<R02>0.00039741167</R02>
									<R10>-1.76258982e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000398251606</R12>
									<R20>-0.000397404685</R20>
									<R21>-0.000398258591</R21>
									<R22>-0.999999762</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000148138221</X>
									<Y>0.000653836993</Y>
									<Z>-0.00224477309</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0149995415</X>
									<Y>0.00786560029</Y>
									<Z>0.00536334421</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX253">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX254">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>11.8993702</X>
									<Y>1.68174708</Y>
									<Z>18.0145531</Z>
									<R00>0.000787014258</R00>
									<R01>-0.00125144178</R01>
									<R02>-0.999998868</R02>
									<R10>-0.00043109784</R10>
									<R11>0.999999106</R11>
									<R12>-0.00125178124</R12>
									<R20>0.999999583</R20>
									<R21>0.00043208251</R21>
									<R22>0.000786474091</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX255">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.7219448</X>
									<Y>1.70920718</Y>
									<Z>-49.9859047</Z>
									<R00>0.00625879131</R00>
									<R01>-0.00083936844</R01>
									<R02>-0.999980032</R02>
									<R10>-0.000709486834</R10>
									<R11>0.999999404</R11>
									<R12>-0.000843825226</R12>
									<R20>0.999980092</R20>
									<R21>0.000714753987</R21>
									<R22>0.00625819201</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX256">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>46.9157372</X>
									<Y>28.3030567</Y>
									<Z>408.257874</Z>
									<R00>0.999740183</R00>
									<R01>0.00236115418</R01>
									<R02>-0.0226722471</R02>
									<R10>-0.00233831862</R10>
									<R11>0.999996722</R11>
									<R12>0.00103367167</R12>
									<R20>0.0226746146</R20>
									<R21>-0.00098038814</R21>
									<R22>0.999742389</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX257">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>47.2472572</X>
									<Y>28.3263149</Y>
									<Z>411.511322</Z>
									<R00>0.999969721</R00>
									<R01>2.45804404e-005</R01>
									<R02>-0.00778206345</R02>
									<R10>-3.6455167e-005</R10>
									<R11>0.999998808</R11>
									<R12>-0.00152577145</R12>
									<R20>0.00778201688</R20>
									<R21>0.00152600894</R21>
									<R22>0.999968529</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX258">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>959.599976</X>
									<Y>3.79997253</Y>
									<Z>27</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX259">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>53</X>
									<Y>223.400024</Y>
									<Z>-255.5</Z>
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								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0935502201</X>
									<Y>-0.0047952286</Y>
									<Z>0.0606970862</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX307">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-8.40367222</X>
									<Y>1.38409269</Y>
									<Z>-229.41687</Z>
									<R00>-0.999999225</R00>
									<R01>-0.000426632643</R01>
									<R02>-0.00115753873</R02>
									<R10>-0.00116460666</R10>
									<R11>0.0169566013</R11>
									<R12>0.999855518</R12>
									<R20>-0.000406943116</R20>
									<R21>0.999856114</R21>
									<R22>-0.0169570725</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0249604452</X>
									<Y>-0.0288665779</Y>
									<Z>0.0435509421</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.159769788</X>
									<Y>0.080874905</Y>
									<Z>0.048570957</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX308">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX309">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX310">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX311">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX312">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX313">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-85.9999084</X>
									<Y>1.68307877</Y>
									<Z>-235.000626</Z>
									<R00>-1.00000012</R00>
									<R01>-1.81255273e-005</R01>
									<R02>-4.35266384e-006</R02>
									<R10>-1.81238975e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000374522962</R12>
									<R20>4.3594523e-006</R20>
									<R21>-0.000374522904</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX314">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-10.4008312</X>
									<Y>1.59992039</Y>
									<Z>-232.391525</Z>
									<R00>-1</R00>
									<R01>-5.83777046e-006</R01>
									<R02>7.50282936e-007</R02>
									<R10>-5.83771453e-006</R10>
									<R11>1</R11>
									<R12>7.44706413e-005</R12>
									<R20>-7.50717618e-007</R20>
									<R21>7.4470634e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX315">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-10.4026585</X>
									<Y>1.57561815</Y>
									<Z>-232.416931</Z>
									<R00>-0.99999994</R00>
									<R01>-9.77239833e-005</R01>
									<R02>0.000377356831</R02>
									<R10>-9.79639954e-005</R10>
									<R11>0.999999821</R11>
									<R12>-0.000636068173</R12>
									<R20>-0.000377294607</R20>
									<R21>-0.000636105076</R21>
									<R22>-0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX316">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX317">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX318">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX319">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX320">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-3.38778687</X>
						<Y>1.25273633</Y>
						<Z>-242.230316</Z>
						<R00>0.000653070107</R00>
						<R01>-0.000173253706</R01>
						<R02>0.999999225</R02>
						<R10>0.00264186738</R10>
						<R11>0.99999398</R11>
						<R12>0.000170626896</R12>
						<R20>-0.999996006</R20>
						<R21>0.00264086318</R21>
						<R22>0.000654127798</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX321">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX322">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX323</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX324">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX323</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX325">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX323</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX326">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX327</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX328">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX327</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX329">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-237.992355</X>
										<Y>1.48310781</Y>
										<Z>-154.985535</Z>
										<R00>0.00226051896</R00>
										<R01>-0.999997377</R01>
										<R02>-0.000421594363</R02>
										<R10>3.4917186e-005</R10>
										<R11>-0.00042151651</R11>
										<R12>0.999999881</R12>
										<R20>-0.999997497</R20>
										<R21>-0.00226053339</R21>
										<R22>3.39642647e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.013972844</X>
										<Y>0.00710579613</Y>
										<Z>0.000506657991</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0262456313</X>
										<Y>0.0139180059</Y>
										<Z>0.0044978559</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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end

connection = script.Parent.Touched:connect(onTouched)
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										<Y>2.58231711</Y>
										<Z>-156.490021</Z>
										<R00>-0.00226051896</R00>
										<R01>-0.000421594363</R01>
										<R02>-0.999997377</R02>
										<R10>-3.4917186e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.00042151651</R12>
										<R20>0.999997497</R20>
										<R21>3.39642647e-005</R21>
										<R22>-0.00226053339</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.013972844</X>
										<Y>0.00710579613</Y>
										<Z>0.000506657991</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.014998137</X>
										<Y>-0.00811577588</Y>
										<Z>0.00332954852</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX368">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX369">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-247.489822</X>
										<Y>3.57915545</Y>
										<Z>-156.506943</Z>
										<R00>0.00226051896</R00>
										<R01>-0.000421594363</R01>
										<R02>0.999997377</R02>
										<R10>3.4917186e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.00042151651</R12>
										<R20>-0.999997497</R20>
										<R21>3.39642647e-005</R21>
										<R22>0.00226053339</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.013972844</X>
										<Y>0.00710579613</Y>
										<Z>0.000506657991</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.014372834</X>
										<Y>-0.0121523608</Y>
										<Z>0.0426971726</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX370">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX371">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX372">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX373">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX323</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX323">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-242.992386</X>
									<Y>1.58100033</Y>
									<Z>-154.996841</Z>
									<R00>-0.00226051896</R00>
									<R01>-0.000421594363</R01>
									<R02>-0.999997377</R02>
									<R10>-3.4917186e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.00042151651</R12>
									<R20>0.999997497</R20>
									<R21>3.39642647e-005</R21>
									<R22>-0.00226053339</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.013972844</X>
									<Y>0.00710579613</Y>
									<Z>0.000506657991</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0261156876</X>
									<Y>0.0112267118</Y>
									<Z>0.038659215</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX374">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX375">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX376">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX377">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX378">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX379">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX380">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX381">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX382">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX383">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX384">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX385">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX386">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX387">
							<Properties>
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							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX456">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX457">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-220.999878</X>
									<Y>1.68308139</Y>
									<Z>-237.000626</Z>
									<R00>-1.00000012</R00>
									<R01>-1.81255273e-005</R01>
									<R02>-4.35266384e-006</R02>
									<R10>-1.81238975e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000374522962</R12>
									<R20>4.3594523e-006</R20>
									<R21>-0.000374522904</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX458">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-242.977249</X>
									<Y>1.60209107</Y>
									<Z>-155.00119</Z>
									<R00>-0.000259110995</R00>
									<R01>6.8633919e-005</R01>
									<R02>-0.999999881</R02>
									<R10>-2.58511172e-005</R10>
									<R11>1</R11>
									<R12>6.86406129e-005</R12>
									<R20>0.999999881</R20>
									<R21>2.58689088e-005</R21>
									<R22>-0.00025910922</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX459">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-242.992508</X>
									<Y>1.57900441</Y>
									<Z>-154.996796</Z>
									<R00>-0.00213391054</R00>
									<R01>-0.000518509245</R01>
									<R02>-0.999997616</R02>
									<R10>-0.000334634184</R10>
									<R11>0.999999821</R11>
									<R12>-0.000517796318</R12>
									<R20>0.999997675</R20>
									<R21>0.000333528471</R21>
									<R22>-0.00213408354</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX460">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX461">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX462">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX463">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX464">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-252.816803</X>
						<Y>1.25602543</Y>
						<Z>-162.01767</Z>
						<R00>-0.999995649</R00>
						<R01>0.00268294942</R01>
						<R02>0.00105341827</R02>
						<R10>0.00268409867</R10>
						<R11>0.999993801</R11>
						<R12>0.00024271525</R12>
						<R20>-0.00105215854</R20>
						<R21>0.000246440555</R21>
						<R22>-0.999998987</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX465">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX466">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX467</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX468">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX467</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX469">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX467</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX470">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX471</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX472">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX471</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX473">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-44.888649</X>
										<Y>1.48318446</Y>
										<Z>186.056076</Z>
										<R00>-0.99988687</R00>
										<R01>-0.0150396805</R01>
										<R02>-2.04598509e-005</R02>
										<R10>-1.43164798e-005</R10>
										<R11>-0.000408585038</R11>
										<R12>0.99999994</R12>
										<R20>-0.015039688</R20>
										<R21>0.999886811</R21>
										<R22>0.000408323511</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.01157967</X>
										<Y>0.0188362002</Y>
										<Z>-0.0116438614</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX474">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX475">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-45.3961296</X>
										<Y>2.38297296</Y>
										<Z>186.548859</Z>
										<R00>0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>-0.0150396805</R02>
										<R10>1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000408585038</R12>
										<R20>0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00748148467</X>
										<Y>0.0142552461</Y>
										<Z>-0.00749976048</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX476">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX477">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-44.396244</X>
										<Y>2.38298726</Y>
										<Z>186.563904</Z>
										<R00>0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>-0.0150396805</R02>
										<R10>1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000408585038</R12>
										<R20>0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<CoordinateFrame name="CFrame">
										<X>-46.4636803</X>
										<Y>1.58112001</Y>
										<Z>191.03299</Z>
										<R00>0.0150396805</R00>
										<R01>-2.04598509e-005</R01>
										<R02>0.99988687</R02>
										<R10>0.000408585038</R10>
										<R11>0.99999994</R11>
										<R12>1.43164798e-005</R12>
										<R20>-0.999886811</R20>
										<R21>0.000408323511</R21>
										<R22>0.015039688</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0160329025</X>
										<Y>-0.00932440534</Y>
										<Z>-0.0096804155</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX507">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-46.4636917</X>
										<Y>2.18111992</Y>
										<Z>191.033234</Z>
										<R00>0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>-0.0150396805</R02>
										<R10>1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000408585038</R12>
										<R20>0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0129733821</X>
										<Y>-0.00932545122</Y>
										<Z>-0.00725377165</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX508">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-47.1636047</X>
										<Y>1.68111002</Y>
										<Z>191.022507</Z>
										<R00>-2.04598509e-005</R00>
										<R01>0.99988687</R01>
										<R02>0.0150396805</R02>
										<R10>0.99999994</R10>
										<R11>1.43164798e-005</R11>
										<R12>0.000408585038</R12>
										<R20>0.000408323511</R20>
										<R21>0.015039688</R21>
										<R22>-0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0155125614</X>
										<Y>-0.0128513491</Y>
										<Z>-0.00857950281</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX509">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-44.9262619</X>
										<Y>2.182163</Y>
										<Z>188.556076</Z>
										<R00>0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>-0.0150396805</R02>
										<R10>1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000408585038</R12>
										<R20>0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0105029745</X>
										<Y>0.00853342097</Y>
										<Z>-0.00877949223</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX510">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-44.9187508</X>
										<Y>2.58236718</Y>
										<Z>188.05629</Z>
										<R00>0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>-0.0150396805</R02>
										<R10>1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000408585038</R12>
										<R20>0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00796473864</X>
										<Y>0.0105930548</Y>
										<Z>-0.00716838613</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX511">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-46.4185791</X>
										<Y>2.58234572</Y>
										<Z>188.033737</Z>
										<R00>0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>-0.0150396805</R02>
										<R10>1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000408585038</R12>
										<R20>0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00794240553</X>
										<Y>0.00303573022</Y>
										<Z>-0.00567595195</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX512">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX513">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-46.5314026</X>
										<Y>3.57928133</Y>
										<Z>195.533279</Z>
										<R00>-0.99988687</R00>
										<R01>-2.04598509e-005</R01>
										<R02>0.0150396805</R02>
										<R10>-1.43164798e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000408585038</R12>
										<R20>-0.015039688</R20>
										<R21>0.000408323511</R21>
										<R22>-0.999886811</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00404438749</X>
										<Y>0.000995127833</Y>
										<Z>0.00509960717</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.010321429</X>
										<Y>-0.0278706793</Y>
										<Z>-0.00153168384</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX514">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX515">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX516">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX517">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX467</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX467">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-44.9638557</X>
									<Y>1.58114147</Y>
									<Z>191.055527</Z>
									<R00>0.99988687</R00>
									<R01>-2.04598509e-005</R01>
									<R02>-0.0150396805</R02>
									<R10>1.43164798e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000408585038</R12>
									<R20>0.015039688</R20>
									<R21>0.000408323511</R21>
									<R22>0.999886811</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00404438749</X>
									<Y>0.000995127833</Y>
									<Z>0.00509960717</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0160552226</X>
									<Y>-0.0017670393</Y>
									<Z>-0.011172845</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX518">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX519">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX520">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX521">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX522">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX523">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX524">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX525">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX526">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX527">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX528">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX529">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX530">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX531">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX532">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX533">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX534">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX535">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX536">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX537">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX538">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX539">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX592">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-42.9189568</X>
									<Y>1.38458025</Y>
									<Z>188.085892</Z>
									<R00>-0.999888182</R00>
									<R01>-0.00211372133</R01>
									<R02>0.0147970207</R02>
									<R10>-0.0010938386</R10>
									<R11>0.997643888</R11>
									<R12>0.0685965568</R12>
									<R20>-0.0149071515</R20>
									<R21>0.0685727149</R21>
									<R22>-0.997534633</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0196620487</X>
									<Y>-0.0416523367</Y>
									<Z>-0.108014762</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0674231797</X>
									<Y>0.0464492887</Y>
									<Z>-0.00526279723</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX593">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-43.0089912</X>
									<Y>1.38294458</Y>
									<Z>194.085037</Z>
									<R00>-0.999888241</R00>
									<R01>0.00266300212</R01>
									<R02>-0.0147116594</R02>
									<R10>-0.00158963271</R10>
									<R11>-0.997367442</R11>
									<R12>-0.0724960044</R12>
									<R20>-0.014865987</R20>
									<R21>-0.0724645182</R21>
									<R22>0.997260213</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.00957265869</X>
									<Y>0.16632171</Y>
									<Z>0.127333224</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0898397565</X>
									<Y>0.0396578647</Y>
									<Z>0.0366311967</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX594">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-47.0088425</X>
									<Y>1.38281071</Y>
									<Z>194.025024</Z>
									<R00>0.999883413</R00>
									<R01>-0.00120156992</R01>
									<R02>0.0152241252</R02>
									<R10>-0.0014966348</R10>
									<R11>-0.999810994</R11>
									<R12>0.0193848535</R12>
									<R20>0.0151979551</R20>
									<R21>-0.019405378</R21>
									<R22>-0.999696195</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.00459909346</X>
									<Y>-0.143712804</Y>
									<Z>-0.0123503879</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.14234525</X>
									<Y>-0.0607432686</Y>
									<Z>0.0515201576</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX595">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-46.918541</X>
									<Y>1.3844496</Y>
									<Z>188.025665</Z>
									<R00>0.999886036</R00>
									<R01>0.015088575</R01>
									<R02>0.000555244798</R02>
									<R10>-0.00107702229</R10>
									<R11>0.0345949456</R11>
									<R12>0.999400795</R12>
									<R20>0.0150603261</R20>
									<R21>-0.999287426</R21>
									<R22>0.034607254</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0333762616</X>
									<Y>-0.147490442</Y>
									<Z>0.0305467527</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0586227812</X>
									<Y>-0.101726592</Y>
									<Z>-0.0642693341</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX596">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX597">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX598">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX599">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX600">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-112.000015</X>
									<Y>1.71013725</Y>
									<Z>227.000778</Z>
									<R00>1.00000048</R00>
									<R01>-1.20369478e-010</R01>
									<R02>8.26723721e-008</R02>
									<R10>-1.20369478e-010</R10>
									<R11>1</R11>
									<R12>4.97088259e-010</R12>
									<R20>8.26723721e-008</R20>
									<R21>4.97088259e-010</R21>
									<R22>1.00000024</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX601">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-44.9507523</X>
									<Y>1.60075581</Y>
									<Z>191.029266</Z>
									<R00>0.999934852</R00>
									<R01>0.000253089005</R01>
									<R02>-0.0114144795</R02>
									<R10>-0.000254517945</R10>
									<R11>1</R11>
									<R12>-0.000123729929</R12>
									<R20>0.0114144478</R20>
									<R21>0.000126627056</R21>
									<R22>0.999934852</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX602">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-44.9642906</X>
									<Y>1.57977748</Y>
									<Z>191.054871</Z>
									<R00>0.99988389</R00>
									<R01>-0.000333862583</R01>
									<R02>-0.0152355162</R02>
									<R10>0.000325941801</R10>
									<R11>0.999999821</R11>
									<R12>-0.000522367889</R12>
									<R20>0.0152356876</R20>
									<R21>0.000517341308</R21>
									<R22>0.999883771</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX603">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX604">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX605">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX606">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX607">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-52.0109558</X>
						<Y>1.1824857</Y>
						<Z>200.819412</Z>
						<R00>-0.000799828675</R00>
						<R01>-1.97306963e-006</R01>
						<R02>-0.99999994</R02>
						<R10>0.0026995528</R10>
						<R11>0.99999392</R11>
						<R12>-5.03176898e-006</R12>
						<R20>0.999996245</R20>
						<R21>-0.00269865035</R21>
						<R22>-0.000800587644</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX608">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX609">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<ProtectedString name="Source">print(&quot;LinkedLeaderboard script version 5.00 loaded&quot;)

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats ~= nil then
		local deaths = stats:findFirstChild(&quot;WOs&quot;)
		deaths.Value = deaths.Value + 1

		-- do short dance to try and find the killer

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	-- need to connect to new humanoid
	
	if property == &quot;Character&quot; and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	-- returns the player object that killed this humanoid
	-- returns nil if the killer is no longer in the game

	-- check for kill tag on humanoid - may be more than one - todo: deal with this
	local tag = humanoid:findFirstChild(&quot;creator&quot;)

	-- find player with name on tag
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild(&quot;leaderstats&quot;)
		if stats ~= nil then
			local kills = stats:findFirstChild(&quot;KOs&quot;)
			if killer ~= player then
				kills.Value = kills.Value + 1
				
			else
				kills.Value = kills.Value - 1
				
			end
		end
	end
end


-----------------------------------------------



function findAllFlagStands(root)
	local c = root:children()
	for i=1,#c do
		if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then
			findAllFlagStands(c[i])
		end
		if (c[i].className == &quot;FlagStand&quot;) then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i=1,#stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)

	if CTF_mode == true then


		local stats = Instance.new(&quot;IntValue&quot;)
		stats.Name = &quot;leaderstats&quot;

		local kills = Instance.new(&quot;IntValue&quot;)
		kills.Name = &quot;KOs&quot;
		kills.Value = 0

		local deaths = Instance.new(&quot;IntValue&quot;)
		deaths.Name = &quot;WOs&quot;
		deaths.Value = 0
             
                local captures = Instance.new(&quot;IntValue&quot;)
                captures.Name = &quot;Captures&quot;
                captures.Value = 0

		kills.Parent = stats
		deaths.Parent = stats
                captures.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	else

		local stats = Instance.new(&quot;IntValue&quot;)
		stats.Name = &quot;leaderstats&quot;

		local kills = Instance.new(&quot;IntValue&quot;)
		kills.Name = &quot;KOs&quot;
		kills.Value = 0

		local deaths = Instance.new(&quot;IntValue&quot;)
		deaths.Name = &quot;WOs&quot;
		deaths.Value = 0

		kills.Parent = stats
		deaths.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	end

end


function onCaptureScored(player)

		local ls = player:findFirstChild(&quot;leaderstats&quot;)
		if ls == nil then return end
		local caps = ls:findFirstChild(&quot;Captures&quot;)
		if caps == nil then return end
		caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands &gt; 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)


</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX610">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX611</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX612">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX611</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX613">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX611</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX614">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX615</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX616">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX615</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX617">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-53.994442</X>
										<Y>1.48176515</Y>
										<Z>186.004929</Z>
										<R00>-0.99999994</R00>
										<R01>-0.000185183148</R01>
										<R02>-0.00026191221</R02>
										<R10>-0.000261899288</R10>
										<R11>-6.96574498e-005</R11>
										<R12>0.99999994</R12>
										<R20>-0.000185201396</R20>
										<R21>1</R21>
										<R22>6.96089483e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0268087592</X>
										<Y>0.0177334733</Y>
										<Z>0.0278570391</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX618">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX619">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-54.4947701</X>
										<Y>2.38159943</Y>
										<Z>186.504898</Z>
										<R00>0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>-0.000185183148</R02>
										<R10>0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>-6.96574498e-005</R12>
										<R20>0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0.0185926594</Y>
										<Z>0.0290333591</Z>
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										<X>1</X>
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										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX620">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX621">
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									<bool name="Anchored">false</bool>
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									<CoordinateFrame name="CFrame">
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										<Y>2.38186121</Y>
										<Z>186.505081</Z>
										<R00>0.99999994</R00>
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										<R10>0.000261899288</R10>
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										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
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									<bool name="DraggingV1">false</bool>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
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									<float name="TopParamB">0.5</float>
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										<Y>0.0141230542</Y>
										<Z>0.0316357128</Z>
									</Vector3>
									<bool name="archivable">true</bool>
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										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
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									<Properties>
										<token name="LODX">2</token>
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											<Y>0</Y>
											<Z>0</Z>
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										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX623">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-52.4950981</X>
										<Y>2.58201885</Y>
										<Z>188.00528</Z>
										<R00>0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>-0.000185183148</R02>
										<R10>0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>-6.96574498e-005</R12>
										<R20>0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
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									<CoordinateFrame name="CFrame">
										<X>-55.4955521</X>
										<Y>2.18102407</Y>
										<Z>191.0047</Z>
										<R00>0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>-0.000185183148</R02>
										<R10>0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>-6.96574498e-005</R12>
										<R20>0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0169262514</X>
										<Y>0.0106735695</Y>
										<Z>0.0258773435</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX652">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-56.1954231</X>
										<Y>1.68084085</Y>
										<Z>191.004532</Z>
										<R00>-0.00026191221</R00>
										<R01>0.99999994</R01>
										<R02>0.000185183148</R02>
										<R10>0.99999994</R10>
										<R11>0.000261899288</R11>
										<R12>6.96574498e-005</R12>
										<R20>6.96089483e-005</R20>
										<R21>0.000185201396</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0146913193</X>
										<Y>0.0138018262</Y>
										<Z>0.0226791166</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX653">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-53.9950867</X>
										<Y>2.18159103</Y>
										<Z>188.504974</Z>
										<R00>0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>-0.000185183148</R02>
										<R10>0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>-6.96574498e-005</R12>
										<R20>0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0234321505</X>
										<Y>0.0108516561</Y>
										<Z>0.0297825634</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX654">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-53.9950981</X>
										<Y>2.58162594</Y>
										<Z>188.005005</Z>
										<R00>0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>-0.000185183148</R02>
										<R10>0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>-6.96574498e-005</R12>
										<R20>0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0265206844</X>
										<Y>0.0122285374</Y>
										<Z>0.0308841616</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX655">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-55.4950981</X>
										<Y>2.58123302</Y>
										<Z>188.00473</Z>
										<R00>0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>-0.000185183148</R02>
										<R10>0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>-6.96574498e-005</R12>
										<R20>0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0265196431</X>
										<Y>0.0189329423</Y>
										<Z>0.0269806311</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX656">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX657">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-55.4967499</X>
										<Y>3.58071065</Y>
										<Z>195.504807</Z>
										<R00>-0.99999994</R00>
										<R01>-0.00026191221</R01>
										<R02>0.000185183148</R02>
										<R10>-0.000261899288</R10>
										<R11>0.99999994</R11>
										<R12>6.96574498e-005</R12>
										<R20>-0.000185201396</R20>
										<R21>6.96089483e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00275382865</X>
										<Y>-0.00260163285</Y>
										<Z>-0.00446909992</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.011473964</X>
										<Y>-0.00171359815</Y>
										<Z>0.0297287237</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX658">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX659">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX660">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX661">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX611</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX611">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-53.9953918</X>
									<Y>1.58141732</Y>
									<Z>191.004929</Z>
									<R00>0.99999994</R00>
									<R01>-0.00026191221</R01>
									<R02>-0.000185183148</R02>
									<R10>0.000261899288</R10>
									<R11>0.99999994</R11>
									<R12>-6.96574498e-005</R12>
									<R20>0.000185201396</R20>
									<R21>6.96089483e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00275382865</X>
									<Y>-0.00260163285</Y>
									<Z>-0.00446909992</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0142459525</X>
									<Y>0.00396857504</Y>
									<Z>0.0281289965</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX662">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX663">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX664">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX665">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX666">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX667">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX668">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX669">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX670">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX671">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX672">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX673">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX674">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX675">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX676">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX677">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX678">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX679">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX680">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX681">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX682">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX683">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX684">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-53.9955482</X>
									<Y>2.18141699</Y>
									<Z>191.004974</Z>
									<R00>0.99999994</R00>
									<R01>-0.00026191221</R01>
									<R02>-0.000185183148</R02>
									<R10>0.000261899288</R10>
									<R11>0.99999994</R11>
									<R12>-6.96574498e-005</R12>
									<R20>0.000185201396</R20>
									<R21>6.96089483e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00275382865</X>
									<Y>-0.00260163285</Y>
									<Z>-0.00446909992</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX737">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-51.9961357</X>
									<Y>1.38472331</Y>
									<Z>194.005371</Z>
									<R00>-0.999998331</R00>
									<R01>0.00184707774</R01>
									<R02>-7.01050958e-005</R02>
									<R10>-0.00184591382</R10>
									<R11>-0.999900103</R11>
									<R12>-0.014014665</R12>
									<R20>-9.59842655e-005</R20>
									<R21>-0.0140145123</R21>
									<R22>0.999901772</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0271228328</X>
									<Y>-0.432629913</Y>
									<Z>-0.0474120714</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.182231218</X>
									<Y>0.135598898</Y>
									<Z>-0.0549993664</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX738">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-55.9956436</X>
									<Y>1.38365233</Y>
									<Z>194.00444</Z>
									<R00>0.999999046</R00>
									<R01>-0.00134073105</R01>
									<R02>0.000249907345</R02>
									<R10>-0.0013408442</R10>
									<R11>-0.999999106</R11>
									<R12>0.000453058485</R12>
									<R20>0.000249299657</R20>
									<R21>-0.00045339315</R21>
									<R22>-0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0365752764</X>
									<Y>0.315404683</Y>
									<Z>0.0042458754</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0948534235</X>
									<Y>-0.101594724</Y>
									<Z>-0.0438087992</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX739">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-55.9948616</X>
									<Y>1.38323545</Y>
									<Z>188.004425</Z>
									<R00>0.999999583</R00>
									<R01>0.000167592647</R01>
									<R02>0.000884038687</R02>
									<R10>-0.000879533472</R10>
									<R11>-0.0252058208</R11>
									<R12>0.99968195</R12>
									<R20>0.000189822225</R20>
									<R21>-0.999682307</R21>
									<R22>-0.0252056643</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0181313213</X>
									<Y>-0.213507697</Y>
									<Z>0.00897828024</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0709811151</X>
									<Y>0.111717716</Y>
									<Z>-0.031616509</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX740">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX741">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX742">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX743">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX744">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-121.000809</X>
									<Y>1.63341296</Y>
									<Z>227.000885</Z>
									<R00>0.999999762</R00>
									<R01>0.00112610566</R01>
									<R02>9.30791357e-005</R02>
									<R10>-0.00112650415</R10>
									<R11>0.999989629</R11>
									<R12>0.00440027285</R12>
									<R20>-8.79567815e-005</R20>
									<R21>-0.0044003739</R21>
									<R22>0.999990582</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX745">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-53.9991302</X>
									<Y>1.60099888</Y>
									<Z>190.993546</Z>
									<R00>1</R00>
									<R01>-3.75357522e-005</R01>
									<R02>0.000115548632</R02>
									<R10>3.75545496e-005</R10>
									<R11>1</R11>
									<R12>-0.000162786062</R12>
									<R20>-0.000115542513</R20>
									<R21>0.000162790471</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX746">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-53.9982109</X>
									<Y>1.58542287</Y>
									<Z>190.991043</Z>
									<R00>0.99999547</R00>
									<R01>-0.0029916577</R01>
									<R02>-0.000298509811</R02>
									<R10>0.0029926626</R10>
									<R11>0.999989688</R11>
									<R12>0.00342431897</R12>
									<R20>0.000288262323</R20>
									<R21>-0.00342519698</R21>
									<R22>0.999994099</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX747">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX748">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX749">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX750">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX751">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-61.0095215</X>
						<Y>2.15911674</Y>
						<Z>200.772614</Z>
						<R00>-0.00745920092</R00>
						<R01>0.00125484308</R01>
						<R02>-0.999971509</R02>
						<R10>0.00725578703</R10>
						<R11>0.999970436</R11>
						<R12>0.00119982683</R12>
						<R20>0.999946177</R20>
						<R21>-0.00724571059</R21>
						<R22>-0.00746886572</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX752">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX753">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX754</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX755">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX754</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX756">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000343276712</X>
										<Y>0.00360786472</Y>
										<Z>0.0011658509</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0126139317</X>
										<Y>0.0154335173</Y>
										<Z>-0.0273430198</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX797">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-239.40094</X>
										<Y>2.58219671</Y>
										<Z>-138.011322</Z>
										<R00>-0.000338390353</R00>
										<R01>-0.000398375385</R01>
										<R02>-0.999999821</R02>
										<R10>6.85672285e-006</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398377742</R12>
										<R20>0.999999881</R20>
										<R21>-6.9915618e-006</R21>
										<R22>-0.000338387588</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000343276712</X>
										<Y>0.00360786472</Y>
										<Z>0.0011658509</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0121479649</X>
										<Y>0.0160162076</Y>
										<Z>-0.0290090218</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX798">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-239.400436</X>
										<Y>2.58218646</Y>
										<Z>-139.511322</Z>
										<R00>-0.000338390353</R00>
										<R01>-0.000398375385</R01>
										<R02>-0.999999821</R02>
										<R10>6.85672285e-006</R10>
										<R11>0.99999994</R11>
										<R12>-0.000398377742</R12>
										<R20>0.999999881</R20>
										<R21>-6.9915618e-006</R21>
										<R22>-0.000338387588</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000343276712</X>
										<Y>0.00360786472</Y>
										<Z>0.0011658509</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00673617981</X>
										<Y>0.0165317096</Y>
										<Z>-0.0290108416</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX799">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX800">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-246.900833</X>
										<Y>3.57919836</Y>
										<Z>-139.513885</Z>
										<R00>0.000338390353</R00>
										<R01>-0.000398375385</R01>
										<R02>0.999999821</R02>
										<R10>-6.85672285e-006</R10>
										<R11>0.99999994</R11>
										<R12>0.000398377742</R12>
										<R20>-0.999999881</R20>
										<R21>-6.9915618e-006</R21>
										<R22>0.000338387588</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000343276712</X>
										<Y>0.00360786472</Y>
										<Z>0.0011658509</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00556456437</X>
										<Y>0.00778824603</Y>
										<Z>-0.00160817336</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX801">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX802">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX803">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX804">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX754</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX754">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-242.400543</X>
									<Y>1.5810014</Y>
									<Z>-138.012344</Z>
									<R00>-0.000338390353</R00>
									<R01>-0.000398375385</R01>
									<R02>-0.999999821</R02>
									<R10>6.85672285e-006</R10>
									<R11>0.99999994</R11>
									<R12>-0.000398377742</R12>
									<R20>0.999999881</R20>
									<R21>-6.9915618e-006</R21>
									<R22>-0.000338387588</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000343276712</X>
									<Y>0.00360786472</Y>
									<Z>0.0011658509</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0133115212</X>
									<Y>0.0125194695</Y>
									<Z>-0.0185305458</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX805">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX806">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX807">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX808">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX809">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX810">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX811">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX812">
							<Properties>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.00737881195</X>
									<Y>-0.0905197635</Y>
									<Z>0.053251747</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0248755291</X>
									<Y>0.0276971273</Y>
									<Z>-0.0315339006</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX883">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX884">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX885">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX886">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX887">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX888">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-238</X>
									<Y>1.69999969</Y>
									<Z>-236.399994</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX889">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-242.395203</X>
									<Y>1.60082376</Y>
									<Z>-138.001358</Z>
									<R00>-0.000310955569</R00>
									<R01>8.9941248e-005</R01>
									<R02>-0.999999821</R02>
									<R10>-0.000111986548</R10>
									<R11>1</R11>
									<R12>8.99760416e-005</R12>
									<R20>0.999999881</R20>
									<R21>0.000112014532</R21>
									<R22>-0.00031094547</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX890">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-242.400513</X>
									<Y>1.57868278</Y>
									<Z>-138.012527</Z>
									<R00>-0.000311473414</R00>
									<R01>-0.000587472692</R01>
									<R02>-0.999999762</R02>
									<R10>5.26942567e-005</R10>
									<R11>0.999999821</R11>
									<R12>-0.000587489107</R12>
									<R20>0.99999994</R20>
									<R21>-5.28772362e-005</R21>
									<R22>-0.000311442389</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX891">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX892">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX893">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX894">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX895">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-252.223083</X>
						<Y>1.27497685</Y>
						<Z>-145.017365</Z>
						<R00>-0.999994695</R00>
						<R01>0.0030574766</R01>
						<R02>0.0010578254</R02>
						<R10>0.00305860839</R10>
						<R11>0.999992788</R11>
						<R12>0.000224342497</R12>
						<R20>-0.00105652981</R20>
						<R21>0.000228475677</R21>
						<R22>-0.999999106</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX896">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX897">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX898</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX899">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX898</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX900">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX898</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX901">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX902</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX903">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX902</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX904">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-238.011612</X>
										<Y>1.48319745</Y>
										<Z>-146.401886</Z>
										<R00>0.00144194241</R00>
										<R01>-0.999998808</R01>
										<R02>-0.000481311552</R02>
										<R10>0.000107264808</R10>
										<R11>-0.00048115736</R11>
										<R12>0.999999881</R12>
										<R20>-0.999998927</R20>
										<R21>-0.00144199387</R21>
										<R22>0.000106570871</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00259485701</X>
										<Y>0.00127937528</Y>
										<Z>0.00127476663</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00128888781</X>
										<Y>0.0285394825</Y>
										<Z>-0.00218661223</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX905">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX906">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-238.511322</X>
										<Y>2.38301039</Y>
										<Z>-146.902512</Z>
										<R00>-0.00144194241</R00>
										<R01>-0.000481311552</R01>
										<R02>-0.999998808</R02>
										<R10>-0.000107264808</R10>
										<R11>0.999999881</R11>
										<R12>-0.00048115736</R12>
										<R20>0.999998927</R20>
										<R21>0.000106570871</R21>
										<R22>-0.00144199387</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX944">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-247.510452</X>
										<Y>3.57878709</Y>
										<Z>-147.915375</Z>
										<R00>0.00144194241</R00>
										<R01>-0.000481311552</R01>
										<R02>0.999998808</R02>
										<R10>0.000107264808</R10>
										<R11>0.999999881</R11>
										<R12>0.00048115736</R12>
										<R20>-0.999998927</R20>
										<R21>0.000106570871</R21>
										<R22>0.00144199387</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00259485701</X>
										<Y>0.00127937528</Y>
										<Z>0.00127476663</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00589659577</X>
										<Y>0.0125033921</Y>
										<Z>0.00452821422</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX945">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX946">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX947">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX948">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX898</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX898">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-243.011642</X>
									<Y>1.58079171</Y>
									<Z>-146.409103</Z>
									<R00>-0.00144194241</R00>
									<R01>-0.000481311552</R01>
									<R02>-0.999998808</R02>
									<R10>-0.000107264808</R10>
									<R11>0.999999881</R11>
									<R12>-0.00048115736</R12>
									<R20>0.999998927</R20>
									<R21>0.000106570871</R21>
									<R22>-0.00144199387</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00259485701</X>
									<Y>0.00127937528</Y>
									<Z>0.00127476663</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00142253144</X>
									<Y>0.0221468844</Y>
									<Z>0.00395706063</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX949">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX950">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX951">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX952">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX953">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX954">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX955">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX956">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX957">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX958">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX959">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX960">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX961">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX962">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX963">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX964">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX965">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
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									<X>-243.01091</X>
									<Y>1.57652974</Y>
									<Z>-146.407928</Z>
									<R00>-0.00111936592</R00>
									<R01>-0.00100934436</R01>
									<R02>-0.999998808</R02>
									<R10>-0.000882917433</R10>
									<R11>0.999999106</R11>
									<R12>-0.00100835634</R12>
									<R20>0.999998927</R20>
									<R21>0.000881787681</R21>
									<R22>-0.00112025614</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1035">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1036">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1037">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1038">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1039">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-252.819733</X>
						<Y>1.27589691</Y>
						<Z>-153.417603</Z>
						<R00>-0.999994695</R00>
						<R01>0.0030574766</R01>
						<R02>0.0010578254</R02>
						<R10>0.00305860839</R10>
						<R11>0.999992788</R11>
						<R12>0.000224342497</R12>
						<R20>-0.00105652981</R20>
						<R21>0.000228475677</R21>
						<R22>-0.999999106</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1040">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1041">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1042</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1043">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1042</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1044">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1042</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1045">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX1046</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1047">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX1046</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1048">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-220.396149</X>
										<Y>1.48277378</Y>
										<Z>5.99270821</Z>
										<R00>-0.000301756227</R00>
										<R01>-0.99999994</R01>
										<R02>-0.000346215442</R02>
										<R10>1.9576717e-005</R10>
										<R11>-0.000346221379</R11>
										<R12>0.99999994</R12>
										<R20>-1</R20>
										<R21>0.000301749445</R21>
										<R22>1.96811907e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0112321265</X>
										<Y>0.0312626585</Y>
										<Z>0.0484044254</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1049">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1050">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-220.896606</X>
										<Y>2.38261032</Y>
										<Z>5.49287653</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000346221379</R12>
										<R20>1</R20>
										<R21>1.96811907e-005</R21>
										<R22>0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0116860028</X>
										<Y>0.0248044096</Y>
										<Z>0.0372322164</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1051">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1052">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-220.896317</X>
										<Y>2.38259077</Y>
										<Z>6.49287653</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000346221379</R12>
										<R20>1</R20>
										<R21>1.96811907e-005</R21>
										<R22>0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0165703148</X>
										<Y>0.0345046446</Y>
										<Z>0.037233822</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1053">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1054">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.396072</X>
										<Y>2.58205199</Y>
										<Z>7.49333286</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-225.396851</X>
										<Y>2.18107224</Y>
										<Z>4.49422979</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000346221379</R12>
										<R20>1</R20>
										<R21>1.96811907e-005</R21>
										<R22>0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0061597852</X>
										<Y>0.000638609752</Y>
										<Z>0.0172061138</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1083">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-225.396881</X>
										<Y>1.68108606</Y>
										<Z>3.79421997</Z>
										<R00>-0.000346215442</R00>
										<R01>0.000301756227</R01>
										<R02>0.99999994</R02>
										<R10>0.99999994</R10>
										<R11>-1.9576717e-005</R11>
										<R12>0.000346221379</R12>
										<R20>1.96811907e-005</R20>
										<R21>1</R21>
										<R22>-0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00113195973</X>
										<Y>-0.00615109596</Y>
										<Z>0.0220554825</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1084">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.896393</X>
										<Y>2.18190813</Y>
										<Z>5.99347591</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000346221379</R12>
										<R20>1</R20>
										<R21>1.96811907e-005</R21>
										<R22>0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0134853553</X>
										<Y>0.0232255235</Y>
										<Z>0.0294111799</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1085">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.39653</X>
										<Y>2.58208132</Y>
										<Z>5.99333286</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000346221379</R12>
										<R20>1</R20>
										<R21>1.96811907e-005</R21>
										<R22>0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0147722214</X>
										<Y>0.0248324536</Y>
										<Z>0.0279712956</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1086">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.396988</X>
										<Y>2.58211064</Y>
										<Z>4.49333286</Z>
										<R00>0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>-0.99999994</R02>
										<R10>-1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000346221379</R12>
										<R20>1</R20>
										<R21>1.96811907e-005</R21>
										<R22>0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00744575309</X>
										<Y>0.0102820257</Y>
										<Z>0.0279687755</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1087">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1088">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-229.897339</X>
										<Y>3.57951403</Y>
										<Z>4.49561596</Z>
										<R00>-0.000301756227</R00>
										<R01>-0.000346215442</R01>
										<R02>0.99999994</R02>
										<R10>1.9576717e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000346221379</R12>
										<R20>-1</R20>
										<R21>1.96811907e-005</R21>
										<R22>-0.000301749445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00969930366</X>
										<Y>-0.00488437526</Y>
										<Z>0.00321751926</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0106660686</X>
										<Y>-0.0138283521</Y>
										<Z>-0.0183398724</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1089">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1090">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1091">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1092">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1042</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1042">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-225.396179</X>
									<Y>1.581043</Y>
									<Z>5.99421835</Z>
									<R00>0.000301756227</R00>
									<R01>-0.000346215442</R01>
									<R02>-0.99999994</R02>
									<R10>-1.9576717e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000346221379</R12>
									<R20>1</R20>
									<R21>1.96811907e-005</R21>
									<R22>0.000301749445</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00969930366</X>
									<Y>-0.00488437526</Y>
									<Z>0.00321751926</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0115556866</X>
									<Y>0.0151896141</Y>
									<Z>0.0230292585</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1093">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1094">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1095">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1096">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1097">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1098">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1099">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1100">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1101">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1102">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1103">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1104">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1105">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1106">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1107">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1108">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1109">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1110">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1111">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1112">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1113">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1114">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX1115">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-225.396393</X>
									<Y>2.18104267</Y>
									<Z>5.99423027</Z>
									<R00>0.000301756227</R00>
									<R01>-0.000346215442</R01>
									<R02>-0.99999994</R02>
									<R10>-1.9576717e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000346221379</R12>
									<R20>1</R20>
									<R21>1.96811907e-005</R21>
									<R22>0.000301749445</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
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								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0290769413</X>
									<Y>-0.0474332236</Y>
									<Z>0.0283129308</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1168">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-228.395508</X>
									<Y>1.38299108</Y>
									<Z>7.99494839</Z>
									<R00>-0.0002726393</R00>
									<R01>-0.026218174</R01>
									<R02>-0.999656141</R02>
									<R10>-0.00154364004</R10>
									<R11>-0.999654889</R11>
									<R12>0.026218567</R12>
									<R20>-0.999998689</R20>
									<R21>0.00155025988</R21>
									<R22>0.000232236373</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0378795825</X>
									<Y>0.00842800364</Y>
									<Z>0.0186678078</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0176536199</X>
									<Y>0.139260396</Y>
									<Z>-0.0894575566</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1169">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-228.396713</X>
									<Y>1.38289177</Y>
									<Z>3.99529839</Z>
									<R00>0.000284359499</R00>
									<R01>-0.0394944064</R01>
									<R02>0.999219835</R02>
									<R10>-0.00150382181</R10>
									<R11>-0.999218822</R11>
									<R12>-0.039493937</R12>
									<R20>0.999998927</R20>
									<R21>-0.0014914159</R21>
									<R22>-0.000343674415</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.028138781</X>
									<Y>0.00993156247</Y>
									<Z>0.0243445225</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00212829723</X>
									<Y>-0.0790143162</Y>
									<Z>0.175042197</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1170">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-222.396774</X>
									<Y>1.38428414</Y>
									<Z>3.99314475</Z>
									<R00>0.000346443761</R00>
									<R01>0.999990225</R01>
									<R02>0.00442218641</R02>
									<R10>-0.00108386576</R10>
									<R11>-0.00442185625</R11>
									<R12>0.999989629</R12>
									<R20>0.999999404</R20>
									<R21>-0.000351272087</R21>
									<R22>0.00108227518</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.000775873836</X>
									<Y>-0.0583830923</Y>
									<Z>0.061925754</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0830965191</X>
									<Y>0.0647794902</Y>
									<Z>-0.0890511498</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1171">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1172">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1173">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1174">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1175">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-227.999298</X>
									<Y>1.68686962</Y>
									<Z>233.001083</Z>
									<R00>0.999999464</R00>
									<R01>-0.00112650415</R01>
									<R02>-8.80403022e-005</R02>
									<R10>0.00112610578</R10>
									<R11>0.999989748</R11>
									<R12>-0.00440037437</R12>
									<R20>9.29955713e-005</R20>
									<R21>0.00440027192</R21>
									<R22>0.999990344</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1176">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-225.400253</X>
									<Y>1.598683</Y>
									<Z>6.00234318</Z>
									<R00>0.000613335345</R00>
									<R01>-0.000233832136</R01>
									<R02>-0.999999762</R02>
									<R10>-0.000214289481</R10>
									<R11>0.99999994</R11>
									<R12>-0.000233963598</R12>
									<R20>0.999999762</R20>
									<R21>0.000214432934</R21>
									<R22>0.000613285229</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1177">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-225.396255</X>
									<Y>1.57852638</Y>
									<Z>5.99355316</Z>
									<R00>0.000483146549</R00>
									<R01>-0.000241420261</R01>
									<R02>-0.999999881</R02>
									<R10>-0.000185226556</R10>
									<R11>0.99999994</R11>
									<R12>-0.000241509799</R12>
									<R20>0.99999994</R20>
									<R21>0.000185343233</R21>
									<R22>0.000483101787</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1178">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1179">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1180">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1181">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1182">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-235.231995</X>
						<Y>1.10562587</Y>
						<Z>-1.01618958</Z>
						<R00>-0.999997795</R00>
						<R01>-0.00171465985</R01>
						<R02>0.00118819124</R02>
						<R10>-0.00171490584</R10>
						<R11>0.999995708</R11>
						<R12>-0.000959710276</R12>
						<R20>-0.00118594069</R20>
						<R21>-0.000960845966</R21>
						<R22>-0.999998689</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1183">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1184">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1185</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1186">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1185</Ref>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00440445449</X>
										<Y>0.00044241533</Y>
										<Z>-0.00322239147</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00873889308</X>
										<Y>0.00631174073</Y>
										<Z>-0.00289391307</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1228">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-239.021164</X>
										<Y>2.58237839</Y>
										<Z>-128.997025</Z>
										<R00>0.001221032</R00>
										<R01>-0.000429586187</R01>
										<R02>-0.999999225</R02>
										<R10>-5.33993307e-006</R10>
										<R11>0.999999881</R11>
										<R12>-0.000429593027</R12>
										<R20>0.999999285</R20>
										<R21>5.86449869e-006</R21>
										<R22>0.00122102955</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00440445449</X>
										<Y>0.00044241533</Y>
										<Z>-0.00322239147</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.010028271</X>
										<Y>0.00470377412</Y>
										<Z>-0.00135231926</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1229">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-239.022995</X>
										<Y>2.58238649</Y>
										<Z>-130.497025</Z>
										<R00>0.001221032</R00>
										<R01>-0.000429586187</R01>
										<R02>-0.999999225</R02>
										<R10>-5.33993307e-006</R10>
										<R11>0.999999881</R11>
										<R12>-0.000429593027</R12>
										<R20>0.999999285</R20>
										<R21>5.86449869e-006</R21>
										<R22>0.00122102955</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00440445449</X>
										<Y>0.00044241533</Y>
										<Z>-0.00322239147</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00936467387</X>
										<Y>0.0113163562</Y>
										<Z>-0.0013514735</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1230">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1231">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-246.523422</X>
										<Y>3.57916451</Y>
										<Z>-130.487869</Z>
										<R00>-0.001221032</R00>
										<R01>-0.000429586187</R01>
										<R02>0.999999225</R02>
										<R10>5.33993307e-006</R10>
										<R11>0.999999881</R11>
										<R12>0.000429593027</R12>
										<R20>-0.999999285</R20>
										<R21>5.86449869e-006</R21>
										<R22>-0.00122102955</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00440445449</X>
										<Y>0.00044241533</Y>
										<Z>-0.00322239147</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0125807337</X>
										<Y>0.0354453474</Y>
										<Z>0.00635709427</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1232">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1233">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1234">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1235">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1185</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1185">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-242.020737</X>
									<Y>1.58108974</Y>
									<Z>-128.993362</Z>
									<R00>0.001221032</R00>
									<R01>-0.000429586187</R01>
									<R02>-0.999999225</R02>
									<R10>-5.33993307e-006</R10>
									<R11>0.999999881</R11>
									<R12>-0.000429593027</R12>
									<R20>0.999999285</R20>
									<R21>5.86449869e-006</R21>
									<R22>0.00122102955</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00440445449</X>
									<Y>0.00044241533</Y>
									<Z>-0.00322239147</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00680334726</X>
									<Y>0.0143534448</Y>
									<Z>-0.00443539256</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1236">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1237">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1238">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1239">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1240">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1241">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1242">
							<Properties>
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									<R01>0.999916971</R01>
									<R02>-0.012826914</R02>
									<R10>-0.00110272877</R10>
									<R11>0.0128282588</R11>
									<R12>0.99991709</R12>
									<R20>0.999998689</R20>
									<R21>-0.00118353032</R21>
									<R22>0.0011180297</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0431621037</X>
									<Y>0.194876596</Y>
									<Z>0.0305246506</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0871011615</X>
									<Y>0.0993953496</Y>
									<Z>-0.0662008524</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1314">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1315">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1316">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1317">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1318">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1319">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-247</X>
									<Y>1.69999993</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1320">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-242</X>
									<Y>1.60000002</Y>
									<Z>-129</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1321">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-242.020691</X>
									<Y>1.57902753</Y>
									<Z>-128.991943</Z>
									<R00>0.00110852497</R00>
									<R01>-0.000497144531</R01>
									<R02>-0.999999344</R02>
									<R10>-0.000566346571</R10>
									<R11>0.999999702</R11>
									<R12>-0.000497772591</R12>
									<R20>0.999999285</R20>
									<R21>0.00056689803</R21>
									<R22>0.00110824313</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1322">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1323">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1324">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1325">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1326">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-251.826691</X>
						<Y>1.27412617</Y>
						<Z>-136.017212</Z>
						<R00>-0.999994695</R00>
						<R01>0.0030574766</R01>
						<R02>0.0010578254</R02>
						<R10>0.00305860839</R10>
						<R11>0.999992788</R11>
						<R12>0.000224342497</R12>
						<R20>-0.00105652981</R20>
						<R21>0.000228475677</R21>
						<R22>-0.999999106</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1327">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>0.200000003</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>512</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Hint" referent="RBX1328">
			<Properties>
				<string name="Name">Hint</string>
				<string name="Text">The maker of this map thanks xLEGOx for letting him/her use his track sections</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1329">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1330</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1331">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1330</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1332">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1330</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1333">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX1334</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1335">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX1334</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1336">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-35.9889336</X>
										<Y>1.48311198</Y>
										<Z>186.008469</Z>
										<R00>-1</R00>
										<R01>-0.000152901281</R01>
										<R02>0.000136080867</R02>
										<R10>0.0001361467</R10>
										<R11>-0.000430550601</R11>
										<R12>0.999999881</R12>
										<R20>-0.000152842666</R20>
										<R21>0.999999881</R21>
										<R22>0.000430571381</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1374">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-37.48909</X>
										<Y>2.58245492</Y>
										<Z>188.008698</Z>
										<R00>1</R00>
										<R01>0.000136080867</R01>
										<R02>-0.000152901281</R02>
										<R10>-0.0001361467</R10>
										<R11>0.999999881</R11>
										<R12>-0.000430550601</R12>
										<R20>0.000152842666</R20>
										<R21>0.000430571381</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000757235917</X>
										<Y>-0.00726786861</Y>
										<Z>0.000570223085</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.034028139</X>
										<Y>-0.00434507104</Y>
										<Z>-0.0271487832</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1375">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1376">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-37.4901009</X>
										<Y>3.57922554</Y>
										<Z>195.509125</Z>
										<R00>-1</R00>
										<R01>0.000136080867</R01>
										<R02>0.000152901281</R02>
										<R10>0.0001361467</R10>
										<R11>0.999999881</R11>
										<R12>0.000430550601</R12>
										<R20>-0.000152842666</R20>
										<R21>0.000430571381</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000757235917</X>
										<Y>-0.00726786861</Y>
										<Z>0.000570223085</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0210523605</X>
										<Y>0.00133394555</Y>
										<Z>-0.0279109199</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1377">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1378">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1379">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1380">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1330</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1330">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-35.9896812</X>
									<Y>1.58095908</Y>
									<Z>191.008499</Z>
									<R00>1</R00>
									<R01>0.000136080867</R01>
									<R02>-0.000152901281</R02>
									<R10>-0.0001361467</R10>
									<R11>0.999999881</R11>
									<R12>-0.000430550601</R12>
									<R20>0.000152842666</R20>
									<R21>0.000430571381</R21>
									<R22>0.999999881</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000757235917</X>
									<Y>-0.00726786861</Y>
									<Z>0.000570223085</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0127970511</X>
									<Y>-0.0012185158</Y>
									<Z>-0.0154929087</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1381">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1382">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1383">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1384">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1385">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1386">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1387">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1388">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1389">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1390">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1391">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1392">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
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									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1462">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1463">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>1.69999993</Y>
									<Z>227</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1464">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-35.9978371</X>
									<Y>1.60478377</Y>
									<Z>190.98584</Z>
									<R00>0.999999762</R00>
									<R01>-0.000296600047</R01>
									<R02>0.000586067792</R02>
									<R10>0.000296694081</R10>
									<R11>0.99999994</R11>
									<R12>-0.000160415395</R12>
									<R20>-0.000586020178</R20>
									<R21>0.000160589232</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1465">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-35.990757</X>
									<Y>1.57736349</Y>
									<Z>191.008591</Z>
									<R00>0.999999583</R00>
									<R01>0.000928064983</R01>
									<R02>2.6925386e-006</R02>
									<R10>-0.000928064168</R10>
									<R11>0.999999523</R11>
									<R12>-0.000290985568</R12>
									<R20>-2.962591e-006</R20>
									<R21>0.000290982949</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1466">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1467">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1468">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1469">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1470">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-43.0109558</X>
						<Y>1.17388999</Y>
						<Z>200.816299</Z>
						<R00>-0.000799828675</R00>
						<R01>-1.97306963e-006</R01>
						<R02>-0.99999994</R02>
						<R10>0.0026995528</R10>
						<R11>0.99999392</R11>
						<R12>-5.03176898e-006</R12>
						<R20>0.999996245</R20>
						<R21>-0.00269865035</R21>
						<R22>-0.000800587644</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1471">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1472">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound</string>
				<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.archivable = false
	sound.Parent = script.Parent.Head
	return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
	sDied:Play()
end

function onState(state, sound)
	if state then
		sound:Play()
	else
		sound:Pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:Play()
	else
		sRunning:Pause()
	end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1473">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1474</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1475">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1474</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1476">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1474</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1477">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX1478</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1479">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX1478</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1480">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>61.4017906</X>
										<Y>1.483482</Y>
										<Z>-229.989014</Z>
										<R00>0.999999642</R00>
										<R01>-0.000930375478</R01>
										<R02>-2.95677928e-005</R02>
										<R10>2.91398865e-005</R10>
										<R11>-0.000459939474</R11>
										<R12>0.999999881</R12>
										<R20>-0.000930388982</R20>
										<R21>-0.999999523</R21>
										<R22>-0.000459912175</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00243409467</X>
										<Y>0.0013088882</Y>
										<Z>0.00619268231</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0088331271</X>
										<Y>-0.014359992</Y>
										<Z>0.017569162</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1481">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1482">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>61.9012985</X>
										<Y>2.38326645</Y>
										<Z>-230.489899</Z>
										<R00>-0.999999642</R00>
										<R01>-2.95677928e-005</R01>
										<R02>-0.000930375478</R02>
										<R10>-2.91398865e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000459939474</R12>
										<R20>0.000930388982</R20>
										<R21>-0.000459912175</R21>
										<R22>-0.999999523</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00243409467</X>
										<Y>0.0013088882</Y>
										<Z>0.00619268231</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00260544568</X>
										<Y>-0.0100474954</Y>
										<Z>0.019105522</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1483">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1484">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<R22>0.999999523</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00243409467</X>
										<Y>0.0013088882</Y>
										<Z>0.00619268231</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0165822301</X>
										<Y>0.0180035383</Y>
										<Z>0.0207185484</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1521">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1522">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1523">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1524">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1474</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1474">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>61.3971329</X>
									<Y>1.58118248</Y>
									<Z>-234.989059</Z>
									<R00>-0.999999642</R00>
									<R01>-2.95677928e-005</R01>
									<R02>-0.000930375478</R02>
									<R10>-2.91398865e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000459939474</R12>
									<R20>0.000930388982</R20>
									<R21>-0.000459912175</R21>
									<R22>-0.999999523</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00243409467</X>
									<Y>0.0013088882</Y>
									<Z>0.00619268231</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00168359932</X>
									<Y>-0.00221825065</Y>
									<Z>0.0178130697</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1525">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1526">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1527">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1528">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1529">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1530">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1531">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1532">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1533">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1534">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1535">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1536">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1537">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1538">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1539">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1540">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1541">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1542">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1543">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
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								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1596">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-4.92592049</X>
									<Y>1.76770329</Y>
									<Z>12.9974918</Z>
									<R00>-0.000470072555</R00>
									<R01>0.00189150788</R01>
									<R02>-0.999997973</R02>
									<R10>0.000862253364</R10>
									<R11>0.999997854</R11>
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									<R20>0.999999404</R20>
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									<R22>-0.000471702515</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1597">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
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									<Y>1.78441942</Y>
									<Z>12.9940681</Z>
									<R00>-0.000309589435</R00>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1598">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-5</X>
									<Y>1.9000001</Y>
									<Z>13</Z>
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									<R01>0</R01>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1599">
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<Y>1.38456595</Y>
									<Z>-231.987198</Z>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
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									<Y>0.201241761</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.118913159</X>
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								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
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									<Y>2</Y>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1600">
							<Properties>
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								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<R22>-0.998966753</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
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								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
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								<bool name="archivable">true</bool>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1601">
							<Properties>
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<R10>-0.00145533751</R10>
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									<R12>-0.0570546202</R12>
									<R20>0.000923904008</R20>
									<R21>-0.0570559986</R21>
									<R22>0.998370528</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0213873759</X>
									<Y>-0.00383952726</Y>
									<Z>-0.0499395542</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0675639212</X>
									<Y>-0.0275433119</Y>
									<Z>0.04114547</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1602">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<R21>0.999602377</R21>
									<R22>0.0281868167</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0270173922</X>
									<Y>0.0988390371</Y>
									<Z>0.0296594184</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0430536903</X>
									<Y>-0.0809933618</Y>
									<Z>-0.0125895897</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1603">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1604">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
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									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1605">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
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									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1606">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
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									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1607">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1608">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>159</X>
									<Y>1.69999993</Y>
									<Z>-237</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1609">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>61.3995667</X>
									<Y>1.59917355</Y>
									<Z>-235.001846</Z>
									<R00>-0.999999762</R00>
									<R01>-1.60227648e-006</R01>
									<R02>-0.000106230196</R02>
									<R10>-1.60397269e-006</R10>
									<R11>1</R11>
									<R12>1.57661489e-005</R12>
									<R20>0.000106230167</R20>
									<R21>1.57664326e-005</R21>
									<R22>-0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1610">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>61.3971825</X>
									<Y>1.57964051</Y>
									<Z>-234.988861</Z>
									<R00>-0.999999642</R00>
									<R01>0.000316943275</R01>
									<R02>-0.000706042512</R02>
									<R10>0.000317515747</R10>
									<R11>0.999999642</R11>
									<R12>-0.000810849888</R12>
									<R20>0.000705785234</R20>
									<R21>-0.000811073871</R21>
									<R22>-0.999999344</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1611">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1612">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1613">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1614">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1615">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>68.4122162</X>
						<Y>1.27197301</Y>
						<Z>-244.831299</Z>
						<R00>0.000677853241</R00>
						<R01>-8.73720346e-005</R01>
						<R02>0.999999344</R02>
						<R10>0.0030085959</R10>
						<R11>0.999992967</R11>
						<R12>8.44309616e-005</R12>
						<R20>-0.999995053</R20>
						<R21>0.00300764502</R21>
						<R22>0.000678714889</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1616">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1617">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1618</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1619">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1618</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1620">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1618</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1621">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX1622</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1623">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX1622</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1624">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>216.993439</X>
										<Y>1.4831357</Y>
										<Z>-56.6225815</Z>
										<R00>-0.00221855938</R00>
										<R01>0.999997497</R01>
										<R02>0.000420269265</R02>
										<R10>-5.52857564e-005</R10>
										<R11>-0.000420392957</R11>
										<R12>0.999999881</R12>
										<R20>0.999997616</R20>
										<R21>0.00221853587</R21>
										<R22>5.62183195e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00505165895</X>
										<Y>0.0370869562</Y>
										<Z>-0.00793664623</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1625">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1626">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>217.492691</X>
										<Y>2.38289762</Y>
										<Z>-56.1214256</Z>
										<R00>0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>0.999997497</R02>
										<R10>5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000420392957</R12>
										<R20>-0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00991892535</X>
										<Y>0.0351308174</Y>
										<Z>-0.00927342568</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1627">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1628">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>217.494919</X>
										<Y>2.38295293</Y>
										<Z>-57.1214218</Z>
										<R00>0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>0.999997497</R02>
										<R10>5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000420392957</R12>
										<R20>-0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00881973747</X>
										<Y>0.0342444889</Y>
										<Z>-0.00927592348</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1629">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1630">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.997208</X>
										<Y>2.58237767</Y>
										<Z>-58.1180801</Z>
										<R00>0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>0.999997497</R02>
										<R10>5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000420392957</R12>
										<R20>-0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0086806193</X>
										<Y>0.0261651054</Y>
										<Z>-0.0111022508</Z>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0100605823</X>
										<Y>0.0144392774</Y>
										<Z>-0.014041598</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1659">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>221.988602</X>
										<Y>1.68091202</Y>
										<Z>-54.4114838</Z>
										<R00>0.000420269265</R00>
										<R01>0.00221855938</R01>
										<R02>-0.999997497</R02>
										<R10>0.999999881</R10>
										<R11>5.52857564e-005</R11>
										<R12>0.000420392957</R12>
										<R20>5.62183195e-005</R20>
										<R21>-0.999997616</R21>
										<R22>-0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00843142346</X>
										<Y>0.0150606949</Y>
										<Z>-0.0136017948</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1660">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>219.493713</X>
										<Y>2.18208456</Y>
										<Z>-56.6169968</Z>
										<R00>0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>0.999997497</R02>
										<R10>5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000420392957</R12>
										<R20>-0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00841074158</X>
										<Y>0.0250977259</Y>
										<Z>-0.0112976227</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1661">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.993881</X>
										<Y>2.5822947</Y>
										<Z>-56.618084</Z>
										<R00>0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>0.999997497</R02>
										<R10>5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000420392957</R12>
										<R20>-0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.010329403</X>
										<Y>0.0274945293</Y>
										<Z>-0.0110985208</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1662">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.990555</X>
										<Y>2.58221173</Y>
										<Z>-55.1180878</Z>
										<R00>0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>0.999997497</R02>
										<R10>5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000420392957</R12>
										<R20>-0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0119781867</X>
										<Y>0.0288239531</Y>
										<Z>-0.0110947909</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1663">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1664">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>226.490952</X>
										<Y>3.57905889</Y>
										<Z>-55.1013908</Z>
										<R00>-0.00221855938</R00>
										<R01>0.000420269265</R01>
										<R02>-0.999997497</R02>
										<R10>-5.52857564e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000420392957</R12>
										<R20>0.999997616</R20>
										<R21>5.62183195e-005</R21>
										<R22>-0.00221853587</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000875646074</X>
										<Y>0.00109945703</Y>
										<Z>-0.00479712104</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0167785399</X>
										<Y>-0.00714173913</Y>
										<Z>-0.0202140398</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1665">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1666">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1667">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1668">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1618</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1618">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>221.993454</X>
									<Y>1.58103383</Y>
									<Z>-56.6114845</Z>
									<R00>0.00221855938</R00>
									<R01>0.000420269265</R01>
									<R02>0.999997497</R02>
									<R10>5.52857564e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000420392957</R12>
									<R20>-0.999997616</R20>
									<R21>5.62183195e-005</R21>
									<R22>0.00221853587</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000875646074</X>
									<Y>0.00109945703</Y>
									<Z>-0.00479712104</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00553348847</X>
									<Y>0.0131109934</Y>
									<Z>-0.0135196708</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1669">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1670">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1671">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1672">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1673">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1674">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1675">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1676">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1677">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1678">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1679">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1680">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1681">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1682">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1683">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1684">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1685">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1686">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1687">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1688">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1689">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1690">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX1691">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>221.993713</X>
									<Y>2.18103361</Y>
									<Z>-56.6114502</Z>
									<R00>0.00221855938</R00>
									<R01>0.000420269265</R01>
									<R02>0.999997497</R02>
									<R10>5.52857564e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000420392957</R12>
									<R20>-0.999997616</R20>
									<R21>5.62183195e-005</R21>
									<R22>0.00221853587</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000875646074</X>
									<Y>0.00109945703</Y>
									<Z>-0.00479712104</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00841179863</X>
									<Y>0.0131097799</Y>
									<Z>-0.0140453456</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1692">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R01>0.0222894102</R01>
									<R02>0.999749064</R02>
									<R10>-0.00162247603</R10>
									<R11>-0.999750197</R11>
									<R12>0.0222858731</R12>
									<R20>0.999996185</R20>
									<R21>-0.00157313817</R21>
									<R22>0.0022312908</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0545944087</X>
									<Y>0.0794789642</Y>
									<Z>0.0468055606</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0112444256</X>
									<Y>0.0622978546</Y>
									<Z>-0.0903627798</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1745">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>224.988861</X>
									<Y>1.38261056</Y>
									<Z>-54.6045532</Z>
									<R00>0.00221331231</R00>
									<R01>0.0580128506</R01>
									<R02>-0.998313427</R02>
									<R10>-0.00143757986</R10>
									<R11>-0.998314798</R11>
									<R12>-0.0580161102</R12>
									<R20>-0.999996603</R20>
									<R21>0.00156356674</R21>
									<R22>-0.0021263184</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.080744803</X>
									<Y>-0.0472818017</Y>
									<Z>0.0659872666</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0299680084</X>
									<Y>0.0749535561</Y>
									<Z>0.0942445174</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1746">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>218.988876</X>
									<Y>1.38431215</Y>
									<Z>-54.6182098</Z>
									<R00>0.00212389394</R00>
									<R01>-0.999738216</R01>
									<R02>-0.0227794535</R02>
									<R10>-0.000998616335</R10>
									<R11>-0.022781577</R11>
									<R12>0.999739885</R12>
									<R20>-0.999997199</R20>
									<R21>-0.00210054778</R21>
									<R22>-0.00104669726</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0968214273</X>
									<Y>0.121220037</Y>
									<Z>-0.00332939229</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.055799745</X>
									<Y>0.072329171</Y>
									<Z>-0.0940817967</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1747">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1748">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1749">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1750">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1751">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1752">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.399994</X>
									<Y>1.59999263</Y>
									<Z>-236</Z>
									<R00>-1.00000024</R00>
									<R01>-3.40767453e-013</R01>
									<R02>1.33808858e-013</R02>
									<R10>3.40767453e-013</R10>
									<R11>1</R11>
									<R12>4.30099741e-011</R12>
									<R20>1.33808858e-013</R20>
									<R21>-4.30099741e-011</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1753">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>221.999054</X>
									<Y>1.60148335</Y>
									<Z>-56.6000633</Z>
									<R00>2.94542006e-005</R00>
									<R01>-4.25551625e-005</R01>
									<R02>1.00000024</R02>
									<R10>6.70103036e-005</R10>
									<R11>1</R11>
									<R12>4.25532889e-005</R12>
									<R20>-1.00000012</R20>
									<R21>6.70090521e-005</R21>
									<R22>2.94570546e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1754">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>221.993057</X>
									<Y>1.57854319</Y>
									<Z>-56.6118736</Z>
									<R00>0.00223121583</R00>
									<R01>0.000489718397</R01>
									<R02>0.999997318</R02>
									<R10>0.000324505992</R10>
									<R11>0.999999821</R11>
									<R12>-0.000490443606</R12>
									<R20>-0.999997377</R20>
									<R21>0.000325599423</R21>
									<R22>0.00223105634</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1755">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1756">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1757">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1758">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1759">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>231.831985</X>
						<Y>1.17284811</Y>
						<Z>-49.5877228</Z>
						<R00>0.999995768</R00>
						<R01>-0.00285792281</R01>
						<R02>-0.000680365076</R02>
						<R10>0.00285890838</R10>
						<R11>0.999993443</R11>
						<R12>0.000137211871</R12>
						<R20>0.000679365476</R20>
						<R21>-0.00014005581</R21>
						<R22>0.999999523</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1760">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1761">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1762</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1763">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1762</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1764">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<Vector3 name="RotVelocity">
										<X>-0.000263365742</X>
										<Y>0.00399069022</Y>
										<Z>0.00803955365</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00468874723</X>
										<Y>-0.0010245149</Y>
										<Z>0.0149316574</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1805">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>43.9922638</X>
										<Y>2.58220816</Y>
										<Z>-230.984406</Z>
										<R00>-0.999999344</R00>
										<R01>-0.000104175575</R01>
										<R02>0.00114572654</R02>
										<R10>-0.000104602652</R10>
										<R11>0.99999994</R11>
										<R12>-0.000372700102</R12>
										<R20>-0.00114568765</R20>
										<R21>-0.000372819719</R21>
										<R22>-0.999999285</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000263365742</X>
										<Y>0.00399069022</Y>
										<Z>0.00803955365</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00591133023</X>
										<Y>-0.000897809863</Y>
										<Z>0.0148287127</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1806">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>45.4922638</X>
										<Y>2.58236504</Y>
										<Z>-230.982681</Z>
										<R00>-0.999999344</R00>
										<R01>-0.000104175575</R01>
										<R02>0.00114572654</R02>
										<R10>-0.000104602652</R10>
										<R11>0.99999994</R11>
										<R12>-0.000372700102</R12>
										<R20>-0.00114568765</R20>
										<R21>-0.000372819719</R21>
										<R22>-0.999999285</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000263365742</X>
										<Y>0.00399069022</Y>
										<Z>0.00803955365</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00590571063</X>
										<Y>0.0111619756</Y>
										<Z>0.0088426359</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1807">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1808">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>45.5007515</X>
										<Y>3.57956982</Y>
										<Z>-238.483063</Z>
										<R00>0.999999344</R00>
										<R01>-0.000104175575</R01>
										<R02>-0.00114572654</R02>
										<R10>0.000104602652</R10>
										<R11>0.99999994</R11>
										<R12>0.000372700102</R12>
										<R20>0.00114568765</R20>
										<R21>-0.000372819719</R21>
										<R22>0.999999285</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000263365742</X>
										<Y>0.00399069022</Y>
										<Z>0.00803955365</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0438544899</X>
										<Y>0.00925486814</Y>
										<Z>0.00854613446</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1809">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1810">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1811">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1812">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1762</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1762">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>43.9958038</X>
									<Y>1.58108985</Y>
									<Z>-233.984024</Z>
									<R00>-0.999999344</R00>
									<R01>-0.000104175575</R01>
									<R02>0.00114572654</R02>
									<R10>-0.000104602652</R10>
									<R11>0.99999994</R11>
									<R12>-0.000372700102</R12>
									<R20>-0.00114568765</R20>
									<R21>-0.000372819719</R21>
									<R22>-0.999999285</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000263365742</X>
									<Y>0.00399069022</Y>
									<Z>0.00803955365</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00983333588</X>
									<Y>-0.00165934686</Y>
									<Z>0.0150782457</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1813">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1814">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1815">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1816">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1817">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1818">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1819">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1820">
							<Properties>
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								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.00120646716</X>
									<Y>-0.21328029</Y>
									<Z>0.0622515045</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0224527083</X>
									<Y>0.0931739956</Y>
									<Z>-0.0140298745</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1891">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1892">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1893">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1894">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1895">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1896">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>141.599991</X>
									<Y>1.69999969</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1897">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>44</X>
									<Y>1.60000002</Y>
									<Z>-234</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1898">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>43.9958878</X>
									<Y>1.5794313</Y>
									<Z>-233.984161</Z>
									<R00>-0.999999285</R00>
									<R01>-0.000505600183</R01>
									<R02>0.00113178883</R02>
									<R10>-0.000505765085</R10>
									<R11>0.999999881</R11>
									<R12>-0.000145436919</R12>
									<R20>-0.00113171514</R20>
									<R21>-0.000146009217</R21>
									<R22>-0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX1899">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1900">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1901">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1902">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1903">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>51.012207</X>
						<Y>1.27268732</Y>
						<Z>-243.831665</Z>
						<R00>0.000677853241</R00>
						<R01>-8.73720346e-005</R01>
						<R02>0.999999344</R02>
						<R10>0.0030085959</R10>
						<R11>0.999992967</R11>
						<R12>8.44309616e-005</R12>
						<R20>-0.999995053</R20>
						<R21>0.00300764502</R21>
						<R22>0.000678714889</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1904">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1905">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX1906</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1907">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1906</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1908">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1906</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1909">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX1910</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1911">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX1910</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1912">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-220.41301</X>
										<Y>1.48279285</Y>
										<Z>-11.9985285</Z>
										<R00>0.000617625425</R00>
										<R01>-0.999999762</R01>
										<R02>-0.000400287186</R02>
										<R10>6.15310637e-005</R10>
										<R11>-0.000400249264</R11>
										<R12>0.99999994</R12>
										<R20>-0.999999821</R20>
										<R21>-0.000617649988</R21>
										<R22>6.12838485e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.0143557265</X>
										<Y>-0.00112804095</Y>
										<Z>-0.00481756544</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00701759383</X>
										<Y>-0.00892497506</Y>
										<Z>0.0556790046</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1913">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1914">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-220.913055</X>
										<Y>2.38262343</Y>
										<Z>-12.4987822</Z>
										<R00>-0.000617625425</R00>
										<R01>-0.000400287186</R01>
										<R02>-0.999999762</R02>
										<R10>-6.15310637e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000400249264</R12>
										<R20>0.999999821</R20>
										<R21>6.12838485e-005</R21>
										<R22>-0.000617649988</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1951">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1952">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-229.912918</X>
										<Y>3.57908297</Y>
										<Z>-13.5042667</Z>
										<R00>0.000617625425</R00>
										<R01>-0.000400287186</R01>
										<R02>0.999999762</R02>
										<R10>6.15310637e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000400249264</R12>
										<R20>-0.999999821</R20>
										<R21>6.12838485e-005</R21>
										<R22>0.000617649988</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.0143557265</X>
										<Y>-0.00112804095</Y>
										<Z>-0.00481756544</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00477995584</X>
										<Y>0.0152254924</Y>
										<Z>0.0148689505</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1953">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1954">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1955">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1956">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1906</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1906">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-225.413055</X>
									<Y>1.58079195</Y>
									<Z>-12.0016108</Z>
									<R00>-0.000617625425</R00>
									<R01>-0.000400287186</R01>
									<R02>-0.999999762</R02>
									<R10>-6.15310637e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000400249264</R12>
									<R20>0.999999821</R20>
									<R21>6.12838485e-005</R21>
									<R22>-0.000617649988</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0143557265</X>
									<Y>-0.00112804095</Y>
									<Z>-0.00481756544</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00654199906</X>
									<Y>0.015118828</Y>
									<Z>0.0486318991</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX1957">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1958">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1959">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1960">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1961">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1962">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1963">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1964">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1965">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1966">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1967">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1968">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1969">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1970">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1971">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1972">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX1973">
							<Properties>
								<string name="Name">OriginCFrame</string>
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				<Item class="IntValue" referent="RBX2042">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2043">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2044">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2046">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-235.185669</X>
						<Y>2.07379365</Y>
						<Z>-19.0156708</Z>
						<R00>-0.99996525</R00>
						<R01>0.00283197057</R01>
						<R02>0.00785107352</R02>
						<R10>0.00283512217</R10>
						<R11>0.999993443</R11>
						<R12>0.000274595048</R12>
						<R20>-0.00784966163</R20>
						<R21>0.00029773562</R21>
						<R22>-0.999968886</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2047">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2048">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound</string>
				<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.archivable = false
	sound.Parent = script.Parent.Head
	return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
	sDied:Play()
end

function onState(state, sound)
	if state then
		sound:Play()
	else
		sound:Pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:Play()
	else
		sRunning:Pause()
	end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2049">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2050</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2051">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2050</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2052">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2050</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2053">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2054</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2055">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX2054</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX2056">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>217.011841</X>
										<Y>1.48288047</Y>
										<Z>-48.0032692</Z>
										<R00>-0.00171026343</R00>
										<R01>0.99999851</R01>
										<R02>0.000381004618</R02>
										<R10>-2.10914623e-005</R10>
										<R11>-0.00038104126</R11>
										<R12>0.99999994</R12>
										<R20>0.999998569</R20>
										<R21>0.00171025528</R21>
										<R22>2.17431389e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00410000514</X>
										<Y>-0.00736188749</Y>
										<Z>-0.0414378159</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2057">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2058">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>217.511322</X>
										<Y>2.38267946</Y>
										<Z>-47.5023994</Z>
										<R00>0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>0.99999851</R02>
										<R10>2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00038104126</R12>
										<R20>-0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0107442793</X>
										<Y>-0.00493068993</Y>
										<Z>-0.0391795412</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2059">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2060">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>217.513031</X>
										<Y>2.38270044</Y>
										<Z>-48.5023956</Z>
										<R00>0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>0.99999851</R02>
										<R10>2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00038104126</R12>
										<R20>-0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0027963575</X>
										<Y>-0.00682783686</Y>
										<Z>-0.039165996</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2061">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0163802356</X>
										<Y>0.0102999173</Y>
										<Z>-0.00190440798</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2090">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>222.009537</X>
										<Y>2.18094349</Y>
										<Z>-46.494709</Z>
										<R00>0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>0.99999851</R02>
										<R10>2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00038104126</R12>
										<R20>-0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0181562919</X>
										<Y>0.0103006167</Y>
										<Z>-0.00304391608</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2091">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>222.008148</X>
										<Y>1.68092883</Y>
										<Z>-45.7947197</Z>
										<R00>0.000381004618</R00>
										<R01>0.00171026343</R01>
										<R02>-0.99999851</R02>
										<R10>0.99999994</R10>
										<R11>2.10914623e-005</R11>
										<R12>0.00038104126</R12>
										<R20>2.17431389e-005</R20>
										<R21>-0.999998569</R21>
										<R22>-0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0222398024</X>
										<Y>0.0116280345</Y>
										<Z>-0.00210381811</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2092">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>219.5121</X>
										<Y>2.18192792</Y>
										<Z>-47.9989815</Z>
										<R00>0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>0.99999851</R02>
										<R10>2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00038104126</R12>
										<R20>-0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00620322535</X>
										<Y>4.68976796e-005</Y>
										<Z>-0.0228954535</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2093">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>219.012253</X>
										<Y>2.58211851</Y>
										<Z>-47.9998283</Z>
										<R00>0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>0.99999851</R02>
										<R10>2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00038104126</R12>
										<R20>-0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00738103641</X>
										<Y>-0.00143423374</Y>
										<Z>-0.0276294947</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2094">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>219.009689</X>
										<Y>2.5820868</Y>
										<Z>-46.4998322</Z>
										<R00>0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>0.99999851</R02>
										<R10>2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00038104126</R12>
										<R20>-0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0193029344</X>
										<Y>0.00141148991</Y>
										<Z>-0.0276498087</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2095">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2096">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>226.510071</X>
										<Y>3.57922888</Y>
										<Z>-46.4869804</Z>
										<R00>-0.00171026343</R00>
										<R01>0.000381004618</R01>
										<R02>-0.99999851</R02>
										<R10>-2.10914623e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.00038104126</R12>
										<R20>0.999998569</R20>
										<R21>2.17431389e-005</R21>
										<R22>-0.00171025528</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00190221239</X>
										<Y>-0.00794801489</Y>
										<Z>0.00295994431</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.022356566</X>
										<Y>0.0236366484</Y>
										<Z>0.0300665572</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2097">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2098">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2099">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2100">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2050</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2050">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>222.011871</X>
									<Y>1.58097553</Y>
									<Z>-47.9947128</Z>
									<R00>0.00171026343</R00>
									<R01>0.000381004618</R01>
									<R02>0.99999851</R02>
									<R10>2.10914623e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.00038104126</R12>
									<R20>-0.999998569</R20>
									<R21>2.17431389e-005</R21>
									<R22>0.00171025528</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00190221239</X>
									<Y>-0.00794801489</Y>
									<Z>0.00295994431</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00445836782</X>
									<Y>0.00745420158</Y>
									<Z>-0.00188409723</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX2101">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2102">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2103">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2104">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2105">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2106">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2107">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2108">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2109">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2110">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2111">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2112">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2113">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2114">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2115">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2116">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2117">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2118">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2119">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2120">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2121">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2122">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX2123">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
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									<R10>-0.00110331096</R10>
									<R11>0.999686241</R11>
									<R12>0.0250242837</R12>
									<R20>0.999997973</R20>
									<R21>0.00114462455</R21>
									<R22>-0.00163668813</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0138167692</X>
									<Y>0.367556095</Y>
									<Z>-0.0281750206</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.109957889</X>
									<Y>-0.018394459</Y>
									<Z>0.122949377</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2176">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>225.015152</X>
									<Y>1.3827672</Y>
									<Z>-49.9896355</Z>
									<R00>-0.00166450487</R00>
									<R01>0.0127841569</R01>
									<R02>0.999916792</R02>
									<R10>-0.00148945814</R10>
									<R11>-0.99991703</R11>
									<R12>0.0127816815</R12>
									<R20>0.999997437</R20>
									<R21>-0.00146805809</R21>
									<R22>0.00168357021</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0825377777</X>
									<Y>0.064172633</Y>
									<Z>-0.0181214493</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0387787707</X>
									<Y>-0.0245821737</Y>
									<Z>0.194205984</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2177">
							<Properties>
								<bool name="Anchored">false</bool>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>225.00827</X>
									<Y>1.38261461</Y>
									<Z>-45.9898682</Z>
									<R00>0.00155191415</R00>
									<R01>0.0323157497</R01>
									<R02>-0.999476433</R02>
									<R10>-0.0014491711</R10>
									<R11>-0.999476492</R11>
									<R12>-0.0323180035</R12>
									<R20>-0.999997675</R20>
									<R21>0.00149856519</R21>
									<R22>-0.00150417432</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0799398497</X>
									<Y>-0.32843259</Y>
									<Z>-0.0170059688</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0286576748</X>
									<Y>-0.0434416607</Y>
									<Z>-0.231075063</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2178">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>219.008362</X>
									<Y>1.3841095</Y>
									<Z>-45.9998817</Z>
									<R00>0.00173943571</R00>
									<R01>-0.99999845</R01>
									<R02>-0.000285313639</R02>
									<R10>-0.0010435388</R10>
									<R11>-0.000287100207</R11>
									<R12>0.999999404</R12>
									<R20>-0.999997914</R20>
									<R21>-0.00173912209</R21>
									<R22>-0.0010440211</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0112052718</X>
									<Y>-0.377993047</Y>
									<Z>-0.0483651198</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0381828845</X>
									<Y>-0.0603518561</Y>
									<Z>0.0242764354</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2179">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2180">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2181">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2182">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2183">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2184">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248.000122</X>
									<Y>1.58307958</Y>
									<Z>-236.000626</Z>
									<R00>-1.00000012</R00>
									<R01>-1.81255273e-005</R01>
									<R02>-4.35266384e-006</R02>
									<R10>-1.81238975e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000374522962</R12>
									<R20>4.3594523e-006</R20>
									<R21>-0.000374522904</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2185">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222</X>
									<Y>1.60000002</Y>
									<Z>-48</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2186">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.01181</X>
									<Y>1.57830918</Y>
									<Z>-47.9942284</Z>
									<R00>0.001677786</R00>
									<R01>0.000386256346</R01>
									<R02>0.99999851</R02>
									<R10>0.000394501549</R10>
									<R11>0.999999821</R11>
									<R12>-0.000386918749</R12>
									<R20>-0.99999851</R20>
									<R21>0.000395150128</R21>
									<R22>0.00167763338</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2187">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2188">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2189">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2190">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2191">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>231.832291</X>
						<Y>1.15222633</Y>
						<Z>-40.9876404</Z>
						<R00>0.999996662</R00>
						<R01>-0.00248340238</R01>
						<R02>-0.00067595439</R02>
						<R10>0.00248439889</R10>
						<R11>0.999994397</R11>
						<R12>0.000155583766</R12>
						<R20>0.000674961193</R20>
						<R21>-0.000158161973</R21>
						<R22>0.999999404</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2192">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2193">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2194</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2195">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2194</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2196">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2194</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2197">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2198</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2199">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX2198</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX2200">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>70.0117722</X>
										<Y>1.48299384</Y>
										<Z>-229.995346</Z>
										<R00>0.999999106</R00>
										<R01>-0.00131981296</R01>
										<R02>0.000114156457</R02>
										<R10>-0.000114710849</R10>
										<R11>-0.000419986114</R11>
										<R12>0.999999881</R12>
										<R20>-0.00131976488</R20>
										<R21>-0.999999046</R21>
										<R22>-0.000420137163</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0576403737</X>
										<Y>-0.02081923</Y>
										<Z>0.00695340615</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2201">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2202">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>70.5112152</X>
										<Y>2.38272643</Y>
										<Z>-230.496399</Z>
										<R00>-0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>-0.00131981296</R02>
										<R10>0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>-0.000419986114</R12>
										<R20>0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>-0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0444118008</X>
										<Y>-0.0135818189</Y>
										<Z>0.0067634359</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2203">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2204">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>69.5112152</X>
										<Y>2.38284111</Y>
										<Z>-230.495071</Z>
										<R00>-0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>-0.00131981296</R02>
										<R10>0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>-0.000419986114</R12>
										<R20>0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>-0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.044417195</X>
										<Y>-0.0254541449</Y>
										<Z>0.0118525736</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2205">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2206">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>68.5092545</X>
										<Y>2.58232594</Y>
										<Z>-231.993835</Z>
										<R00>-0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>-0.00131981296</R02>
										<R10>0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>-0.000419986114</R12>
										<R20>0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>-0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0344225727</X>
										<Y>-0.0334289744</Y>
										<Z>0.0174727794</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2207">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2208">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>68.4994583</X>
										<Y>3.57917619</Y>
										<Z>-239.494247</Z>
										<R00>0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>0.00131981296</R02>
										<R10>-0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>0.000419986114</R12>
										<R20>-0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<Y>0.0182903856</Y>
										<Z>-0.00369196571</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2236">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>70.0085526</X>
										<Y>2.18194389</Y>
										<Z>-232.495651</Z>
										<R00>-0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>-0.00131981296</R02>
										<R10>0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>-0.000419986114</R12>
										<R20>0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>-0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0366209894</X>
										<Y>-0.0143224401</Y>
										<Z>0.00879662298</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2237">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>70.0092545</X>
										<Y>2.5821538</Y>
										<Z>-231.995819</Z>
										<R00>-0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>-0.00131981296</R02>
										<R10>0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>-0.000419986114</R12>
										<R20>0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>-0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0344145223</X>
										<Y>-0.015620511</Y>
										<Z>0.00983907282</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2238">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>71.5092545</X>
										<Y>2.58198166</Y>
										<Z>-231.997803</Z>
										<R00>-0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>-0.00131981296</R02>
										<R10>0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>-0.000419986114</R12>
										<R20>0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>-0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.034406472</X>
										<Y>0.00218795426</Y>
										<Z>0.00220536627</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2239">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2240">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>71.4994583</X>
										<Y>3.57883191</Y>
										<Z>-239.498215</Z>
										<R00>0.999999106</R00>
										<R01>0.000114156457</R01>
										<R02>0.00131981296</R02>
										<R10>-0.000114710849</R10>
										<R11>0.999999881</R11>
										<R12>0.000419986114</R12>
										<R20>-0.00131976488</R20>
										<R21>-0.000420137163</R21>
										<R22>0.999999046</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0026136816</X>
										<Y>0.00508883782</Y>
										<Z>0.011868855</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0155933807</X>
										<Y>0.0216753799</Y>
										<Z>0.00486066705</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2241">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2242">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2243">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2244">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2194</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2194">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>70.0051804</X>
									<Y>1.58089411</Y>
									<Z>-234.995407</Z>
									<R00>-0.999999106</R00>
									<R01>0.000114156457</R01>
									<R02>-0.00131981296</R02>
									<R10>0.000114710849</R10>
									<R11>0.999999881</R11>
									<R12>-0.000419986114</R12>
									<R20>0.00131976488</R20>
									<R21>-0.000420137163</R21>
									<R22>-0.999999046</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0026136816</X>
									<Y>0.00508883782</Y>
									<Z>0.011868855</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0310339108</X>
									<Y>-0.00782889407</Y>
									<Z>0.00724283233</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX2245">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2246">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2247">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2248">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2249">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2250">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2251">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2252">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2253">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2254">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2255">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2256">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2257">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2258">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2259">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2260">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2261">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2262">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2263">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2264">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2265">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2266">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX2267">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>70.0052567</X>
									<Y>2.1808939</Y>
									<Z>-234.995651</Z>
									<R00>-0.999999106</R00>
									<R01>0.000114156457</R01>
									<R02>-0.00131981296</R02>
									<R10>0.000114710849</R10>
									<R11>0.999999881</R11>
									<R12>-0.000419986114</R12>
									<R20>0.00131976488</R20>
									<R21>-0.000420137163</R21>
									<R22>-0.999999046</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0026136816</X>
									<Y>0.00508883782</Y>
									<Z>0.011868855</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0239113569</X>
									<Y>-0.0078273546</Y>
									<Z>0.00881065056</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2268">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2269">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>11.8993702</X>
									<Y>1.68174708</Y>
									<Z>18.0145531</Z>
									<R00>0.000787014258</R00>
									<R01>-0.00125144178</R01>
									<R02>-0.999998868</R02>
									<R10>-0.00043109784</R10>
									<R11>0.999999106</R11>
									<R12>-0.00125178124</R12>
									<R20>0.999999583</R20>
									<R21>0.00043208251</R21>
									<R22>0.000786474091</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2270">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.7219448</X>
									<Y>1.70920718</Y>
									<Z>-49.9859047</Z>
									<R00>0.00625879131</R00>
									<R01>-0.00083936844</R01>
									<R02>-0.999980032</R02>
									<R10>-0.000709486834</R10>
									<R11>0.999999404</R11>
									<R12>-0.000843825226</R12>
									<R20>0.999980092</R20>
									<R21>0.000714753987</R21>
									<R22>0.00625819201</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2271">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>46.9157372</X>
									<Y>28.3030567</Y>
									<Z>408.257874</Z>
									<R00>0.999740183</R00>
									<R01>0.00236115418</R01>
									<R02>-0.0226722471</R02>
									<R10>-0.00233831862</R10>
									<R11>0.999996722</R11>
									<R12>0.00103367167</R12>
									<R20>0.0226746146</R20>
									<R21>-0.00098038814</R21>
									<R22>0.999742389</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2272">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>47.2472572</X>
									<Y>28.3263149</Y>
									<Z>411.511322</Z>
									<R00>0.999969721</R00>
									<R01>2.45804404e-005</R01>
									<R02>-0.00778206345</R02>
									<R10>-3.6455167e-005</R10>
									<R11>0.999998808</R11>
									<R12>-0.00152577145</R12>
									<R20>0.00778201688</R20>
									<R21>0.00152600894</R21>
									<R22>0.999968529</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2273">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>959.599976</X>
									<Y>3.79997253</Y>
									<Z>27</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2274">
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								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0965459123</X>
									<Y>0.267452806</Y>
									<Z>-0.0637514368</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0221592784</X>
									<Y>-0.118848942</Y>
									<Z>0.00240339106</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2322">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>72.0092392</X>
									<Y>1.38403511</Y>
									<Z>-231.998047</Z>
									<R00>-0.99999845</R00>
									<R01>0.00153271225</R01>
									<R02>-0.000951248163</R02>
									<R10>-0.000958471792</R10>
									<R11>-0.00471910182</R11>
									<R12>0.999988437</R12>
									<R20>0.00152820547</R20>
									<R21>0.999987721</R21>
									<R22>0.00472054631</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0599945299</X>
									<Y>0.383372366</Y>
									<Z>0.00387612148</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0789053142</X>
									<Y>-0.104042321</Y>
									<Z>0.031029474</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2323">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2324">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2325">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2326">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2327">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2328">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>167.600113</X>
									<Y>1.683079</Y>
									<Z>-237.000626</Z>
									<R00>-1.00000012</R00>
									<R01>-1.81255273e-005</R01>
									<R02>-4.35266384e-006</R02>
									<R10>-1.81238975e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000374522962</R12>
									<R20>4.3594523e-006</R20>
									<R21>-0.000374522904</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2329">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>69.999588</X>
									<Y>1.59841764</Y>
									<Z>-234.991959</Z>
									<R00>-0.999999762</R00>
									<R01>0.000118484277</R01>
									<R02>-0.000233066778</R02>
									<R10>0.000118481497</R10>
									<R11>1</R11>
									<R12>1.19170054e-005</R12>
									<R20>0.000233068218</R20>
									<R21>1.18895705e-005</R21>
									<R22>-0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2330">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>70.0068283</X>
									<Y>1.57762539</Y>
									<Z>-234.995239</Z>
									<R00>-0.99999851</R00>
									<R01>0.00101601332</R01>
									<R02>-0.00145512435</R02>
									<R10>0.00101693103</R10>
									<R11>0.999999285</R11>
									<R12>-0.000630086171</R12>
									<R20>0.00145448314</R20>
									<R21>-0.000631564995</R21>
									<R22>-0.999998868</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2331">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2332">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2333">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2334">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2335">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>77.0122833</X>
						<Y>1.25089824</Y>
						<Z>-244.831604</Z>
						<R00>0.000673429167</R00>
						<R01>-0.000105478757</R01>
						<R02>0.999999225</R02>
						<R10>0.00263408665</R10>
						<R11>0.99999404</R11>
						<R12>0.000102803526</R12>
						<R20>-0.999996006</R20>
						<R21>0.00263312482</R21>
						<R22>0.000674306881</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2336">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2337">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound</string>
				<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.archivable = false
	sound.Parent = script.Parent.Head
	return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
	sDied:Play()
end

function onState(state, sound)
	if state then
		sound:Play()
	else
		sound:Pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:Play()
	else
		sRunning:Pause()
	end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2338">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2339</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2340">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2339</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2341">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2339</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2342">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2343</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2344">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX2343</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX2345">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-62.9693489</X>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<R22>0.999996483</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00211924221</X>
										<Y>0.00409650756</Y>
										<Z>-0.001054283</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0419005118</X>
										<Y>-0.0102318088</Y>
										<Z>0.00765771326</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2383">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-64.4745712</X>
										<Y>2.58221984</Y>
										<Z>187.980682</Z>
										<R00>0.999996543</R00>
										<R01>3.49277216e-005</R01>
										<R02>-0.00263387221</R02>
										<R10>-3.58665966e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.00035641453</R12>
										<R20>0.00263385964</R20>
										<R21>0.000356507779</R21>
										<R22>0.999996483</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00211924221</X>
										<Y>0.00409650756</Y>
										<Z>-0.001054283</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0419166461</X>
										<Y>-0.00865876395</Y>
										<Z>0.0138023449</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2384">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2385">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-64.4942856</X>
										<Y>3.57954645</Y>
										<Z>195.481018</Z>
										<R00>-0.999996543</R00>
										<R01>3.49277216e-005</R01>
										<R02>0.00263387221</R02>
										<R10>3.58665966e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.00035641453</R12>
										<R20>-0.00263385964</R20>
										<R21>0.000356507779</R21>
										<R22>-0.999996483</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00211924221</X>
										<Y>0.00409650756</Y>
										<Z>-0.001054283</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0101399962</X>
										<Y>0.0072570499</Y>
										<Z>0.0117695276</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2386">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2387">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2388">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2389">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2339</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2339">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-62.9825096</X>
									<Y>1.58109677</Y>
									<Z>190.984283</Z>
									<R00>0.999996543</R00>
									<R01>3.49277216e-005</R01>
									<R02>-0.00263387221</R02>
									<R10>-3.58665966e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.00035641453</R12>
									<R20>0.00263385964</R20>
									<R21>0.000356507779</R21>
									<R22>0.999996483</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00211924221</X>
									<Y>0.00409650756</Y>
									<Z>-0.001054283</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.030667834</X>
									<Y>-0.00386645971</Y>
									<Z>0.00981172547</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX2390">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2391">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2392">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2393">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2394">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2395">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2396">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2397">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2398">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2399">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2469">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2470">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2471">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2472">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-130.000839</X>
									<Y>1.64355171</Y>
									<Z>227.001694</Z>
									<R00>0.999999762</R00>
									<R01>0.00112610566</R01>
									<R02>9.30791357e-005</R02>
									<R10>-0.00112650415</R10>
									<R11>0.999989629</R11>
									<R12>0.00440027285</R12>
									<R20>-8.79567815e-005</R20>
									<R21>-0.0044003739</R21>
									<R22>0.999990582</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2473">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-63</X>
									<Y>1.60000002</Y>
									<Z>191</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2474">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-62.9828796</X>
									<Y>1.57904017</Y>
									<Z>190.98201</Z>
									<R00>0.999996901</R00>
									<R01>0.000466055819</R01>
									<R02>-0.00243814057</R02>
									<R10>-0.000466603611</R10>
									<R11>0.999999881</R11>
									<R12>-0.000224107018</R12>
									<R20>0.00243803579</R20>
									<R21>0.000225243974</R21>
									<R22>0.99999702</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2475">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2476">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2477">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2478">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2479">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-70.0095062</X>
						<Y>2.1677115</Y>
						<Z>200.775711</Z>
						<R00>-0.00745920092</R00>
						<R01>0.00125484308</R01>
						<R02>-0.999971509</R02>
						<R10>0.00725578703</R10>
						<R11>0.999970436</R11>
						<R12>0.00119982683</R12>
						<R20>0.999946177</R20>
						<R21>-0.00724571059</R21>
						<R22>-0.00746886572</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2480">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2481">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Plane with regen</string>
				<Ref name="PrimaryPart">RBX2482</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2483">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar</string>
					<Ref name="PrimaryPart">RBX2482</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2484">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2482</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2485">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2482</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Seat" referent="RBX2486">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-222.999054</X>
									<Y>12.1893578</Y>
									<Z>-244.998581</Z>
									<R00>5.5835877e-005</R00>
									<R01>1.21123805e-010</R01>
									<R02>1</R02>
									<R10>-5.00720443e-009</R10>
									<R11>1</R11>
									<R12>-1.20844057e-010</R12>
									<R20>-1</R20>
									<R21>-5.00719777e-009</R21>
									<R22>5.5835877e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0435437225</X>
									<Y>-0.00284549478</Y>
									<Z>0.0101291109</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2482">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-224.999054</X>
									<Y>10.7893572</Y>
									<Z>-244.998688</Z>
									<R00>5.5835877e-005</R00>
									<R01>1.21123805e-010</R01>
									<R02>1</R02>
									<R10>-5.00720443e-009</R10>
									<R11>1</R11>
									<R12>-1.20844057e-010</R12>
									<R20>-1</R20>
									<R21>-5.00719777e-009</R21>
									<R22>5.5835877e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0435438864</X>
									<Y>-0.00284549431</Y>
									<Z>0.013224069</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.4000001</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2487">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent     -- Get the plane model - Engine.Parts.Plane
backup = model:clone()                  -- Copy the plane
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
		debounce = true
		wait(2)
		model = backup:clone()          -- Clone the copy of the plane
		model.Parent = game.Workspace   -- regens the plane?
		model:makeJoints()
		script.Parent.Count.Value = 1   
		debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)  -- If the engine piece is touched
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2488">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX2489">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2490">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2491">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-231.498581</X>
									<Y>11.3893576</Y>
									<Z>-253.499054</Z>
									<R00>5.5835877e-005</R00>
									<R01>1.21123805e-010</R01>
									<R02>1</R02>
									<R10>-5.00720443e-009</R10>
									<R11>1</R11>
									<R12>-1.20844057e-010</R12>
									<R20>-1</R20>
									<R21>-5.00719777e-009</R21>
									<R22>5.5835877e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0566982031</X>
									<Y>-0.00284523494</Y>
									<Z>0.0232821051</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2492">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent -- Hangar model

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					        break 
                                        end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)

</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2493">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2494">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-227.99939</X>
									<Y>11.3893576</Y>
									<Z>-238.998856</Z>
									<R00>-1</R00>
									<R01>1.21123805e-010</R01>
									<R02>5.5835877e-005</R02>
									<R10>1.20844057e-010</R10>
									<R11>1</R11>
									<R12>-5.00720443e-009</R12>
									<R20>-5.5835877e-005</R20>
									<R21>-5.00719777e-009</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0342591442</X>
									<Y>-0.00284567592</Y>
									<Z>0.0178671069</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2495">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-233.499054</X>
									<Y>10.7893572</Y>
									<Z>-244.999161</Z>
									<R00>5.5835877e-005</R00>
									<R01>1.21123805e-010</R01>
									<R02>1</R02>
									<R10>-5.00720443e-009</R10>
									<R11>1</R11>
									<R12>-1.20844057e-010</R12>
									<R20>-1</R20>
									<R21>-5.00719777e-009</R21>
									<R22>5.5835877e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0435446166</X>
									<Y>-0.00284549268</Y>
									<Z>0.0263778195</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2496">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-231.499527</X>
									<Y>11.3893576</Y>
									<Z>-236.499054</Z>
									<R00>5.5835877e-005</R00>
									<R01>1.21123805e-010</R01>
									<R02>1</R02>
									<R10>-5.00720443e-009</R10>
									<R11>1</R11>
									<R12>-1.20844057e-010</R12>
									<R20>-1</R20>
									<R21>-5.00719777e-009</R21>
									<R22>5.5835877e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0303907003</X>
									<Y>-0.00284575112</Y>
									<Z>0.023283571</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2497">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-227.998718</X>
									<Y>11.3893576</Y>
									<Z>-250.998856</Z>
									<R00>-1</R00>
									<R01>1.21123805e-010</R01>
									<R02>5.5835877e-005</R02>
									<R10>1.20844057e-010</R10>
									<R11>1</R11>
									<R12>-5.00720443e-009</R12>
									<R20>-5.5835877e-005</R20>
									<R21>-5.00719777e-009</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>3.03504137e-008</X>
									<Y>0.00154750014</Y>
									<Z>-1.84363552e-010</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0528291464</X>
									<Y>-0.00284531154</Y>
									<Z>0.0178660676</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX2498">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2499">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = position
	explosion.BlastRadius = 12
	explosion.Parent = game.Workspace

end

function onTouch(part)

	if boom == true then 
		return 
	end

	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or 
		(part.Parent.Parent.Parent == script.Parent) or 
		(part.Parent:findFirstChild(&quot;Humanoid&quot;)) then 

		return 

	end

	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.x &lt; -50) or 
		(script.Parent.Parts.Tip.Velocity.z &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.z &lt; -50) then

		boom = true
		createExplosion(script.Parent.Parts.Engine.Position)
		script.Parent:BreakJoints()
		local stuff = script.Parent:children()
		for i=1,#stuff do
			if stuff[i].Name == &quot;BodyKit&quot; or
			stuff[i].Name == &quot;Parts&quot; then
			local parts = stuff[i]:children()
				for p = 1, #parts do
					if parts[p].className == &quot;Part&quot; then
						local velo = Instance.new(&quot;BodyVelocity&quot;)
						velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
						velo.velocity = Vector3.new(math.random(-15,15),
											math.random(-15,15),
											math.random(-15,15))
						velo.Parent = parts[p]
					end
				end
			end
		end
		wait(4)
		script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2500">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2501">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2502">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">system = script.Parent     -- gets the Hangar model
model = system.Plane       -- gets the Plane model
backup = model:Clone()     -- creates a copy of the Plane model
regen = system.Regen       -- Saves the integer value stored in the Hangar&apos;s Regen variable

function checkRegen()
	if regen.Value == 1 then          -- Hmmm...
		model = backup:Clone()    -- copies the copy of the plane
		model.Parent = system     -- adds the plane to the hangar
		model:MakeJoints()        -- ensures the bricks of the plane stick together (right?)
	end
end

regen.Changed:connect(checkRegen)         -- When a plane is created, the regen value changes 
                                          -- from nil to a value - triggering this call.
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2503">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Platform</string>
						<Ref name="PrimaryPart">RBX2504</Ref>
						<bool name="archivable">true</bool>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2520">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-235.5</X>
								<Y>15.4000006</Y>
								<Z>-242.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2521">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-235.5</X>
								<Y>15.4000006</Y>
								<Z>-247.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2522">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-235.5</X>
								<Y>10.1999998</Y>
								<Z>-248.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2523">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-195</X>
								<Y>1</Y>
								<Z>-245</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2524">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-201.219238</X>
						<Y>1.0785625</Y>
						<Z>-251.983582</Z>
						<R00>-0.999904752</R00>
						<R01>0.0137990946</R01>
						<R02>-0.000346478337</R02>
						<R10>0.0137993405</R10>
						<R11>0.999904513</R11>
						<R12>-0.000716653187</R12>
						<R20>0.000336556113</R20>
						<R21>-0.000721366028</R21>
						<R22>-0.999999702</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2525">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Hangar.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait(.5)
		regen.Value = 0
		wait(.5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-278.091675</X>
					<Y>178.930771</Y>
					<Z>-273.249817</Z>
					<R00>-0.507428586</R00>
					<R01>0.350482047</R01>
					<R02>-0.787196636</R02>
					<R10>-0</R10>
					<R11>0.913545728</R11>
					<R12>0.406736135</R12>
					<R20>0.861693919</R20>
					<R21>0.206389546</R21>
					<R22>-0.463559151</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-262.347748</X>
					<Y>170.796051</Y>
					<Z>-263.978638</Z>
					<R00>-0.507428825</R00>
					<R01>0.350481868</R01>
					<R02>-0.787196577</R02>
					<R10>1.86173121e-009</R10>
					<R11>0.913545728</R11>
					<R12>0.406736016</R12>
					<R20>0.86169368</R20>
					<R21>0.206389576</R21>
					<R22>-0.463559449</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2526">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound</string>
				<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.archivable = false
	sound.Parent = script.Parent.Head
	return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
	sDied:Play()
end

function onState(state, sound)
	if state then
		sound:Play()
	else
		sound:Pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:Play()
	else
		sRunning:Pause()
	end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2527">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound</string>
				<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.archivable = false
	sound.Parent = script.Parent.Head
	return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
	sDied:Play()
end

function onState(state, sound)
	if state then
		sound:Play()
	else
		sound:Pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:Play()
	else
		sRunning:Pause()
	end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2528">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Sound</string>
				<ProtectedString name="Source">-- util

function waitForChild(parent, childName)
	local child = parent:findFirstChild(childName)
	if child then return child end
	while true do
		child = parent.ChildAdded:wait()
		if child.Name==childName then return child end
	end
end

function newSound(id)
	local sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = id
	sound.archivable = false
	sound.Parent = script.Parent.Head
	return sound
end

-- declarations

local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)

-- functions

function onDied()
	sDied:Play()
end

function onState(state, sound)
	if state then
		sound:Play()
	else
		sound:Pause()
	end
end

function onRunning(speed)
	if speed&gt;0 then
		sRunning:Play()
	else
		sRunning:Pause()
	end
end

-- connect up

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
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		<Item class="Model" referent="RBX2529">
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				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2530</Ref>
				<bool name="archivable">true</bool>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2530</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2532">
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						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
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							<R20>0</R20>
							<R21>0</R21>
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						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2530</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2533">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
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								<Z>0</Z>
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							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2534</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2535">
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								<Ref name="PrimaryPart">RBX2534</Ref>
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										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0161273498</X>
										<Y>0.0406925455</Y>
										<Z>0.0488926582</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2572">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-27.3902054</X>
										<Y>2.18174338</Y>
										<Z>-229.310364</Z>
										<R00>-0.999996781</R00>
										<R01>-9.34074433e-006</R01>
										<R02>-0.00251191715</R02>
										<R10>-8.00897669e-006</R10>
										<R11>0.999999881</R11>
										<R12>-0.000530189078</R12>
										<R20>0.0025119218</R20>
										<R21>-0.000530167308</R21>
										<R22>-0.999996662</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000981716556</X>
										<Y>-0.0103917485</Y>
										<Z>0.00865929481</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0142475385</X>
										<Y>0.0192370452</Y>
										<Z>0.0265882351</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2573">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-27.3889523</X>
										<Y>2.58200836</Y>
										<Z>-228.810577</Z>
										<R00>-0.999996781</R00>
										<R01>-9.34074433e-006</R01>
										<R02>-0.00251191715</R02>
										<R10>-8.00897669e-006</R10>
										<R11>0.999999881</R11>
										<R12>-0.000530189078</R12>
										<R20>0.0025119218</R20>
										<R21>-0.000530167308</R21>
										<R22>-0.999996662</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000981716556</X>
										<Y>-0.0103917485</Y>
										<Z>0.00865929481</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0229072049</X>
										<Y>0.0187572483</Y>
										<Z>0.0269942041</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2574">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-25.888958</X>
										<Y>2.58202028</Y>
										<Z>-228.814346</Z>
										<R00>-0.999996781</R00>
										<R01>-9.34074433e-006</R01>
										<R02>-0.00251191715</R02>
										<R10>-8.00897669e-006</R10>
										<R11>0.999999881</R11>
										<R12>-0.000530189078</R12>
										<R20>0.0025119218</R20>
										<R21>-0.000530167308</R21>
										<R22>-0.999996662</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000981716556</X>
										<Y>-0.0103917485</Y>
										<Z>0.00865929481</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0228681434</X>
										<Y>0.0317498408</Y>
										<Z>0.0425817817</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2575">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2576">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-25.9078045</X>
										<Y>3.57804394</Y>
										<Z>-236.31485</Z>
										<R00>0.999996781</R00>
										<R01>-9.34074433e-006</R01>
										<R02>0.00251191715</R02>
										<R10>8.00897669e-006</R10>
										<R11>0.999999881</R11>
										<R12>0.000530189078</R12>
										<R20>-0.0025119218</R20>
										<R21>-0.000530167308</R21>
										<R22>0.999996662</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000981716556</X>
										<Y>-0.0103917485</Y>
										<Z>0.00865929481</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0464503393</X>
										<Y>0.0389500111</Y>
										<Z>0.0433637425</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2577">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2578">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2579">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2580">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2530</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2530">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-27.3964787</X>
									<Y>1.58041835</Y>
									<Z>-231.810028</Z>
									<R00>-0.999996781</R00>
									<R01>-9.34074433e-006</R01>
									<R02>-0.00251191715</R02>
									<R10>-8.00897669e-006</R10>
									<R11>0.999999881</R11>
									<R12>-0.000530189078</R12>
									<R20>0.0025119218</R20>
									<R21>-0.000530167308</R21>
									<R22>-0.999996662</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000981716556</X>
									<Y>-0.0103917485</Y>
									<Z>0.00865929481</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0169353932</X>
									<Y>0.0216366854</Y>
									<Z>0.0259327106</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX2581">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2582">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2583">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2584">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2585">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2586">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2587">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2588">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2589">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2590">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2591">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2592">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2593">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2594">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2595">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2596">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2597">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2598">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2599">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2600">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2601">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2602">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX2603">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-27.3964844</X>
									<Y>2.18041801</Y>
									<Z>-231.810349</Z>
									<R00>-0.999996781</R00>
									<R01>-9.34074433e-006</R01>
									<R02>-0.00251191715</R02>
									<R10>-8.00897669e-006</R10>
									<R11>0.999999881</R11>
									<R12>-0.000530189078</R12>
									<R20>0.0025119218</R20>
									<R21>-0.000530167308</R21>
									<R22>-0.999996662</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000981716556</X>
									<Y>-0.0103917485</Y>
									<Z>0.00865929481</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0117431525</X>
									<Y>0.0216369499</Y>
									<Z>0.0265216846</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2604">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2605">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>11.8993702</X>
									<Y>1.68174708</Y>
									<Z>18.0145531</Z>
									<R00>0.000787014258</R00>
									<R01>-0.00125144178</R01>
									<R02>-0.999998868</R02>
									<R10>-0.00043109784</R10>
									<R11>0.999999106</R11>
									<R12>-0.00125178124</R12>
									<R20>0.999999583</R20>
									<R21>0.00043208251</R21>
									<R22>0.000786474091</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2606">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.7219448</X>
									<Y>1.70920718</Y>
									<Z>-49.9859047</Z>
									<R00>0.00625879131</R00>
									<R01>-0.00083936844</R01>
									<R02>-0.999980032</R02>
									<R10>-0.000709486834</R10>
									<R11>0.999999404</R11>
									<R12>-0.000843825226</R12>
									<R20>0.999980092</R20>
									<R21>0.000714753987</R21>
									<R22>0.00625819201</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2607">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>46.9157372</X>
									<Y>28.3030567</Y>
									<Z>408.257874</Z>
									<R00>0.999740183</R00>
									<R01>0.00236115418</R01>
									<R02>-0.0226722471</R02>
									<R10>-0.00233831862</R10>
									<R11>0.999996722</R11>
									<R12>0.00103367167</R12>
									<R20>0.0226746146</R20>
									<R21>-0.00098038814</R21>
									<R22>0.999742389</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2608">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>47.2472572</X>
									<Y>28.3263149</Y>
									<Z>411.511322</Z>
									<R00>0.999969721</R00>
									<R01>2.45804404e-005</R01>
									<R02>-0.00778206345</R02>
									<R10>-3.6455167e-005</R10>
									<R11>0.999998808</R11>
									<R12>-0.00152577145</R12>
									<R20>0.00778201688</R20>
									<R21>0.00152600894</R21>
									<R22>0.999968529</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2609">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>959.599976</X>
									<Y>3.79997253</Y>
									<Z>27</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
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								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0036637825</X>
									<Y>-0.138703242</Y>
									<Z>0.00227732956</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.264867991</X>
									<Y>-0.149129838</Y>
									<Z>-0.0136588337</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2658">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-25.3890171</X>
									<Y>1.38402593</Y>
									<Z>-228.81485</Z>
									<R00>-0.999996245</R00>
									<R01>0.00246698665</R01>
									<R02>-0.00108608627</R02>
									<R10>-0.00108616333</R10>
									<R11>-2.98021696e-005</R11>
									<R12>0.999999344</R12>
									<R20>0.00246695289</R20>
									<R21>0.999996841</R21>
									<R22>3.2600401e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0526518896</X>
									<Y>-0.0203698538</Y>
									<Z>-0.0672600344</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.170537785</X>
									<Y>0.0657051057</Y>
									<Z>-0.022531189</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2659">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2660">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2661">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2662">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2663">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2664">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>1.70000064</Y>
									<Z>-234.399994</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2665">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-27.3996849</X>
									<Y>1.59961402</Y>
									<Z>-231.799911</Z>
									<R00>-0.999999762</R00>
									<R01>-6.23735832e-005</R01>
									<R02>-1.62889719e-005</R02>
									<R10>-6.23735614e-005</R10>
									<R11>1</R11>
									<R12>-1.83437737e-006</R12>
									<R20>1.62890847e-005</R20>
									<R21>-1.83328734e-006</R21>
									<R22>-0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2666">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-27.3992691</X>
									<Y>1.57331479</Y>
									<Z>-231.809494</Z>
									<R00>-0.99999696</R00>
									<R01>-0.000456136186</R01>
									<R02>-0.00238661375</R02>
									<R10>-0.000453165965</R10>
									<R11>0.999999106</R11>
									<R12>-0.0012449245</R12>
									<R20>0.00238717953</R20>
									<R21>-0.00124383927</R21>
									<R22>-0.999996305</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2667">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2668">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2669">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2670">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2671">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-20.3878479</X>
						<Y>1.27293801</Y>
						<Z>-241.629822</Z>
						<R00>0.000657468801</R00>
						<R01>-0.000155139351</R01>
						<R02>0.999999344</R02>
						<R10>0.00301637687</R10>
						<R11>0.999992967</R11>
						<R12>0.000152254317</R12>
						<R20>-0.999995053</R20>
						<R21>0.00301538315</R21>
						<R22>0.000658535631</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2672">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2673">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2674</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2675">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2674</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2676">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2674</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2677">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2678</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2679">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX2678</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX2680">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-19.0009174</X>
										<Y>1.4830296</Y>
										<Z>-227.431427</Z>
										<R00>1.00000012</R00>
										<R01>7.07126355e-006</R01>
										<R02>-3.60380764e-005</R02>
										<R10>3.60410304e-005</R10>
										<R11>-0.000418443931</R11>
										<R12>0.99999994</R12>
										<R20>7.05618322e-006</R20>
										<R21>-1</R21>
										<R22>-0.000418444164</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00564957503</X>
										<Y>-0.00496972958</Y>
										<Z>0.00268416409</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-17.5009422</X>
										<Y>2.58224678</Y>
										<Z>-229.43187</Z>
										<R00>-1.00000012</R00>
										<R01>-3.60380764e-005</R01>
										<R02>7.07126355e-006</R02>
										<R10>-3.60410304e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000418443931</R12>
										<R20>-7.05618322e-006</R20>
										<R21>-0.000418444164</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00564957503</X>
										<Y>-0.00496972958</Y>
										<Z>0.00268416409</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.031491816</X>
										<Y>0.0112800989</Y>
										<Z>0.00350192795</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2719">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2720">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-17.5009251</X>
										<Y>3.57910824</Y>
										<Z>-236.932281</Z>
										<R00>1.00000012</R00>
										<R01>-3.60380764e-005</R01>
										<R02>-7.07126355e-006</R02>
										<R10>3.60410304e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000418443931</R12>
										<R20>7.05618322e-006</R20>
										<R21>-0.000418444164</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00564957503</X>
										<Y>-0.00496972958</Y>
										<Z>0.00268416409</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00310746185</X>
										<Y>0.0536542833</Y>
										<Z>0.00913385581</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2721">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2722">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2723">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2724">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2674</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2674">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-19.0008831</X>
									<Y>1.58093715</Y>
									<Z>-232.431473</Z>
									<R00>-1.00000012</R00>
									<R01>-3.60380764e-005</R01>
									<R02>7.07126355e-006</R02>
									<R10>-3.60410304e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000418443931</R12>
									<R20>-7.05618322e-006</R20>
									<R21>-0.000418444164</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00564957503</X>
									<Y>-0.00496972958</Y>
									<Z>0.00268416409</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0138969207</X>
									<Y>0.0242004953</Y>
									<Z>-0.00960934721</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX2725">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2726">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2727">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2728">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2729">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2730">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2731">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2732">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2733">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2734">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2735">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2736">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2737">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2806">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2807">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2808">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-94.6000061</X>
									<Y>1.6999923</Y>
									<Z>-235</Z>
									<R00>-1.00000024</R00>
									<R01>-3.40767453e-013</R01>
									<R02>1.33808858e-013</R02>
									<R10>3.40767453e-013</R10>
									<R11>1</R11>
									<R12>4.30099741e-011</R12>
									<R20>1.33808858e-013</R20>
									<R21>-4.30099741e-011</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2809">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-18.9999924</X>
									<Y>1.59999979</Y>
									<Z>-232.399994</Z>
									<R00>-0.999999762</R00>
									<R01>2.25546253e-013</R01>
									<R02>4.05950874e-014</R02>
									<R10>-2.25546253e-013</R10>
									<R11>1</R11>
									<R12>-6.18163298e-011</R12>
									<R20>4.05950874e-014</R20>
									<R21>6.18163298e-011</R21>
									<R22>-0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2810">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.0015736</X>
									<Y>1.5782479</Y>
									<Z>-232.430771</Z>
									<R00>-0.999999881</R00>
									<R01>-0.00054786331</R01>
									<R02>-2.6831287e-005</R02>
									<R10>-0.000547851378</R10>
									<R11>0.999999762</R11>
									<R12>-0.00044355166</R12>
									<R20>2.70742858e-005</R20>
									<R21>-0.000443536876</R21>
									<R22>-0.99999994</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2811">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2812">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2813">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2814">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2815">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-11.987854</X>
						<Y>1.27322698</Y>
						<Z>-242.229797</Z>
						<R00>0.000657468801</R00>
						<R01>-0.000155139351</R01>
						<R02>0.999999344</R02>
						<R10>0.00301637687</R10>
						<R11>0.999992967</R11>
						<R12>0.000152254317</R12>
						<R20>-0.999995053</R20>
						<R21>0.00301538315</R21>
						<R22>0.000658535631</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2816">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2817">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2818</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2819">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2818</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2820">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2818</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2821">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2822</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2823">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX2822</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX2824">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-36.4059143</X>
										<Y>1.48316061</Y>
										<Z>-226.416061</Z>
										<R00>0.999998212</R00>
										<R01>0.00188966771</R01>
										<R02>5.78573163e-005</R02>
										<R10>-5.70166703e-005</R10>
										<R11>-0.000444915408</R11>
										<R12>0.999999881</R12>
										<R20>0.0018896932</R20>
										<R21>-0.999998093</R21>
										<R22>-0.00044480685</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00208378443</X>
										<Y>0.00233521708</Y>
										<Z>0.0020570308</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0229619294</X>
										<Y>0.0175498202</Y>
										<Z>0.0237925891</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2825">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2826">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-35.9049187</X>
										<Y>2.38290954</Y>
										<Z>-226.915512</Z>
										<R00>-0.999998212</R00>
										<R01>5.78573163e-005</R01>
										<R02>0.00188966771</R02>
										<R10>5.70166703e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000444915408</R12>
										<R20>-0.0018896932</R20>
										<R21>-0.00044480685</R21>
										<R22>-0.999998093</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00208378443</X>
										<Y>0.00233521708</Y>
										<Z>0.0020570308</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0199447908</X>
										<Y>0.0175396353</Y>
										<Z>0.0207477715</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2827">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2828">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-36.9049149</X>
										<Y>2.38296652</Y>
										<Z>-226.917404</Z>
										<R00>-0.999998212</R00>
										<R01>5.78573163e-005</R01>
										<R02>0.00188966771</R02>
										<R10>5.70166703e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000444915408</R12>
										<R20>-0.0018896932</R20>
										<R21>-0.00044480685</R21>
										<R22>-0.999998093</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<Z>0.0158806015</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2865">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2866">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2867">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2868">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2818</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2818">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-36.3964615</X>
									<Y>1.58093619</Y>
									<Z>-231.416092</Z>
									<R00>-0.999998212</R00>
									<R01>5.78573163e-005</R01>
									<R02>0.00188966771</R02>
									<R10>5.70166703e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000444915408</R12>
									<R20>-0.0018896932</R20>
									<R21>-0.00044480685</R21>
									<R22>-0.999998093</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00208378443</X>
									<Y>0.00233521708</Y>
									<Z>0.0020570308</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0110846441</X>
									<Y>0.00715027796</Y>
									<Z>0.0235667694</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX2869">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2870">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2871">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX2872">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2873">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2874">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2875">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2876">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2877">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2878">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2879">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2880">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2881">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2882">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2883">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2884">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2885">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2886">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2887">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2888">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2889">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
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									<R02>-0.999998808</R02>
									<R10>0.000732209417</R10>
									<R11>0.999998629</R11>
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									<R20>0.999999642</R20>
									<R21>-0.000731749693</R21>
									<R22>-0.000310674601</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2942">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-5</X>
									<Y>1.9000001</Y>
									<Z>13</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2943">
							<Properties>
								<bool name="Anchored">false</bool>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-38.4019241</X>
									<Y>1.3843466</Y>
									<Z>-228.419724</Z>
									<R00>0.999997854</R00>
									<R01>0.0011227543</R01>
									<R02>-0.00172880024</R02>
									<R10>-0.00107939704</R10>
									<R11>0.999689877</R11>
									<R12>0.0248793028</R12>
									<R20>0.00175619742</R20>
									<R21>-0.0248773824</R21>
									<R22>0.999688983</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0145484516</X>
									<Y>0.50698638</Y>
									<Z>-0.0217069536</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.195938274</X>
									<Y>-0.0825447738</Y>
									<Z>-0.100083299</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-38.3907928</X>
									<Y>1.38262939</Y>
									<Z>-234.41983</Z>
									<R00>0.999996841</R00>
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									<R10>-0.00152952701</R10>
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									<R20>0.00200680504</R20>
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									<R22>-0.999975622</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
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								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0513685979</X>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0506219864</X>
									<Y>-0.0477249809</Y>
									<Z>-0.0346348397</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2945">
							<Properties>
								<bool name="Anchored">false</bool>
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								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-34.3906746</X>
									<Y>1.38250661</Y>
									<Z>-234.412216</Z>
									<R00>-0.999997139</R00>
									<R01>0.00150662661</R01>
									<R02>-0.00183171534</R02>
									<R10>-0.00145004992</R10>
									<R11>-0.999533474</R11>
									<R12>-0.0305058584</R12>
									<R20>-0.00187682186</R20>
									<R21>-0.0305031165</R21>
									<R22>0.999532938</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0347995199</X>
									<Y>-0.296352804</Y>
									<Z>0.0611869656</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.015674226</X>
									<Y>-0.0214523692</Y>
									<Z>-0.0951917395</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2946">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-34.4021111</X>
									<Y>1.38427544</Y>
									<Z>-228.412247</Z>
									<R00>-0.999997795</R00>
									<R01>-0.00185806782</R01>
									<R02>-0.00104251294</R02>
									<R10>-0.00103345478</R10>
									<R11>-0.00486941589</R11>
									<R12>0.999987662</R12>
									<R20>-0.00186312117</R20>
									<R21>0.99998647</R21>
									<R22>0.00486737024</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0202957131</X>
									<Y>-0.15550527</Y>
									<Z>-0.126590595</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00968708936</X>
									<Y>-0.0402256176</Y>
									<Z>-0.00711938785</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2947">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2948">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2949">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2950">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2951">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2952">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-112</X>
									<Y>1.69999993</Y>
									<Z>-234</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2953">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-36.3999176</X>
									<Y>1.59935606</Y>
									<Z>-231.398026</Z>
									<R00>-0.999999762</R00>
									<R01>-6.15975223e-005</R01>
									<R02>-3.95609968e-005</R02>
									<R10>-6.15981917e-005</R10>
									<R11>1</R11>
									<R12>1.68476599e-005</R12>
									<R20>3.955996e-005</R20>
									<R21>1.68502029e-005</R21>
									<R22>-0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX2954">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-36.3968964</X>
									<Y>1.57796407</Y>
									<Z>-231.415054</Z>
									<R00>-0.999998808</R00>
									<R01>-4.54718902e-005</R01>
									<R02>0.00160517765</R02>
									<R10>-4.65218254e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000654061558</R12>
									<R20>-0.00160514761</R20>
									<R21>-0.000654135365</R21>
									<R22>-0.999998569</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX2955">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2956">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX2957">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2958">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2959">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-29.3878479</X>
						<Y>1.27275407</Y>
						<Z>-241.229828</Z>
						<R00>0.000657468801</R00>
						<R01>-0.000155139351</R01>
						<R02>0.999999344</R02>
						<R10>0.00301637687</R10>
						<R11>0.999992967</R11>
						<R12>0.000152254317</R12>
						<R20>-0.999995053</R20>
						<R21>0.00301538315</R21>
						<R22>0.000658535631</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2960">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2961">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX2962</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2963">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX2962</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2964">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX2962</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2965">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2966</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX2967">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX2966</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX2968">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-220.404037</X>
										<Y>1.48265946</Y>
										<Z>-2.98523855</Z>
										<R00>0.00328999455</R00>
										<R01>-0.999994457</R01>
										<R02>-0.000362150138</R02>
										<R10>-4.52782406e-005</R10>
										<R11>-0.000362301042</R11>
										<R12>0.99999994</R12>
										<R20>-0.999994516</R20>
										<R21>-0.00328997779</R21>
										<R22>-4.64699879e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00662955921</X>
										<Y>-0.0197026841</Y>
										<Z>0.00572143495</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2969">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2970">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-220.902725</X>
										<Y>2.38245559</Y>
										<Z>-3.4869225</Z>
										<R00>-0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>-0.999994457</R02>
										<R10>4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000362301042</R12>
										<R20>0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>-0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00233019702</X>
										<Y>-0.013583634</Y>
										<Z>0.0124225821</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2971">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2972">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-220.906006</X>
										<Y>2.38250089</Y>
										<Z>-2.48692799</Z>
										<R00>-0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>-0.999994457</R02>
										<R10>4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000362301042</R12>
										<R20>0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>-0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00473643141</X>
										<Y>-0.0223534033</Y>
										<Z>0.012415085</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2973">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2974">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.409363</X>
										<Y>2.58200264</Y>
										<Z>-1.49187768</Z>
										<R00>-0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>-0.999994457</R02>
										<R10>4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000362301042</R12>
										<R20>0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>-0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00644534454</X>
										<Y>-0.0259248093</Y>
										<Z>0.0105492454</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2975">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2976">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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end

connection = script.Parent.Touched:connect(onTouched)
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										<Z>4</Z>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX3003">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-225.396866</X>
										<Y>1.68074834</Y>
										<Z>-5.20168591</Z>
										<R00>-0.000362150138</R00>
										<R01>-0.00328999455</R01>
										<R02>0.999994457</R02>
										<R10>0.99999994</R10>
										<R11>4.52782406e-005</R11>
										<R12>0.000362301042</R12>
										<R20>-4.64699879e-005</R20>
										<R21>0.999994516</R21>
										<R22>0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.000615169527</X>
										<Y>0.0169177651</Y>
										<Z>-0.0045538866</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3004">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.904282</X>
										<Y>2.18175364</Y>
										<Z>-2.99349594</Z>
										<R00>-0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>-0.999994457</R02>
										<R10>4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000362301042</R12>
										<R20>0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>-0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00420728326</X>
										<Y>-0.0110382</Y>
										<Z>0.00584364869</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3005">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.404434</X>
										<Y>2.58193469</Y>
										<Z>-2.99186945</Z>
										<R00>-0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>-0.999994457</R02>
										<R10>4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000362301042</R12>
										<R20>0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>-0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00283599342</X>
										<Y>-0.0127701852</Y>
										<Z>0.0105605088</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3006">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.399506</X>
										<Y>2.58186674</Y>
										<Z>-4.49186134</Z>
										<R00>-0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>-0.999994457</R02>
										<R10>4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000362301042</R12>
										<R20>0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>-0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000773358392</X>
										<Y>0.000384440646</Y>
										<Z>0.0105717722</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3007">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3008">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-229.899811</X>
										<Y>3.57914948</Y>
										<Z>-4.51658249</Z>
										<R00>0.00328999455</R00>
										<R01>-0.000362150138</R01>
										<R02>0.999994457</R02>
										<R10>-4.52782406e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000362301042</R12>
										<R20>-0.999994516</R20>
										<R21>-4.64699879e-005</R21>
										<R22>0.00328997779</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00878108945</X>
										<Y>-0.00240640319</Y>
										<Z>-0.00343645411</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00425996445</X>
										<Y>0.0263759736</Y>
										<Z>0.00128024339</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3009">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3010">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3011">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3012">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX2962</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2962">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-225.404053</X>
									<Y>1.58084786</Y>
									<Z>-3.00169277</Z>
									<R00>-0.00328999455</R00>
									<R01>-0.000362150138</R01>
									<R02>-0.999994457</R02>
									<R10>4.52782406e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000362301042</R12>
									<R20>0.999994516</R20>
									<R21>-4.64699879e-005</R21>
									<R22>-0.00328997779</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00878108945</X>
									<Y>-0.00240640319</Y>
									<Z>-0.00343645411</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00625254214</X>
									<Y>-0.00237587281</Y>
									<Z>-0.00544841541</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3013">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3014">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3015">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3016">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3017">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3018">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3019">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3020">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3021">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3022">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3023">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3024">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3025">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3026">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3027">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3028">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3029">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3030">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3031">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3032">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3033">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3034">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX3035">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-225.404266</X>
									<Y>2.18084788</Y>
									<Z>-3.00172091</Z>
									<R00>-0.00328999455</R00>
									<R01>-0.000362150138</R01>
									<R02>-0.999994457</R02>
									<R10>4.52782406e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000362301042</R12>
									<R20>0.999994516</R20>
									<R21>-4.64699879e-005</R21>
									<R22>-0.00328997779</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00878108945</X>
									<Y>-0.00240640319</Y>
									<Z>-0.00343645411</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00419060327</X>
									<Y>-0.00237489305</Y>
									<Z>-0.000180276053</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3036">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3037">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>11.8993702</X>
									<Y>1.68174708</Y>
									<Z>18.0145531</Z>
									<R00>0.000787014258</R00>
									<R01>-0.00125144178</R01>
									<R02>-0.999998868</R02>
									<R10>-0.00043109784</R10>
									<R11>0.999999106</R11>
									<R12>-0.00125178124</R12>
									<R20>0.999999583</R20>
									<R21>0.00043208251</R21>
									<R22>0.000786474091</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3038">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-24.7219448</X>
									<Y>1.70920718</Y>
									<Z>-49.9859047</Z>
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								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0849571824</X>
									<Y>0.0888116658</Y>
									<Z>0.00917274971</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0414345302</X>
									<Y>-0.0208961181</Y>
									<Z>0.0127644343</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3089">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-228.397369</X>
									<Y>1.38249648</Y>
									<Z>-5.0112958</Z>
									<R00>-0.00331920991</R00>
									<R01>0.000415339047</R01>
									<R02>0.999994397</R02>
									<R10>-0.00133518956</R10>
									<R11>-0.999999046</R11>
									<R12>0.000410909153</R12>
									<R20>0.999993622</R20>
									<R21>-0.00133381819</R21>
									<R22>0.00331975077</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0448389351</X>
									<Y>-0.279282212</Y>
									<Z>0.0672771335</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0541057065</X>
									<Y>-0.044615075</Y>
									<Z>-0.0164203495</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3090">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-222.397522</X>
									<Y>1.38385391</Y>
									<Z>-4.99205351</Z>
									<R00>-0.00332144415</R00>
									<R01>0.999241412</R01>
									<R02>0.0388011597</R02>
									<R10>-0.000999741955</R10>
									<R11>-0.0388046876</R11>
									<R12>0.999246359</R12>
									<R20>0.99999398</R20>
									<R21>0.00328016654</R21>
									<R22>0.00112788356</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.115318783</X>
									<Y>0.187388748</Y>
									<Z>-0.0292441398</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0244485177</X>
									<Y>0.0918219462</Y>
									<Z>0.0605857186</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3091">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3092">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3093">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3094">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3095">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-237</X>
									<Y>1.60000002</Y>
									<Z>233</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3096">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-225.399994</X>
									<Y>1.60000265</Y>
									<Z>-3</Z>
									<R00>-1.5576751e-012</R00>
									<R01>-5.599752e-012</R01>
									<R02>-1</R02>
									<R10>4.9214208e-013</R10>
									<R11>1</R11>
									<R12>5.599752e-012</R12>
									<R20>1</R20>
									<R21>4.9214208e-013</R21>
									<R22>1.5576751e-012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3097">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-225.403732</X>
									<Y>1.57588363</Y>
									<Z>-3.00258088</Z>
									<R00>-0.00277747773</R00>
									<R01>-0.000380117301</R01>
									<R02>-0.999996066</R02>
									<R10>0.000345445733</R10>
									<R11>0.999999881</R11>
									<R12>-0.000381078193</R12>
									<R20>0.999996126</R20>
									<R21>-0.000346502784</R21>
									<R22>-0.00277734618</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3098">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3099">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3100">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3101">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3102">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-235.186035</X>
						<Y>2.07383609</Y>
						<Z>-10.0156708</Z>
						<R00>-0.99996525</R00>
						<R01>0.00283197057</R01>
						<R02>0.00785107352</R02>
						<R10>0.00283512217</R10>
						<R11>0.999993443</R11>
						<R12>0.000274595048</R12>
						<R20>-0.00784966163</R20>
						<R21>0.00029773562</R21>
						<R22>-0.999968886</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3103">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3104">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3105</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3106">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3105</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3107">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3105</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3108">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3109</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3110">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX3109</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX3111">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>-220.4021</X>
										<Y>1.48346829</Y>
										<Z>14.9998827</Z>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00499158725</X>
										<Y>-0.000873377256</Y>
										<Z>-0.00347514683</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00287587708</X>
										<Y>-0.00368781784</Y>
										<Z>-0.00936967973</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3149">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-222.403717</X>
										<Y>2.5826323</Y>
										<Z>13.5014</Z>
										<R00>0.000708274019</R00>
										<R01>-0.000486884848</R01>
										<R02>-0.999999642</R02>
										<R10>-9.19568338e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000486950099</R12>
										<R20>0.999999702</R20>
										<R21>9.23016851e-005</R21>
										<R22>0.000708229141</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00499158725</X>
										<Y>-0.000873377256</Y>
										<Z>-0.00347514683</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00418642256</X>
										<Y>-0.0111714872</Y>
										<Z>-0.00937130209</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3150">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3151">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-229.904205</X>
										<Y>3.57897997</Y>
										<Z>13.5068045</Z>
										<R00>-0.000708274019</R00>
										<R01>-0.000486884848</R01>
										<R02>0.999999642</R02>
										<R10>9.19568338e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000486950099</R12>
										<R20>-0.999999702</R20>
										<R21>9.23016851e-005</R21>
										<R22>-0.000708229141</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00499158725</X>
										<Y>-0.000873377256</Y>
										<Z>-0.00347514683</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00764415693</X>
										<Y>0.0149207879</Y>
										<Z>-0.0208954141</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3152">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3153">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3154">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3155">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3105</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3105">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>-225.402161</X>
									<Y>1.58103347</Y>
									<Z>15.0034323</Z>
									<R00>0.000708274019</R00>
									<R01>-0.000486884848</R01>
									<R02>-0.999999642</R02>
									<R10>-9.19568338e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000486950099</R12>
									<R20>0.999999702</R20>
									<R21>9.23016851e-005</R21>
									<R22>0.000708229141</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00499158725</X>
									<Y>-0.000873377256</Y>
									<Z>-0.00347514683</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.000606121263</X>
									<Y>0.00674607046</Y>
									<Z>-0.00699050445</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3156">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3157">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3158">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3159">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3160">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3161">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3162">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3163">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3164">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3165">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
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									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3235">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3236">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3237">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3238">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-218.999298</X>
									<Y>1.68686914</Y>
									<Z>233.001083</Z>
									<R00>0.999999464</R00>
									<R01>-0.00112650415</R01>
									<R02>-8.80403022e-005</R02>
									<R10>0.00112610578</R10>
									<R11>0.999989748</R11>
									<R12>-0.00440037437</R12>
									<R20>9.29955713e-005</R20>
									<R21>0.00440027192</R21>
									<R22>0.999990344</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3239">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-225.399643</X>
									<Y>1.59869516</Y>
									<Z>15.0028563</Z>
									<R00>0.000432302215</R00>
									<R01>-0.000221546448</R01>
									<R02>-0.999999881</R02>
									<R10>-0.000172745771</R10>
									<R11>0.99999994</R11>
									<R12>-0.000221621129</R12>
									<R20>0.999999881</R20>
									<R21>0.000172841552</R21>
									<R22>0.000432263914</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3240">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-225.401398</X>
									<Y>1.57826006</Y>
									<Z>15.0035038</Z>
									<R00>0.00123533583</R00>
									<R01>-0.000787233876</R01>
									<R02>-0.999998927</R02>
									<R10>-0.000288151758</R10>
									<R11>0.999999642</R11>
									<R12>-0.000787590456</R12>
									<R20>0.999999225</R20>
									<R21>0.000289124378</R21>
									<R22>0.00123510859</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3241">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3242">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3243">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3244">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3245">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-235.232361</X>
						<Y>1.10566795</Y>
						<Z>7.98381042</Z>
						<R00>-0.999997795</R00>
						<R01>-0.00171465985</R01>
						<R02>0.00118819124</R02>
						<R10>-0.00171490584</R10>
						<R11>0.999995708</R11>
						<R12>-0.000959710276</R12>
						<R20>-0.00118594069</R20>
						<R21>-0.000960845966</R21>
						<R22>-0.999998689</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3246">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3247">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3248</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3249">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3248</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3250">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3248</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3251">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3252</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3253">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX3252</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX3254">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>211.986084</X>
										<Y>1.48302436</Y>
										<Z>51.0204849</Z>
										<R00>-0.00207273499</R00>
										<R01>0.999997735</R01>
										<R02>0.00037542815</R02>
										<R10>-0.000109933244</R10>
										<R11>-0.000375656819</R11>
										<R12>0.99999994</R12>
										<R20>0.999997854</R20>
										<R21>0.00207269355</R21>
										<R22>0.00011071164</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00357496715</X>
										<Y>0.00236743758</Y>
										<Z>0.00218649558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0134885767</X>
										<Y>-0.0126711857</Y>
										<Z>-0.00245999126</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3255">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3256">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>212.48494</X>
										<Y>1.18278146</Y>
										<Z>51.521492</Z>
										<R00>0.00207273499</R00>
										<R01>0.00037542815</R01>
										<R02>0.999997735</R02>
										<R10>0.000109933244</R10>
										<R11>0.99999994</R11>
										<R12>-0.000375656819</R12>
										<R20>-0.999997854</R20>
										<R21>0.00011071164</R21>
										<R22>0.00207269355</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00357496715</X>
										<Y>0.00236743758</Y>
										<Z>0.00218649558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0116459932</X>
										<Y>-0.0133715253</Y>
										<Z>-0.00471436046</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3257">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3258">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00357496715</X>
										<Y>0.00236743758</Y>
										<Z>0.00218649558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0144737363</X>
										<Y>0.00266175158</Y>
										<Z>-0.0174510404</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3295">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3296">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3297">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3298">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3248</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3248">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>216.986115</X>
									<Y>1.58114588</Y>
									<Z>51.0308647</Z>
									<R00>0.00207273499</R00>
									<R01>0.00037542815</R01>
									<R02>0.999997735</R02>
									<R10>0.000109933244</R10>
									<R11>0.99999994</R11>
									<R12>-0.000375656819</R12>
									<R20>-0.999997854</R20>
									<R21>0.00011071164</R21>
									<R22>0.00207269355</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00357496715</X>
									<Y>0.00236743758</Y>
									<Z>0.00218649558</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0136785451</X>
									<Y>-0.00177574949</Y>
									<Z>-0.0139464717</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3299">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3300">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3301">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3302">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3303">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3304">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3305">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3306">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3307">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3308">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3309">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3310">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3311">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3312">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3313">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3314">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3315">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3316">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3317">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3318">
							<Properties>
								<string name="Name">OriginCFrame</string>
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									<Y>1.76770329</Y>
									<Z>12.9974918</Z>
									<R00>-0.000470072555</R00>
									<R01>0.00189150788</R01>
									<R02>-0.999997973</R02>
									<R10>0.000862253364</R10>
									<R11>0.999997854</R11>
									<R12>0.00189110206</R12>
									<R20>0.999999404</R20>
									<R21>-0.000861362787</R21>
									<R22>-0.000471702515</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3371">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-4.83291245</X>
									<Y>1.78441942</Y>
									<Z>12.9940681</Z>
									<R00>-0.000309589435</R00>
									<R01>0.00148259825</R01>
									<R02>-0.999998808</R02>
									<R10>0.000732209417</R10>
									<R11>0.999998629</R11>
									<R12>0.00148237124</R12>
									<R20>0.999999642</R20>
									<R21>-0.000731749693</R21>
									<R22>-0.000310674601</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3372">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-5</X>
									<Y>1.9000001</Y>
									<Z>13</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3373">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>213.990128</X>
									<Y>1.38453186</Y>
									<Z>49.0246696</Z>
									<R00>-0.00203180779</R00>
									<R01>-0.0348678753</R01>
									<R02>-0.999389946</R02>
									<R10>-0.00116254692</R10>
									<R11>0.999391317</R11>
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									<R22>-0.00207110681</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.00725612044</X>
									<Y>0.0117547363</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
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								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3374">
							<Properties>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>219.990219</X>
									<Y>1.38318598</Y>
									<Z>49.0374298</Z>
									<R00>-0.00214053527</R00>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
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								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0484068543</X>
									<Y>0.0662616044</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.157656655</X>
									<Y>-0.0787982568</Y>
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								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3375">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>219.981857</X>
									<Y>1.38278925</Y>
									<Z>53.0369873</Z>
									<R00>0.00206354074</R00>
									<R01>0.0606071129</R01>
									<R02>-0.998159528</R02>
									<R10>-0.00146508159</R10>
									<R11>-0.998160422</R11>
									<R12>-0.0606101975</R12>
									<R20>-0.999996781</R20>
									<R21>0.00158745621</R21>
									<R22>-0.00197091978</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0660614967</X>
									<Y>0.0117193656</Y>
									<Z>-0.0675740018</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00608673412</X>
									<Y>-0.0715084821</Y>
									<Z>-0.126401961</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3376">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>213.981949</X>
									<Y>1.3842088</Y>
									<Z>53.024334</Z>
									<R00>0.00189289951</R00>
									<R01>-0.99788779</R01>
									<R02>-0.0649345443</R02>
									<R10>-0.00104151119</R10>
									<R11>-0.0649366155</R11>
									<R12>0.997888923</R12>
									<R20>-0.999997735</R20>
									<R21>-0.0018213162</R21>
									<R22>-0.00116227276</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.006019047</X>
									<Y>0.0494077243</Y>
									<Z>-0.0740729347</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.036437653</X>
									<Y>0.116846539</Y>
									<Z>0.0889988467</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3377">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3378">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3379">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3380">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3381">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>246.000549</X>
									<Y>1.9868474</Y>
									<Z>228.001099</Z>
									<R00>0.999999762</R00>
									<R01>-0.00112650415</R01>
									<R02>-8.79567815e-005</R02>
									<R10>0.00112610566</R10>
									<R11>0.999989629</R11>
									<R12>-0.0044003739</R12>
									<R20>9.30791357e-005</R20>
									<R21>0.00440027285</R21>
									<R22>0.999990582</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3382">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.972336</X>
									<Y>1.60210073</Y>
									<Z>51.0321541</Z>
									<R00>0.000862197252</R00>
									<R01>0.000192203879</R01>
									<R02>0.999999583</R02>
									<R10>0.000779608672</R10>
									<R11>0.999999642</R11>
									<R12>-0.00019287609</R12>
									<R20>-0.999999344</R20>
									<R21>0.000779774738</R21>
									<R22>0.000862047251</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3383">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.986191</X>
									<Y>1.5788244</Y>
									<Z>51.0312157</Z>
									<R00>0.00221198332</R00>
									<R01>0.000243063914</R01>
									<R02>0.999997497</R02>
									<R10>0.000651661539</R10>
									<R11>0.999999762</R11>
									<R12>-0.000244505907</R12>
									<R20>-0.999997318</R20>
									<R21>0.000652200775</R21>
									<R22>0.00221182429</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3384">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3385">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3386">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3387">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3388">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>226.840012</X>
						<Y>1.40965295</Y>
						<Z>58.0232697</Z>
						<R00>0.99999851</R00>
						<R01>0.00191969227</R01>
						<R02>-0.000345057924</R02>
						<R10>-0.0019191287</R10>
						<R11>0.999995232</R11>
						<R12>-0.000960726757</R12>
						<R20>0.000342278305</R20>
						<R21>0.000960486825</R21>
						<R22>1.00000024</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3390">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3391</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3392">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3391</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3393">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3391</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3394">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3395</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3396">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX3395</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX3397">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>211.995911</X>
										<Y>1.48337269</Y>
										<Z>60.0082474</Z>
										<R00>0.00211098441</R00>
										<R01>0.999997616</R01>
										<R02>0.000404857477</R02>
										<R10>-3.3199045e-005</R10>
										<R11>-0.000404788298</R11>
										<R12>0.99999994</R12>
										<R20>0.999997735</R20>
										<R21>-0.00211099768</R21>
										<R22>3.23444401e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0160939079</X>
										<Y>0.0168348942</Y>
										<Z>0.0119666029</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3398">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3399">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>212.497345</X>
										<Y>2.38315368</Y>
										<Z>60.5072174</Z>
										<R00>-0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>0.999997616</R02>
										<R10>3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000404788298</R12>
										<R20>-0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>-0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.014556651</X>
										<Y>0.012867637</Y>
										<Z>0.0175758153</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3400">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3401">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>212.495224</X>
										<Y>2.38318682</Y>
										<Z>59.5072212</Z>
										<R00>-0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>0.999997616</R02>
										<R10>3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000404788298</R12>
										<R20>-0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>-0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0143978531</X>
										<Y>0.0190169364</Y>
										<Z>0.0175756812</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3402">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3403">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.993195</X>
										<Y>2.58261275</Y>
										<Z>58.5040627</Z>
										<R00>-0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>0.999997616</R02>
										<R10>3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000404788298</R12>
										<R20>-0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>-0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0138803441</X>
										<Y>0.0224907435</Y>
										<Z>0.0190390404</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3404">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
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end

connection = script.Parent.Touched:connect(onTouched)
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3432">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>217.000641</X>
										<Y>1.68127561</Y>
										<Z>62.1976929</Z>
										<R00>0.000404857477</R00>
										<R01>-0.00211098441</R01>
										<R02>-0.999997616</R02>
										<R10>0.99999994</R10>
										<R11>3.3199045e-005</R11>
										<R12>0.000404788298</R12>
										<R20>3.23444401e-005</R20>
										<R21>-0.999997735</R21>
										<R22>0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0160859227</X>
										<Y>-0.00561140385</Y>
										<Z>0.0139772585</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3433">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>214.496201</X>
										<Y>2.18236065</Y>
										<Z>60.0029907</Z>
										<R00>-0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>0.999997616</R02>
										<R10>3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000404788298</R12>
										<R20>-0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>-0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0148373367</X>
										<Y>0.0123754088</Y>
										<Z>0.0166591331</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3434">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.996368</X>
										<Y>2.58256292</Y>
										<Z>60.0040588</Z>
										<R00>-0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>0.999997616</R02>
										<R10>3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000404788298</R12>
										<R20>-0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>-0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0141185401</X>
										<Y>0.0132667972</Y>
										<Z>0.0190392379</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3435">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.999542</X>
										<Y>2.58251309</Y>
										<Z>61.504055</Z>
										<R00>-0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>0.999997616</R02>
										<R10>3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000404788298</R12>
										<R20>-0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>-0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0143567361</X>
										<Y>0.00404285174</Y>
										<Z>0.0190394353</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3436">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3437">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>221.499924</X>
										<Y>3.57947731</Y>
										<Z>61.4882545</Z>
										<R00>0.00211098441</R00>
										<R01>0.000404857477</R01>
										<R02>-0.999997616</R02>
										<R10>-3.3199045e-005</R10>
										<R11>0.99999994</R11>
										<R12>0.000404788298</R12>
										<R20>0.999997735</R20>
										<R21>3.23444401e-005</R21>
										<R22>0.00211099768</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00614551175</X>
										<Y>-0.000158738156</Y>
										<Z>-0.00179650739</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0125631755</X>
										<Y>-0.00933453813</Y>
										<Z>0.0263568871</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3438">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3439">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3440">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3441">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3391</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3391">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>216.995941</X>
									<Y>1.58134842</Y>
									<Z>59.9976921</Z>
									<R00>-0.00211098441</R00>
									<R01>0.000404857477</R01>
									<R02>0.999997616</R02>
									<R10>3.3199045e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000404788298</R12>
									<R20>-0.999997735</R20>
									<R21>3.23444401e-005</R21>
									<R22>-0.00211099768</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00614551175</X>
									<Y>-0.000158738156</Y>
									<Z>-0.00179650739</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.015916219</X>
									<Y>0.00791716948</Y>
									<Z>0.0133624105</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3442">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3443">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3444">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3445">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3446">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3447">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3448">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3449">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3450">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3451">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3452">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3453">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3454">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3455">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3456">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3457">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3458">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3459">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3460">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3461">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3462">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3463">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX3464">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>216.996201</X>
									<Y>2.18134856</Y>
									<Z>59.997715</Z>
									<R00>-0.00211098441</R00>
									<R01>0.000404857477</R01>
									<R02>0.999997616</R02>
									<R10>3.3199045e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000404788298</R12>
									<R20>-0.999997735</R20>
									<R21>3.23444401e-005</R21>
									<R22>-0.00211099768</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00614551175</X>
									<Y>-0.000158738156</Y>
									<Z>-0.00179650739</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0148383174</X>
									<Y>0.00791656226</Y>
									<Z>0.0170497596</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3465">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3466">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>11.8993702</X>
									<Y>1.68174708</Y>
									<Z>18.0145531</Z>
									<R00>0.000787014258</R00>
									<R01>-0.00125144178</R01>
									<R02>-0.999998868</R02>
									<R10>-0.00043109784</R10>
									<R11>0.999999106</R11>
									<R12>-0.00125178124</R12>
									<R20>0.999999583</R20>
									<R21>0.00043208251</R21>
									<R22>0.000786474091</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3467">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
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								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0912805572</X>
									<Y>0.0273623876</Y>
									<Z>0.0445467643</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.060202118</X>
									<Y>0.107686289</Y>
									<Z>-0.278862804</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3518">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>220.000198</X>
									<Y>1.382985</Y>
									<Z>61.9911575</Z>
									<R00>-0.00215576612</R00>
									<R01>0.0776801407</R01>
									<R02>-0.996976018</R02>
									<R10>-0.00148402632</R10>
									<R11>-0.996977568</R11>
									<R12>-0.0776770487</R12>
									<R20>-0.999996603</R20>
									<R21>0.00131208799</R21>
									<R22>0.00226445193</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0475532226</X>
									<Y>-0.0851056203</Y>
									<Z>-0.0481883772</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0841102228</X>
									<Y>-0.085302338</Y>
									<Z>0.064956069</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3519">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>214.000168</X>
									<Y>1.38451743</Y>
									<Z>62.0040627</Z>
									<R00>-0.00201618276</R00>
									<R01>-0.996556401</R01>
									<R02>-0.0828937963</R02>
									<R10>-0.000987822306</R10>
									<R11>-0.0828919932</R11>
									<R12>0.99655813</R12>
									<R20>-0.999997556</R20>
									<R21>0.00209107902</R21>
									<R22>-0.000817347493</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0466967486</X>
									<Y>-0.3009727</Y>
									<Z>-0.00233835843</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0690602809</X>
									<Y>0.0641575754</Y>
									<Z>-0.121315278</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3520">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3521">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3522">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3523">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3524">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>237.000549</X>
									<Y>1.98684382</Y>
									<Z>228.001083</Z>
									<R00>1.00000024</R00>
									<R01>-0.00112650427</R01>
									<R02>-8.78741339e-005</R02>
									<R10>0.00112610566</R10>
									<R11>0.999989629</R11>
									<R12>-0.00440037437</R12>
									<R20>9.31618488e-005</R20>
									<R21>0.00440027332</R21>
									<R22>0.999990821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3525">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>217</X>
									<Y>1.60000002</Y>
									<Z>60</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3526">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.996063</X>
									<Y>1.5805577</Y>
									<Z>59.9980011</Z>
									<R00>-0.00211163377</R00>
									<R01>0.000290584983</R01>
									<R02>0.999997735</R02>
									<R10>0.000102746148</R10>
									<R11>0.99999994</R11>
									<R12>-0.000290368684</R12>
									<R20>-0.999997795</R20>
									<R21>0.000102132763</R21>
									<R22>-0.00211166358</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3527">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3528">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3529">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3530">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3531">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>226.84726</X>
						<Y>1.40959966</Y>
						<Z>67.0232697</Z>
						<R00>0.99999851</R00>
						<R01>0.00191969227</R01>
						<R02>-0.000345057924</R02>
						<R10>-0.0019191287</R10>
						<R11>0.999995232</R11>
						<R12>-0.000960726757</R12>
						<R20>0.000342278305</R20>
						<R21>0.000960486825</R21>
						<R22>1.00000024</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3532">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3533">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3534</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3535">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3534</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3536">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3534</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3537">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3538</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3539">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX3538</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX3540">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<R20>-0.99996227</R20>
										<R21>-6.45974578e-005</R21>
										<R22>-0.00868941098</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.004439421</X>
										<Y>-0.00243884302</Y>
										<Z>0.00357531779</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0171298422</X>
										<Y>-0.00225612521</Y>
										<Z>0.00256116386</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3578">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.993408</X>
										<Y>2.58234048</Y>
										<Z>70.6263351</Z>
										<R00>-0.00868943706</R00>
										<R01>0.000421213772</R01>
										<R02>0.999962151</R02>
										<R10>-6.0934919e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421759178</R12>
										<R20>-0.99996227</R20>
										<R21>-6.45974578e-005</R21>
										<R22>-0.00868941098</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.004439421</X>
										<Y>-0.00243884302</Y>
										<Z>0.00357531779</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0207883026</X>
										<Y>0.00444935914</Y>
										<Z>0.00259253895</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3579">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3580">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>221.493561</X>
										<Y>3.57917738</Y>
										<Z>70.5610962</Z>
										<R00>0.00868943706</R00>
										<R01>0.000421213772</R01>
										<R02>-0.999962151</R02>
										<R10>6.0934919e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000421759178</R12>
										<R20>0.99996227</R20>
										<R21>-6.45974578e-005</R21>
										<R22>0.00868941098</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.004439421</X>
										<Y>-0.00243884302</Y>
										<Z>0.00357531779</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0241932031</X>
										<Y>0.0309751648</Y>
										<Z>0.0164588541</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3581">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3582">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3583">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3584">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3534</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3534">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>216.979858</X>
									<Y>1.58098412</Y>
									<Z>69.1003799</Z>
									<R00>-0.00868943706</R00>
									<R01>0.000421213772</R01>
									<R02>0.999962151</R02>
									<R10>-6.0934919e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000421759178</R12>
									<R20>-0.99996227</R20>
									<R21>-6.45974578e-005</R21>
									<R22>-0.00868941098</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.004439421</X>
									<Y>-0.00243884302</Y>
									<Z>0.00357531779</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0134865707</X>
									<Y>0.00835250877</Y>
									<Z>0.0143214632</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3585">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3586">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3587">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3588">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3589">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3590">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3591">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3592">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3593">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3594">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
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									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3664">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3665">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3666">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3667">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>228</X>
									<Y>1.89999998</Y>
									<Z>228</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3668">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.988434</X>
									<Y>1.60212135</Y>
									<Z>69.0983276</Z>
									<R00>-0.00928320549</R00>
									<R01>0.000677141128</R01>
									<R02>0.999956667</R02>
									<R10>0.000171090229</R10>
									<R11>0.999999762</R11>
									<R12>-0.000675582036</R12>
									<R20>-0.999956906</R20>
									<R21>0.000164811267</R21>
									<R22>-0.00928331912</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3669">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.979172</X>
									<Y>1.57909966</Y>
									<Z>69.1007538</Z>
									<R00>-0.00902401004</R00>
									<R01>0.000538988155</R01>
									<R02>0.999959171</R02>
									<R10>-0.000350835879</R10>
									<R11>0.999999821</R11>
									<R12>-0.000542176189</R12>
									<R20>-0.99995923</R20>
									<R21>-0.000355714146</R21>
									<R22>-0.00902381912</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3670">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3671">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3672">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3673">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3674">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>226.809097</X>
						<Y>2.37780666</Y>
						<Z>76.0226898</Z>
						<R00>0.999972522</R00>
						<R01>-0.00262800115</R01>
						<R02>-0.0070077139</R02>
						<R10>0.00263089687</R10>
						<R11>0.99999392</R11>
						<R12>0.000274939084</R12>
						<R20>0.00700603472</R20>
						<R21>-0.0002942594</R21>
						<R22>0.999976039</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3675">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3676">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3677</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3678">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3677</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3679">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3677</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3680">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3681</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3682">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX3681</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX3683">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>52.9981346</X>
										<Y>1.48301935</Y>
										<Z>-229.404572</Z>
										<R00>0.999999881</R00>
										<R01>-0.000652912422</R01>
										<R02>4.38783463e-005</R02>
										<R10>-4.41680859e-005</R10>
										<R11>-0.000443755504</R11>
										<R12>0.999999881</R12>
										<R20>-0.000652892923</R20>
										<R21>-0.999999762</R21>
										<R22>-0.000443784258</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00704038935</X>
										<Y>0.00119766931</Y>
										<Z>-0.0064160577</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00589763839</X>
										<Y>-0.0273265131</Y>
										<Z>0.00159455277</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3684">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3685">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>53.4978485</X>
										<Y>2.38277531</Y>
										<Z>-229.905304</Z>
										<R00>-0.999999881</R00>
										<R01>4.38783463e-005</R01>
										<R02>-0.000652912422</R02>
										<R10>4.41680859e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000443755504</R12>
										<R20>0.000652892923</R20>
										<R21>-0.000443784258</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00704038935</X>
										<Y>0.00119766931</Y>
										<Z>-0.0064160577</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.000724464189</X>
										<Y>-0.0270073563</Y>
										<Z>0.0073306933</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3686">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3687">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00704038935</X>
										<Y>0.00119766931</Y>
										<Z>-0.0064160577</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00383155257</X>
										<Y>0.029985847</Y>
										<Z>0.0145600401</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3724">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3725">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3726">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3727">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3677</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3677">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>52.994873</X>
									<Y>1.58080041</Y>
									<Z>-234.404633</Z>
									<R00>-0.999999881</R00>
									<R01>4.38783463e-005</R01>
									<R02>-0.000652912422</R02>
									<R10>4.41680859e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000443755504</R12>
									<R20>0.000652892923</R20>
									<R21>-0.000443784258</R21>
									<R22>-0.999999762</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00704038935</X>
									<Y>0.00119766931</Y>
									<Z>-0.0064160577</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0112586897</X>
									<Y>0.00789679214</Y>
									<Z>0.00228687841</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3728">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3729">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3730">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3731">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3732">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3733">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3734">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3735">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3736">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3737">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3738">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3739">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3740">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3741">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3742">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3743">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3744">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3745">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3746">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
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									<R21>-0.000955619675</R21>
									<R22>-0.000479764916</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3799">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-4.92592049</X>
									<Y>1.76770329</Y>
									<Z>12.9974918</Z>
									<R00>-0.000470072555</R00>
									<R01>0.00189150788</R01>
									<R02>-0.999997973</R02>
									<R10>0.000862253364</R10>
									<R11>0.999997854</R11>
									<R12>0.00189110206</R12>
									<R20>0.999999404</R20>
									<R21>-0.000861362787</R21>
									<R22>-0.000471702515</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3800">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-4.83291245</X>
									<Y>1.78441942</Y>
									<Z>12.9940681</Z>
									<R00>-0.000309589435</R00>
									<R01>0.00148259825</R01>
									<R02>-0.999998808</R02>
									<R10>0.000732209417</R10>
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									<R22>-0.000310674601</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3801">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-5</X>
									<Y>1.9000001</Y>
									<Z>13</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3802">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>50.9967232</X>
									<Y>1.38441551</Y>
									<Z>-231.403259</Z>
									<R00>0.999999166</R00>
									<R01>0.00112990651</R01>
									<R02>0.000642867817</R02>
									<R10>-0.00113143248</R10>
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									<R22>0.99999696</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0440427922</X>
									<Y>-0.197914347</Y>
									<Z>-0.027149139</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.100016102</X>
									<Y>-0.0183515232</Y>
									<Z>0.0803093016</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3803">
							<Properties>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<Z>-237.403412</Z>
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									<R20>-0.000774853397</R20>
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									<R22>-0.999622226</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
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								<token name="RightSurfaceInput">12</token>
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								</Vector3>
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								<float name="Transparency">0</float>
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									<X>0.199147314</X>
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								</Vector3>
								<bool name="archivable">true</bool>
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									<Y>2</Y>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3804">
							<Properties>
								<bool name="Anchored">false</bool>
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								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<Y>1.38237607</Y>
									<Z>-237.405884</Z>
									<R00>-0.999998808</R00>
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									<R10>-0.00146733318</R10>
									<R11>-0.999099612</R11>
									<R12>-0.0424030833</R12>
									<R20>0.00061880768</R20>
									<R21>-0.0424040295</R21>
									<R22>0.999100327</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0133774867</X>
									<Y>-0.200478181</Y>
									<Z>-0.00628280267</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0238107238</X>
									<Y>-0.0948909745</Y>
									<Z>-0.0295715518</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3805">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>54.9971161</X>
									<Y>1.38412845</Y>
									<Z>-231.405838</Z>
									<R00>-0.999999523</R00>
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									<R10>-0.00101410376</R10>
									<R11>-0.0131710358</R11>
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									<R20>0.000444623787</R20>
									<R21>0.999913216</R21>
									<R22>0.0131713562</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0102762049</X>
									<Y>-0.0509060323</Y>
									<Z>0.0574259274</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.12699303</X>
									<Y>0.0202159267</Y>
									<Z>0.00879612658</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3806">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3807">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3808">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3809">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3810">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3811">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>150.599991</X>
									<Y>1.69999921</Y>
									<Z>-236.399994</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3812">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>52.9993248</X>
									<Y>1.59944725</Y>
									<Z>-234.399673</Z>
									<R00>-0.999999762</R00>
									<R01>3.9626193e-005</R01>
									<R02>-0.000197703557</R02>
									<R10>3.96192554e-005</R10>
									<R11>1</R11>
									<R12>3.50004884e-005</R12>
									<R20>0.00019770494</R20>
									<R21>3.49928705e-005</R21>
									<R22>-0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3813">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>52.9954262</X>
									<Y>1.57667947</Y>
									<Z>-234.403381</Z>
									<R00>-0.999999464</R00>
									<R01>0.000510838814</R01>
									<R02>-0.000868229487</R02>
									<R10>0.000511622871</R10>
									<R11>0.999999464</R11>
									<R12>-0.000903081556</R12>
									<R20>0.000867767725</R20>
									<R21>-0.000903525332</R21>
									<R22>-0.999999166</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3814">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3815">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3816">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3817">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3818">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>60.012207</X>
						<Y>1.27225864</Y>
						<Z>-244.231476</Z>
						<R00>0.000677853241</R00>
						<R01>-8.73720346e-005</R01>
						<R02>0.999999344</R02>
						<R10>0.0030085959</R10>
						<R11>0.999992967</R11>
						<R12>8.44309616e-005</R12>
						<R20>-0.999995053</R20>
						<R21>0.00300764502</R21>
						<R22>0.000678714889</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3819">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3820">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3821</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3822">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3821</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3823">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3821</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3824">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3825</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3826">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX3825</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX3827">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>211.946075</X>
										<Y>1.48313665</Y>
										<Z>77.9251938</Z>
										<R00>-0.00180961739</R00>
										<R01>0.999998331</R01>
										<R02>0.000421670062</R02>
										<R10>5.77542705e-005</R10>
										<R11>-0.000421566248</R11>
										<R12>0.999999881</R12>
										<R20>0.99999845</R20>
										<R21>0.0018096416</R21>
										<R22>-5.69912663e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0146296732</X>
										<Y>-0.00900075305</Y>
										<Z>-0.0502691418</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX3828">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3829">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>212.445541</X>
										<Y>2.3829546</Y>
										<Z>78.4260483</Z>
										<R00>0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>0.999998331</R02>
										<R10>-5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421566248</R12>
										<R20>-0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0202839468</X>
										<Y>-0.0107089449</Y>
										<Z>-0.0415616632</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3830">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3831">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>212.447357</X>
										<Y>2.3828969</Y>
										<Z>77.4260483</Z>
										<R00>0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>0.999998331</R02>
										<R10>-5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421566248</R12>
										<R20>-0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0148955556</X>
										<Y>-0.00401690137</Y>
										<Z>-0.0415522642</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3832">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3833">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.949249</X>
										<Y>2.58220696</Y>
										<Z>76.4287491</Z>
										<R00>0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>0.999998331</R02>
										<R10>-5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421566248</R12>
										<R20>-0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0101765664</X>
										<Y>0.0075842794</Y>
										<Z>-0.0321271643</Z>
									</Vector3>
									<bool name="archivable">true</bool>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0250531267</X>
										<Y>-0.00267493655</Y>
										<Z>-0.018674463</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3862">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>216.942169</X>
										<Y>1.68115592</Y>
										<Z>80.1342316</Z>
										<R00>0.000421670062</R00>
										<R01>0.00180961739</R01>
										<R02>-0.999998331</R02>
										<R10>0.999999881</R10>
										<R11>-5.77542705e-005</R11>
										<R12>0.000421566248</R12>
										<R20>-5.69912663e-005</R20>
										<R21>-0.99999845</R21>
										<R22>-0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0271828342</X>
										<Y>-0.00736023765</Y>
										<Z>-0.0220252071</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3863">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>214.446365</X>
										<Y>2.18208265</Y>
										<Z>77.9296799</Z>
										<R00>0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>0.999998331</R02>
										<R10>-5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421566248</R12>
										<R20>-0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0169496238</X>
										<Y>-0.000818220899</Y>
										<Z>-0.0321238637</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3864">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.946533</X>
										<Y>2.58229351</Y>
										<Z>77.9287491</Z>
										<R00>0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>0.999998331</R02>
										<R10>-5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421566248</R12>
										<R20>-0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0182591528</X>
										<Y>-0.00245376118</Y>
										<Z>-0.0321412198</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3865">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>213.943817</X>
										<Y>2.58238006</Y>
										<Z>79.4287491</Z>
										<R00>0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>0.999998331</R02>
										<R10>-5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000421566248</R12>
										<R20>-0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.02634174</X>
										<Y>-0.0124918018</Y>
										<Z>-0.0321552753</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3866">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3867">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>221.444229</X>
										<Y>3.57921815</Y>
										<Z>79.4422607</Z>
										<R00>-0.00180961739</R00>
										<R01>0.000421670062</R01>
										<R02>-0.999998331</R02>
										<R10>5.77542705e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000421566248</R12>
										<R20>0.99999845</R20>
										<R21>-5.69912663e-005</R21>
										<R22>-0.0018096416</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00668607978</X>
										<Y>-0.00538820168</Y>
										<Z>0.00328462967</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0296887886</X>
										<Y>0.0120539349</Y>
										<Z>0.0149233956</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3868">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3869">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX3870">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3871">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3821</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3821">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>216.946121</X>
									<Y>1.58102894</Y>
									<Z>77.9342346</Z>
									<R00>0.00180961739</R00>
									<R01>0.000421670062</R01>
									<R02>0.999998331</R02>
									<R10>-5.77542705e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000421566248</R12>
									<R20>-0.99999845</R20>
									<R21>-5.69912663e-005</R21>
									<R22>0.0018096416</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00668607978</X>
									<Y>-0.00538820168</Y>
									<Z>0.00328462967</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0149999289</X>
									<Y>0.00736209936</Y>
									<Z>-0.0226733703</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX3872">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3873">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3874">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3875">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX3876">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3877">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3878">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3879">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3880">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3881">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3882">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3883">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3884">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3885">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3886">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3887">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3888">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3889">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3890">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3891">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3892">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3893">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX3894">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>216.946365</X>
									<Y>2.18102884</Y>
									<Z>77.9342041</Z>
									<R00>0.00180961739</R00>
									<R01>0.000421670062</R01>
									<R02>0.999998331</R02>
									<R10>-5.77542705e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000421566248</R12>
									<R20>-0.99999845</R20>
									<R21>-5.69912663e-005</R21>
									<R22>0.0018096416</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00668607978</X>
									<Y>-0.00538820168</Y>
									<Z>0.00328462967</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0169705395</X>
									<Y>0.00736310426</Y>
									<Z>-0.0186604057</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3895">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
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									<R20>0.999997437</R20>
									<R21>-0.00139890402</R21>
									<R22>0.00183603691</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0612732209</X>
									<Y>0.21173963</Y>
									<Z>-0.00902771391</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0550305285</X>
									<Y>0.108615696</Y>
									<Z>0.164610922</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3948">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>219.942551</X>
									<Y>1.38283515</Y>
									<Z>79.9397354</Z>
									<R00>0.00179166906</R00>
									<R01>0.0610217229</R01>
									<R02>-0.998134851</R02>
									<R10>-0.00153639226</R10>
									<R11>-0.99813509</R11>
									<R12>-0.0610244982</R12>
									<R20>-0.999997258</R20>
									<R21>0.00164286431</R21>
									<R22>-0.00169460778</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0257100556</X>
									<Y>-0.326438785</Y>
									<Z>-0.0734934285</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0221173652</X>
									<Y>-0.086231254</Y>
									<Z>-0.0653814077</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3949">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>213.942551</X>
									<Y>1.38462532</Y>
									<Z>79.9291534</Z>
									<R00>0.00179972523</R00>
									<R01>-0.985547662</R01>
									<R02>-0.169388816</R02>
									<R10>-0.00116061757</R10>
									<R11>-0.169391021</R11>
									<R12>0.985548258</R12>
									<R20>-0.999997735</R20>
									<R21>-0.00157712295</R21>
									<R22>-0.00144869997</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0630741715</X>
									<Y>-0.123659894</Y>
									<Z>-0.0787260756</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0854697376</X>
									<Y>-0.0275184605</Y>
									<Z>0.00163947849</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3950">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3951">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3952">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3953">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3954">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>219</X>
									<Y>1.89999998</Y>
									<Z>228</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3955">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.969116</X>
									<Y>1.60133708</Y>
									<Z>77.9369278</Z>
									<R00>0.00293797045</R00>
									<R01>0.000251158664</R01>
									<R02>0.999995589</R02>
									<R10>0.000471716397</R10>
									<R11>0.999999881</R11>
									<R12>-0.000252545666</R12>
									<R20>-0.999995649</R20>
									<R21>0.000472456333</R21>
									<R22>0.00293785194</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX3956">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>216.946671</X>
									<Y>1.57862461</Y>
									<Z>77.9354782</Z>
									<R00>0.00145343947</R00>
									<R01>0.000785847427</R01>
									<R02>0.999998629</R02>
									<R10>5.73727957e-005</R10>
									<R11>0.999999702</R11>
									<R12>-0.000785931654</R12>
									<R20>-0.999998927</R20>
									<R21>5.85150301e-005</R21>
									<R22>0.00145339384</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX3957">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3958">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3959">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3960">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3961">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>226.816345</X>
						<Y>2.3777523</Y>
						<Z>85.0226898</Z>
						<R00>0.999972522</R00>
						<R01>-0.00262800115</R01>
						<R02>-0.0070077139</R02>
						<R10>0.00263089687</R10>
						<R11>0.99999392</R11>
						<R12>0.000274939084</R12>
						<R20>0.00700603472</R20>
						<R21>-0.0002942594</R21>
						<R22>0.999976039</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3962">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3963">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX3964</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3965">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX3964</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX3966">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX3964</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX3967">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX3968</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX3969">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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										<Z>186.022812</Z>
										<R00>0.999999404</R00>
										<R01>-0.000131506109</R01>
										<R02>-0.00109442347</R02>
										<R10>0.000131290217</R10>
										<R11>1</R11>
										<R12>-0.000197346788</R12>
										<R20>0.00109444943</R20>
										<R21>0.000197202971</R21>
										<R22>0.999999404</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000904109271</X>
										<Y>-0.00134470419</Y>
										<Z>0.00404865341</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00645087333</X>
										<Y>-0.00196536933</Y>
										<Z>0.0304565597</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4008">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>88.5497742</X>
										<Y>2.58205891</Y>
										<Z>186.021164</Z>
										<R00>0.999999404</R00>
										<R01>-0.000131506109</R01>
										<R02>-0.00109442347</R02>
										<R10>0.000131290217</R10>
										<R11>1</R11>
										<R12>-0.000197346788</R12>
										<R20>0.00109444943</R20>
										<R21>0.000197202971</R21>
										<R22>0.999999404</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000904109271</X>
										<Y>-0.00134470419</Y>
										<Z>0.00404865341</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00645388663</X>
										<Y>-0.00803983957</Y>
										<Z>0.028439682</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4009">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4010">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>88.5414352</X>
										<Y>3.5805788</Y>
										<Z>193.521362</Z>
										<R00>-0.999999404</R00>
										<R01>-0.000131506109</R01>
										<R02>0.00109442347</R02>
										<R10>-0.000131290217</R10>
										<R11>1</R11>
										<R12>0.000197346788</R12>
										<R20>-0.00109444943</R20>
										<R21>0.000197202971</R21>
										<R22>-0.999999404</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000904109271</X>
										<Y>-0.00134470419</Y>
										<Z>0.00404865341</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00767432293</X>
										<Y>-0.00129260193</Y>
										<Z>0.0275256932</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX4011">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4012">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4013">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4014">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX3964</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX3964">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>90.0466309</X>
									<Y>1.58166361</Y>
									<Z>189.022614</Z>
									<R00>0.999999404</R00>
									<R01>-0.000131506109</R01>
									<R02>-0.00109442347</R02>
									<R10>0.000131290217</R10>
									<R11>1</R11>
									<R12>-0.000197346788</R12>
									<R20>0.00109444943</R20>
									<R21>0.000197202971</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000904109271</X>
									<Y>-0.00134470419</Y>
									<Z>0.00404865341</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00646807859</X>
									<Y>0.000734053319</Y>
									<Z>0.0313569754</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX4015">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4016">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4017">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4018">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4019">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4020">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4021">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4022">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4023">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4024">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
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							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4093">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4094">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4095">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4096">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4097">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>130.000778</X>
									<Y>1.81668675</Y>
									<Z>233.991241</Z>
									<R00>0.999997973</R00>
									<R01>-0.00225338363</R01>
									<R02>-0.000171039166</R02>
									<R10>0.00225178991</R10>
									<R11>0.999958754</R11>
									<R12>-0.00880075898</R12>
									<R20>0.000191028957</R20>
									<R21>0.00880035292</R21>
									<R22>0.999961555</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4098">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>90.0449524</X>
									<Y>1.59632492</Y>
									<Z>189.02092</Z>
									<R00>0.999999225</R00>
									<R01>0.000801074086</R01>
									<R02>-0.000924404827</R02>
									<R10>-0.000801185204</R10>
									<R11>0.999999702</R11>
									<R12>-0.000119807839</R12>
									<R20>0.000924308726</R20>
									<R21>0.000120548393</R21>
									<R22>0.999999583</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4099">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>90.045578</X>
									<Y>1.58607996</Y>
									<Z>189.020645</Z>
									<R00>0.999998033</R00>
									<R01>-0.00158772478</R01>
									<R02>-0.00117405015</R02>
									<R10>0.0015900773</R10>
									<R11>0.999996722</R11>
									<R12>0.00200551399</R12>
									<R20>0.00117086212</R20>
									<R21>-0.00200737687</R21>
									<R22>0.999997318</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4100">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4101">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX4102">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4103">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4104">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>82.9865494</X>
						<Y>1.18756008</Y>
						<Z>198.843216</Z>
						<R00>-0.000992298475</R00>
						<R01>-0.00215039961</R01>
						<R02>-0.999997437</R02>
						<R10>-0.00585969072</R10>
						<R11>0.999978065</R11>
						<R12>-0.00214544754</R12>
						<R20>0.999982595</R20>
						<R21>0.00585843157</R21>
						<R22>-0.00100565469</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4105">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4106">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX4107</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX4108">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX4107</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4109">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX4107</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX4110">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX4111</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX4112">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX4111</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX4113">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>72.014122</X>
										<Y>1.48275268</Y>
										<Z>184.020157</Z>
										<R00>-0.999998391</R00>
										<R01>-0.00179000443</R01>
										<R02>-4.49037288e-005</R02>
										<R10>-4.42692508e-005</R10>
										<R11>-0.000354495394</R11>
										<R12>0.99999994</R12>
										<R20>-0.00179002015</R20>
										<R21>0.999998331</R21>
										<R22>0.000354415592</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00421883026</X>
										<Y>0.0026171736</Y>
										<Z>-0.00521210488</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00364483381</X>
										<Y>-0.00539905485</Y>
										<Z>0.00587052759</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4114">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4115">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>71.5131836</X>
										<Y>2.38255334</Y>
										<Z>184.519577</Z>
										<R00>0.999998391</R00>
										<R01>-4.49037288e-005</R01>
										<R02>-0.00179000443</R02>
										<R10>4.42692508e-005</R10>
										<R11>0.99999994</R11>
										<R12>-0.000354495394</R12>
										<R20>0.00179002015</R20>
										<R21>0.000354415592</R21>
										<R22>0.999998331</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00421883026</X>
										<Y>0.0026171736</Y>
										<Z>-0.00521210488</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00235209055</X>
										<Y>-0.000681143254</Y>
										<Z>0.0033854642</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4116">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4117">
								<Properties>
									<bool name="Anchored">false</bool>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<R20>-0.00179002015</R20>
										<R21>0.000354415592</R21>
										<R22>-0.999998331</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00421883026</X>
										<Y>0.0026171736</Y>
										<Z>-0.00521210488</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0321407244</X>
										<Y>0.0425788239</Y>
										<Z>0.000995960087</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX4154">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4155">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4156">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4157">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX4107</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX4107">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>72.0051651</X>
									<Y>1.5809803</Y>
									<Z>189.020187</Z>
									<R00>0.999998391</R00>
									<R01>-4.49037288e-005</R01>
									<R02>-0.00179000443</R02>
									<R10>4.42692508e-005</R10>
									<R11>0.99999994</R11>
									<R12>-0.000354495394</R12>
									<R20>0.00179002015</R20>
									<R21>0.000354415592</R21>
									<R22>0.999998331</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00421883026</X>
									<Y>0.0026171736</Y>
									<Z>-0.00521210488</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00995308533</X>
									<Y>0.0157419089</Y>
									<Z>0.00547956396</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX4158">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4159">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4160">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4161">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4162">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4163">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4164">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4165">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4166">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4167">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4168">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4169">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4170">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4171">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4172">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4173">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4174">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4175">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4176">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
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									<R02>-0.999997616</R02>
									<R10>0.000956666947</R10>
									<R11>0.999997139</R11>
									<R12>0.00218744623</R12>
									<R20>0.999999523</R20>
									<R21>-0.000955619675</R21>
									<R22>-0.000479764916</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4229">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-4.92592049</X>
									<Y>1.76770329</Y>
									<Z>12.9974918</Z>
									<R00>-0.000470072555</R00>
									<R01>0.00189150788</R01>
									<R02>-0.999997973</R02>
									<R10>0.000862253364</R10>
									<R11>0.999997854</R11>
									<R12>0.00189110206</R12>
									<R20>0.999999404</R20>
									<R21>-0.000861362787</R21>
									<R22>-0.000471702515</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4230">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-4.83291245</X>
									<Y>1.78441942</Y>
									<Z>12.9940681</Z>
									<R00>-0.000309589435</R00>
									<R01>0.00148259825</R01>
									<R02>-0.999998808</R02>
									<R10>0.000732209417</R10>
									<R11>0.999998629</R11>
									<R12>0.00148237124</R12>
									<R20>0.999999642</R20>
									<R21>-0.000731749693</R21>
									<R22>-0.000310674601</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4231">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-5</X>
									<Y>1.9000001</Y>
									<Z>13</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4232">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>74.0106888</X>
									<Y>1.3842957</Y>
									<Z>186.023758</Z>
									<R00>-0.999997735</R00>
									<R01>-0.000946035318</R01>
									<R02>0.00193345512</R02>
									<R10>-0.00109453942</R10>
									<R11>0.996928513</R11>
									<R12>-0.0783091709</R12>
									<R20>-0.00185343332</R20>
									<R21>-0.0783111081</R21>
									<R22>-0.996927321</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.00624183845</X>
									<Y>-0.0634592623</Y>
									<Z>-0.0351319425</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0550070181</X>
									<Y>0.0549489073</Y>
									<Z>-0.0294061601</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4233">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>73.9997025</X>
									<Y>1.38284886</Y>
									<Z>192.02356</Z>
									<R00>-0.99999696</R00>
									<R01>0.00161845237</R01>
									<R02>-0.00182374089</R02>
									<R10>-0.00154554471</R10>
									<R11>-0.999226511</R11>
									<R12>-0.0392931066</R12>
									<R20>-0.00188592437</R20>
									<R21>-0.0392901711</R21>
									<R22>0.999226034</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.00251850928</X>
									<Y>-0.17348516</Y>
									<Z>0.0236712024</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.197197333</X>
									<Y>0.0937026888</Y>
									<Z>-0.0128280483</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4234">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>70.0003281</X>
									<Y>1.38273931</Y>
									<Z>192.016479</Z>
									<R00>0.999997199</R00>
									<R01>-0.00142059196</R01>
									<R02>0.00188674685</R02>
									<R10>-0.00144770404</R10>
									<R11>-0.9998945</R11>
									<R12>0.0144470129</R12>
									<R20>0.00186602469</R20>
									<R21>-0.0144497044</R21>
									<R22>-0.999893725</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.00496855425</X>
									<Y>-0.107426547</Y>
									<Z>0.0473334417</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0596121177</X>
									<Y>-0.0402580015</Y>
									<Z>0.0290579963</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4235">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>70.01091</X>
									<Y>1.38409531</Y>
									<Z>186.016449</Z>
									<R00>0.999997795</R00>
									<R01>0.00180628337</R01>
									<R02>0.00108610885</R02>
									<R10>-0.00105857011</R10>
									<R11>-0.0151777724</R11>
									<R12>0.999884248</R12>
									<R20>0.00182255905</R20>
									<R21>-0.999883175</R21>
									<R22>-0.0151758268</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0312572755</X>
									<Y>-0.0111002568</Y>
									<Z>-0.016771134</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.123835787</X>
									<Y>-0.0528191775</Y>
									<Z>-0.0195604935</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4236">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4237">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4238">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4239">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4240">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>112.000183</X>
									<Y>1.70955825</Y>
									<Z>233.988129</Z>
									<R00>0.999999762</R00>
									<R01>-0.00112650415</R01>
									<R02>-8.79567815e-005</R02>
									<R10>0.00112610566</R10>
									<R11>0.999989629</R11>
									<R12>-0.0044003739</R12>
									<R20>9.30791357e-005</R20>
									<R21>0.00440027285</R21>
									<R22>0.999990582</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4241">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>72</X>
									<Y>1.60000002</Y>
									<Z>189</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4242">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>72.0061646</X>
									<Y>1.57819688</Y>
									<Z>189.020248</Z>
									<R00>0.999997973</R00>
									<R01>-0.000201967516</R01>
									<R02>-0.00201430754</R02>
									<R10>0.000201434537</R10>
									<R11>0.99999994</R11>
									<R12>-0.000264797767</R12>
									<R20>0.00201436086</R20>
									<R21>0.000264391478</R21>
									<R22>0.999997914</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4243">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4244">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX4245">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4246">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4247">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>64.9858627</X>
						<Y>2.1345005</Y>
						<Z>198.804276</Z>
						<R00>-0.00766143668</R00>
						<R01>-0.000892686832</R01>
						<R02>-0.999970376</R02>
						<R10>-0.00131750479</R10>
						<R11>0.999996126</R11>
						<R12>-0.000883511209</R12>
						<R20>0.999970138</R20>
						<R21>0.00131159462</R21>
						<R22>-0.0076633729</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4248">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4249">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX4250</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX4251">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX4250</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4252">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX4250</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX4253">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX4254</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX4255">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX4254</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX4256">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>63.0105896</X>
										<Y>1.48288679</Y>
										<Z>184.022079</Z>
										<R00>-1</R00>
										<R01>2.73948317e-005</R01>
										<R02>-3.63729596e-005</R02>
										<R10>-3.63853578e-005</R10>
										<R11>-0.000452659704</R11>
										<R12>0.999999881</R12>
										<R20>2.73783626e-005</R20>
										<R21>0.999999881</R21>
										<R22>0.000452660694</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0154703809</X>
										<Y>0.00710175699</Y>
										<Z>-0.00659742206</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4257">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4258">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>62.5105705</X>
										<Y>2.38264227</Y>
										<Z>184.522507</Z>
										<R00>1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>2.73948317e-005</R02>
										<R10>3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000452659704</R12>
										<R20>-2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0164654702</X>
										<Y>0.0040503582</Y>
										<Z>-0.00210536248</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4259">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4260">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>63.5105705</X>
										<Y>2.38267851</Y>
										<Z>184.522476</Z>
										<R00>1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>2.73948317e-005</R02>
										<R10>3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000452659704</R12>
										<R20>-2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0164658651</X>
										<Y>0.00906661898</Y>
										<Z>-0.00913589541</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4261">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4262">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>64.5106049</X>
										<Y>2.58203602</Y>
										<Z>186.022537</Z>
										<R00>1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>2.73948317e-005</R02>
										<R10>3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000452659704</R12>
										<R20>-2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00691960147</X>
										<Y>0.0124547761</Y>
										<Z>-0.0159503166</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4263">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
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									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0161853209</X>
										<Y>-0.00584965805</Y>
										<Z>0.00470492942</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4291">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>60.8107224</X>
										<Y>1.68054354</Y>
										<Z>189.022232</Z>
										<R00>-3.63729596e-005</R00>
										<R01>1</R01>
										<R02>-2.73948317e-005</R02>
										<R10>0.999999881</R10>
										<R11>3.63853578e-005</R11>
										<R12>0.000452659704</R12>
										<R20>0.000452660694</R20>
										<R21>-2.73783626e-005</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0186920594</X>
										<Y>-0.0093606934</Y>
										<Z>0.00908344798</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4292">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>63.0106316</X>
										<Y>2.18175507</Y>
										<Z>186.5224</Z>
										<R00>1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>2.73948317e-005</R02>
										<R10>3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000452659704</R12>
										<R20>-2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00139738061</X>
										<Y>0.00438799383</Y>
										<Z>-0.00583913084</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4293">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>63.0106049</X>
										<Y>2.58198142</Y>
										<Z>186.022583</Z>
										<R00>1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>2.73948317e-005</R02>
										<R10>3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000452659704</R12>
										<R20>-2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00691900589</X>
										<Y>0.00493038632</Y>
										<Z>-0.00540451752</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4294">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>61.5106049</X>
										<Y>2.58192682</Y>
										<Z>186.022629</Z>
										<R00>1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>2.73948317e-005</R02>
										<R10>3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000452659704</R12>
										<R20>-2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0069184103</X>
										<Y>-0.00259400392</Y>
										<Z>0.00514128106</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4295">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4296">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>61.5107765</X>
										<Y>3.57853174</Y>
										<Z>193.523087</Z>
										<R00>-1</R00>
										<R01>-3.63729596e-005</R01>
										<R02>-2.73948317e-005</R02>
										<R10>-3.63853578e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000452659704</R12>
										<R20>2.73783626e-005</R20>
										<R21>0.000452660694</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00108545006</X>
										<Y>0.00703057228</Y>
										<Z>0.00501622679</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0408149026</X>
										<Y>-0.0107345153</Y>
										<Z>0.00622183969</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX4297">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4298">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4299">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4300">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX4250</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX4250">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>63.0107269</X>
									<Y>1.58062375</Y>
									<Z>189.022125</Z>
									<R00>1</R00>
									<R01>-3.63729596e-005</R01>
									<R02>2.73948317e-005</R02>
									<R10>3.63853578e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000452659704</R12>
									<R20>-2.73783626e-005</R20>
									<R21>0.000452660694</R21>
									<R22>0.999999881</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00108545006</X>
									<Y>0.00703057228</Y>
									<Z>0.00501622679</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.019192528</X>
									<Y>0.001675145</Y>
									<Z>-0.00649229949</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX4301">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4302">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4303">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4304">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4305">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4306">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4307">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4308">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4309">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4310">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4311">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4312">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4313">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4314">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4315">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4316">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4317">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4318">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4319">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4320">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4321">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4322">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX4323">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>63.0107002</X>
									<Y>2.18062353</Y>
									<Z>189.0224</Z>
									<R00>1</R00>
									<R01>-3.63729596e-005</R01>
									<R02>2.73948317e-005</R02>
									<R10>3.63853578e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000452659704</R12>
									<R20>-2.73783626e-005</R20>
									<R21>0.000452660694</R21>
									<R22>0.999999881</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00108545006</X>
									<Y>0.00703057228</Y>
									<Z>0.00501622679</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0161847249</X>
									<Y>0.0016747131</Y>
									<Z>-0.00584084168</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4324">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4325">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>11.8993702</X>
									<Y>1.68174708</Y>
									<Z>18.0145531</Z>
									<R00>0.000787014258</R00>
									<R01>-0.00125144178</R01>
									<R02>-0.999998868</R02>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.00648406288</X>
									<Y>0.148624852</Y>
									<Z>-0.040123295</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.129834309</X>
									<Y>-0.0349818617</Y>
									<Z>0.0526021384</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4377">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>61.0112076</X>
									<Y>1.38221872</Y>
									<Z>192.022141</Z>
									<R00>0.999998868</R00>
									<R01>-0.00149117457</R01>
									<R02>0.000209010352</R02>
									<R10>-0.00149520289</R10>
									<R11>-0.999782085</R11>
									<R12>0.0208195392</R12>
									<R20>0.000177919239</R20>
									<R21>-0.0208198298</R21>
									<R22>-0.999783218</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.00685709668</X>
									<Y>0.0705859885</Y>
									<Z>0.0382607393</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.462324619</X>
									<Y>0.119397946</Y>
									<Z>0.0174293742</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4378">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>61.0106583</X>
									<Y>1.38398933</Y>
									<Z>186.022095</Z>
									<R00>0.999999464</R00>
									<R01>0.000175012581</R01>
									<R02>0.00103073777</R02>
									<R10>-0.00102736626</R10>
									<R11>-0.0182801019</R11>
									<R12>0.999832392</R12>
									<R20>0.000193825224</R20>
									<R21>-0.999832869</R21>
									<R22>-0.018279912</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0356618688</X>
									<Y>0.157199591</Y>
									<Z>0.00120289309</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.1224548</X>
									<Y>0.0197779126</Y>
									<Z>-0.115096718</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4379">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4380">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4381">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4382">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>239.599991</X>
									<Y>2.59996319</Y>
									<Z>247</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4383">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>103.000183</X>
									<Y>1.69942331</Y>
									<Z>233.987305</Z>
									<R00>0.999999762</R00>
									<R01>-0.00112650415</R01>
									<R02>-8.79567815e-005</R02>
									<R10>0.00112610566</R10>
									<R11>0.999989629</R11>
									<R12>-0.0044003739</R12>
									<R20>9.30791357e-005</R20>
									<R21>0.00440027285</R21>
									<R22>0.999990582</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4384">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>63.0018349</X>
									<Y>1.59867442</Y>
									<Z>189.004974</Z>
									<R00>0.999999821</R00>
									<R01>-0.000380493671</R01>
									<R02>0.000397174474</R02>
									<R10>0.00038052813</R10>
									<R11>0.99999994</R11>
									<R12>-8.66997507e-005</R12>
									<R20>-0.00039714147</R20>
									<R21>8.68508723e-005</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4385">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>63.0084038</X>
									<Y>1.57568479</Y>
									<Z>189.021439</Z>
									<R00>0.999999464</R00>
									<R01>-0.000966742751</R01>
									<R02>0.000315495039</R02>
									<R10>0.000966990483</R10>
									<R11>0.999999225</R11>
									<R12>-0.000785879616</R12>
									<R20>-0.000314735051</R20>
									<R21>0.000786184333</R21>
									<R22>0.999999642</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4386">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4387">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX4388">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4389">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4390">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>55.9859009</X>
						<Y>2.12374377</Y>
						<Z>198.805618</Z>
						<R00>-0.00766143668</R00>
						<R01>-0.000892686832</R01>
						<R02>-0.999970376</R02>
						<R10>-0.00131750479</R10>
						<R11>0.999996126</R11>
						<R12>-0.000883511209</R12>
						<R20>0.999970138</R20>
						<R21>0.00131159462</R21>
						<R22>-0.0076633729</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4391">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4392">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX4393</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX4394">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX4393</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4395">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX4393</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX4396">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX4397</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX4398">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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										<X>81.0115967</X>
										<Y>2.58238649</Y>
										<Z>186.011017</Z>
										<R00>1</R00>
										<R01>-6.97922878e-005</R01>
										<R02>0.000203494463</R02>
										<R10>6.98834119e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000447819417</R12>
										<R20>-0.000203463191</R20>
										<R21>0.00044783362</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000136320959</X>
										<Y>0.00903950073</Y>
										<Z>-0.00220122957</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0390624031</X>
										<Y>-0.00379751436</Y>
										<Z>0.0102270236</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4437">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>79.5115967</X>
										<Y>2.58228159</Y>
										<Z>186.011322</Z>
										<R00>1</R00>
										<R01>-6.97922878e-005</R01>
										<R02>0.000203494463</R02>
										<R10>6.98834119e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000447819417</R12>
										<R20>-0.000203463191</R20>
										<R21>0.00044783362</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000136320959</X>
										<Y>0.00903950073</Y>
										<Z>-0.00220122957</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0390598737</X>
										<Y>-0.000495711574</Y>
										<Z>0.0237862617</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4438">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4439">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>79.5130539</X>
										<Y>3.57892299</Y>
										<Z>193.51178</Z>
										<R00>-1</R00>
										<R01>-6.97922878e-005</R01>
										<R02>-0.000203494463</R02>
										<R10>-6.98834119e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000447819417</R12>
										<R20>0.000203463191</R20>
										<R21>0.00044783362</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000136320959</X>
										<Y>0.00903950073</Y>
										<Z>-0.00220122957</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0309343524</X>
										<Y>-0.00152138935</Y>
										<Z>0.0239089504</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX4440">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4441">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4442">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4443">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX4393</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX4393">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>81.0122681</X>
									<Y>1.58104336</Y>
									<Z>189.010559</Z>
									<R00>1</R00>
									<R01>-6.97922878e-005</R01>
									<R02>0.000203494463</R02>
									<R10>6.98834119e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000447819417</R12>
									<R20>-0.000203463191</R20>
									<R21>0.00044783362</R21>
									<R22>0.999999881</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000136320959</X>
									<Y>0.00903950073</Y>
									<Z>-0.00220122957</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.014152227</X>
									<Y>-0.00420789327</Y>
									<Z>0.0100844493</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX4444">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4445">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4446">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4447">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4448">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4449">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4450">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4451">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4452">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4453">
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								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4522">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4523">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4524">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4525">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>252</X>
									<Y>1.60000002</Y>
									<Z>230</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4526">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>121.000771</X>
									<Y>1.80655205</Y>
									<Z>233.990387</Z>
									<R00>0.999997973</R00>
									<R01>-0.00225338363</R01>
									<R02>-0.000171039166</R02>
									<R10>0.00225178991</R10>
									<R11>0.999958754</R11>
									<R12>-0.00880075898</R12>
									<R20>0.000191028957</R20>
									<R21>0.00880035292</R21>
									<R22>0.999961555</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4527">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>81.0081711</X>
									<Y>1.596784</Y>
									<Z>189.010071</Z>
									<R00>0.999999821</R00>
									<R01>-0.000286356371</R01>
									<R02>0.000446849386</R02>
									<R10>0.000286394381</R10>
									<R11>0.99999994</R11>
									<R12>-8.50222714e-005</R12>
									<R20>-0.000446825026</R20>
									<R21>8.51502336e-005</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4528">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>81.0110321</X>
									<Y>1.57860923</Y>
									<Z>189.0103</Z>
									<R00>0.999999881</R00>
									<R01>-0.000536609557</R01>
									<R02>8.96900456e-005</R02>
									<R10>0.00053665915</R10>
									<R11>0.999999702</R11>
									<R12>-0.000553417718</R12>
									<R20>-8.93930483e-005</R20>
									<R21>0.000553465739</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4529">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4530">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX4531">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4532">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4533">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>73.9865494</X>
						<Y>1.17680335</Y>
						<Z>198.844559</Z>
						<R00>-0.000992298475</R00>
						<R01>-0.00215039961</R01>
						<R02>-0.999997437</R02>
						<R10>-0.00585969072</R10>
						<R11>0.999978065</R11>
						<R12>-0.00214544754</R12>
						<R20>0.999982595</R20>
						<R21>0.00585843157</R21>
						<R22>-0.00100565469</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4534">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4535">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX4536</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX4537">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX4536</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4538">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX4536</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX4539">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX4540</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX4541">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX4540</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX4542">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>216.409454</X>
										<Y>1.48334241</Y>
										<Z>-64.9953918</Z>
										<R00>-0.00012911603</R00>
										<R01>0.999999821</R01>
										<R02>0.000431864959</R02>
										<R10>2.4084984e-005</R10>
										<R11>-0.000431861874</R11>
										<R12>0.999999881</R12>
										<R20>0.99999994</R20>
										<R21>0.00012912642</R21>
										<R22>-2.40292593e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00293991296</X>
										<Y>-0.00620992109</Y>
										<Z>0.000823587994</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0240538884</X>
										<Y>0.0111610312</Y>
										<Z>-0.0205321684</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4543">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4544">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>216.909775</X>
										<Y>2.38313842</Y>
										<Z>-64.4953461</Z>
										<R00>0.00012911603</R00>
										<R01>0.000431864959</R01>
										<R02>0.999999821</R02>
										<R10>-2.4084984e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000431861874</R12>
										<R20>-0.99999994</R20>
										<R21>-2.40292593e-005</R21>
										<R22>0.00012912642</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00293991296</X>
										<Y>-0.00620992109</Y>
										<Z>0.000823587994</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0279001929</X>
										<Y>0.0101029975</Y>
										<Z>-0.0147798955</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4545">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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										<R10>2.4084984e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000431861874</R12>
										<R20>0.99999994</R20>
										<R21>-2.40292593e-005</R21>
										<R22>-0.00012912642</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00293991296</X>
										<Y>-0.00620992109</Y>
										<Z>0.000823587994</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0351022519</X>
										<Y>0.0145723717</Y>
										<Z>0.0446283035</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX4583">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4584">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4585">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4586">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX4536</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX4536">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>221.4095</X>
									<Y>1.58118296</Y>
									<Z>-64.994751</Z>
									<R00>0.00012911603</R00>
									<R01>0.000431864959</R01>
									<R02>0.999999821</R02>
									<R10>-2.4084984e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000431861874</R12>
									<R20>-0.99999994</R20>
									<R21>-2.40292593e-005</R21>
									<R22>0.00012912642</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00293991296</X>
									<Y>-0.00620992109</Y>
									<Z>0.000823587994</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.024138445</X>
									<Y>0.0152771249</Y>
									<Z>0.0108053666</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX4587">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4588">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4589">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4590">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4591">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4592">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4593">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4594">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4595">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4596">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4597">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4598">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4599">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4600">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4601">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4602">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4603">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4604">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4605">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
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							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
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									<Y>1.76770329</Y>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4659">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
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						</Item>
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							<Properties>
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								<CoordinateFrame name="Value">
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						</Item>
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								<CoordinateFrame name="CFrame">
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								<bool name="CanCollide">true</bool>
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								<bool name="Locked">false</bool>
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							</Properties>
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								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
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								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
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								<float name="LeftParamB">0.5</float>
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								</Vector3>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0196306203</X>
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									<Z>-0.16511865</Z>
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								<bool name="archivable">true</bool>
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							</Properties>
						</Item>
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							<Properties>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0452304259</X>
									<Y>-0.244230315</Y>
									<Z>-0.0165444482</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.057946723</X>
									<Y>0.0624182522</Y>
									<Z>0.00459455326</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4665">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
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									<R21>0</R21>
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								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4666">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
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									<R00>0.99999994</R00>
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								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4667">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4668">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
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								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4669">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4670">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>231</X>
									<Y>1.60000002</Y>
									<Z>-235.399994</Z>
									<R00>-1</R00>
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									<R02>0</R02>
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									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4671">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>221.399307</X>
									<Y>1.60140157</Y>
									<Z>-64.999855</Z>
									<R00>-2.8569013e-005</R00>
									<R01>-3.15703437e-005</R01>
									<R02>1.00000024</R02>
									<R10>3.66761742e-005</R10>
									<R11>1</R11>
									<R12>3.15715151e-005</R12>
									<R20>-1.00000012</R20>
									<R21>3.66770764e-005</R21>
									<R22>-2.85678507e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4672">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>221.4095</X>
									<Y>1.57892871</Y>
									<Z>-64.9955673</Z>
									<R00>0.000565038645</R00>
									<R01>0.000846117851</R01>
									<R02>0.999999523</R02>
									<R10>-2.41230864e-005</R10>
									<R11>0.999999642</R11>
									<R12>-0.000846104289</R12>
									<R20>-0.999999881</R20>
									<R21>-2.36449232e-005</R21>
									<R22>0.000565058843</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4673">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4674">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX4675">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4676">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4677">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>231.232162</X>
						<Y>1.17278063</Y>
						<Z>-57.9877319</Z>
						<R00>0.999995768</R00>
						<R01>-0.00285792281</R01>
						<R02>-0.000680365076</R02>
						<R10>0.00285890838</R10>
						<R11>0.999993443</R11>
						<R12>0.000137211871</R12>
						<R20>0.000679365476</R20>
						<R21>-0.00014005581</R21>
						<R22>0.999999523</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4678">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4679">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Go Kart</string>
				<Ref name="PrimaryPart">RBX4680</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX4681">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX4680</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4682">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX4680</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX4683">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX4684</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX4685">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX4684</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX4686">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">2</int>
									<CoordinateFrame name="CFrame">
										<X>216.022171</X>
										<Y>1.48338199</Y>
										<Z>-73.9932175</Z>
										<R00>0.00242221123</R00>
										<R01>0.99999702</R01>
										<R02>0.000432801782</R02>
										<R10>-6.3454092e-005</R10>
										<R11>-0.000432649365</R11>
										<R12>0.999999881</R12>
										<R20>0.999997139</R20>
										<R21>-0.00242223847</R21>
										<R22>6.24059467e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0161922146</X>
										<Y>0.00746047636</Y>
										<Z>0.0236024298</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4687">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4688">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>216.523758</X>
										<Y>2.38313389</Y>
										<Z>-73.4943771</Z>
										<R00>-0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>0.99999702</R02>
										<R10>6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000432649365</R12>
										<R20>-0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>-0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0169967785</X>
										<Y>0.009765164</Y>
										<Z>0.020254489</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4689">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4690">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>216.521347</X>
										<Y>2.38319731</Y>
										<Z>-74.4943695</Z>
										<R00>-0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>0.99999702</R02>
										<R10>6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000432649365</R12>
										<R20>-0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>-0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0186995436</X>
										<Y>0.00698897988</Y>
										<Z>0.0202584174</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4691">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4692">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.018997</X>
										<Y>2.5826118</Y>
										<Z>-75.4979858</Z>
										<R00>-0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>0.99999702</R02>
										<R10>6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000432649365</R12>
										<R20>-0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>-0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.014941358</X>
										<Y>0.0207828451</Y>
										<Z>0.0131484903</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4721">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>221.027557</X>
										<Y>1.68107939</Y>
										<Z>-71.8053207</Z>
										<R00>0.000432801782</R00>
										<R01>-0.00242221123</R01>
										<R02>-0.99999702</R02>
										<R10>0.999999881</R10>
										<R11>6.3454092e-005</R11>
										<R12>0.000432649365</R12>
										<R20>6.24059467e-005</R20>
										<R21>-0.999997139</R21>
										<R22>0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0128303729</X>
										<Y>0.0227257144</Y>
										<Z>0.0145319803</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4722">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.522461</X>
										<Y>2.18230033</Y>
										<Z>-73.9992294</Z>
										<R00>-0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>0.99999702</R02>
										<R10>6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000432649365</R12>
										<R20>-0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>-0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0174872</X>
										<Y>0.0120398365</Y>
										<Z>0.0174080394</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4723">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.022629</X>
										<Y>2.58251667</Y>
										<Z>-73.9979935</Z>
										<R00>-0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>0.99999702</R02>
										<R10>6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000432649365</R12>
										<R20>-0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>-0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0182207711</X>
										<Y>0.0111244731</Y>
										<Z>0.0171497744</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4724">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>218.02626</X>
										<Y>2.58242154</Y>
										<Z>-72.4980011</Z>
										<R00>-0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>0.99999702</R02>
										<R10>6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>-0.000432649365</R12>
										<R20>-0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>-0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">brick</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0156666171</X>
										<Y>0.0152887879</Y>
										<Z>0.0171438549</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4725">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4726">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>225.526672</X>
										<Y>3.57917619</Y>
										<Z>-72.5160904</Z>
										<R00>0.00242221123</R00>
										<R01>0.000432801782</R01>
										<R02>-0.99999702</R02>
										<R10>-6.3454092e-005</R10>
										<R11>0.999999881</R11>
										<R12>0.000432649365</R12>
										<R20>0.999997139</R20>
										<R21>6.24059467e-005</R21>
										<R22>0.00242223847</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.00277177361</X>
										<Y>0.00170266116</Y>
										<Z>0.00183819653</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0175296497</X>
										<Y>0.0290258788</Y>
										<Z>0.00161041645</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX4727">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4728">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4729">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4730">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX4680</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX4680">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>221.022202</X>
									<Y>1.58121872</Y>
									<Z>-74.0053101</Z>
									<R00>-0.00242221123</R00>
									<R01>0.000432801782</R01>
									<R02>0.99999702</R02>
									<R10>6.3454092e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000432649365</R12>
									<R20>-0.999997139</R20>
									<R21>6.24059467e-005</R21>
									<R22>-0.00242223847</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00277177361</X>
									<Y>0.00170266116</Y>
									<Z>0.00183819653</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0163926464</X>
									<Y>0.0166179966</Y>
									<Z>0.0148178898</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BodyPosition" referent="RBX4731">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4732">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4733">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4734">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4735">
								<Properties>
									<string name="Name">Drift</string>
									<float name="P">1250</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>2</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4736">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4737">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4738">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-103</X>
									<Y>10.8000002</Y>
									<Z>-727</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4739">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-102.992332</X>
									<Y>10.7712145</Y>
									<Z>-726.693542</Z>
									<R00>-0.999939144</R00>
									<R01>0.000461127405</R01>
									<R02>0.011021819</R02>
									<R10>0.000454399938</R10>
									<R11>0.999999702</R11>
									<R12>-0.000612874341</R12>
									<R20>-0.0110220984</R20>
									<R21>-0.000607828784</R21>
									<R22>-0.999939084</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4740">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>819.997314</X>
									<Y>10.8972998</Y>
									<Z>-814.973267</Z>
									<R00>-1</R00>
									<R01>0.000396734569</R01>
									<R02>6.05378148e-009</R02>
									<R10>0.000396734569</R10>
									<R11>0.99999994</R11>
									<R12>3.05180438e-005</R12>
									<R20>6.05378148e-009</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4741">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222.999756</X>
									<Y>10.8018036</Y>
									<Z>-157.974213</Z>
									<R00>-1</R00>
									<R01>3.05180438e-005</R01>
									<R02>0</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4742">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-45.0006828</X>
									<Y>11.6175013</Y>
									<Z>-151.975052</Z>
									<R00>-1</R00>
									<R01>6.10360876e-005</R01>
									<R02>3.72540399e-009</R02>
									<R10>6.10360876e-005</R10>
									<R11>1</R11>
									<R12>0.000122072175</R12>
									<R20>3.72540399e-009</R20>
									<R21>0.000122072175</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4743">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>59</X>
									<Y>1.70000005</Y>
									<Z>54</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4744">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-42.0000305</X>
									<Y>1.0893482</Y>
									<Z>-4.99993896</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4745">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-33.0000076</X>
									<Y>0.989337206</Y>
									<Z>-37</Z>
									<R00>1.04866194e-005</R00>
									<R01>0</R01>
									<R02>0.99999994</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0.99999994</R20>
									<R21>0</R21>
									<R22>1.04866194e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4746">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>122.993614</X>
									<Y>1.92592227</Y>
									<Z>59.0711746</Z>
									<R00>-0.999938965</R00>
									<R01>1.68588684e-007</R01>
									<R02>-0.0110482909</R02>
									<R10>-1.68588684e-007</R10>
									<R11>1</R11>
									<R12>3.05175781e-005</R12>
									<R20>0.0110482909</R20>
									<R21>3.05175781e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4747">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>42.0184097</X>
									<Y>1.90358758</Y>
									<Z>52.054924</Z>
									<R00>-0.999938965</R00>
									<R01>9.12155738e-005</R01>
									<R02>0.011047788</R02>
									<R10>9.1889895e-005</R10>
									<R11>1</R11>
									<R12>6.05294117e-005</R12>
									<R20>-0.0110477824</R20>
									<R21>6.15409008e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4748">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-19.9959373</X>
									<Y>1.9057492</Y>
									<Z>20.1386566</Z>
									<R00>-0.999938965</R00>
									<R01>-5.0575062e-007</R01>
									<R02>0.0110479537</R02>
									<R10>5.0575062e-007</R10>
									<R11>1</R11>
									<R12>9.15527344e-005</R12>
									<R20>-0.0110479537</R20>
									<R21>9.15527344e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4749">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-7.00552225</X>
									<Y>1.90570521</Y>
									<Z>37.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4750">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>56.9944763</X>
									<Y>2.20570564</Y>
									<Z>48.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4751">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>13.9944763</X>
									<Y>2.20570612</Y>
									<Z>20.0058746</Z>
									<R00>-0.999938965</R00>
									<R01>0.000122238896</R01>
									<R02>-0.0110476147</R02>
									<R10>0.000121901736</R10>
									<R11>1</R11>
									<R12>3.1191892e-005</R12>
									<R20>0.0110476185</R20>
									<R21>2.98432642e-005</R21>
									<R22>-0.999938965</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4752">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-34.1091194</X>
									<Y>1.92581701</Y>
									<Z>9.76385021</Z>
									<R00>-0.976752281</R00>
									<R01>-1.31610868e-005</R01>
									<R02>0.21437107</R02>
									<R10>1.31610868e-005</R10>
									<R11>1</R11>
									<R12>0.00012136063</R12>
									<R20>-0.21437107</R20>
									<R21>0.00012136063</R21>
									<R22>-0.976752281</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX4753">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>221.022461</X>
									<Y>2.18121862</Y>
									<Z>-74.0052872</Z>
									<R00>-0.00242221123</R00>
									<R01>0.000432801782</R01>
									<R02>0.99999702</R02>
									<R10>6.3454092e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000432649365</R12>
									<R20>-0.999997139</R20>
									<R21>6.24059467e-005</R21>
									<R22>-0.00242223847</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00277177361</X>
									<Y>0.00170266116</Y>
									<Z>0.00183819653</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.017495526</X>
									<Y>0.0166185368</Y>
									<Z>0.0131543847</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4754">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>2</X>
									<Y>1.79999995</Y>
									<Z>36</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
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									<R02>0.999940515</R02>
									<R10>-0.00154317508</R10>
									<R11>-0.999942362</R11>
									<R12>0.0106383078</R12>
									<R20>0.999995887</R20>
									<R21>-0.00156913802</R21>
									<R22>-0.00243266299</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.107531644</X>
									<Y>0.102012008</Y>
									<Z>-0.00968437456</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0573284291</X>
									<Y>0.0842371434</Y>
									<Z>-0.166569531</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4807">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>224.026978</X>
									<Y>1.38280833</Y>
									<Z>-72.0126572</Z>
									<R00>-0.00248541799</R00>
									<R01>0.0219004601</R01>
									<R02>-0.999757051</R02>
									<R10>-0.00145652844</R10>
									<R11>-0.999759078</R11>
									<R12>-0.0218968857</R12>
									<R20>-0.999995828</R20>
									<R21>0.00140175119</R21>
									<R22>0.0025167705</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0.0925010815</X>
									<Y>0.0903627947</Y>
									<Z>0.0346252397</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0163717363</X>
									<Y>0.0619520694</Y>
									<Z>0.0341256559</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4808">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>218.027023</X>
									<Y>1.38446975</Y>
									<Z>-71.9979858</Z>
									<R00>-0.00240357337</R00>
									<R01>-0.999823213</R01>
									<R02>0.0186486691</R02>
									<R10>-0.000967585074</R10>
									<R11>0.0186510105</R11>
									<R12>0.999825656</R12>
									<R20>-0.999996662</R20>
									<R21>0.00238509034</R21>
									<R22>-0.00101226848</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">l1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>-0.0877269059</X>
									<Y>-0.261901021</Y>
									<Z>0.0670204908</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.14424324</X>
									<Y>-0.0753483325</Y>
									<Z>-0.00764252339</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4809">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>2</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4810">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-153.000946</X>
									<Y>1.57911837</Y>
									<Z>174.001816</Z>
									<R00>0.99999994</R00>
									<R01>-2.54744191e-005</R01>
									<R02>-0.000258048763</R02>
									<R10>2.53390317e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000524654577</R12>
									<R20>0.000258062093</R20>
									<R21>0.000524648</R21>
									<R22>0.999999821</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4811">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-128.999527</X>
									<Y>1.57888246</Y>
									<Z>174.005569</Z>
									<R00>0.999999523</R00>
									<R01>2.89879008e-005</R01>
									<R02>-0.000974405441</R02>
									<R10>-2.95127265e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000538599794</R12>
									<R20>0.000974389724</R20>
									<R21>0.000538628257</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4812">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-129.000671</X>
									<Y>1.57904494</Y>
									<Z>173.990311</Z>
									<R00>0.999999881</R00>
									<R01>-1.4848998e-005</R01>
									<R02>-0.000537092972</R02>
									<R10>1.46112907e-005</R10>
									<R11>0.999999881</R11>
									<R12>-0.000442582852</R12>
									<R20>0.000537099491</R20>
									<R21>0.000442574936</R21>
									<R22>0.999999762</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4813">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>248</X>
									<Y>1.60000002</Y>
									<Z>-236</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4814">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>222</X>
									<Y>1.60000002</Y>
									<Z>-235</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4815">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>220.999725</X>
									<Y>1.60135007</Y>
									<Z>-73.9999695</Z>
									<R00>-2.14452648e-005</R00>
									<R01>-2.76217052e-005</R01>
									<R02>1.00000024</R02>
									<R10>3.64735752e-005</R10>
									<R11>1</R11>
									<R12>2.76225819e-005</R12>
									<R20>-1.00000024</R20>
									<R21>3.64741682e-005</R21>
									<R22>-2.14442589e-005</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4816">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>221.022003</X>
									<Y>1.58037257</Y>
									<Z>-74.0060959</Z>
									<R00>-0.0025774932</R00>
									<R01>0.000551896519</R01>
									<R02>0.999996543</R02>
									<R10>0.000255967374</R10>
									<R11>0.999999821</R11>
									<R12>-0.00055123854</R12>
									<R20>-0.999996662</R20>
									<R21>0.00025454571</R21>
									<R22>-0.00257763406</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4817">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4818">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX4819">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4820">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4821">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>230.832367</X>
						<Y>1.17279565</Y>
						<Z>-66.9877319</Z>
						<R00>0.999995768</R00>
						<R01>-0.00285792281</R01>
						<R02>-0.000680365076</R02>
						<R10>0.00285890838</R10>
						<R11>0.999993443</R11>
						<R12>0.000137211871</R12>
						<R20>0.000679365476</R20>
						<R21>-0.00014005581</R21>
						<R22>0.999999523</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4822">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(7)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX4823">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-235</X>
					<Y>0.999999464</Y>
					<Z>-68</Z>
					<R00>-1</R00>
					<R01>-5.00599349e-008</R01>
					<R02>-2.00125029e-007</R02>
					<R10>5.00599349e-008</R10>
					<R11>1</R11>
					<R12>-2.35951305e-007</R12>
					<R20>-2.00125029e-007</R20>
					<R21>2.35951305e-007</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX4824">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX4825">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>11</X>
					<Y>1</Y>
					<Z>212</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX4826">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4827">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Plane with regen</string>
				<Ref name="PrimaryPart">RBX4828</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX4829">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar</string>
					<Ref name="PrimaryPart">RBX4828</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX4830">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX4828</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX4831">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX4828</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Seat" referent="RBX4832">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-219.998611</X>
									<Y>12.1893501</Y>
									<Z>216.998901</Z>
									<R00>-1</R00>
									<R01>-4.33691305e-009</R01>
									<R02>6.88529763e-005</R02>
									<R10>-4.33692193e-009</R10>
									<R11>1</R11>
									<R12>-1.2838107e-010</R12>
									<R20>-6.88529763e-005</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0246061441</X>
									<Y>0.0035636453</Y>
									<Z>0.0445991606</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4828">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-219.998749</X>
									<Y>10.7893496</Y>
									<Z>218.998901</Z>
									<R00>-1</R00>
									<R01>-4.33691305e-009</R01>
									<R02>6.88529763e-005</R02>
									<R10>-4.33692193e-009</R10>
									<R11>1</R11>
									<R12>-1.2838107e-010</R12>
									<R20>-6.88529763e-005</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0287972223</X>
									<Y>0.0035636453</Y>
									<Z>0.0445994474</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.4000001</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4833">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent     -- Get the plane model - Engine.Parts.Plane
backup = model:clone()                  -- Copy the plane
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
		debounce = true
		wait(2)
		model = backup:clone()          -- Clone the copy of the plane
		model.Parent = game.Workspace   -- regens the plane?
		model:makeJoints()
		script.Parent.Count.Value = 1   
		debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)  -- If the engine piece is touched
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4834">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4835">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>4000</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX4836">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4837">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-228.499207</X>
									<Y>11.3893499</Y>
									<Z>225.498322</Z>
									<R00>-1</R00>
									<R01>-4.33691305e-009</R01>
									<R02>6.88529763e-005</R02>
									<R10>-4.33692193e-009</R10>
									<R11>1</R11>
									<R12>-1.2838107e-010</R12>
									<R20>-6.88529763e-005</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.04241715</X>
									<Y>0.00356386905</Y>
									<Z>0.0624126457</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4838">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent -- Hangar model

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					        break 
                                        end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)

</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX4839">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4840">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-213.998962</X>
									<Y>11.3893499</Y>
									<Z>221.999313</Z>
									<R00>-6.88529763e-005</R00>
									<R01>-4.33691305e-009</R01>
									<R02>-1</R02>
									<R10>1.2838107e-010</R10>
									<R11>1</R11>
									<R12>-4.33692193e-009</R12>
									<R20>1</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-6.88529763e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0350847766</X>
									<Y>0.00356348767</Y>
									<Z>0.0320265479</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4841">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-219.999329</X>
									<Y>10.7893496</Y>
									<Z>227.498901</Z>
									<R00>-1</R00>
									<R01>-4.33691305e-009</R01>
									<R02>6.88529763e-005</R02>
									<R10>-4.33692193e-009</R10>
									<R11>1</R11>
									<R12>-1.2838107e-010</R12>
									<R20>-6.88529763e-005</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0466094613</X>
									<Y>0.00356364553</Y>
									<Z>0.0446006618</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4842">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-211.499207</X>
									<Y>11.3893499</Y>
									<Z>225.499481</Z>
									<R00>-1</R00>
									<R01>-4.33691305e-009</R01>
									<R02>6.88529763e-005</R02>
									<R10>-4.33692193e-009</R10>
									<R11>1</R11>
									<R12>-1.2838107e-010</R12>
									<R20>-6.88529763e-005</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">6</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0424195789</X>
									<Y>0.00356342201</Y>
									<Z>0.0267881658</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4843">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-225.998962</X>
									<Y>11.3893499</Y>
									<Z>221.998489</Z>
									<R00>-6.88529763e-005</R00>
									<R01>-4.33691305e-009</R01>
									<R02>-1</R02>
									<R10>1.2838107e-010</R10>
									<R11>1</R11>
									<R12>-4.33692193e-009</R12>
									<R20>1</R20>
									<R21>-1.28679692e-010</R21>
									<R22>-6.88529763e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-2.50423033e-011</X>
									<Y>0.00209555775</Y>
									<Z>-2.62974726e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.035083048</X>
									<Y>0.00356380315</Y>
									<Z>0.0571732409</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX4844">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4845">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local boom = false

function createExplosion(position)

	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = position
	explosion.BlastRadius = 12
	explosion.Parent = game.Workspace

end

function onTouch(part)

	if boom == true then 
		return 
	end

	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or 
		(part.Parent.Parent.Parent == script.Parent) or 
		(part.Parent:findFirstChild(&quot;Humanoid&quot;)) then 

		return 

	end

	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.x &lt; -50) or 
		(script.Parent.Parts.Tip.Velocity.z &gt; 50) or 
		(script.Parent.Parts.Tip.Velocity.z &lt; -50) then

		boom = true
		createExplosion(script.Parent.Parts.Engine.Position)
		script.Parent:BreakJoints()
		local stuff = script.Parent:children()
		for i=1,#stuff do
			if stuff[i].Name == &quot;BodyKit&quot; or
			stuff[i].Name == &quot;Parts&quot; then
			local parts = stuff[i]:children()
				for p = 1, #parts do
					if parts[p].className == &quot;Part&quot; then
						local velo = Instance.new(&quot;BodyVelocity&quot;)
						velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
						velo.velocity = Vector3.new(math.random(-15,15),
											math.random(-15,15),
											math.random(-15,15))
						velo.Parent = parts[p]
					end
				end
			end
		end
		wait(4)
		script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4846">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX4847">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4848">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">system = script.Parent     -- gets the Hangar model
model = system.Plane       -- gets the Plane model
backup = model:Clone()     -- creates a copy of the Plane model
regen = system.Regen       -- Saves the integer value stored in the Hangar&apos;s Regen variable

function checkRegen()
	if regen.Value == 1 then          -- Hmmm...
		model = backup:Clone()    -- copies the copy of the plane
		model.Parent = system     -- adds the plane to the hangar
		model:MakeJoints()        -- ensures the bricks of the plane stick together (right?)
	end
end

regen.Changed:connect(checkRegen)         -- When a plane is created, the regen value changes 
                                          -- from nil to a value - triggering this call.
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4849">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Platform</string>
						<Ref name="PrimaryPart">RBX4850</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX4851">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-220</X>
								<Y>15.4000006</Y>
								<Z>201</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4852">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-220</X>
								<Y>16.6000004</Y>
								<Z>202</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4853">
						<Properties>
							<bool name="Anchored">true</bool>
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							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4868">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-223.5</X>
								<Y>10.1999998</Y>
								<Z>229.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>35</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4869">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-220</X>
								<Y>1</Y>
								<Z>189</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4870">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-226.983582</X>
						<Y>1.07854819</Y>
						<Z>195.219238</Z>
						<R00>0.000336556113</R00>
						<R01>-0.000721366028</R01>
						<R02>-0.999999702</R02>
						<R10>0.0137993405</R10>
						<R11>0.999904513</R11>
						<R12>-0.000716653187</R12>
						<R20>0.999904752</R20>
						<R21>-0.0137990946</R21>
						<R22>0.000346478337</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4871">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Hangar.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait(.5)
		regen.Value = 0
		wait(.5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX4872">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">5 min regen</string>
				<ProtectedString name="Source">------------------------------------------------------------------------------------------ 
object = script.Parent 
if (object ~= nil) and (object ~= game.Workspace) then 
model = object 
messageText = &quot;regenerating &quot; .. model.Name .. &quot;&quot; 

message = Instance.new(&quot;Message&quot;) 
message.Text = messageText 
backup = model:clone() -- Make the backup 
waitTime = 300 --Time to wait between regenerations 
wait(math.random(0, waitTime)) 
while true do 
wait(waitTime) -- Regen wait time 

message.Parent = game.Workspace 
model:remove() 

wait(2.5) -- Display regen message for this amount of time 

model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints() 
message.Parent = nil 
end 
end 
------------------------------------------------------------------------------------------
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX4873">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">5 min regen</string>
				<ProtectedString name="Source">------------------------------------------------------------------------------------------ 
object = script.Parent 
if (object ~= nil) and (object ~= game.Workspace) then 
model = object 
messageText = &quot;regenerating &quot; .. model.Name .. &quot;&quot; 

message = Instance.new(&quot;Message&quot;) 
message.Text = messageText 
backup = model:clone() -- Make the backup 
waitTime = 300 --Time to wait between regenerations 
wait(math.random(0, waitTime)) 
while true do 
wait(waitTime) -- Regen wait time 

message.Parent = game.Workspace 
model:remove() 

wait(2.5) -- Display regen message for this amount of time 

model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints() 
message.Parent = nil 
end 
end 
------------------------------------------------------------------------------------------
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX4874">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">5 min regen</string>
				<ProtectedString name="Source">------------------------------------------------------------------------------------------ 
object = script.Parent 
if (object ~= nil) and (object ~= game.Workspace) then 
model = object 
messageText = &quot;regenerating &quot; .. model.Name .. &quot;&quot; 

message = Instance.new(&quot;Message&quot;) 
message.Text = messageText 
backup = model:clone() -- Make the backup 
waitTime = 300 --Time to wait between regenerations 
wait(math.random(0, waitTime)) 
while true do 
wait(waitTime) -- Regen wait time 

message.Parent = game.Workspace 
model:remove() 

wait(2.5) -- Display regen message for this amount of time 

model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints() 
message.Parent = nil 
end 
end 
------------------------------------------------------------------------------------------
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4875">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Mario</string>
				<Ref name="PrimaryPart">RBX4876</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX4876">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>37.5</X>
						<Y>18.3999996</Y>
						<Z>-199.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4877">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>36.5</X>
						<Y>16.0000019</Y>
						<Z>-199.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4878">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>36.5</X>
						<Y>15.2000027</Y>
						<Z>-199.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4879">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>37.5</X>
						<Y>17.6000004</Y>
						<Z>-199.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
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							<Z>13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8083">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-13</X>
							<Y>40.6000023</Y>
							<Z>13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8084">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-11.5</X>
							<Y>34.6000023</Y>
							<Z>13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8085">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-11.5</X>
							<Y>36.4000015</Y>
							<Z>13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX8086">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-19</X>
						<Y>28.6000004</Y>
						<Z>10</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8087">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-14</X>
						<Y>28.6000004</Y>
						<Z>10</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8088">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">133</int>
					<CoordinateFrame name="CFrame">
						<X>-12.5</X>
						<Y>1.60000002</Y>
						<Z>12.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>2.4000001</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX8089">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX8090</External>
	<External>RBX8091</External>
	<Item class="ContentProvider" referent="RBX8092">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX8093">
		<Properties>
			<string name="Name">ContentFilter</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX8094">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX8095">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX8096">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Drive</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8097">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<ProtectedString name="Source">bin=script.Parent
speed= 2
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = bin.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
		local r1 = engine.Parent.r1
		local r2 = engine.Parent.r2
		local l1 = engine.Parent.l1
		local l2 = engine.Parent.l2
			if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
				fire(vehicle,plane.Gun1)
				fire(vehicle,plane.Gun2)
				bin.Reload.Value = 1
				wait(1)
				bin.Reload.Value = 0
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
				r1.RightParamB= 0
				r1.RightParamA= 0	
				r2.RightParamB= 0
				r2.RightParamA= 0	
				l1.RightParamB= 0
				l1.RightParamA= 0
				l2.RightParamB= 0
				l2.RightParamA= 0
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = true
				fly.Parent = plane.Engine
				r1.RightParamB= speed*-1
				r1.RightParamA= speed	
				r2.RightParamB= speed*-1
				r2.RightParamA= speed	
				l1.RightParamB= speed
				l1.RightParamA= speed*-1
				l2.RightParamB= speed
				l2.RightParamA= speed*-1
			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
			if (key==&quot;b&quot;) then-- Backwards
				r1.RightParamB= speed
				r1.RightParamA= speed*-1	
				r2.RightParamB= speed
				r2.RightParamA= speed*-1	
				l1.RightParamB= speed*-1
				l1.RightParamA= speed
				l2.RightParamB= speed*-1
				l2.RightParamA= speed					
			end
			if (key==&quot;d&quot;) and planedebounce == false then
				wait()
				engine.BodyGyro.maxTorque = Vector3.new(9000, 9000, 9000)
				engine.Velocity = Vector3.new(0, 50, 0)
				wait(1)
				engine.BodyGyro.maxTorque = Vector3.new(0, 0, 0)
				engine.Velocity = Vector3.new(0, 0, 0)
			end
	end
end

bin.Selected:connect(onSelected)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX8098">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 0
local position = engine.Position

while true do
	wait(0.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*0*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX8099">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8100">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Plane</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8101">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = bin.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
			if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
				fire(vehicle,plane.Gun1)
				fire(vehicle,plane.Gun2)
				bin.Reload.Value = 1
				wait(1)
				bin.Reload.Value = 0
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = false
				fly.Parent = plane.Engine
			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
	end
end

bin.Selected:connect(onSelected)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX8102">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 3
local position = engine.Position

while true do
	wait(.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*3*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX8103">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8104">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX8105">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8106">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Swoosh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://api.xdiscuss.net/Asset/?id=37</url></Content>
						<float name="Volume">0.5</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ObjectValue" referent="RBX8107">
					<Properties>
						<string name="Name">Owner</string>
						<Ref name="Value">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8108">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + 35*direction
	error = position - shaft.Position
	shaft.Velocity = 5*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position
	explosion.BlastRadius = 10

	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onTouch(hit)
	if hit.Name == &quot;Building&quot; or
	hit.Name == &quot;Safe&quot; then
		swoosh:stop()
		shaft:remove()
	return end

	local parent = hit.Parent.Parent
	local owner = shaft.Owner
	if owner ~= nil then
		if parent ~= nil and owner.Value ~= nil then
			if parent ~= owner.Value then
				local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
				if stunt ~= nil then
					if stunt.Value ~= 1 then
						blow()
					end
				else
					blow()
				end
			end
		end
	end
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8109">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Multirocket</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=76</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8110">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Launcher</string>
					<ProtectedString name="Source">print(&quot;New rocket script loaded&quot;)

bin = script.Parent


function fire(target)
	
	local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)
	if head == nil then return end

	local dir = target - head.Position
	dir = computeDirection(dir)

	print(&quot;DIR X:&quot;, dir.x, &quot;Y:&quot;, dir.y, &quot;z:&quot;, dir.z)

	local missile = bin.Rocket:clone()

	local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position

	local pos = spawnPos + (dir * 9)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace

end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	-- find the best cf
	local cf = mouse.Hit
	--local v = cf.lookVector
	local target = cf.p

	fire(target)

	wait(1)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	print(&quot;rocket selected&quot;)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8111">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">3</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">3</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>0.5</Y>
						<Z>0</Z>
						<R00>3.42285418e-008</R00>
						<R01>0.99999994</R01>
						<R02>0</R02>
						<R10>0.99999994</R10>
						<R11>3.42285418e-008</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">3</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">3</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">3</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX8112">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://api.xdiscuss.net/Asset/?id=37</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8113">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8114">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + (direction*2)
	error = position - shaft.Position
	shaft.Velocity = error * 7
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8115">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Falcon Kick</string>
				<Content name="TextureId"><url>http://www.roblox.com/Item.aspx?ID=2020849</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8116">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Hurt</string>
					<ProtectedString name="Source">--[[--[[--[[*LuigiFan*]]--]]--]]--
-- Thanks to clockwork for making the original falcon punch :)

Arm = script.Parent
Torso = script.Parent.Parent.Torso

function boom(arm)
	E = Instance.new(&quot;Explosion&quot;)
	E.Parent = arm
	E.Position = arm.Position
	E.BlastRadius = 1
	E.BlastPressure = 0
end

function onTouched(hit)
	if (hit.Parent.Name ~= &quot;LuigiFan&quot;) then
		if (hit.Parent.className == &quot;Model&quot;) then
			a = hit.Parent:GetChildren()
			for i=1, # a do
				if (a[i].className == &quot;Humanoid&quot;) then
					a[i].Health = a[i].Health-50
				end
			end
		end
		if (hit.Anchored == false) then
			if (hit.CanCollide == false) then
				hit.CanCollide = true
				hit:breakJoints()
				wait()
				boom(Arm)
				hit.Velocity = Torso.CFrame.lookVector *800
				wait()
				hit.CanCollide = false
			end
			if (hit.CanCollide == true) then
				hit:breakJoints()
				wait()
				boom(Arm)
				hit.Velocity = Torso.CFrame.lookVector *800
			end
		end
	end
end

Arm.Touched:connect(onTouched)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8117">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Starter</string>
					<ProtectedString name="Source">--[[Due to problems with this tool, this script will be used to get the weapon working]]--
S = script.Parent[&quot;Bin Script&quot;]
SS = S:clone()
S:remove()
SS.Parent = script.Parent</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8118">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bin Script</string>
					<ProtectedString name="Source">--short-cuts
bin = script.Parent
hurt = bin.Hurt
sound = bin.Sound
punchload = false

--functions
function pose1()
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	Rshoulder = char.Torso[&quot;Right Hip&quot;]
	Lshoulder = char.Torso[&quot;Left Hip&quot;]
	Rhip = char.Torso[&quot;Right Shoulder&quot;]
	Lhip = char.Torso[&quot;Left Shoulder&quot;]
	if (Rshoulder ~= nil) then Rshoulder.DesiredAngle = 0.5 end
	if (Lshoulder ~= nil) then Lshoulder.DesiredAngle = 0.5 end
	if (Rhip ~= nil) then Rhip.DesiredAngle = 0.5 end
	if (Lhip ~= nil) then Lhip.DesiredAngle = 0.5 end
end

function noanimate()
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Anim = char:findFirstChild(&quot;Animate&quot;)
	if (Anim ~= nil) then
		Anim.Parent = player
	end
end

function animate()
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Anim = player:findFirstChild(&quot;Animate&quot;)
	if (Anim ~= nil) then
		Anim.Parent = char
		Rshoulder = char.Torso[&quot;Right Shoulder&quot;]
		Lshoulder = char.Torso[&quot;Left Shoulder&quot;]
		Rhip = char.Torso[&quot;Right Hip&quot;]
		Lhip = char.Torso[&quot;Left Hip&quot;]
		Rshoulder.Parent = nil
		Lshoulder.Parent = nil
		Rhip.Parent = nil
		Lhip.Parent = nil
		Rshoulder.Parent = char.Torso
		Lshoulder.Parent = char.Torso
		Rhip.Parent = char.Torso
		Lhip.Parent = char.Torso
	end
end

function FalconPUUUNCH(mouse)
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	if (punchload == false) then
		Rarm = char:findFirstChild(&quot;Right Arm&quot;)
		Torso = char.Torso
		Rshoulder = Torso:findFirstChild(&quot;Right Shoulder&quot;)
		if (Rarm ~= nil) and (Rshoulder ~= nil) then
			punchload = true
			mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
			noanimate()
			pose1()
			sound.Volume = 1
			sound:play()
			Rshoulder.MaxVelocity = 1
			Rshoulder.DesiredAngle = -1.5
			wait(0.5)
			hurtc = hurt:clone()
			hurtc.Disabled = false
			hurtc.Parent = Rarm
			Torso.Velocity = Torso.CFrame.lookVector *150
			Rshoulder.DesiredAngle = 1.5
			wait(0.1)
			Rshoulder.MaxVelocity = 0.1
			hurtc:remove()
			wait(1)
			animate()
			sound.Volume = 0
			punchload = false
			mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
		end
	end
end 

--connection
function onSelected(mouse)
	if (punchload == false) then mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; end
	if (punchload == true) then mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot; end
	mouse.Button1Down:connect(function() FalconPUUUNCH(mouse) end)
end

bin.Selected:connect(onSelected)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX8119">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Falcon Punch</string>
				<Content name="TextureId"><url>http://www.roblox.com/Item.aspx?ID=2020849</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8120">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Hurt</string>
					<ProtectedString name="Source">--[[--[[--[[*LuigiFan*]]--]]--]]--
-- Thanks to clockwork for making the original falcon punch :)

Arm = script.Parent
Torso = script.Parent.Parent.Torso
Human = Torso.Parent.Humanoid
debounce = false

function boom(arm)
	E = Instance.new(&quot;Explosion&quot;)
	E.Parent = arm
	E.Position = arm.Position
	E.BlastRadius = 1
	E.BlastPressure = 0
end

function onTouched(hit)
	if (hit.Parent.className == &quot;Model&quot;) then
		a = hit.Parent:GetChildren()
		for i=1, # a do
			if (a[i].className == &quot;Humanoid&quot;) then
				a[i].Health = a[i].Health-50
			end
		end
	end
	if (hit.Anchored == false) then
		if (hit.CanCollide == false) then
			hit.CanCollide = true
			hit:breakJoints()
			wait()
			boom(Arm)
			hit.Velocity = Torso.CFrame.lookVector *800
			wait()
			hit.CanCollide = false
		end
		if (hit.CanCollide == true) then
			hit:breakJoints()
			wait()
			boom(Arm)
			hit.Velocity = Torso.CFrame.lookVector *800
		end
	end
end

Arm.Touched:connect(onTouched)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8121">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Starter</string>
					<ProtectedString name="Source">--[[Due to problems with this tool, this script will be used to get the weapon working]]--
S = script.Parent[&quot;Bin Script&quot;]
SS = S:clone()
S:remove()
SS.Parent = script.Parent</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8122">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bin Script</string>
					<ProtectedString name="Source">--short-cuts
bin = script.Parent
hurt = bin.Hurt
sound = bin.Sound
punchload = false

--functions
function pose1()
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	Rshoulder = char.Torso:findFirstChild(&quot;Right Shoulder&quot;)
	Lshoulder = char.Torso:findFirstChild(&quot;Left Shoulder&quot;)
	Rhip = char.Torso:findFirstChild(&quot;Right Hip&quot;)
	Lhip = char.Torso:findFirstChild(&quot;Left Hip&quot;)
	if (Rshoulder ~= nil) then Rshoulder.DesiredAngle = 0.5 end
	if (Lshoulder ~= nil) then Lshoulder.DesiredAngle = 0.5 end
	if (Rhip ~= nil) then Rhip.DesiredAngle = 0.5 end
	if (Lhip ~= nil) then Lhip.DesiredAngle = 0.5 end
end

function noanimate()
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Anim = char:findFirstChild(&quot;Animate&quot;)
	if (Anim ~= nil) then
		Anim.Parent = player
	end
end

function animate()
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Anim = player:findFirstChild(&quot;Animate&quot;)
	if (Anim ~= nil) then
		Anim.Parent = char
		wait()
		Rshoulder = char.Torso:findFirstChild(&quot;Right Shoulder&quot;)
		Lshoulder = char.Torso:findFirstChild(&quot;Left Shoulder&quot;)
		Rhip = char.Torso:findFirstChild(&quot;Right Hip&quot;)
		Lhip = char.Torso:findFirstChild(&quot;Left Hip&quot;)
		if (Rshoulder ~= nil) then
			Rshoulder.Parent = nil
			Rshoulder.Parent = char.Torso
		end
		if (Lshoulder ~= nil) then
			 Lshoulder.Parent = nil
			 Lshoulder.Parent = char.Torso
		end
		if (Rhip ~= nil) then
			 Rhip.Parent = nil
			 Rhip.Parent = char.Torso
		end
		if (Lhip ~= nil) then
			 Lhip.Parent = nil
			 Lhip.Parent = char.Torso end
		end
end

function FalconPUUUNCH(mouse)
	local player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	if (punchload == false) then
		Rarm = char:findFirstChild(&quot;Right Arm&quot;)
		Torso = char.Torso
		Rshoulder = Torso:findFirstChild(&quot;Right Shoulder&quot;)
		if (Rarm ~= nil) and (Rshoulder ~= nil) then
			punchload = true
			mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
			noanimate()
			pose1()
			sound.Volume = 1
			sound:play()
			Rshoulder.MaxVelocity = 1
			Rshoulder.DesiredAngle = -1.5
			wait(0.5)
			hurtc = hurt:clone()
			hurtc.Disabled = false
			hurtc.Parent = Rarm
			Torso.Velocity = Torso.CFrame.lookVector *80
			Rshoulder.DesiredAngle = 1.5
			wait(0.1)
			Rshoulder.MaxVelocity = 0.1
			hurtc:remove()
			wait(1)
			animate()
			sound.Volume = 0
			punchload = false
			mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
		end
	end
end 

--connection
function onSelected(mouse)
	local c = game.Players.LocalPlayer:GetChildren()
	for i = 1,#c do
		if c[i].className == &quot;Message&quot; or c[i].className == &quot;Hint&quot; then
			c[i]:Remove()
		end
	end
	if (punchload == false) then mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; end
	if (punchload == true) then mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot; end
	mouse.Button1Down:connect(function() FalconPUUUNCH(mouse) end)
end

bin.Selected:connect(onSelected)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8123">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.400000006</Y>
					<Z>0.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicPaintballGun</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=73</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8124">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<ProtectedString name="Source">ball = script.Parent
damage = 20

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	
		
	if hit:getMass() &lt; 1.2 * 200 then
		hit.BrickColor = ball.BrickColor
	end
	-- make a splat
	for i=1,3 do
		local s = Instance.new(&quot;Part&quot;)
		s.Shape = 1 -- block
		s.formFactor = 2 -- plate
		s.Size = Vector3.new(1,.4,1)
		s.BrickColor = ball.BrickColor
		local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
		s.Velocity = 15 * v
		s.CFrame = CFrame.new(ball.Position + v, v)
		ball.BrickCleanup:clone().Parent = s
		s.BrickCleanup.Disabled = false
		s.Parent = game.Workspace
		
	end
	

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8125">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<ProtectedString name="Source">Tool = script.Parent

colors = {45, 119, 21, 24, 23, 105, 104}

function fire(v)

	Tool.Handle.Fire:play()
	

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * 100
	missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Paintball&quot;
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = .9

	local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(0,90 * missile:GetMass(),0)
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile

	local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace

end



Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit

	fire(lookAt)

	wait(.5)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8126">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<ProtectedString name="Source">-- this script removes its parent from the workspace after 120 seconds

wait(120)
script.Parent.Parent = nil
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8127">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-355.5</X>
						<Y>1.39992797</Y>
						<Z>-490.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8128">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=22</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=74</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8129">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://api.xdiscuss.net/Asset/?id=36</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX8130">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MouseIcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == &apos;Enabled&apos; then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX8131">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>0</X>
						<Y>20</Y>
						<Z>20</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0.707106829</R11>
						<R12>0.707106829</R12>
						<R20>0</R20>
						<R21>-0.707106829</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<CoordinateFrame name="Focus">
						<X>30.0897846</X>
						<Y>0.863855958</Y>
						<Z>-81.332283</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8132">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ClassicSlingshot</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=62</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX8133">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-370</X>
						<Y>1.59992802</Y>
						<Z>-500.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8134">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=17</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.5</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=63</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8135">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8136">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<ProtectedString name="Source">Tool = script.Parent
VELOCITY = 85 -- constant

local Pellet = Instance.new(&quot;Part&quot;)
Pellet.Locked = true
Pellet.BackSurface = 0
Pellet.BottomSurface = 0
Pellet.FrontSurface = 0
Pellet.LeftSurface = 0
Pellet.RightSurface = 0
Pellet.TopSurface = 0
Pellet.Shape = 0
Pellet.Size = Vector3.new(1,1,1)
Pellet.BrickColor = BrickColor.new(2)
script.Parent.PelletScript:clone().Parent = Pellet

function fire(mouse_pos)


	Tool.Handle.SlingshotSound:play()

-- find player&apos;s head pos

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local head = vCharacter:findFirstChild(&quot;Head&quot;)
	if head == nil then return end

	local dir = mouse_pos - head.Position
	dir = computeDirection(dir)

	local launch = head.Position + 5 * dir

	local delta = mouse_pos - launch
	
	local dy = delta.y
	
	local new_delta = Vector3.new(delta.x, 0, delta.z)
	delta = new_delta

	local dx = delta.magnitude
	local unit_delta = delta.unit
	
	-- acceleration due to gravity in RBX units
	local g = (-9.81 * 20)

	local theta = computeLaunchAngle( dx, dy, g)

	local vy = math.sin(theta)
	local xz = math.cos(theta)
	local vx = unit_delta.x * xz
	local vz = unit_delta.z * xz
	

	local missile = Pellet:clone()
        

		

	missile.Position = launch
	missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

	missile.PelletScript.Disabled = false

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.Parent = game.Workspace

end


function computeLaunchAngle(dx,dy,grav)
	-- arcane
	-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
	
	local g = math.abs(grav)
	local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
	if inRoot &lt;= 0 then
		return .25 * math.pi
	end
	local root = math.sqrt(inRoot)
	local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)

	local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
	local answer1 = math.atan(inATan1)
	local answer2 = math.atan(inATan2)
	if answer1 &lt; answer2 then return answer1 end
	return answer2
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end




Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(.2)

	Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8137">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<ProtectedString name="Source">local debris = game:service(&quot;Debris&quot;)
pellet = script.Parent
damage = 8

function onTouched(hit)
	humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
	else
		damage = damage / 2
		if damage &lt; 1 then
			connection:disconnect()
			pellet.Parent = nil
		end
	end
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = pellet:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		-- kill all other tags
		while(humanoid:findFirstChild(&quot;creator&quot;) ~= nil) do
			humanoid:findFirstChild(&quot;creator&quot;).Parent = nil
		end

		local new_tag = tag:clone()
		new_tag.Parent = humanoid
		debris:AddItem(new_tag, 1)
	end
end

connection = pellet.Touched:connect(onTouched)

r = game:service(&quot;RunService&quot;)
t, s = r.Stepped:wait()
d = t + 2.0 - s
while t &lt; d do
	t = r.Stepped:wait()
end

pellet.Parent = nil
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX8138">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MouseIcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == &apos;Enabled&apos; then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8139">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ClassicSuperball</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=58</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8140">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonBall</string>
					<ProtectedString name="Source">local Ball = script.Parent
local damage = 25

local r = game:service(&quot;RunService&quot;)
local debris = game:GetService(&quot;Debris&quot;)

local last_sound_time = r.Stepped:wait()

function onTouched(hit)
	if hit.Parent == nil then return end 
	local now = r.Stepped:wait()
	if (now - last_sound_time &gt; .1) then
		Ball.Boing:play()
		last_sound_time = now
	else
		return
	end

	local humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)	
	if humanoid ~=nil then
		tagHumanoid(humanoid)		
		humanoid.Health = humanoid.Health - damage
		if connection then connection:disconnect() end
	else
		damage = damage / 2
		if damage &lt; 2 then
			if connection then connection:disconnect() end
		end
	end
end

function tagHumanoid(humanoid)	
	local tag = Ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
		debris:AddItem(new_tag, 2)
	end
end


connection = Ball.Touched:connect(onTouched)

t, s = r.Stepped:wait()
d = t + 5.0 - s
while t &lt; d do
	t = r.Stepped:wait()
end

Ball.Parent = nil</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8141">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<ProtectedString name="Source">local Tool = script.Parent
local Ball = Tool.Handle

function fire(direction)

	Tool.Handle.Boing:Play()

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)       

	local spawnPos = vCharacter.PrimaryPart.Position

	spawnPos  = spawnPos + (direction * 5)

	missile.Position = spawnPos
	missile.Size = Vector3.new(2,2,2)
	missile.Velocity = direction * 200
	missile.BrickColor = BrickColor.random() 
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Cannon Shot&quot;
	missile.Elasticity = 1
	missile.Reflectance = .2
	missile.Friction = 0

	Tool.Handle.Boing:clone().Parent = missile
	
	local new_script = script.Parent.CannonBall:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Parent = game.Workspace
end



Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end
	Tool.Enabled = false
	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end
	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit
	fire(lookAt)
	wait(2)
	Tool.Enabled = true
end


Tool.Activated:connect(onActivated)

</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8142">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-336.999176</X>
						<Y>1.39992762</Y>
						<Z>-502.999725</Z>
						<R00>-1.78813934e-007</R00>
						<R01>0.000836095016</R01>
						<R02>-0.999999642</R02>
						<R10>-0.000278923835</R10>
						<R11>0.999999583</R11>
						<R12>0.000836095016</R12>
						<R20>0.999999881</R20>
						<R21>0.000278923922</R21>
						<R22>2.98023224e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">1</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX8143">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Boing</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://api.xdiscuss.net/Asset/?id=35</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX8144">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MouseIcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == &apos;Enabled&apos; then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8145">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicSword</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=55</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8146">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--[[
	Rewritten by ArceusInator
	- Completely rewrote the sword
	- Added a Configurations folder so damage settings can be easily modified
	- The sword runs on the client in non-FE to reduce the impression of input delay
	- Fixed the floaty lunge issue
	
	This script will run the sword code on the server if filtering is enabled
--]]
local Tool = script.Parent
local GLib = require(206209239)
local GLibScript = GLib.Script
GLibScript.Name = &apos;GLib&apos;
GLibScript.Parent = Tool
local Sword = require(Tool:WaitForChild&apos;Sword&apos;)

if workspace.FilteringEnabled then
	-- Run the sword code on the server and accept input from the client
	
	Sword:Initialize()
	
	Tool:WaitForChild&apos;RemoteClick&apos;.OnServerEvent:connect(function(client, action)
		if client.Character == Tool.Parent then
			Sword:Attack()
		end
	end)
end
Tool.Unequipped:connect(function()
	Sword:Unequip()
end)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8147">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-358.399994</X>
						<Y>2.39992881</Y>
						<Z>-515.5</Z>
						<R00>1.45286322e-007</R00>
						<R01>-0.999999881</R01>
						<R02>2.77318378e-007</R02>
						<R10>3.85828599e-007</R10>
						<R11>2.98453244e-008</R11>
						<R12>1.00000048</R12>
						<R20>-1.0000006</R20>
						<R21>-4.84287597e-008</R21>
						<R22>-7.44502131e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8148">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=15</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=56</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8149">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlashSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8150">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">LungeSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordlunge.wav</url></Content>
						<float name="Volume">0.600000024</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8151">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">UnsheathSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX8152">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">--[[
	Rewritten by ArceusInator
	
	This script will run the sword code on the client if filtering is disabled
--]]
local Tool = script.Parent
local Sword = require(Tool:WaitForChild&apos;Sword&apos;)
local GLib = require(Tool:WaitForChild&apos;GLib&apos;)

if not workspace.FilteringEnabled then
	-- Run the sword code on the client
	
	Sword:Initialize()
end

Tool.Equipped:connect(function(mouse)
	Tool.Handle.UnsheathSound:Play()
	
	mouse.Button1Down:connect(function()
		GLib.FastSpawn(function() Sword:LocalAttack() end)
		
		if workspace.FilteringEnabled then
			-- Send input info to the server
			Tool.RemoteClick:FireServer()
		else
			-- Interpret it on the client
			Sword:Attack()
		end
	end)
end)
Tool.Unequipped:connect(function()
	Sword:Unequip()
end)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX8153">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>0</X>
						<Y>20</Y>
						<Z>20</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0.707106829</R11>
						<R12>0.707106829</R12>
						<R20>0</R20>
						<R21>-0.707106829</R21>
						<R22>0.707106829</R22>
					</CoordinateFrame>
					<CoordinateFrame name="Focus">
						<X>0.101599693</X>
						<Y>2.06690431</Y>
						<Z>-0.028994441</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8154">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicTimebomb</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=147</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX8155">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-375</X>
						<Y>1.39992797</Y>
						<Z>-466</Z>
						<R00>-0.999999702</R00>
						<R01>-2.78318771e-006</R01>
						<R02>-3.17379317e-006</R02>
						<R10>-3.17379363e-006</R10>
						<R11>-2.77999789e-007</R11>
						<R12>1</R12>
						<R20>-2.78119796e-006</R20>
						<R21>0.999999821</R21>
						<R22>2.78057996e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8156">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=14</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=148</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX8157">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlantBomb</string>
					<ProtectedString name="Source">local bombScript = script.Parent.Bomb
local Tool = script.Parent
local Bomb = Tool.Handle

function plant()
	local bomb2 = Instance.new(&quot;Part&quot;)
   
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local spawnPos = Bomb.Position

	bomb2.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)
	bomb2.Size = Vector3.new(2,2,2)
	
	bomb2.BrickColor = BrickColor.new(21)
	bomb2.Shape = 0
	bomb2.BottomSurface = 0
	bomb2.TopSurface = 0
	bomb2.Reflectance = 1
	bomb2.Name = &quot;TimeBomb&quot;
	bomb2.Locked = true

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = bomb2

	bomb2.Parent = game.Workspace
	local new_script = bombScript:clone()
	new_script.Disabled = false
	new_script.Parent = bomb2
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	Bomb.Transparency = 1.0

	plant()

	wait(6)
	Bomb.Transparency = 0.0

	Tool.Enabled = true
end

function onUnequipped()
end


Tool.Activated:connect(onActivated)
Tool.Unequipped:connect(onUnequipped)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8158">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bomb</string>
					<ProtectedString name="Source">local updateInterval = .4

local currentColor = 1
local colors = {26, 21} 

local ticksound = Instance.new(&quot;Sound&quot;)
ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;
ticksound.Parent = script.Parent

function update()
	updateInterval = updateInterval * .9
	script.Parent.BrickColor = BrickColor.new(colors[currentColor])
	currentColor = currentColor + 1
	if (currentColor &gt; 2) then currentColor = 1 end
end


function blowUp()
	local sound = Instance.new(&quot;Sound&quot;)
		sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
		sound.Parent = script.Parent
		sound.Volume = 1
		sound:play()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 12
	explosion.BlastPressure = 1000000 -- these are really wussy units

	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent.Transparency = 1
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

while updateInterval &gt; .1 do
	wait(updateInterval)
	update()	
	ticksound:play()	
end

blowUp()
wait(2)
script.Parent:remove()
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX8159">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MouseIcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == &apos;Enabled&apos; then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8160">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1.29999995</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ClassicTrowel</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=38</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8161">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WallMaker</string>
					<ProtectedString name="Source">local wallHeight = 4
local brickSpeed = 0.04
local wallWidth = 12

local Tool = script.Parent


-- places a brick at pos and returns the position of the brick&apos;s opposite corner
function placeBrick(cf, pos, color)
	local brick = Instance.new(&quot;Part&quot;)
	brick.BrickColor = color
	brick.CFrame = cf * CFrame.new(pos + brick.Size / 2)
	script.Parent.BrickCleanup:Clone().Parent = brick -- attach cleanup script to this brick
	brick.BrickCleanup.Disabled = false
	brick.Parent = game.Workspace
	brick:MakeJoints()
	return  brick, pos +  brick.Size
end

function buildWall(cf)

	local color = BrickColor.random()
	local bricks = {}

	assert(wallWidth&gt;0)
	local y = 0
	while y &lt; wallHeight do
		local p
		local x = -wallWidth/2
		while x &lt; wallWidth/2 do
			local brick
			brick, p = placeBrick(cf, Vector3.new(x, y, 0), color)
			x = p.x
			table.insert(bricks, brick)
			wait(brickSpeed)
		end
		y = p.y
	end

	return bricks

end


function snap(v)
	if math.abs(v.x)&gt;math.abs(v.z) then
		if v.x&gt;0 then
			return Vector3.new(1,0,0)
		else
			return Vector3.new(-1,0,0)
		end
	else
		if v.z&gt;0 then
			return Vector3.new(0,0,1)
		else
			return Vector3.new(0,0,-1)
		end
	end
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = snap( (targetPos - character.Head.Position).unit )
	local cf = CFrame.new(targetPos, targetPos + lookAt)

	Tool.Handle.BuildSound:play()

	buildWall(cf)

	wait(5)

	Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)

</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8162">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(24)
script.Parent.Parent = nil
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8163">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-383.5</X>
						<Y>0.899927974</Y>
						<Z>-486.200012</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8164">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=11</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=50</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8165">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">BuildSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//bass.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX8166">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MouseIcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
	if Mouse then
		Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
	end
end

local function OnEquipped(mouse)
	Mouse = mouse
	UpdateIcon()
end

local function OnChanged(property)
	if property == &apos;Enabled&apos; then
		UpdateIcon()
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX8167">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1</X>
					<Y>-0.75</Y>
					<Z>0.25</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">RocketLauncher</string>
				<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=68</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX8168">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketLauncherScript</string>
					<ProtectedString name="Source">local Tool = script.Parent
local Launcher = Tool.Handle

local Rocket = Instance.new(&quot;Part&quot;)
Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1, 2.5, 1)
Rocket.BrickColor = BrickColor.new(23)
Rocket.FormFactor = 3

local debris = game:GetService(&quot;Debris&quot;)

local swooshSound
local explosionSound

local vCharacter
local vPlayer

function blow(hit, missile)
	if missile  == nil then return end
	if swooshSound then swooshSound:stop() end
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = missile.Position
	-- find instigator tag
	local creator = missile:FindFirstChild(&quot;creator&quot;)
	explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end)
	explosion.Parent = game.Workspace	
	if explosionSound then explosionSound:Play() end
	wait(.1)
	if missile then missile:Remove() end
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; or part.Name == &quot;Torso&quot; then	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire if all explosions lethal	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid		
	end
end

function fire(vTarget)
	local vCharacter = Tool.Parent	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end
	local direction = vTarget - vHandle.Position
	direction = computeDirection(direction)
	local missile = Rocket:clone()
	local pos = vHandle.Position + (direction * 10.0)		
	missile.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	local floatForce = Instance.new(&quot;BodyForce&quot;)
	floatForce.force = Vector3.new(0, missile:GetMass() * 196.1, 0.0)
	floatForce.Parent = missile

	missile.Velocity = direction * 20.0

	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile	

	missile.Parent = game.Workspace

	if swooshSound then swooshSound:Play() end

	missile.Touched:connect(function(hit) blow(hit, missile) end)

	debris:AddItem(missile, 100.0)
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	swooshSound = Launcher:FindFirstChild(&quot;Swoosh&quot;)
	explosionSound = Launcher:FindFirstChild(&quot;Explosion&quot;)

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(7)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX8169">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-117.999992</X>
						<Y>17.7998009</Y>
						<Z>-173.499878</Z>
						<R00>-1</R00>
						<R01>2.65461422e-005</R01>
						<R02>7.4505806e-009</R02>
						<R10>2.65461476e-005</R10>
						<R11>0.99999994</R11>
						<R12>0.000286069378</R12>
						<R20>-7.4505806e-009</R20>
						<R21>0.000286069378</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX8170">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://api.xdiscuss.net/Asset/?id=18</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.75</X>
							<Y>0.75</Y>
							<Z>0.75</Z>
						</Vector3>
						<Content name="TextureId"><url>http://api.xdiscuss.net/Asset/?id=66</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8171">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://api.xdiscuss.net/Asset/?id=37</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8172">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX8173">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014653</url></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source"></ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX8174">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX8175">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX8176</External>
		<External>RBX8177</External>
		<External>RBX8178</External>
		<External>RBX8179</External>
		<External>RBX8180</External>
		<External>RBX8181</External>
		<External>RBX8182</External>
		<External>RBX8183</External>
		<External>RBX8184</External>
		<External>RBX8185</External>
		<External>RBX8186</External>
		<External>RBX8187</External>
		<External>RBX8188</External>
		<External>RBX8189</External>
	</Item>
	<Item class="PhysicsService" referent="RBX8190">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX8191">
		<Properties>
			<string name="Name">BadgeService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX8192">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="InsertService" referent="RBX8193">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX8194">
		<Properties>
			<int name="MaxItems">300</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX8195">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX8196">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX8197</External>
	<Item class="Selection" referent="RBX8198">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX8199</External>
	<External>RBX8200</External>
	<Item class="ChangeHistoryService" referent="RBX8201">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX8202">
		<Properties>
			<Color3 name="Ambient">4290493371</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290230204</Color3>
			<string name="TimeOfDay">00:40:00</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX8203">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1010388</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1010389</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1010386</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1010387</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1010385</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1010390</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="Teams" referent="RBX8204">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
</roblox>