<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Part" referent="RBX3">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-212.998901</X>
					<Y>48.4013214</Y>
					<Z>-577.000122</Z>
					<R00>4.6138689e-006</R00>
					<R01>-4.31028973e-008</R01>
					<R02>-1</R02>
					<R10>5.26430813e-006</R10>
					<R11>1</R11>
					<R12>-4.30786073e-008</R12>
					<R20>1</R20>
					<R21>-5.26430813e-006</R21>
					<R22>4.6138689e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">When Car crash into dis it fall</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>510</X>
					<Y>96</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX4">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-259.657104</X>
					<Y>149.838852</Y>
					<Z>-575.865845</Z>
					<R00>-0.79984355</R00>
					<R01>0.117027894</R01>
					<R02>-0.588689029</R02>
					<R10>-0</R10>
					<R11>0.980807483</R11>
					<R12>0.194978714</R12>
					<R20>0.60020858</R20>
					<R21>0.155952469</R21>
					<R22>-0.784492493</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-247.883347</X>
					<Y>145.939285</Y>
					<Z>-560.176025</Z>
					<R00>-0.799843132</R00>
					<R01>0.117027931</R01>
					<R02>-0.588689566</R02>
					<R10>-6.00261885e-009</R10>
					<R11>0.980807483</R11>
					<R12>0.194978625</R12>
					<R20>0.600209057</R20>
					<R21>0.15595232</R21>
					<R22>-0.784492135</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX5">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX6</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-67</X>
						<Y>42.6127014</Y>
						<Z>733.000549</Z>
						<R00>1</R00>
						<R01>-2.81637078e-008</R01>
						<R02>-5.26854683e-006</R02>
						<R10>-2.85014874e-008</R10>
						<R11>1</R11>
						<R12>1.18181084e-007</R12>
						<R20>5.26854683e-006</R20>
						<R21>1.32810456e-007</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX9">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX10">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX6</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX11">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX6</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="IntValue" referent="RBX12">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX13">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX14">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX6</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX15">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-53.5</X>
									<Y>44.3999977</Y>
									<Z>750.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX16">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-55.5</X>
									<Y>45.5</Y>
									<Z>750.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX17">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-54.5</X>
									<Y>45.4999962</Y>
									<Z>751.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX18">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
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								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX138">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX139">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-61.5</X>
									<Y>46.3999977</Y>
									<Z>735.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX140">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX141">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-61</X>
									<Y>43.8999977</Y>
									<Z>732.400024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX142">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX143">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-61.5999985</X>
									<Y>45.5</Y>
									<Z>732.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX144">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX145">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-61.5</X>
									<Y>44.5999985</Y>
									<Z>734</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX146">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-61.5999985</X>
									<Y>43.9000015</Y>
									<Z>736.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX147">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX148">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX149">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-59</X>
									<Y>45.0999985</Y>
									<Z>741</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX150">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-56</X>
									<Y>45.0999985</Y>
									<Z>741</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX151">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-57.5</X>
									<Y>44.8999977</Y>
									<Z>731.600037</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">JointBreaker</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX152">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX153">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-57.5</X>
									<Y>44.8999977</Y>
									<Z>752.200012</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">JointBreaker</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX154">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX155">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX156">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">campervan</string>
				<Ref name="PrimaryPart">RBX157</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX158">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-131.088867</X>
						<Y>42.6136475</Y>
						<Z>730.997925</Z>
						<R00>1</R00>
						<R01>2.70089062e-009</R01>
						<R02>-0.000206808021</R02>
						<R10>-2.70081957e-009</R10>
						<R11>1</R11>
						<R12>3.43354623e-010</R12>
						<R20>0.000206808021</R20>
						<R21>-3.42796069e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX159">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX160">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX161">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX162">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX157</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX163">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX157</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="IntValue" referent="RBX164">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX165">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX166">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX157</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX167">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">2</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>43.9999962</Y>
									<Z>753</Z>
									<R00>-1</R00>
									<R01>-0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-0</R20>
									<R21>-0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0330499895</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX168">
							<Properties>
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								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0338645838</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX191">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-116.5</X>
									<Y>44.5999985</Y>
									<Z>742</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0334329195</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00563907251</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.60000002</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX192">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>46.4000015</Y>
									<Z>729.599976</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0338645838</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX193">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-116.5</X>
									<Y>49.5999985</Y>
									<Z>743.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0333807021</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00563907251</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX157">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>44.7999992</Y>
									<Z>742</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0334329195</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX194">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX195">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX196">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX197">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>0</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyThrust" referent="RBX198">
								<Properties>
									<string name="Name">BodyThrust</string>
									<bool name="archivable">true</bool>
									<Vector3 name="force">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX199">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>52</Y>
									<Z>735.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0336591974</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX200">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>47.1999969</Y>
									<Z>737</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0334851369</X>
									<Y>-0.00780667877</Y>
									<Z>-0.0059523778</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX216">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-123</X>
									<Y>45.5999985</Y>
									<Z>740</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0335025415</X>
									<Y>-0.00780667877</Y>
									<Z>-0.0058653485</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX217">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">FallScript</string>
									<ProtectedString name="Source">a = script.Parent
wait(2)
	a.Anchored = false
	wait(1)
	a.BodyPosition:remove()
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX218">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 0
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX219">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>46.6000023</Y>
									<Z>730.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0338332541</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX220">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-125.599998</X>
									<Y>43.8999977</Y>
									<Z>750.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0331370197</X>
									<Y>-0.0078066783</Y>
									<Z>-0.00595585909</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX221">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX222">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-116.400002</X>
									<Y>43.8999977</Y>
									<Z>733.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0337288193</X>
									<Y>-0.00780667923</Y>
									<Z>-0.00563559122</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX223">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX224">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-116.400002</X>
									<Y>43.8999977</Y>
									<Z>750.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0331370197</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00563559122</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX225">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX226">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-125.599998</X>
									<Y>43.8999977</Y>
									<Z>733.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0337462276</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX250">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX251">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-121</X>
									<Y>53.5</Y>
									<Z>732</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.9340347e-011</X>
									<Y>-3.48117028e-005</Y>
									<Z>-3.03664177e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0337810405</X>
									<Y>-0.00780667877</Y>
									<Z>-0.00579572516</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX252">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX253</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX254">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-194.171631</X>
						<Y>42.6248322</Y>
						<Z>734.962219</Z>
						<R00>0.999949634</R00>
						<R01>-2.06484529e-007</R01>
						<R02>-0.0100238482</R02>
						<R10>-1.99003878e-007</R10>
						<R11>1</R11>
						<R12>8.74380817e-007</R12>
						<R20>0.0100238482</R20>
						<R21>8.80532809e-007</R21>
						<R22>0.999949634</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX255">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX256">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX257">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX253</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX258">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX253</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="IntValue" referent="RBX259">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX260">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX261">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX253</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX262">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-180.399994</X>
									<Y>43.8999977</Y>
									<Z>748.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX263">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX264">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.600006</X>
									<Y>43.9000015</Y>
									<Z>736.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX265">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX266">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-180.399994</X>
									<Y>43.8999977</Y>
									<Z>736.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
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								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX357">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX358">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>-180.5</X>
									<Y>45.7999992</Y>
									<Z>748.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX359">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-180.5</X>
									<Y>47.0999985</Y>
									<Z>740</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX360">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-180.5</X>
									<Y>48.2999992</Y>
									<Z>740</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX361">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX362">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-184.5</X>
									<Y>46.2999992</Y>
									<Z>751.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX363">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX364">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-183</X>
									<Y>45.0999985</Y>
									<Z>741</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX365">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-186</X>
									<Y>45.0999985</Y>
									<Z>741</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX366">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX367">
							<Properties>
								<string name="Name">OriginCFrame</string>
								<CoordinateFrame name="Value">
									<X>-66.5</X>
									<Y>1.89999998</Y>
									<Z>-396</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX368">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX369">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Reploid base Auto Door</string>
				<Ref name="PrimaryPart">RBX370</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX371">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-195.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door9</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX372">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-196.5</X>
						<Y>48.4000015</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX373">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-193.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door5</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX374">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-194.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door7</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX375">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-192.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX376">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-186.5</X>
						<Y>48.4000015</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX377">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-191.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX378">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-187.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door8</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX379">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-188.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX380">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-189.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX381">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-190.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX382">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-191.5</X>
						<Y>53.2000008</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX370">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-191.5</X>
						<Y>47.2000008</Y>
						<Z>787</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX383">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX384">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-191.5</X>
						<Y>47.2000008</Y>
						<Z>784</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX385">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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					</Properties>
				</Item>
			</Item>
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						<R22>-0</R22>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX387">
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						<R22>-0</R22>
					</CoordinateFrame>
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					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurfaceInput">0</token>
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					</Vector3>
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						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX388">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
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				</CoordinateFrame>
				<string name="Name">Reploid base Auto Door</string>
				<Ref name="PrimaryPart">RBX389</Ref>
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			</Properties>
			<Item class="Part" referent="RBX390">
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					<bool name="Anchored">true</bool>
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						<R22>-0</R22>
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					</Vector3>
				</Properties>
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				</Properties>
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					</Vector3>
				</Properties>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX396">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-130.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX397">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-126.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door8</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX398">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-127.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX399">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-128.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX400">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-129.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX401">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130.5</X>
						<Y>53.2000008</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX389">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-130.5</X>
						<Y>47.2000008</Y>
						<Z>787</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX402">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX403">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-130.5</X>
						<Y>47.2000008</Y>
						<Z>784</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX404">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX405">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-130.5</X>
						<Y>52.6000023</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX406">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-130.5</X>
						<Y>52.6000023</Y>
						<Z>786.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX407">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-213</X>
					<Y>69.4000015</Y>
					<Z>766.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>54.0000038</Y>
					<Z>129</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX408">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-204.5</X>
					<Y>48.4000015</Y>
					<Z>786</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>12</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX409">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-161</X>
					<Y>48.4000015</Y>
					<Z>786</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>12</Y>
					<Z>50</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX410">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-97</X>
					<Y>48.4000015</Y>
					<Z>786</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
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				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>83</X>
					<Y>1.20000005</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX419">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Re7</string>
				<Ref name="PrimaryPart">RBX420</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX420">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-197.500656</X>
						<Y>42.601078</Y>
						<Z>787.498901</Z>
						<R00>-1</R00>
						<R01>5.92905008e-006</R01>
						<R02>7.57275211e-006</R02>
						<R10>5.92915558e-006</R10>
						<R11>1</R11>
						<R12>1.38484329e-005</R12>
						<R20>-7.57266753e-006</R20>
						<R21>1.40161628e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX421">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX422">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Trailor - Toyota</string>
				<Ref name="PrimaryPart">RBX423</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX423">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-136.500656</X>
						<Y>42.6007156</Y>
						<Z>787.499329</Z>
						<R00>-1</R00>
						<R01>5.92904962e-006</R01>
						<R02>7.57275302e-006</R02>
						<R10>5.92915512e-006</R10>
						<R11>1</R11>
						<R12>1.37366433e-005</R12>
						<R20>-7.57266616e-006</R20>
						<R21>1.41279525e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX424">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX425">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Sport</string>
				<Ref name="PrimaryPart">RBX426</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX427">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>44</X>
						<Y>42.6128616</Y>
						<Z>730.000488</Z>
						<R00>1</R00>
						<R01>-2.81637078e-008</R01>
						<R02>-5.26854683e-006</R02>
						<R10>-2.85014874e-008</R10>
						<R11>1</R11>
						<R12>1.18181084e-007</R12>
						<R20>5.26854683e-006</R20>
						<R21>1.32810456e-007</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX428">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait(1)
		regen.Value = 0

		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX429">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX430">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX426</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX431">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX426</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX432">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX426</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX426">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>54</X>
									<Y>43.2000008</Y>
									<Z>736</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX433">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX434">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>0</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyThrust" referent="RBX435">
								<Properties>
									<string name="Name">BodyThrust</string>
									<bool name="archivable">true</bool>
									<Vector3 name="force">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX436">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>52</X>
									<Y>44</Y>
									<Z>735</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX582">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX583">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 0
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX584">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>50.5</X>
									<Y>43.9000015</Y>
									<Z>730.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">2</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX585">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX586">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX587">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system:findFirstChild(&quot;Station1&quot;)

backup = model:Clone()
regen = system.Regen
function checkRegen()
	if regen.Value == 1 then

		if  model ~= nil then

			model:remove()

		end

		wait()
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end

regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX588">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">RedRaceCar</string>
				<Ref name="PrimaryPart">RBX589</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX590">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-10.0189972</X>
						<Y>43.0120544</Y>
						<Z>737.980347</Z>
						<R00>1.00000024</R00>
						<R01>-2.1624872e-011</R01>
						<R02>0.000128730593</R02>
						<R10>2.76949314e-011</R10>
						<R11>1</R11>
						<R12>-5.16570653e-009</R12>
						<R20>-0.000128730593</R20>
						<R21>5.16297849e-009</R21>
						<R22>1.00000024</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX591">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">model = game.Workspace.RedRaceCar
messageText = &quot;Regenerating RedRaceCar...&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(4) -- display regen message for 4 seconds

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	enabled = false
	wait(30)
	enabled = true
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX592">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX589</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX593">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1.67423081</X>
							<Y>48.3898048</Y>
							<Z>749.501831</Z>
							<R00>0.999999821</R00>
							<R01>1.52195332e-006</R01>
							<R02>-0.000813692168</R02>
							<R10>-1.5236044e-006</R10>
							<R11>1</R11>
							<R12>-2.03487275e-006</R12>
							<R20>0.000813692168</R20>
							<R21>2.03610944e-006</R21>
							<R22>0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.00114047434</X>
							<Y>2.50263111e-005</Y>
							<Z>0.000188859616</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.000943381398</X>
							<Y>-0.00293213897</Y>
							<Z>-0.0010195974</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX594">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX589</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX595">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">RBX589</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX596">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">RBX589</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX597">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Plane</string>
									<Ref name="PrimaryPart">RBX589</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="IntValue" referent="RBX598">
									<Properties>
										<string name="Name">Stunt</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX599">
									<Properties>
										<string name="Name">PlaneCheck</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Model" referent="RBX600">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Parts</string>
										<Ref name="PrimaryPart">RBX589</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX589">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">208</int>
											<CoordinateFrame name="CFrame">
												<X>-1</X>
												<Y>44.7999992</Y>
												<Z>740</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Engine</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-2.63703425e-012</X>
												<Y>4.06194386e-006</Y>
												<Z>6.63113444e-013</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>5.26378863e-005</X>
												<Y>0.00718469918</Y>
												<Z>0.00030213187</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>8</X>
												<Y>1.20000005</Y>
												<Z>20</Z>
											</Vector3>
										</Properties>
										<Item class="IntValue" referent="RBX601">
											<Properties>
												<string name="Name">Count</string>
												<int name="Value">0</int>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX602">
											<Properties>
												<bool name="Disabled">true</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
										<Item class="BodyGyro" referent="RBX603">
											<Properties>
												<float name="D">500</float>
												<string name="Name">BodyGyro</string>
												<float name="P">3000</float>
												<bool name="archivable">true</bool>
												<CoordinateFrame name="cframe">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<Vector3 name="maxTorque">
													<X>400000</X>
													<Y>0</Y>
													<Z>400000</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="BodyPosition" referent="RBX604">
											<Properties>
												<float name="D">1250</float>
												<string name="Name">BodyPosition</string>
												<float name="P">10000</float>
												<bool name="archivable">true</bool>
												<Vector3 name="maxForce">
													<X>4000</X>
													<Y>0</Y>
													<Z>4000</Z>
												</Vector3>
												<Vector3 name="position">
													<X>0</X>
													<Y>20</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="BodyThrust" referent="RBX605">
											<Properties>
												<string name="Name">BodyThrust</string>
												<bool name="archivable">true</bool>
												<Vector3 name="force">
													<X>0</X>
													<Y>-1</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="location">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Seat" referent="RBX606">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>-3</X>
												<Y>45.5999985</Y>
												<Z>738</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">2</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Seat</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-2.63703425e-012</X>
												<Y>4.06194386e-006</Y>
												<Z>6.63113444e-013</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">2</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>4.45139958e-005</X>
												<Y>0.00718469918</Y>
												<Z>0.000310255768</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX607">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">FallScript</string>
												<ProtectedString name="Source">a = script.Parent
wait(2)
	a.Anchored = false
	wait(1)
	a.BodyPosition:remove()
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX608">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 0
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX609">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>-5.5999999</X>
												<Y>43.8999977</Y>
												<Z>748.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Wheel</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-2.63703425e-012</X>
												<Y>4.06194386e-006</Y>
												<Z>6.63113444e-013</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>8.71644079e-005</X>
												<Y>0.00718469918</Y>
												<Z>0.00032081682</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>1.20000005</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX610">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">0</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1.25</X>
													<Y>1.25</Y>
													<Z>1.25</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX611">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>3.5999999</X>
												<Y>43.8999977</Y>
												<Z>731.5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Wheel</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-2.63703425e-012</X>
												<Y>4.06194386e-006</Y>
												<Z>6.63113444e-013</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>1.81113646e-005</X>
												<Y>0.00718469918</Y>
												<Z>0.00028344692</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>1.20000005</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX612">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">0</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1.25</X>
													<Y>1.25</Y>
													<Z>1.25</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX613">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>3.5999999</X>
												<Y>43.8999977</Y>
												<Z>748.5</Z>
												<R00>0</R00>
												<R01>1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<bool name="DraggingV1">false</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Wheel</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-2.63703425e-012</X>
												<Y>4.06194386e-006</Y>
												<Z>6.63113444e-013</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>8.71644079e-005</X>
												<Y>0.00718469918</Y>
												<Z>0.00028344692</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>1.20000005</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX614">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><null></null></Content>
												<token name="MeshType">0</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1.25</X>
													<Y>1.25</Y>
													<Z>1.25</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX615">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX645">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-60.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX646">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-61.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX647">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-62.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX648">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-63.5</X>
						<Y>53.2000008</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX636">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-63.5</X>
						<Y>47.2000008</Y>
						<Z>787</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX649">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX650">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-63.5</X>
						<Y>47.2000008</Y>
						<Z>784</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX651">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX652">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
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						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX671">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>6.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX672">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>5.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX673">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>4.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX674">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>3.5</X>
						<Y>53.2000008</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX662">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>3.5</X>
						<Y>47.2000008</Y>
						<Z>787</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX675">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX676">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>3.5</X>
						<Y>47.2000008</Y>
						<Z>784</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX677">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX678">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>3.5</X>
						<Y>52.6000023</Y>
						<Z>784.5</Z>
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				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Police car - Toyota</string>
				<Ref name="PrimaryPart">RBX688</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX688">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-69.5006409</X>
						<Y>42.6003227</Y>
						<Z>787.499878</Z>
						<R00>-1</R00>
						<R01>5.92896913e-006</R01>
						<R02>7.57269345e-006</R02>
						<R10>5.92912875e-006</R10>
						<R11>1</R11>
						<R12>2.10588641e-005</R12>
						<R20>-7.57256839e-006</R20>
						<R21>2.10589096e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX689">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX690">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Fastest Car - Mazda</string>
				<Ref name="PrimaryPart">RBX691</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX691">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-2.5</X>
						<Y>42.6000023</Y>
						<Z>787.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX692">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX693">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX694</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX695">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>104.599998</X>
						<Y>42.6000023</Y>
						<Z>728</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX696">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX697">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX698">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX699">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX694</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX700">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX694</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX701">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX694</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX694">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>114.599998</X>
									<Y>46.6000023</Y>
									<Z>739</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">4</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>18</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX702">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX703">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>0</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyThrust" referent="RBX704">
								<Properties>
									<string name="Name">BodyThrust</string>
									<bool name="archivable">true</bool>
									<Vector3 name="force">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX705">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX706">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>110.099998</X>
									<Y>45.3000031</Y>
									<Z>745.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>11</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX814">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX815">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX816">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>114.5</X>
									<Y>47.8000031</Y>
									<Z>726.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>11</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX817">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX818">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX819">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX820">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>42</X>
					<Y>0.200000003</Y>
					<Z>448</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>512</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX821">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX822</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX823">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>150</X>
						<Y>42.6000023</Y>
						<Z>731</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX824">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX825">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX822</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX826">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX822</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX822">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>162</X>
								<Y>44.6000023</Y>
								<Z>737</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>2.4000001</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
						<Item class="IntValue" referent="RBX827">
							<Properties>
								<string name="Name">Count</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX828">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX829">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<bool name="archivable">true</bool>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX830">
							<Properties>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>4000</X>
									<Y>0</Y>
									<Z>4000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyThrust" referent="RBX831">
							<Properties>
								<string name="Name">BodyThrust</string>
								<bool name="archivable">true</bool>
								<Vector3 name="force">
									<X>0</X>
									<Y>-1</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX832">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>160</X>
								<Y>48.7999992</Y>
								<Z>736</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX833">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FallScript</string>
								<ProtectedString name="Source">a = script.Parent
wait(2)
	a.Anchored = false
	wait(1)
	a.BodyPosition:remove()
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX834">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>164</X>
								<Y>48.7999992</Y>
								<Z>736</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
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							<float name="Friction">0.300000012</float>
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							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX835">
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							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>157.5</X>
								<Y>53.2000008</Y>
								<Z>736</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
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							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
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							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Flash2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.600000024</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX836">
						<Properties>
							<bool name="Anchored">false</bool>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>166.5</X>
								<Y>53.2000008</Y>
								<Z>736</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Flash2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.600000024</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX837">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>162</X>
								<Y>50.4000015</Y>
								<Z>738.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>9.19999981</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX838">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>168</X>
								<Y>47.6000023</Y>
								<Z>731</Z>
								<R00>-1</R00>
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								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
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								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
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							<token name="LeftSurface">2</token>
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							<string name="Name">Smooth Block Model</string>
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								<Y>0</Y>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX839">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
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									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX840">
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							<bool name="Anchored">false</bool>
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							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>166.5</X>
								<Y>48.6000023</Y>
								<Z>735.5</Z>
								<R00>1</R00>
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								<R02>0</R02>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">2</token>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>5.5999999</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX841">
							<Properties>
								<token name="LODX">2</token>
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									<Z>0</Z>
								</Vector3>
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									<X>1</X>
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									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
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									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX842">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
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							<CoordinateFrame name="CFrame">
								<X>162</X>
								<Y>47.2000008</Y>
								<Z>736.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.100000001</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>2.79999995</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX863">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>166.5</X>
								<Y>53.2000008</Y>
								<Z>733.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX864">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>162</X>
								<Y>51</Y>
								<Z>729.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.100000001</float>
							<float name="FrontParamB">0.100000001</float>
							<token name="FrontSurface">7</token>
							<token name="FrontSurfaceInput">2</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.800000012</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX865">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX866">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX867">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>156</X>
								<Y>44.4000015</Y>
								<Z>742</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX868">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>156</X>
								<Y>44.4000015</Y>
								<Z>747</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX869">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>168</X>
								<Y>44.4000015</Y>
								<Z>747</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX870">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>168</X>
								<Y>44.4000015</Y>
								<Z>742</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX871">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>168</X>
								<Y>44.4000015</Y>
								<Z>729</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX872">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>156</X>
								<Y>44.4000015</Y>
								<Z>729</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX873">
					<Properties>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX874">
					<Properties>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX875">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX876</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX877">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">HangarSystem</string>
					<Ref name="PrimaryPart">RBX876</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX878">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>202</X>
							<Y>42.6000023</Y>
							<Z>730</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX879">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX880">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX881">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX882">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX876</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX883">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">RBX876</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX884">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">RBX876</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX876">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">3</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>211</X>
										<Y>44</Y>
										<Z>738.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>21</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX885">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>400000</X>
											<Y>0</Y>
											<Z>400000</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX886">
									<Properties>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<bool name="archivable">true</bool>
										<Vector3 name="maxForce">
											<X>4000</X>
											<Y>0</Y>
											<Z>4000</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>20</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyThrust" referent="RBX887">
									<Properties>
										<string name="Name">BodyThrust</string>
										<bool name="archivable">true</bool>
										<Vector3 name="force">
											<X>0</X>
											<Y>-1</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="location">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX888">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX889">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>211</X>
										<Y>43.2000008</Y>
										<Z>739</Z>
										<R00>-0</R00>
										<R01>-0</R01>
										<R02>-1</R02>
										<R10>-0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>-0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1024">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>52.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1025">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>56.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door8</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1026">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>55.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1027">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>54.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1028">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>53.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1029">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>52.5</X>
						<Y>53.2000008</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1017">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>52.5</X>
						<Y>47.2000008</Y>
						<Z>787</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1030">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1031">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>52.5</X>
						<Y>47.2000008</Y>
						<Z>784</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1032">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1033">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>52.5</X>
						<Y>52.6000023</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1034">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>52.5</X>
						<Y>52.6000023</Y>
						<Z>786.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1035">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Reploid base Auto Door</string>
				<Ref name="PrimaryPart">RBX1036</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1037">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>106.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door9</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1038">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>105.5</X>
						<Y>48.4000015</Y>
						<Z>785.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1039">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>108.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door5</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1040">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>107.5</X>
						<Y>47.2000008</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door7</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1036">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>110.5</X>
						<Y>47.2000008</Y>
						<Z>787</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1049">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1050">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>110.5</X>
						<Y>47.2000008</Y>
						<Z>784</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1051">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1052">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>110.5</X>
						<Y>52.6000023</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1053">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>110.5</X>
						<Y>52.6000023</Y>
						<Z>786.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1054">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Reploid base Auto Door</string>
				<Ref name="PrimaryPart">RBX1055</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1056">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>158.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door9</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1057">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>48.4000015</Y>
						<Z>784.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
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				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>163.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1067">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>162.5</X>
						<Y>53.2000008</Y>
						<Z>784.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1055">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>162.5</X>
						<Y>47.2000008</Y>
						<Z>786</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1068">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1069">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>162.5</X>
						<Y>47.2000008</Y>
						<Z>783</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1070">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1071">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>162.5</X>
						<Y>52.6000023</Y>
						<Z>783.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1072">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>162.5</X>
						<Y>52.6000023</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1073">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Ramp</string>
				<Ref name="PrimaryPart">RBX1074</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1075">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX1074</Ref>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1194">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-254.346832</X>
						<Y>11.431818</Y>
						<Z>-312.295898</Z>
						<R00>0.998580098</R00>
						<R01>-0.0484475456</R01>
						<R02>-0.0219070669</R02>
						<R10>-0.0436490662</R10>
						<R11>-0.982232451</R11>
						<R12>0.182518244</R12>
						<R20>-0.0303582083</R20>
						<R21>-0.181303531</R21>
						<R22>-0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0311077237</X>
						<Y>0.000637200777</Y>
						<Z>0.0167380031</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1195">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1110">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-258.977814</X>
						<Y>11.663785</Y>
						<Z>-316.7276</Z>
						<R00>0.998580098</R00>
						<R01>0.0484475456</R01>
						<R02>0.0219070669</R02>
						<R10>-0.0436490662</R10>
						<R11>0.982232451</R11>
						<R12>-0.182518244</R12>
						<R20>-0.0303582083</R20>
						<R21>0.181303531</R21>
						<R22>0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Engine</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0337328129</X>
						<Y>0.000637200777</Y>
						<Z>0.0139948744</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1196">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1197">
					<Properties>
						<string name="Name">Count</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BodyGyro" referent="RBX1198">
					<Properties>
						<float name="D">500</float>
						<string name="Name">BodyGyro</string>
						<float name="P">3000</float>
						<bool name="archivable">true</bool>
						<CoordinateFrame name="cframe">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<Vector3 name="maxTorque">
							<X>9000</X>
							<Y>0</Y>
							<Z>9000</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BodyPosition" referent="RBX1199">
					<Properties>
						<float name="D">1250</float>
						<string name="Name">BodyPosition</string>
						<float name="P">10000</float>
						<bool name="archivable">true</bool>
						<Vector3 name="maxForce">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="position">
							<X>-1.5</X>
							<Y>3</Y>
							<Z>-48</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BodyVelocity" referent="RBX1200">
					<Properties>
						<string name="Name">Drift</string>
						<float name="P">1250</float>
						<bool name="archivable">true</bool>
						<Vector3 name="maxForce">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1201">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>-255.86409</X>
						<Y>11.1043987</Y>
						<Z>-312.322906</Z>
						<R00>0.998580098</R00>
						<R01>-0.0484475456</R01>
						<R02>-0.0219070669</R02>
						<R10>-0.0436490662</R10>
						<R11>-0.982232451</R11>
						<R12>0.182518244</R12>
						<R20>-0.0303582083</R20>
						<R21>-0.181303531</R21>
						<R22>-0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.031123722</X>
						<Y>0.000637200777</Y>
						<Z>0.0158392675</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1202">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1203">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-263.487427</X>
						<Y>13.1022873</Y>
						<Z>-318.903351</Z>
						<R00>-0.0219070669</R00>
						<R01>0.0484475456</R01>
						<R02>0.998580098</R02>
						<R10>0.182518244</R10>
						<R11>0.982232451</R11>
						<R12>-0.0436490662</R12>
						<R20>-0.982955813</R20>
						<R21>0.181303531</R21>
						<R22>-0.0303582083</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0350216031</X>
						<Y>0.000637200777</Y>
						<Z>0.0113236373</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1204">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1205">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-263.53125</X>
						<Y>13.4673233</Y>
						<Z>-320.869263</Z>
						<R00>-0.998580098</R00>
						<R01>-0.0484475456</R01>
						<R02>0.0219070669</R02>
						<R10>0.0436490662</R10>
						<R11>-0.982232451</R11>
						<R12>-0.182518244</R12>
						<R20>0.0303582083</R20>
						<R21>-0.181303531</R21>
						<R22>0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0361860953</X>
						<Y>0.000637200777</Y>
						<Z>0.0112976786</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1206">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1207">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0.0312918536</X>
						<Y>0.000637200777</Y>
						<Z>0.0114646368</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1277">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1278">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-262.477875</X>
						<Y>10.6068325</Y>
						<Z>-310.524658</Z>
						<R00>0.938232362</R00>
						<R01>0.337539852</R01>
						<R02>0.0759318471</R02>
						<R10>-0.0862609223</R10>
						<R11>0.015689576</R11>
						<R12>0.996147871</R12>
						<R20>0.335054666</R20>
						<R21>-0.941172659</R21>
						<R22>0.0438375473</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">l2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">7</token>
					<token name="RightSurfaceInput">12</token>
					<Vector3 name="RotVelocity">
						<X>0.00211657351</X>
						<Y>1.51239479e-010</Y>
						<Z>-0.0108867055</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0288692359</X>
						<Y>-0.0942000523</Y>
						<Z>0.0622230768</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1279">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-262.232269</X>
						<Y>12.3069477</Y>
						<Z>-309.414337</Z>
						<R00>-0.998580098</R00>
						<R01>0.0484475456</R01>
						<R02>-0.0219070669</R02>
						<R10>0.0436490662</R10>
						<R11>0.982232451</R11>
						<R12>0.182518244</R12>
						<R20>0.0303582083</R20>
						<R21>0.181303531</R21>
						<R22>-0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0294008516</X>
						<Y>0.000637200777</Y>
						<Z>0.0120671205</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1280">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1281">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-258.653412</X>
						<Y>12.28722</Y>
						<Z>-306.954437</Z>
						<R00>0.998580098</R00>
						<R01>0.0484475456</R01>
						<R02>0.0219070669</R02>
						<R10>-0.0436490662</R10>
						<R11>0.982232451</R11>
						<R12>-0.182518244</R12>
						<R20>-0.0303582083</R20>
						<R21>0.181303531</R21>
						<R22>0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0279437471</X>
						<Y>0.000637200777</Y>
						<Z>0.0141870314</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1282">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1283">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-258.749512</X>
						<Y>9.90032291</Y>
						<Z>-306.683319</Z>
						<R00>0.0484475456</R00>
						<R01>0.0219070669</R01>
						<R02>0.998580098</R02>
						<R10>0.982232451</R10>
						<R11>-0.182518244</R11>
						<R12>-0.0436490662</R12>
						<R20>0.181303531</R20>
						<R21>0.982955813</R21>
						<R22>-0.0303582083</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0277831536</X>
						<Y>0.000637200777</Y>
						<Z>0.0141301071</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1284">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">bob = script.Parent
function Fall(hit) 
if hit.Name == (&quot;kill&quot;) then
bob.BrickColor = BrickColor.new(&quot;Bright red&quot;)
wait(1)
bob.Transparency = 0.2
bob.CanCollide = false
bob.Anchored = false
end 
end
script.Parent.Touched:connect(Fall)

</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1285">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-261.71698</X>
						<Y>11.0430412</Y>
						<Z>-307.117157</Z>
						<R00>-0.0219070669</R00>
						<R01>0.0484475456</R01>
						<R02>0.998580098</R02>
						<R10>0.182518244</R10>
						<R11>0.982232451</R11>
						<R12>-0.0436490662</R12>
						<R20>-0.982955813</R20>
						<R21>0.181303531</R21>
						<R22>-0.0303582083</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.08070577e-014</X>
						<Y>-0.000592342869</Y>
						<Z>-1.75461028e-014</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0280401334</X>
						<Y>0.000637200777</Y>
						<Z>0.0123723485</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1286">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1287">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-263.246429</X>
						<Y>11.0945873</Y>
						<Z>-308.090851</Z>
						<R00>-0.998580098</R00>
						<R01>-0.0484475456</R01>
						<R02>0.0219070669</R02>
						<R10>0.0436490662</R10>
						<R11>-0.982232451</R11>
						<R12>-0.182518244</R12>
						<R20>0.0303582083</R20>
						<R21>-0.181303531</R21>
						<R22>0.982955813</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">RBX1301</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1303">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SportscarV2</string>
								<Ref name="PrimaryPart">RBX1301</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX1304">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">HangarSystem</string>
									<Ref name="PrimaryPart">RBX1301</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="IntValue" referent="RBX1305">
									<Properties>
										<string name="Name">Regen</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1306">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Model" referent="RBX1307">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Station1</string>
										<Ref name="PrimaryPart">RBX1301</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX1308">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Plane</string>
											<Ref name="PrimaryPart">RBX1301</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Model" referent="RBX1309">
											<Properties>
												<CoordinateFrame name="ModelInPrimary">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">Parts</string>
												<Ref name="PrimaryPart">RBX1301</Ref>
												<bool name="archivable">true</bool>
											</Properties>
											<Item class="Seat" referent="RBX1310">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-254.336121</X>
														<Y>17.546772</Y>
														<Z>-345.2005</Z>
														<R00>-0.995148182</R00>
														<R01>-0.000165307429</R01>
														<R02>-0.0983875096</R02>
														<R10>-0.0111172367</R10>
														<R11>0.993783176</R11>
														<R12>0.110776372</R12>
														<R20>0.0977575257</R20>
														<R21>0.111332677</R21>
														<R22>-0.988963306</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Seat</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">2</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1311">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1312">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1313">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-256.322021</X>
														<Y>18.1128025</Y>
														<Z>-338.659668</Z>
														<R00>-0.992949784</R00>
														<R01>0.0966968387</R01>
														<R02>0.0685595721</R02>
														<R10>-0.0923994929</R10>
														<R11>-0.993707478</R11>
														<R12>0.0633073747</R12>
														<R20>0.0742497742</R20>
														<R21>0.0565262586</R21>
														<R22>0.995636344</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0</float>
													<token name="FormFactor">0</token>
													<float name="Friction">2</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Wheel</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">2</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>3</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1314">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1315">
													<Properties>
														<token name="Face">2</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1316">
													<Properties>
														<token name="Face">3</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1317">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-255.528198</X>
														<Y>19.4352417</Y>
														<Z>-350.468811</Z>
														<R00>-0.886493683</R00>
														<R01>-0.336849689</R01>
														<R02>-0.317255855</R02>
														<R10>0.461069971</R10>
														<R11>-0.584954381</R11>
														<R12>-0.66726315</R12>
														<R20>0.0391892046</R20>
														<R21>-0.73779732</R21>
														<R22>0.673867702</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0</float>
													<token name="FormFactor">0</token>
													<float name="Friction">2</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Wheel</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">2</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>3</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1318">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1319">
													<Properties>
														<token name="Face">5</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1320">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-263.030396</X>
														<Y>18.1517982</Y>
														<Z>-339.025574</Z>
														<R00>0.977702737</R00>
														<R01>-0.0676420704</R01>
														<R02>-0.198775992</R02>
														<R10>-0.160464033</R10>
														<R11>0.369868189</R11>
														<R12>-0.91512084</R12>
														<R20>0.1354184</R20>
														<R21>0.926608384</R21>
														<R22>0.350766331</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0</float>
													<token name="FormFactor">0</token>
													<float name="Friction">2</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Wheel</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">2</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>3</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1321">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1322">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-264.095581</X>
														<Y>19.4679527</Y>
														<Z>-350.753723</Z>
														<R00>0.887094736</R00>
														<R01>0.458971679</R01>
														<R02>-0.0489686392</R02>
														<R10>0.42857185</R10>
														<R11>-0.779620647</R11>
														<R12>0.456634462</R12>
														<R20>0.171402007</R20>
														<R21>-0.426063657</R21>
														<R22>-0.88829577</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0</float>
													<token name="FormFactor">0</token>
													<float name="Friction">2</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Wheel</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">2</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>3</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1323">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1324">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">1</int>
													<CoordinateFrame name="CFrame">
														<X>-256.5</X>
														<Y>22.6000004</Y>
														<Z>-359</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1325">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1326">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1327">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1328">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1329">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-254.800003</X>
														<Y>25.1000004</Y>
														<Z>-360.5</Z>
														<R00>0</R00>
														<R01>1</R01>
														<R02>-0</R02>
														<R10>1</R10>
														<R11>0</R11>
														<R12>-0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>-1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.400000006</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1330">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1331">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-249.383728</X>
														<Y>18.9168758</Y>
														<Z>-354.764282</Z>
														<R00>-0.0017552895</R00>
														<R01>-0.40291822</R01>
														<R02>-0.915228844</R02>
														<R10>-0.993750155</R10>
														<R11>-0.101438582</R11>
														<R12>0.0465637743</R12>
														<R20>-0.111600041</R20>
														<R21>0.909587562</R21>
														<R22>-0.400217712</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1332">
													<Properties>
														<token name="Face">3</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1333">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">21</int>
													<CoordinateFrame name="CFrame">
														<X>-256.000061</X>
														<Y>21.6999931</Y>
														<Z>-360.399963</Z>
														<R00>-2.84924886e-006</R00>
														<R01>1.02273734e-005</R01>
														<R02>-1</R02>
														<R10>1</R10>
														<R11>4.9529028e-008</R11>
														<R12>-2.85047395e-006</R12>
														<R20>9.66044744e-011</R20>
														<R21>-0.99999994</R21>
														<R22>-1.02431432e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0.300000012</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1334">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1335">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1336">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1337">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-256.5</X>
														<Y>24.8000011</Y>
														<Z>-360.5</Z>
														<R00>-1</R00>
														<R01>-0</R01>
														<R02>0</R02>
														<R10>-0</R10>
														<R11>-1</R11>
														<R12>0</R12>
														<R20>-0</R20>
														<R21>-0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.400000006</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1338">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1339">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-257.000061</X>
														<Y>20.1999989</Y>
														<Z>-359</Z>
														<R00>1.02371578e-005</R00>
														<R01>-2.8504337e-006</R01>
														<R02>1</R02>
														<R10>1.17336845e-006</R10>
														<R11>1</R11>
														<R12>2.85715259e-006</R12>
														<R20>-0.99999994</R20>
														<R21>1.12782982e-006</R21>
														<R22>1.02439135e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">2</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>2.4000001</Y>
														<Z>4</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1340">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1341">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-255.500061</X>
														<Y>20.1999817</Y>
														<Z>-360.399902</Z>
														<R00>-2.84924886e-006</R00>
														<R01>1.02273734e-005</R01>
														<R02>-1</R02>
														<R10>1</R10>
														<R11>4.9529028e-008</R11>
														<R12>-2.85047395e-006</R12>
														<R20>9.66044744e-011</R20>
														<R21>-0.99999994</R21>
														<R22>-1.02431432e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>0.800000012</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1342">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1343">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1344">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-252.271301</X>
														<Y>19.3896084</Y>
														<Z>-349.811829</Z>
														<R00>0.312659919</R00>
														<R01>0.925205231</R01>
														<R02>-0.215009466</R02>
														<R10>0.476641953</R10>
														<R11>0.0429746397</R11>
														<R12>0.878044903</R12>
														<R20>0.821606994</R20>
														<R21>-0.377012849</R21>
														<R22>-0.427553028</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>1.20000005</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1345">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1346">
													<Properties>
														<token name="Face">2</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1347">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-251.259399</X>
														<Y>16.7133274</Y>
														<Z>-337.755615</Z>
														<R00>-0.392392576</R00>
														<R01>9.89500404e-005</R01>
														<R02>0.919797838</R02>
														<R10>0.102462947</R10>
														<R11>0.993780673</R11>
														<R12>0.0436045304</R12>
														<R20>-0.91407299</R20>
														<R21>0.11135523</R21>
														<R22>-0.389962256</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1348">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1349">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1350">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">21</int>
													<CoordinateFrame name="CFrame">
														<X>-261.999939</X>
														<Y>21.6999855</Y>
														<Z>-360.399902</Z>
														<R00>-2.84924886e-006</R00>
														<R01>1.02273734e-005</R01>
														<R02>-1</R02>
														<R10>1</R10>
														<R11>4.9529028e-008</R11>
														<R12>-2.85047395e-006</R12>
														<R20>9.66044744e-011</R20>
														<R21>-0.99999994</R21>
														<R22>-1.02431432e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">2</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0.300000012</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1351">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1352">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
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														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1366">
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													<float name="BackParamA">-0.5</float>
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													<token name="BackSurface">2</token>
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													<float name="BottomParamB">0.5</float>
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													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
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														<Y>16.4161034</Y>
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														<R20>-0.0843528658</R20>
														<R21>-0.111479908</R21>
														<R22>0.990180135</R22>
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													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
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													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
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													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
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														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
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													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0.5</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>8</X>
														<Y>2</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1367">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
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														<string name="Name">Mesh</string>
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															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1368">
													<Properties>
														<token name="Face">4</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1369">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-260.000061</X>
														<Y>21.2000046</Y>
														<Z>-355.500183</Z>
														<R00>-1.02371578e-005</R00>
														<R01>-2.8504337e-006</R01>
														<R02>-1</R02>
														<R10>-1.17336845e-006</R10>
														<R11>1</R11>
														<R12>-2.85715259e-006</R12>
														<R20>0.99999994</R20>
														<R21>1.12782982e-006</R21>
														<R22>-1.02439135e-005</R22>
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													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
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													<token name="LeftSurfaceInput">0</token>
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													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
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													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
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														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>5</X>
														<Y>2</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1370">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1371">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
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													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-260</X>
														<Y>24.8000011</Y>
														<Z>-360.5</Z>
														<R00>-1</R00>
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														<R02>0</R02>
														<R10>-0</R10>
														<R11>-1</R11>
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														<R20>-0</R20>
														<R21>-0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
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													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>0.400000006</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1372">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1301">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-259.797485</X>
														<Y>19.4432201</Y>
														<Z>-337.757751</Z>
														<R00>0.066061385</R00>
														<R01>-0.0246086922</R01>
														<R02>0.997507036</R02>
														<R10>0.535152495</R10>
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														<R21>0.534780622</R21>
														<R22>0.0689636767</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
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													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
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													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
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													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">2</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>5</X>
														<Y>0.400000006</Y>
														<Z>8</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1373">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1374">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
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													<float name="BottomParamA">-0.5</float>
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													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-258.5</X>
														<Y>23.6000004</Y>
														<Z>-360.5</Z>
														<R00>-1</R00>
														<R01>-0</R01>
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														<R10>-0</R10>
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														<R20>-0</R20>
														<R21>-0</R21>
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													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>2.79999995</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1375">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1376">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
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													<CoordinateFrame name="CFrame">
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														<Y>21.7000065</Y>
														<Z>-360.399963</Z>
														<R00>-2.84924886e-006</R00>
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														<R02>-1</R02>
														<R10>1</R10>
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														<R21>-0.99999994</R21>
														<R22>-1.02431432e-005</R22>
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													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
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													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
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													<token name="FrontSurface">2</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
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													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
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													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
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														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1377">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1378">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1379">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1380">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1381">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-254.729126</X>
														<Y>19.161026</Y>
														<Z>-347.980469</Z>
														<R00>0.00041536981</R00>
														<R01>0.922097027</R01>
														<R02>0.386945456</R02>
														<R10>0.993717909</R10>
														<R11>-0.0436808839</R11>
														<R12>0.103023611</R12>
														<R20>0.111899003</R20>
														<R21>0.384467632</R21>
														<R22>-0.916319668</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>1.20000005</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1382">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1383">
													<Properties>
														<token name="Face">0</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1384">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-258.5</X>
														<Y>24</Y>
														<Z>-359</Z>
														<R00>-1</R00>
														<R01>0</R01>
														<R02>-0</R02>
														<R10>-0</R10>
														<R11>1</R11>
														<R12>-0</R12>
														<R20>-0</R20>
														<R21>0</R21>
														<R22>-1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>2</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1385">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1386">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">0</float>
													<float name="BackParamB">0</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">3</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">2</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-260.500061</X>
														<Y>20.6999855</Y>
														<Z>-359.400024</Z>
														<R00>2.90555658e-006</R00>
														<R01>-1.03808798e-005</R01>
														<R02>-1</R02>
														<R10>-1</R10>
														<R11>-3.12098924e-009</R11>
														<R12>-2.90621256e-006</R12>
														<R20>-2.80337265e-009</R20>
														<R21>1</R21>
														<R22>-1.03915672e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">1</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">2</token>
													<token name="FrontSurfaceInput">1</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">6</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">4</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">2</token>
													<token name="TopSurfaceInput">12</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>2.4000001</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1387">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><url>rbxasset://fonts/clonewand.mesh</url></Content>
														<token name="MeshType">0</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>3.5</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1388">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1389">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-258.5</X>
														<Y>22.6000004</Y>
														<Z>-359</Z>
														<R00>1</R00>
														<R01>0</R01>
														<R02>0</R02>
														<R10>0</R10>
														<R11>1</R11>
														<R12>0</R12>
														<R20>0</R20>
														<R21>0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
											</Item>
											<Item class="Part" referent="RBX1390">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-260</X>
														<Y>19.5999813</Y>
														<Z>-357.5</Z>
														<R00>1.02371578e-005</R00>
														<R01>-2.8504337e-006</R01>
														<R02>1</R02>
														<R10>1.17336845e-006</R10>
														<R11>1</R11>
														<R12>2.85715259e-006</R12>
														<R20>-0.99999994</R20>
														<R21>1.12782982e-006</R21>
														<R22>1.02439135e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>1.20000005</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
											</Item>
											<Item class="Part" referent="RBX1391">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-261.5</X>
														<Y>24</Y>
														<Z>-359</Z>
														<R00>-1</R00>
														<R01>0</R01>
														<R02>-0</R02>
														<R10>-0</R10>
														<R11>1</R11>
														<R12>-0</R12>
														<R20>-0</R20>
														<R21>0</R21>
														<R22>-1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
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														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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												</Item>
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													<Vector3 name="Velocity">
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													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1402">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
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														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
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													</Properties>
												</Item>
											</Item>
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													<bool name="Anchored">true</bool>
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													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1405">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1406">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1407">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">0</float>
													<float name="BackParamB">0</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">3</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">2</token>
													<int name="BrickColor">26</int>
													<CoordinateFrame name="CFrame">
														<X>-259.500183</X>
														<Y>20.6999493</Y>
														<Z>-359.399902</Z>
														<R00>2.90555658e-006</R00>
														<R01>-1.03808798e-005</R01>
														<R02>-1</R02>
														<R10>-1</R10>
														<R11>-3.12098924e-009</R11>
														<R12>-2.90621256e-006</R12>
														<R20>-2.80337265e-009</R20>
														<R21>1</R21>
														<R22>-1.03915672e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">1</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">2</token>
													<token name="FrontSurfaceInput">1</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">6</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">4</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">2</token>
													<token name="TopSurfaceInput">12</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>2.4000001</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1408">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><url>rbxasset://fonts/clonewand.mesh</url></Content>
														<token name="MeshType">0</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>3.5</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1409">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1410">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-259.892212</X>
														<Y>19.079649</Y>
														<Z>-336.44751</Z>
														<R00>0.068088986</R00>
														<R01>-0.0251351185</R01>
														<R02>0.997362554</R02>
														<R10>0.532265723</R10>
														<R11>0.846444368</R11>
														<R12>-0.0150055252</R12>
														<R20>-0.843834758</R20>
														<R21>0.531883597</R21>
														<R22>0.0710121021</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.400000006</Y>
														<Z>8</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1411">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1412">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-253.836182</X>
														<Y>17.3916779</Y>
														<Z>-341.392578</Z>
														<R00>-0.748907089</R00>
														<R01>0.00373482145</R01>
														<R02>-0.662656903</R02>
														<R10>0.0160893686</R10>
														<R11>0.99979043</R11>
														<R12>-0.0125474976</R12>
														<R20>0.662470281</R20>
														<R21>-0.0200589616</R21>
														<R22>-0.748805165</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.400000006</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1413">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1414">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1415">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-262.499878</X>
														<Y>20.2000027</Y>
														<Z>-360.399963</Z>
														<R00>-2.84924886e-006</R00>
														<R01>1.02273734e-005</R01>
														<R02>-1</R02>
														<R10>1</R10>
														<R11>4.9529028e-008</R11>
														<R12>-2.85047395e-006</R12>
														<R20>9.66044744e-011</R20>
														<R21>-0.99999994</R21>
														<R22>-1.02431432e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">2</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>0.800000012</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="Script" referent="RBX1416">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1417">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-261.5</X>
														<Y>23.6000004</Y>
														<Z>-360.5</Z>
														<R00>-1</R00>
														<R01>-0</R01>
														<R02>0</R02>
														<R10>-0</R10>
														<R11>-1</R11>
														<R12>0</R12>
														<R20>-0</R20>
														<R21>-0</R21>
														<R22>1</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>2.79999995</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1418">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>1.20000005</Y>
														<Z>3</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1447">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1448">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1449">
													<Properties>
														<token name="Face">5</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1450">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-259.281311</X>
														<Y>18.4602165</Y>
														<Z>-339.759705</Z>
														<R00>0.251244485</R00>
														<R01>0.120079353</R01>
														<R02>-0.960441113</R02>
														<R10>-0.388249516</R10>
														<R11>0.921451867</R11>
														<R12>0.0136421984</R12>
														<R20>0.886633873</R20>
														<R21>0.36946097</R21>
														<R22>0.278131813</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>5</X>
														<Y>2</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
											</Item>
											<Item class="Part" referent="RBX1451">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-259.59967</X>
														<Y>15.7547359</Y>
														<Z>-326.500854</Z>
														<R00>-0.996459305</R00>
														<R01>0.0840758234</R01>
														<R02>0.000212947765</R02>
														<R10>0.00942298677</R10>
														<R11>0.114196584</R11>
														<R12>-0.993413508</R12>
														<R20>-0.0835463777</R20>
														<R21>-0.989894092</R21>
														<R22>-0.114584468</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>8</X>
														<Y>0.400000006</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1452">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1453">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1454">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1455">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-263.929871</X>
														<Y>17.9242535</Y>
														<Z>-341.384155</Z>
														<R00>-0.936542809</R00>
														<R01>-0.350493014</R01>
														<R02>0.00649005035</R02>
														<R10>-0.0384847187</R10>
														<R11>0.0843968689</R11>
														<R12>-0.995688736</R12>
														<R20>0.34843424</R20>
														<R21>-0.932754934</R21>
														<R22>-0.0925298333</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1456">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1457">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-272.137878</X>
														<Y>18.8238392</Y>
														<Z>-354.779175</Z>
														<R00>0.627132058</R00>
														<R01>0.00215478963</R01>
														<R02>-0.778909981</R02>
														<R10>-0.0888213292</R10>
														<R11>0.993671119</R11>
														<R12>-0.0687647685</R12>
														<R20>0.773832083</R20>
														<R21>0.112308376</R21>
														<R22>0.623354375</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1458">
													<Properties>
														<token name="Face">1</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1459">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-264.5</X>
														<Y>20.2000065</Y>
														<Z>-360.399963</Z>
														<R00>2.84924886e-006</R00>
														<R01>1.02273734e-005</R01>
														<R02>1</R02>
														<R10>-1</R10>
														<R11>4.9529028e-008</R11>
														<R12>2.85047395e-006</R12>
														<R20>-9.66044744e-011</R20>
														<R21>-0.99999994</R21>
														<R22>1.02431432e-005</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">2</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>0.800000012</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1460">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1461">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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													<string name="Name">Smooth Block Model</string>
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													</Vector3>
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													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1463">
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														<string name="Name">Mesh</string>
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														</Vector3>
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															<Y>1</Y>
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														</Vector3>
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														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1464">
													<Properties>
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														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
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														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Seat" referent="RBX1465">
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														<Z>-345.238464</Z>
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													</Vector3>
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													</Vector3>
												</Properties>
												<Item class="Weld" referent="RBX1466">
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														</CoordinateFrame>
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														</CoordinateFrame>
														<string name="Name">SeatWeld</string>
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														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
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													<CoordinateFrame name="CFrame">
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														<Y>20.1999989</Y>
														<Z>-359</Z>
														<R00>1.02371578e-005</R00>
														<R01>-2.8504337e-006</R01>
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														<R11>1</R11>
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													<bool name="CanCollide">true</bool>
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													<token name="FormFactor">2</token>
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													<string name="Name">Smooth Block Model</string>
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													<float name="RightParamB">0.5</float>
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													<Vector3 name="RotVelocity">
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														<Z>0</Z>
													</Vector3>
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													</Vector3>
												</Properties>
											</Item>
											<Item class="Part" referent="RBX1468">
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												</Properties>
												<Item class="Decal" referent="RBX1469">
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														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
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													<CoordinateFrame name="CFrame">
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													<float name="Elasticity">0.5</float>
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													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
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														<Z>0</Z>
													</Vector3>
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														<Y>0</Y>
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													</Vector3>
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														<Y>0.800000012</Y>
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													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1471">
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														<Content name="MeshId"><null></null></Content>
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														<string name="Name">Mesh</string>
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															<Y>0</Y>
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														</Vector3>
														<Vector3 name="Scale">
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													</Properties>
												</Item>
												<Item class="Script" referent="RBX1472">
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														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1473">
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														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
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													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1474">
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													<CoordinateFrame name="CFrame">
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														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1490">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1491">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-271.692017</X>
														<Y>17.3590279</Y>
														<Z>-341.695435</Z>
														<R00>0.425587952</R00>
														<R01>-6.49507274e-005</R01>
														<R02>-0.904911578</R02>
														<R10>0.101288661</R10>
														<R11>-0.993711114</R11>
														<R12>0.0477091111</R12>
														<R20>-0.899220884</R20>
														<R21>-0.111960836</R21>
														<R22>-0.422900587</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.800000012</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1492">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1493">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Random</string>
														<ProtectedString name="Source">local h = game.Workspace:FindFirstChild(&quot;Hint&quot;)

if h == nil then
	local h = Instance.new(&quot;Hint&quot;)
	h.Name = &quot;Hint&quot;
	h.Parent = game.Workspace
	h.Text = &quot;The maker of this map thanks Cessnaporsche01 for letting him/her use his cars.&quot;
end


</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1494">
													<Properties>
														<token name="Face">4</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1495">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-273.078003</X>
														<Y>13.9536562</Y>
														<Z>-313.12677</Z>
														<R00>0.342611939</R00>
														<R01>0.000112946633</R01>
														<R02>0.939476967</R02>
														<R10>-0.104391679</R10>
														<R11>-0.993802786</R11>
														<R12>0.0381894186</R12>
														<R20>0.933659136</R20>
														<R21>-0.111157708</R21>
														<R22>-0.3404769</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.400000006</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1496">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1497">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-265.114319</X>
														<Y>16.9063587</Y>
														<Z>-336.839661</Z>
														<R00>0.28233394</R00>
														<R01>-0.959316075</R01>
														<R02>0.000271994359</R02>
														<R10>0.106911935</R10>
														<R11>0.0317467451</R11>
														<R12>0.993761599</R12>
														<R20>-0.953340054</R20>
														<R21>-0.280543536</R21>
														<R22>0.111525506</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.800000012</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1498">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1499">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1500">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">4</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-271.881042</X>
														<Y>16.8191624</Y>
														<Z>-338.69104</Z>
														<R00>-0.987772465</R00>
														<R01>0.00166912621</R01>
														<R02>0.155893281</R02>
														<R10>-0.0193662178</R10>
														<R11>-0.993511498</R11>
														<R12>-0.112070985</R12>
														<R20>0.154694691</R20>
														<R21>-0.113719679</R21>
														<R22>0.981395543</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">2</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1501">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1502">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-262.038879</X>
														<Y>16.6057358</Y>
														<Z>-334.151611</Z>
														<R00>-0.0860401317</R00>
														<R01>-0.000124777463</R01>
														<R02>0.996291697</R02>
														<R10>-0.11050383</R10>
														<R11>-0.993828714</R11>
														<R12>-0.00966761727</R12>
														<R20>0.990144372</R20>
														<R21>-0.110925794</R21>
														<R22>0.0854953676</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">0</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">2</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>1</Y>
														<Z>4</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1503">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1504">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1505">
													<Properties>
														<token name="Face">4</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1506">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-266.006104</X>
														<Y>17.1266766</Y>
														<Z>-341.431885</Z>
														<R00>0.825563312</R00>
														<R01>-0.000586065231</R01>
														<R02>0.564300358</R02>
														<R10>-0.0636428446</R10>
														<R11>-0.993714631</R11>
														<R12>0.0920752063</R12>
														<R20>0.560694933</R20>
														<R21>-0.11192669</R21>
														<R22>-0.820409715</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="Decal" referent="RBX1507">
													<Properties>
														<token name="Face">4</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1508">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">2</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">226</int>
													<CoordinateFrame name="CFrame">
														<X>-256.782715</X>
														<Y>15.4661274</Y>
														<Z>-323.989868</Z>
														<R00>-8.29511046e-005</R00>
														<R01>0.987307847</R01>
														<R02>-0.158818051</R02>
														<R10>-0.993782163</R10>
														<R11>-0.0177645478</R11>
														<R12>-0.109916054</R12>
														<R20>-0.111342266</R20>
														<R21>0.157821417</R21>
														<R22>0.981170297</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">0</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">2</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0.000623820815</X>
														<Y>-5.1633262e-005</Y>
														<Z>-0.00390248699</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">0</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0.300000012</float>
													<Vector3 name="Velocity">
														<X>-0.0179529618</X>
														<Y>0.00371660036</Y>
														<Z>-0.00671335123</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>1</Y>
														<Z>4</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1509">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1510">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1511">
													<Properties>
														<token name="Face">3</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1512">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">2</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-254.92981</X>
														<Y>16.7720852</Y>
														<Z>-335.632141</Z>
														<R00>0.194147736</R00>
														<R01>0.98097223</R01>
														<R02>-0.000196111825</R02>
														<R10>-0.109287933</R10>
														<R11>0.0218282379</R11>
														<R12>0.993770421</R12>
														<R20>0.974865496</R20>
														<R21>-0.192916855</R21>
														<R22>0.111446299</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>3</X>
														<Y>0.800000012</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1513">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX1514">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
												<Item class="Decal" referent="RBX1515">
													<Properties>
														<token name="Face">2</token>
														<string name="Name">Decal</string>
														<float name="Shiny">20</float>
														<float name="Specular">0</float>
														<Content name="Texture"><url>http://www.roblox.com/asset/?id=4211616</url></Content>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Part" referent="RBX1516">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-259.78656</X>
														<Y>17.4225121</Y>
														<Z>-341.45459</Z>
														<R00>0.000397161872</R00>
														<R01>0.417942703</R01>
														<R02>0.908473313</R02>
														<R10>0.993647814</R10>
														<R11>-0.102399148</R11>
														<R12>0.0466742702</R12>
														<R20>0.112534009</R20>
														<R21>0.902683914</R21>
														<R22>-0.415328503</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>1</X>
														<Y>1.20000005</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
											</Item>
											<Item class="Part" referent="RBX1517">
												<Properties>
													<bool name="Anchored">true</bool>
													<float name="BackParamA">-0.5</float>
													<float name="BackParamB">0.5</float>
													<token name="BackSurface">0</token>
													<token name="BackSurfaceInput">0</token>
													<float name="BottomParamA">-0.5</float>
													<float name="BottomParamB">0.5</float>
													<token name="BottomSurface">0</token>
													<token name="BottomSurfaceInput">0</token>
													<int name="BrickColor">23</int>
													<CoordinateFrame name="CFrame">
														<X>-259.953064</X>
														<Y>19.5109272</Y>
														<Z>-342.648987</Z>
														<R00>0.976673603</R00>
														<R01>0.156721711</R01>
														<R02>-0.146788806</R02>
														<R10>0.0235510617</R10>
														<R11>-0.757657409</R11>
														<R12>-0.652227402</R12>
														<R20>-0.213433832</R20>
														<R21>0.633556247</R21>
														<R22>-0.743674934</R22>
													</CoordinateFrame>
													<bool name="CanCollide">true</bool>
													<bool name="DraggingV1">false</bool>
													<float name="Elasticity">0.5</float>
													<token name="FormFactor">2</token>
													<float name="Friction">0.300000012</float>
													<float name="FrontParamA">-0.5</float>
													<float name="FrontParamB">0.5</float>
													<token name="FrontSurface">0</token>
													<token name="FrontSurfaceInput">0</token>
													<float name="LeftParamA">-0.5</float>
													<float name="LeftParamB">0.5</float>
													<token name="LeftSurface">0</token>
													<token name="LeftSurfaceInput">0</token>
													<bool name="Locked">false</bool>
													<token name="Material">256</token>
													<string name="Name">Smooth Block Model</string>
													<float name="Reflectance">0</float>
													<float name="RightParamA">-0.5</float>
													<float name="RightParamB">0.5</float>
													<token name="RightSurface">0</token>
													<token name="RightSurfaceInput">0</token>
													<Vector3 name="RotVelocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<float name="TopParamA">-0.5</float>
													<float name="TopParamB">0.5</float>
													<token name="TopSurface">3</token>
													<token name="TopSurfaceInput">0</token>
													<float name="Transparency">0</float>
													<Vector3 name="Velocity">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<bool name="archivable">true</bool>
													<token name="shape">1</token>
													<Vector3 name="size">
														<X>2</X>
														<Y>0.400000006</Y>
														<Z>2</Z>
													</Vector3>
												</Properties>
												<Item class="SpecialMesh" referent="RBX1518">
													<Properties>
														<token name="LODX">2</token>
														<token name="LODY">2</token>
														<Content name="MeshId"><null></null></Content>
														<token name="MeshType">2</token>
														<string name="Name">Mesh</string>
														<Vector3 name="Offset">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
														</Vector3>
														<Vector3 name="Scale">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<Content name="TextureId"><null></null></Content>
														<Vector3 name="VertexColor">
															<X>1</X>
															<Y>1</Y>
															<Z>1</Z>
														</Vector3>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
											<Item class="Script" referent="RBX1519">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 0
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
										<Item class="IntValue" referent="RBX1520">
											<Properties>
												<string name="Name">PlaneCheck</string>
												<int name="Value">0</int>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
										<Item class="IntValue" referent="RBX1521">
											<Properties>
												<string name="Name">Stunt</string>
												<int name="Value">0</int>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="IntValue" referent="RBX1522">
										<Properties>
											<string name="Name">Regen</string>
											<int name="Value">0</int>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1523">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">RegenScript</string>
											<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1524">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-262.411926</X>
							<Y>18.1783619</Y>
							<Z>-347.294556</Z>
							<R00>-0.99997592</R00>
							<R01>0.000144686157</R01>
							<R02>-0.00693645235</R02>
							<R10>-0.000627533416</R10>
							<R11>0.993798375</R11>
							<R12>0.111195788</R12>
							<R20>0.00690951478</R20>
							<R21>0.111197457</R21>
							<R22>-0.993774235</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1525">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-259.928162</X>
						<Y>18.0579472</Y>
						<Z>-349.864746</Z>
						<R00>-0.999978542</R00>
						<R01>4.73084256e-005</R01>
						<R02>-0.00654445682</R02>
						<R10>-0.000680173864</R10>
						<R11>0.993807673</R11>
						<R12>0.111112252</R12>
						<R20>0.00650918297</R20>
						<R21>0.111114301</R21>
						<R22>-0.993786275</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Water</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX1526">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>27.9990807</X>
					<Y>42.9992371</Y>
					<Z>824.000488</Z>
					<R00>-1</R00>
					<R01>5.92905008e-006</R01>
					<R02>7.57275166e-006</R02>
					<R10>5.92915558e-006</R10>
					<R11>1</R11>
					<R12>1.39322756e-005</R12>
					<R20>-7.57266889e-006</R20>
					<R21>1.39323201e-005</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1527">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1528">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-256</X>
					<Y>8.19999981</Y>
					<Z>-220.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>84</X>
					<Y>1.20000005</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1529">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Liron - Mazda</string>
				<Ref name="PrimaryPart">RBX1530</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1530">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>46.4993553</X>
						<Y>42.5996323</Y>
						<Z>787.500732</Z>
						<R00>-1</R00>
						<R01>5.92904689e-006</R01>
						<R02>7.57275848e-006</R02>
						<R10>5.92915239e-006</R10>
						<R11>1</R11>
						<R12>1.30659055e-005</R12>
						<R20>-7.57265661e-006</R20>
						<R21>1.47986902e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1531">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1532">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Bulldozer - Gazor</string>
				<Ref name="PrimaryPart">RBX1533</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1533">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>104.499352</X>
						<Y>42.5992889</Y>
						<Z>787.50116</Z>
						<R00>-1</R00>
						<R01>5.92904962e-006</R01>
						<R02>7.57275302e-006</R02>
						<R10>5.92915512e-006</R10>
						<R11>1</R11>
						<R12>1.37366433e-005</R12>
						<R20>-7.57266616e-006</R20>
						<R21>1.41279525e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1534">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1535">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Truck - Toyota</string>
				<Ref name="PrimaryPart">RBX1536</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1536">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>156.499359</X>
						<Y>42.5989952</Y>
						<Z>786.501587</Z>
						<R00>-1</R00>
						<R01>5.92904689e-006</R01>
						<R02>7.57275848e-006</R02>
						<R10>5.92915239e-006</R10>
						<R11>1</R11>
						<R12>1.30659055e-005</R12>
						<R20>-7.57265661e-006</R20>
						<R21>1.47986902e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX1537">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1538">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ghostbusters</string>
				<Ref name="PrimaryPart">RBX1539</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1540">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>237</X>
						<Y>42.6000061</Y>
						<Z>729.400024</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1541">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1542">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1543">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1544">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1539</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1545">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1539</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1546">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1539</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1539">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">3</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>246</X>
									<Y>44.0000038</Y>
									<Z>737.900024</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>21</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX1547">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX1548">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>0</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyThrust" referent="RBX1549">
								<Properties>
									<string name="Name">BodyThrust</string>
									<bool name="archivable">true</bool>
									<Vector3 name="force">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1550">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1551">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>246</X>
									<Y>43.2000046</Y>
									<Z>738.400024</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1552">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>242.5</X>
									<Y>44.4000053</Y>
									<Z>734.400024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
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										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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												<Z>1</Z>
											</Vector3>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1658">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1659">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>247.5</X>
											<Y>52.9000015</Y>
											<Z>737.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="DraggingV1">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Blue Light</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1660">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1661">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1662">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>244.5</X>
											<Y>52.9000015</Y>
											<Z>737.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="DraggingV1">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Blue Light</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1663">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1664">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1665">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>243.5</X>
											<Y>52.9000015</Y>
											<Z>737.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="DraggingV1">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Blue Light</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1666">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1667">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1668">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>246</X>
										<Y>51.7999992</Y>
										<Z>736.900024</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blue Light</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1669">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>244</X>
										<Y>51</Y>
										<Z>735.900024</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blue Light</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1670">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1671">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>248</X>
										<Y>51</Y>
										<Z>735.900024</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blue Light</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1672">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1643">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>246</X>
										<Y>50.4000015</Y>
										<Z>740.900024</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>13</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1673">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>246</X>
										<Y>52</Y>
										<Z>740.400024</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.79999995</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1674">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>248.5</X>
									<Y>46.0000038</Y>
									<Z>744.900024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1675">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>248.5</X>
									<Y>46.0000038</Y>
									<Z>740.900024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1676">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>246</X>
									<Y>45.8000031</Y>
									<Z>742.900024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1677">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>248.5</X>
									<Y>48.8000031</Y>
									<Z>738.900024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1678">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>248.5</X>
									<Y>48.4000053</Y>
									<Z>747.900024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1679">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>248.5</X>
									<Y>48.8000031</Y>
									<Z>742.900024</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
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								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1704">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">crashbreakers</string>
								<Ref name="PrimaryPart">RBX1705</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1705">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>246</X>
										<Y>45.7000046</Y>
										<Z>724.799988</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">JointBreaker</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1706">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1707">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>246</X>
										<Y>46.1000023</Y>
										<Z>750.799988</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>-1</R02>
										<R10>1</R10>
										<R11>-0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">JointBreaker</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1708">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1709">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">sirens</string>
								<Ref name="PrimaryPart">RBX1710</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX1711">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">RBX1710</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX1710">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>246</X>
											<Y>51</Y>
											<Z>744.900024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="DraggingV1">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Blue Light</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1712">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>244</X>
											<Y>51</Y>
											<Z>744.900024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="DraggingV1">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Blue Light</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.5</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1713">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1714">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>248</X>
											<Y>51</Y>
											<Z>744.900024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="DraggingV1">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Blue Light</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.5</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1715">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">print(&quot;light loaded&quot;) 

local light = script.Parent 


while true do 

		light.Transparency = .5
	
		wait(.2) 

		light.Transparency =  0

		wait(.2) 


end 
</ProtectedString>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1716">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>246</X>
										<Y>51</Y>
										<Z>735.900024</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Blue Light</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1717">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HangarSystem</string>
				<Ref name="PrimaryPart">RBX1718</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1719">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>278.5</X>
						<Y>42.6003151</Y>
						<Z>729</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1720">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(5)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1721">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1722">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">system = script.Parent
model = system.Station1
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then

		model:remove()

		wait(1)
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1723">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">RBX1718</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1724">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Plane</string>
						<Ref name="PrimaryPart">RBX1718</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1725">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">RBX1718</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1718">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>286</X>
									<Y>43.7999992</Y>
									<Z>740</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX1726">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1727">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX1728">
								<Properties>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<bool name="archivable">true</bool>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX1729">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<bool name="archivable">true</bool>
									<Vector3 name="maxForce">
										<X>4000</X>
										<Y>0</Y>
										<Z>4000</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyThrust" referent="RBX1730">
								<Properties>
									<string name="Name">BodyThrust</string>
									<bool name="archivable">true</bool>
									<Vector3 name="force">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1731">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX1732">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>286</X>
									<Y>44.5999985</Y>
									<Z>737</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1733">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">FallScript</string>
									<ProtectedString name="Source">a = script.Parent
wait(2)
	a.Anchored = false
	wait(1)
	a.BodyPosition:remove()
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1734">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>286</X>
									<Y>43.3999977</Y>
									<Z>731.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1735">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
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									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<ProtectedString name="Source">function onTouched(hit)
hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
</ProtectedString>
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1797">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>211.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door8</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1798">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>210.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1799">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>209.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1800">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>208.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1801">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>207.5</X>
						<Y>53.2000008</Y>
						<Z>784.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1789">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>207.5</X>
						<Y>47.2000008</Y>
						<Z>786</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1802">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1803">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>207.5</X>
						<Y>47.2000008</Y>
						<Z>783</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1804">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1805">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>207.5</X>
						<Y>52.6000023</Y>
						<Z>783.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1806">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>207.5</X>
						<Y>52.6000023</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1807">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Reploid base Auto Door</string>
				<Ref name="PrimaryPart">RBX1808</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1809">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>243.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door9</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1810">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>242.5</X>
						<Y>48.4000015</Y>
						<Z>784.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1811">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>245.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door5</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1812">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>244.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door7</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1813">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>246.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1821">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1822">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>247.5</X>
						<Y>47.2000008</Y>
						<Z>783</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1823">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1824">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>247.5</X>
						<Y>52.6000023</Y>
						<Z>783.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1825">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>247.5</X>
						<Y>52.6000023</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1826">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>297</X>
					<Y>69.4000015</Y>
					<Z>766.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>54.0000038</Y>
					<Z>129</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1827">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>227.5</X>
					<Y>48.4000015</Y>
					<Z>785</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>12</Y>
					<Z>29</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1828">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>42</X>
					<Y>0.200000003</Y>
					<Z>-64</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>512</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1829">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-213</X>
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end

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end

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hit:BreakJoints()
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hit:BreakJoints()
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hit:BreakJoints()
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end

connection = script.Parent.Touched:connect(onTouched)
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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end

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end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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hit:BreakJoints()
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hit:BreakJoints()
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connection = script.Parent.Touched:connect(onTouched)
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hit:BreakJoints()
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hit:BreakJoints()
end

connection = script.Parent.Touched:connect(onTouched)
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door6</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2249">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>292.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2250">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>291.5</X>
						<Y>47.2000008</Y>
						<Z>784.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Door3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>9.60000038</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2251">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>290.5</X>
						<Y>53.2000008</Y>
						<Z>784.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2239">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>290.5</X>
						<Y>47.2000008</Y>
						<Z>786</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2252">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2253">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>290.5</X>
						<Y>47.2000008</Y>
						<Z>783</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2254">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;One Way Door Script Loaded&quot;) 

Button = script.Parent 
Door1 = script.Parent.Parent.Door1 
Door2 = script.Parent.Parent.Door2 
Door3 = script.Parent.Parent.Door3 
Door4 = script.Parent.Parent.Door4 
Door5 = script.Parent.Parent.Door5 
Door6 = script.Parent.Parent.Door6 
Door7 = script.Parent.Parent.Door7 
Door8 = script.Parent.Parent.Door8 
Door9 = script.Parent.Parent.Door9 


function onTouched(hit) 

print(&quot;Door Hit&quot;) 
Door2.Transparency = 1 
Door2.CanCollide = false 
wait(.14) 
Door1.CanCollide = false
Door1.Transparency = 1
Door3.CanCollide = false
Door3.Transparency = 1
wait(.14) 
Door4.CanCollide = false
Door4.Transparency = 1
Door5.CanCollide = false
Door5.Transparency = 1
wait(.14) 
Door6.CanCollide = false
Door6.Transparency = 1
Door7.CanCollide = false
Door7.Transparency = 1
wait(.14) 
Door8.CanCollide = false
Door8.Transparency = 1
Door9.CanCollide = false
Door9.Transparency = 1
wait(2.2)
Door9.CanCollide = true
Door9.Transparency = 0
Door8.CanCollide = true
Door8.Transparency = 0
wait(.14)
Door7.CanCollide = true
Door7.Transparency = 0
Door6.CanCollide = true
Door6.Transparency = 0
wait(.14)
Door5.CanCollide = true
Door5.Transparency = 0
Door4.CanCollide = true
Door4.Transparency = 0
wait(.14)
Door3.CanCollide = true
Door3.Transparency = 0
Door1.CanCollide = true
Door1.Transparency = 0
wait(.14)
Door2.CanCollide = true
Door2.Transparency = 0
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2255">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>290.5</X>
						<Y>52.6000023</Y>
						<Z>783.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2256">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>290.5</X>
						<Y>52.6000023</Y>
						<Z>785.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2257">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Drag Racer - EA Sports</string>
				<Ref name="PrimaryPart">RBX2258</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2258">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>284.499359</X>
						<Y>42.5982361</Y>
						<Z>786.502563</Z>
						<R00>-1</R00>
						<R01>5.92904962e-006</R01>
						<R02>7.57275302e-006</R02>
						<R10>5.92915512e-006</R10>
						<R11>1</R11>
						<R12>1.37366433e-005</R12>
						<R20>-7.57266616e-006</R20>
						<R21>1.41279525e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX2259">
				<Properties>
					<float name="Health">0</float>
					<float name="MaxHealth">0</float>
					<string name="Name">Humanoid</string>
					<float name="WalkSpeed">16</float>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX2260">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>242.999115</X>
					<Y>42.9980164</Y>
					<Z>820.002197</Z>
					<R00>-1</R00>
					<R01>5.92905008e-006</R01>
					<R02>7.57275166e-006</R02>
					<R10>5.92915558e-006</R10>
					<R11>1</R11>
					<R12>1.39043286e-005</R12>
					<R20>-7.57266844e-006</R20>
					<R21>1.39602671e-005</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2261">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2262">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">PUT CAR, RESET TOOL INTO STARTER PACK</string>
				<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2263">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">JohnConsole</string>
				<ProtectedString name="Source">print &apos;Admin Console 1.0 Loaded&apos;

--[[

Hio. Make sure you have the latest and greatest version of this tool. Get it at http://ironnoob.com/forums/index.php/board,26.0.html

- John Shedletsky

]]--

-- Install Gui
local copy = script.JohnsConsoleGui:Clone()
--copy.Archivable = false
copy.Parent = game.StarterGui

local lastPing = {} -- {player, ms}


function split(str, delimiter)
  local result = { }
  local from  = 1
  local delim_from, delim_to = string.find( str, delimiter, from  )
  while delim_from do
    table.insert( result, string.sub( str, from , delim_from-1 ) )
    from  = delim_to + 1
    delim_from, delim_to = string.find( str, delimiter, from  )
  end
  table.insert( result, string.sub( str, from  ) )
  return result
end

function getAvgPing()

	local p = game.Players:GetPlayers()
	local total = 0 

	for i=1,#p do
		if lastPing[p[i].Name] ~= nil then
			total = total + lastPing[p[i].Name]
		end
	end

	if #p == 0 then return 0 end

	return total / #p 

end

function incomingMessage(msg)
	if string.sub(msg.Name, 1, 4) == &quot;ping&quot; then
		print(&quot;SERV MSG: &quot; .. msg.Value)
		local args = split(msg.Value, &quot;,&quot;)

		print(&quot;player: &quot; .. args[1] .. &quot;ping: &quot; .. args[2])
		lastPing[args[1]] = args[2]

		local result = getAvgPing()
		print(&quot;avg ping: &quot; .. result)
		msg.Value = &quot;.&quot; .. result
	end
end

script.ChildAdded:connect(incomingMessage)
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="StringValue" referent="RBX2264">
				<Properties>
					<string name="Name">ping3</string>
					<string name="Value">.0.050000002607703</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX2265">
				<Properties>
					<string name="Name">JohnsConsoleGui</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Frame" referent="RBX2266">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4289374636</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<string name="Name">Frame</string>
						<UDim2 name="Position">
							<XS>0.85799998</XS>
							<XO>5</XO>
							<YS>0.629999995</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>120</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="TextLabel" referent="RBX2267">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">Ping</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>90</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Your Ping: xxx ms</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2268">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">Lag Meter</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">John&apos;s Lag Meter</string>
							<Color3 name="TextColor3">4289790207</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2269">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278255360</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<token name="FontSize">0</token>
							<string name="Name">Bar</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>65</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>5</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2270">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">ServerAvg</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>90</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Server Avg: xxx ms</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ImageButton" referent="RBX2271">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=25600854</url></Content>
							<string name="Name">HelpButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>115</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX2272">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">LocalScript</string>
								<ProtectedString name="Source">script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.Parent.HelpFrame.Visible = true end)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX2273">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ConsoleManager</string>
						<ProtectedString name="Source">print &apos;Console GUI Manager 1.0 Loading&apos;

local numBars = 20
local cur = 0
local bars = {}
local times = {}

local bar = script.Parent.Frame.Bar:Clone()
script.Parent.Frame.Bar:Remove()


function doPing(lastPing)
	if lastPing == nil then lastPing = 0 end

	local msg = Instance.new(&quot;StringValue&quot;)
	msg.Value = game.Players.LocalPlayer.Name .. &quot;,&quot; .. lastPing
	msg.Name = &quot;ping&quot; .. game.Players.LocalPlayer.userId
	
	local t = time()
	msg.Parent = game.Workspace.JohnConsole

	
	while msg.Value:sub(1,1) ~= &apos;.&apos; do
		wait()
	end
	print(&quot;MSG: &quot; .. msg.Value)

	local avgTime = msg.Value:sub(2)

	local dt = time() - t
	print(dt)

	msg:Remove()

	return dt, avgTime

end

function setup()
	for i = 1, numBars do
		bars[i] = bar:Clone()
		bars[i].Position = UDim2.new(bars[i].Position.X.Scale, i * (bars[i].Size.X.Offset + 1), bars[i].Position.Y.Scale, bars[i].Position.Y.Offset)
		bars[i].Parent = script.Parent.Frame
	end
end

function drawGraph()

	local maxTime = .0001

	for i = cur, cur-numBars, -1 do
		if i == 0 then break end
		if times[i] &gt; maxTime then maxTime = times[i] end
	end

	for i = 1,numBars do

		if cur - i + 1 &lt; 1 then 
			bars[i].BackgroundTransparency = 1
		else
			bars[i].BackgroundTransparency = 0

			bars[i].Size = UDim2.new(bars[i].Size.X.Scale, bars[i].Size.X.Offset, bars[i].Size.Y.Scale, 
				bar.Size.Y.Offset * (times[cur - i + 1] / maxTime))
	
			bars[i].Position = UDim2.new(bars[i].Position.X.Scale, bars[i].Position.X.Offset, bar.Position.Y.Scale,
				bar.Position.Y.Offset + (45 - bars[i].Size.Y.Offset))
	
			local c = Color3.new(0,1,0)
			if times[cur-i+1] &gt; .2 then
				c = Color3.new(1,1,0)
			end
			if times[cur-i+1] &gt; .4 then
				c = Color3.new(1,.5,0)
			end
			if times[cur-i+1] &gt; .6 then
				c = Color3.new(1,0,0)
			end
	
			bars[i].BackgroundColor3 = c
		end

	end
end

setup()

while true do
	wait(1)
	local pingSeconds
	local avgTime

	if times[cur] == nil then print(&quot;times cur nil&quot;) else
	print(&quot;times: &quot; .. times[cur]) end

	pingSeconds, avgTime = doPing(times[cur])

	print(&quot;pingSeconds: &quot; .. pingSeconds)

	

	cur = cur + 1
	times[cur] = pingSeconds
	


	script.Parent.Frame.Ping.Text = &quot;Your Ping: &quot; .. string.format(&quot;%u&quot;,pingSeconds * 1000) .. &quot; ms&quot;
	script.Parent.Frame.ServerAvg.Text = &quot;Server Avg: &quot; .. string.format(&quot;%u&quot;,avgTime * 1000) .. &quot; ms&quot;

	drawGraph()
	
end</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Frame" referent="RBX2274">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4289374636</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<string name="Name">HelpFrame</string>
						<UDim2 name="Position">
							<XS>0.5</XS>
							<XO>-300</XO>
							<YS>0.5</YS>
							<YO>-240</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>600</XO>
							<YS>0</YS>
							<YO>480</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="TextLabel" referent="RBX2275">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">Lag Meter</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">John&apos;s Lag Meter</string>
							<Color3 name="TextColor3">4289790207</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2276">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">Version</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Version 1.0 ---- Oct 31, 2012</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX2277">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4289790207</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">OkButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>240</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>120</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Ok</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="LocalScript" referent="RBX2278">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">LocalScript</string>
								<ProtectedString name="Source">script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.Visible = false end)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="ImageLabel" referent="RBX2279">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<Content name="Image"><url>http://www.roblox.com/asset?id=96562773 </url></Content>
							<string name="Name">ImageLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>180</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>230</XO>
								<YS>0</YS>
								<YO>28</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2280">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">About1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>160</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>150</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">This tool is designed to help game developers profile the lag in their levels. It shows you two things: 1) your current ping (with a historical graph) and 2) the average ping of all clients attached to the server. Ping is the round-trip time it takes for a</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX2281">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289374636</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<token name="FontSize">0</token>
							<string name="Name">About2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>290</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>150</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">DOWNLOAD your own copy of the lag meter in the &quot;ROBLOX &gt; Free Stuff&quot; subforum at IronNoob.com. Do you have your own handy developer tools that you&apos;re willing to share? Upload them to IronNoob.com!</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<float name="TextTransparency">0</float>
							<bool name="TextWrap">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX2282">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2283</External>
	<External>RBX2284</External>
	<Item class="ContentProvider" referent="RBX2285">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX2286">
		<Properties>
			<string name="Name">ContentFilter</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="KeyframeSequenceProvider" referent="RBX2287">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="GuiService" referent="RBX2288">
		<Properties>
			<string name="Name">GuiService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX2289">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX2290">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX2291">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">KILL ME (Reset)</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2292">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset Script</string>
					<ProtectedString name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

	local player = game.Players.LocalPlayer
	if player == nil then return end
	player.Character.Humanoid.Health=0
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2293">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Car</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2294">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = bin.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine.BodyThrust.force ~=  Vector3.new(0, 0, 0) then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end
--[[

function onDeselected()

	engine.Parent.Engine.BodyThrust.force = Vector3.new(0, 0, 0)

end

]]
function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
			if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
				fire(vehicle,plane.Gun1)
				fire(vehicle,plane.Gun2)
				bin.Reload.Value = 1
				wait(1)
				bin.Reload.Value = 0
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				engine.Parent.Engine.BodyThrust.force = Vector3.new(0, 0, 0)
			end
			if (key==&quot;y&quot;) then

				engine.Parent.Engine.BodyThrust.force = Vector3.new(0, 0, -100000)
			end

			if (key==&quot;z&quot;) then

				engine.Parent.Engine.BodyThrust.force = Vector3.new(0, 0, 100000)

			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
	end
end

bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX2295">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX2296">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX2297</External>
		<External>RBX2298</External>
		<External>RBX2299</External>
		<External>RBX2300</External>
		<External>RBX2301</External>
		<External>RBX2302</External>
		<External>RBX2303</External>
		<External>RBX2304</External>
		<External>RBX2305</External>
		<External>RBX2306</External>
		<External>RBX2307</External>
		<External>RBX2308</External>
		<External>RBX2309</External>
		<External>RBX2310</External>
	</Item>
	<Item class="PhysicsService" referent="RBX2311">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX2312">
		<Properties>
			<string name="Name">BadgeService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2313">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2314</External>
	<Item class="Debris" referent="RBX2315">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX2316">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX2317">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2318</External>
	<Item class="Selection" referent="RBX2319">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2320</External>
	<External>RBX2321</External>
	<External>RBX2322</External>
	<Item class="Lighting" referent="RBX2323">
		<Properties>
			<Color3 name="Ambient">4286677377</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290032825</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX2324">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
</roblox>