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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX91">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX92">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX93">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-11.6000004</X>
							<Y>4.9000001</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494098924</Y>
							<Z>-0.00126236887</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX94">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX95">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-13.5</X>
							<Y>4.4000001</Y>
							<Z>-15</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402777269</X>
							<Y>0.0490347706</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX96">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX97">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-14.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0485721752</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX98">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-16.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0484639816</Y>
							<Z>-0.0010774394</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX99">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-14.5</X>
							<Y>4.9000001</Y>
							<Z>-16.3999996</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403534584</X>
							<Y>0.0485994071</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX100">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX101">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX102">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-12.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0486803688</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX103">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-14.5</X>
							<Y>3.80000019</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0492530093</Y>
							<Z>-0.0011757079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX104">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX105">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX106">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX107">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX108">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-16.5</X>
							<Y>3.00000024</Y>
							<Z>-15.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0487363152</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX109">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-17.5</X>
							<Y>2.50000024</Y>
							<Z>-15.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404172167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00104192179</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX110">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-15.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0491989106</Y>
							<Z>-0.00108572352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX111">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-17.3999996</X>
							<Y>4.9000001</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0490961261</Y>
							<Z>-0.00168818166</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX112">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX113">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-16.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0491448157</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX114">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-17.5</X>
							<Y>6.60000038</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400852934</X>
							<Y>0.049090717</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX115">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX116">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX117">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-13.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0493071079</Y>
							<Z>-0.00093889155</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX118">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-17.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.049090717</Y>
							<Z>-0.0012325556</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX119">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-14.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0492530093</Y>
							<Z>-0.000957840704</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX120">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-13.493103</X>
							<Y>2.4821279</Y>
							<Z>-15.5002594</Z>
							<R00>-0.00396583881</R00>
							<R01>0.309477389</R01>
							<R02>-0.950898468</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>0.000114230039</R20>
							<R21>-0.95090574</R21>
							<R22>-0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX121">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-13.5</X>
							<Y>4.4000001</Y>
							<Z>-13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX122">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX123">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-14.5</X>
							<Y>4.9000001</Y>
							<Z>-11.6000004</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400010608</X>
							<Y>0.0499066114</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX124">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX125">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX126">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-16.5</X>
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							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX136">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX137">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX138">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX139">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-17.5</X>
							<Y>6.60000038</Y>
							<Z>-12.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.03997517</X>
							<Y>0.0494992174</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX140">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX141">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX142">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX143">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-14</X>
						<Y>1.39999998</Y>
						<Z>-8.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX144">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX145">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX146">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1021</int>
				<CoordinateFrame name="CFrame">
					<X>-665</X>
					<Y>0.600000024</Y>
					<Z>156</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>74</X>
					<Y>1.20000005</Y>
					<Z>10</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX147">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX148">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX149">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-407.399994</X>
							<Y>19.1000004</Y>
							<Z>111</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400304273</X>
							<Y>0.0497489907</Y>
							<Z>-0.00154134922</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX150">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX151">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-405.5</X>
							<Y>18.6000004</Y>
							<Z>112</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399840623</X>
							<Y>0.0501241125</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX152">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX153">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-404.5</X>
							<Y>17.1000004</Y>
							<Z>113.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399550796</X>
							<Y>0.0505867079</Y>
							<Z>-0.000783775235</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX154">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-402.5</X>
							<Y>17.1000004</Y>
							<Z>113.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399550833</X>
							<Y>0.0506949015</Y>
							<Z>-0.00063694315</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX155">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-404.5</X>
							<Y>19.1000004</Y>
							<Z>113.400002</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0398542285</X>
							<Y>0.050559476</Y>
							<Z>-0.00132844318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX156">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX157">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX158">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-406.5</X>
							<Y>17.1000004</Y>
							<Z>113.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399550796</X>
							<Y>0.0504785143</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX159">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-404.5</X>
							<Y>18</Y>
							<Z>111</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400899351</X>
							<Y>0.0499058738</Y>
							<Z>-0.0010288757</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX160">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX161">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX162">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX163">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX164">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-402.5</X>
							<Y>17.2000008</Y>
							<Z>112.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400230885</X>
							<Y>0.0504225679</Y>
							<Z>-0.000664176652</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX165">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-401.5</X>
							<Y>16.7000008</Y>
							<Z>112.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
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						</Vector3>
					</Properties>
				</Item>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>17.3999996</Y>
							<Z>111</Z>
							<R00>-1</R00>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<float name="Reflectance">0</float>
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							<Y>0.400000006</Y>
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						<CoordinateFrame name="CFrame">
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
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						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>0.050062757</Y>
							<Z>-0.00111553713</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
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							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
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					</Item>
				</Item>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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							<Y>17.2000008</Y>
							<Z>111</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<Vector3 name="size">
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							<Y>0.800000012</Y>
							<Z>2</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX170">
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						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">4</token>
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						<CoordinateFrame name="CFrame">
							<X>-401.5</X>
							<Y>20.8000011</Y>
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							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<string name="Name">On</string>
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							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
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						<float name="Transparency">0</float>
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							<Y>0.0500681661</Y>
							<Z>-0.00157116307</Z>
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						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="ClickDetector" referent="RBX171">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX172">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
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					</Item>
				</Item>
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						<CoordinateFrame name="CFrame">
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							<Y>17.3999996</Y>
							<Z>111</Z>
							<R00>-1</R00>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
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						<string name="Name">Smooth Block Model</string>
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							<Z>-0.000938891259</Z>
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						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX174">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-401.5</X>
							<Y>17.4000015</Y>
							<Z>111</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="DraggingV1">false</bool>
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						<token name="LeftSurfaceInput">0</token>
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						<token name="Material">256</token>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<Y>-7.34160276e-005</Y>
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				</Item>
				<Item class="Part" referent="RBX175">
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						<token name="RightSurfaceInput">0</token>
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							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
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						<Vector3 name="Velocity">
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							<Y>0.0499058738</Y>
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				</Item>
				<Item class="Part" referent="RBX176">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-405.506897</X>
							<Y>16.6821575</Y>
							<Z>112.500244</Z>
							<R00>0.00396583881</R00>
							<R01>-0.309477389</R01>
							<R02>0.950898468</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>-0.000114230039</R20>
							<R21>0.95090574</R21>
							<R22>0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX177">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-405.5</X>
							<Y>18.6000004</Y>
							<Z>110</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX178">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX179">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-404.5</X>
							<Y>19.1000004</Y>
							<Z>108.599998</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402066261</X>
							<Y>0.0492522717</Y>
							<Z>-0.00132844318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX180">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX181">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX182">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-402.5</X>
							<Y>17.2000008</Y>
							<Z>109.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402433351</X>
							<Y>0.049605567</Y>
							<Z>-0.000664176652</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX183">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-406.5</X>
							<Y>17.2000008</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401332118</X>
							<Y>0.0497976802</Y>
							<Z>-0.000957840821</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX184">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-401.5</X>
							<Y>16.7000008</Y>
							<Z>109.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0402703844</X>
							<Y>0.0496596657</Y>
							<Z>-0.000454593624</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX185">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-404.5</X>
							<Y>17.1000004</Y>
							<Z>108.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403221622</X>
							<Y>0.0492250398</Y>
							<Z>-0.000783775235</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX186">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-402.5</X>
							<Y>17.1000004</Y>
							<Z>108.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403221622</X>
							<Y>0.0493332334</Y>
							<Z>-0.00063694315</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX187">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-405.506653</X>
							<Y>16.6824169</Y>
							<Z>109.5</Z>
							<R00>0.00394508569</R00>
							<R01>-0.922958374</R01>
							<R02>0.384879291</R02>
							<R10>0.999992132</R10>
							<R11>0.00356329652</R11>
							<R12>-0.00170548924</R12>
							<R20>0.000202682684</R20>
							<R21>0.384883016</R21>
							<R22>0.922965169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.549995244</X>
							<Y>-0.0887180418</Y>
							<Z>-1.14458454</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.164685115</X>
							<Y>-0.158182874</Y>
							<Z>0.0352255441</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX188">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-406.5</X>
							<Y>17.1000004</Y>
							<Z>108.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403221622</X>
							<Y>0.0491168462</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX189">
					<Properties>
						<string name="Name">CarOn</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX190">
					<Properties>
						<string name="Name">Speed</string>
						<int name="Value">25</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX191">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-401.5</X>
							<Y>20.8000011</Y>
							<Z>112.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0398283377</X>
							<Y>0.0504766665</Y>
							<Z>-0.00157116307</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX192">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX193">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX194">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX195">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-401.5</X>
							<Y>20.8000011</Y>
							<Z>109.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400485843</X>
							<Y>0.0496596657</Y>
							<Z>-0.00157116307</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX196">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX197">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX198">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX199">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-405</X>
						<Y>15.6000004</Y>
						<Z>105.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX200">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX201">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX202">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-356.5</X>
					<Y>23.3999996</Y>
					<Z>105.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX203">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-1113</X>
					<Y>45</Y>
					<Z>197</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX204">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX205">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-1166.50024</X>
					<Y>47.4061012</Y>
					<Z>203.501953</Z>
					<R00>-2.32567343e-009</R00>
					<R01>-3.05179601e-005</R01>
					<R02>-0.999997258</R02>
					<R10>0.000152589942</R10>
					<R11>1</R11>
					<R12>-3.05180438e-005</R12>
					<R20>0.999997258</R20>
					<R21>-0.000152589972</R21>
					<R22>2.32289099e-009</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX206">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX207">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX208">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX209">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>-1162.5</X>
					<Y>47.1069069</Y>
					<Z>203.500122</Z>
					<R00>-0.999994814</R00>
					<R01>1.26402738e-005</R01>
					<R02>1.04830724e-005</R02>
					<R10>1.26400373e-005</R10>
					<R11>1</R11>
					<R12>-2.31125305e-005</R12>
					<R20>-1.04833807e-005</R20>
					<R21>-2.3113229e-005</R21>
					<R22>-0.999994814</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
			<Item class="HopperBin" referent="RBX210">
				<Properties>
					<bool name="Active">false</bool>
					<token name="BinType">0</token>
					<string name="Name">RainbowPath</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX211">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.Color = Color3.new(math.random(),math.random(),math.random())
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Hold your mouse button down to create a Rainbow Path in front of you. Press r to erase it all. Made by tbradm.&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX212">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CleanUp</string>
							<ProtectedString name="Source">wait(3)
script.Parent:remove()</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX213">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PUT THIS IN THE WEAPON</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX214">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-1164.50012</X>
					<Y>47.4012794</Y>
					<Z>201.501953</Z>
					<R00>0.999992073</R00>
					<R01>-1.78759256e-005</R01>
					<R02>-1.04834417e-005</R02>
					<R10>1.7878041e-005</R10>
					<R11>1</R11>
					<R12>0.000175702415</R12>
					<R20>1.04803239e-005</R20>
					<R21>-0.000175702735</R21>
					<R22>0.999992073</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX215">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX216">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX217">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1087.5</X>
					<Y>47.7954826</Y>
					<Z>155.5</Z>
					<R00>-1.04807905e-005</R00>
					<R01>2.31131762e-005</R01>
					<R02>-0.999999702</R02>
					<R10>-1.26416526e-005</R10>
					<R11>1</R11>
					<R12>2.31133472e-005</R12>
					<R20>0.999999702</R20>
					<R21>1.26419191e-005</R21>
					<R22>-1.04804976e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX218">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-488</X>
					<Y>16.2000008</Y>
					<Z>83.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX219">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-1165.00037</X>
					<Y>51.0061493</Y>
					<Z>203.501465</Z>
					<R00>-2.32567343e-009</R00>
					<R01>-3.05179601e-005</R01>
					<R02>-0.999997258</R02>
					<R10>0.000152589942</R10>
					<R11>1</R11>
					<R12>-3.05180438e-005</R12>
					<R20>0.999997258</R20>
					<R21>-0.000152589972</R21>
					<R22>2.32289099e-009</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX220">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX221">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX222">
				<Properties>
					<token name="Face">3</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX223">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX224">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX225">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX226">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1163.5</X>
						<Y>47.4000015</Y>
						<Z>193.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX227">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3993263</Y>
						<Z>195.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX228">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1162.49976</X>
						<Y>47.1044617</Y>
						<Z>193.498169</Z>
						<R00>-0.999992669</R00>
						<R01>4.31581175e-005</R01>
						<R02>1.04846686e-005</R02>
						<R10>4.31596345e-005</R10>
						<R11>1</R11>
						<R12>0.000129477194</R12>
						<R20>-1.04791025e-005</R20>
						<R21>0.000129475971</R21>
						<R22>-0.999992728</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX229">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">LightningPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="LocalScript" referent="RBX230">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX231">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX232">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX233">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1166.5</X>
						<Y>47.4000015</Y>
						<Z>193.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX234">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3992653</Y>
						<Z>191.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX235">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1165</X>
						<Y>51</Y>
						<Z>193.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX236">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX237">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1083.5</X>
					<Y>47.7954216</Y>
					<Z>155.500031</Z>
					<R00>-1.04807905e-005</R00>
					<R01>2.31131762e-005</R01>
					<R02>-0.999999702</R02>
					<R10>-1.26416526e-005</R10>
					<R11>1</R11>
					<R12>2.31133472e-005</R12>
					<R20>0.999999702</R20>
					<R21>1.26419191e-005</R21>
					<R22>-1.04804976e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX238">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-1085.5</X>
					<Y>47.7999992</Y>
					<Z>153.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX239">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-1163.50024</X>
					<Y>47.4061928</Y>
					<Z>203.501953</Z>
					<R00>-2.32567343e-009</R00>
					<R01>-3.05179601e-005</R01>
					<R02>-0.999997258</R02>
					<R10>0.000152589942</R10>
					<R11>1</R11>
					<R12>-3.05180438e-005</R12>
					<R20>0.999997258</R20>
					<R21>-0.000152589972</R21>
					<R22>2.32289099e-009</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX240">
				<Properties>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX241">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-1164.50024</X>
					<Y>47.4020119</Y>
					<Z>205.501953</Z>
					<R00>0.999992073</R00>
					<R01>-1.78759256e-005</R01>
					<R02>-1.04834417e-005</R02>
					<R10>1.7878041e-005</R10>
					<R11>1</R11>
					<R12>0.000175702415</R12>
					<R20>1.04803239e-005</R20>
					<R21>-0.000175702735</R21>
					<R22>0.999992073</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>6</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX242">
				<Properties>
					<token name="Face">0</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX243">
				<Properties>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=6687137</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX244">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-1085.49805</X>
					<Y>47.5006218</Y>
					<Z>157.500244</Z>
					<R00>1.04791361e-005</R00>
					<R01>-0.000129476975</R01>
					<R02>0.999996364</R02>
					<R10>4.31595472e-005</R10>
					<R11>1</R11>
					<R12>0.000129476655</R12>
					<R20>-0.999996364</R20>
					<R21>4.31583539e-005</R21>
					<R22>1.04847131e-005</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
			<Item class="HopperBin" referent="RBX245">
				<Properties>
					<bool name="Active">false</bool>
					<token name="BinType">0</token>
					<string name="Name">Christmas Path</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="LocalScript" referent="RBX246">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;White&quot;)
s.Transparency = 0
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Dark green&quot;)
s.Transparency = 0
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;Click R to reset the path.  Christmas Path by Darkdragon3456.  (Click rapidly to make it really Christmas-y.)&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX247">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CleanUp</string>
							<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX248">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PUT THIS IN THE WEAPON</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX249">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-432.5</X>
					<Y>15.4000006</Y>
					<Z>113.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX250">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX251">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1163.5</X>
						<Y>47.4000015</Y>
						<Z>188.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX252">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3992958</Y>
						<Z>190.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX253">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1162.49976</X>
						<Y>47.1044312</Y>
						<Z>188.498169</Z>
						<R00>-0.999993265</R00>
						<R01>4.31581175e-005</R01>
						<R02>1.04846758e-005</R02>
						<R10>4.315966e-005</R10>
						<R11>1</R11>
						<R12>0.000129477223</R12>
						<R20>-1.04791079e-005</R20>
						<R21>0.00012947603</R21>
						<R22>-0.999993324</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX254">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">GrassPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="LocalScript" referent="RBX255">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright green&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX256">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX257">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX258">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1166.5</X>
						<Y>47.4000015</Y>
						<Z>188.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX259">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3992348</Y>
						<Z>186.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX260">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1165</X>
						<Y>51</Y>
						<Z>188.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX261">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX262">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX279">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">GoldPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX280">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX281">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
s.Reflectance = 0.5
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX282">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX283">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1090.5</X>
						<Y>47.7955437</Y>
						<Z>153.5</Z>
						<R00>-1</R00>
						<R01>-2.31128197e-005</R01>
						<R02>-1.04805176e-005</R02>
						<R10>-2.31126887e-005</R10>
						<R11>1</R11>
						<R12>-1.26414488e-005</R12>
						<R20>1.04808096e-005</R20>
						<R21>-1.26412069e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX284">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1088.5</X>
						<Y>47.7999992</Y>
						<Z>155.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX285">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-1090.50012</X>
						<Y>51.3955841</Y>
						<Z>154.999939</Z>
						<R00>-1</R00>
						<R01>-2.31128197e-005</R01>
						<R02>-1.04805176e-005</R02>
						<R10>-2.31126887e-005</R10>
						<R11>1</R11>
						<R12>-1.26414488e-005</R12>
						<R20>1.04808096e-005</R20>
						<R21>-1.26412069e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.5</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX286">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX287">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-1085.5</X>
					<Y>51.4000015</Y>
					<Z>155</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>5</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX288">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX289">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-1095.49805</X>
						<Y>47.7999992</Y>
						<Z>156.500214</Z>
						<R00>-0.999997258</R00>
						<R01>-0.000152589942</R01>
						<R02>-2.32567343e-009</R02>
						<R10>-0.000152589972</R10>
						<R11>1</R11>
						<R12>3.05179601e-005</R12>
						<R20>-2.32289099e-009</R20>
						<R21>3.05180438e-005</R21>
						<R22>-0.999997258</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX290">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-1097.49805</X>
						<Y>47.7997551</Y>
						<Z>155.500214</Z>
						<R00>-1.0476474e-005</R00>
						<R01>-0.000129477106</R01>
						<R02>-0.999993265</R02>
						<R10>-4.31609333e-005</R10>
						<R11>1</R11>
						<R12>-0.000129475506</R12>
						<R20>0.999993265</R20>
						<R21>4.3160042e-005</R21>
						<R22>-1.04820419e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX291">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-1095.49609</X>
						<Y>47.5051384</Y>
						<Z>157.500458</Z>
						<R00>1.04702121e-005</R00>
						<R01>-0.000282066729</R01>
						<R02>0.99999541</R02>
						<R10>7.36791335e-005</R10>
						<R11>1</R11>
						<R12>0.000282066118</R12>
						<R20>-0.99999541</R20>
						<R21>7.36762813e-005</R21>
						<R22>1.04909805e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX292">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">SilverPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX293">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX294">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
s.Reflectance = 0.6
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
s.Reflectance = 0.6
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
s.Reflectance = 0.6
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
s.Reflectance = 0.6
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX295">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX296">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-1095.49805</X>
						<Y>47.8001213</Y>
						<Z>153.500244</Z>
						<R00>-0.999997258</R00>
						<R01>-0.000152589942</R01>
						<R02>-2.32567343e-009</R02>
						<R10>-0.000152589972</R10>
						<R11>1</R11>
						<R12>3.05179601e-005</R12>
						<R20>-2.32289099e-009</R20>
						<R21>3.05180438e-005</R21>
						<R22>-0.999997258</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX297">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-1093.49805</X>
						<Y>47.8002434</Y>
						<Z>155.500275</Z>
						<R00>-1.0476474e-005</R00>
						<R01>-0.000129477106</R01>
						<R02>-0.999993265</R02>
						<R10>-4.31609333e-005</R10>
						<R11>1</R11>
						<R12>-0.000129475506</R12>
						<R20>0.999993265</R20>
						<R21>4.3160042e-005</R21>
						<R22>-1.04820419e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX298">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-1095.49866</X>
						<Y>51.4000397</Y>
						<Z>155.000336</Z>
						<R00>-0.999997258</R00>
						<R01>-0.000152589942</R01>
						<R02>-2.32567343e-009</R02>
						<R10>-0.000152589972</R10>
						<R11>1</R11>
						<R12>3.05179601e-005</R12>
						<R20>-2.32289099e-009</R20>
						<R21>3.05180438e-005</R21>
						<R22>-0.999997258</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX299">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX300">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX301">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-1100.49805</X>
						<Y>47.7993279</Y>
						<Z>156.500214</Z>
						<R00>-0.999993265</R00>
						<R01>-0.000175703419</R01>
						<R02>-1.04808205e-005</R02>
						<R10>-0.000175702589</R10>
						<R11>1</R11>
						<R12>1.78742066e-005</R12>
						<R20>1.04777009e-005</R20>
						<R21>1.7876584e-005</R21>
						<R22>-0.999993265</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX302">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-1102.49805</X>
						<Y>47.7989616</Y>
						<Z>155.500214</Z>
						<R00>2.32567343e-009</R00>
						<R01>-0.000152589942</R01>
						<R02>-0.999997258</R02>
						<R10>-3.05179601e-005</R10>
						<R11>1</R11>
						<R12>-0.000152589972</R12>
						<R20>0.999997258</R20>
						<R21>3.05180438e-005</R21>
						<R22>-2.32289099e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX303">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-1100.49609</X>
						<Y>47.504406</Y>
						<Z>157.500427</Z>
						<R00>-9.30300548e-009</R00>
						<R01>-0.000305179245</R01>
						<R02>0.999991417</R02>
						<R10>6.10356437e-005</R10>
						<R11>1</R11>
						<R12>0.000305178808</R12>
						<R20>-0.999991417</R20>
						<R21>6.10360003e-005</R21>
						<R22>9.29754673e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX304">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">BronzePath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX305">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX306">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
s.Reflectance = 0.3
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
s.Reflectance = 0.3
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
s.Reflectance = 0.3
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
s.Reflectance = 0.3
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX307">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX308">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-1100.49805</X>
						<Y>47.7993889</Y>
						<Z>153.500214</Z>
						<R00>-0.999993265</R00>
						<R01>-0.000175703419</R01>
						<R02>-1.04808205e-005</R02>
						<R10>-0.000175702589</R10>
						<R11>1</R11>
						<R12>1.78742066e-005</R12>
						<R20>1.04777009e-005</R20>
						<R21>1.7876584e-005</R21>
						<R22>-0.999993265</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX309">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-1098.49805</X>
						<Y>47.799572</Y>
						<Z>155.500214</Z>
						<R00>2.32567343e-009</R00>
						<R01>-0.000152589942</R01>
						<R02>-0.999997258</R02>
						<R10>-3.05179601e-005</R10>
						<R11>1</R11>
						<R12>-0.000152589972</R12>
						<R20>0.999997258</R20>
						<R21>3.05180438e-005</R21>
						<R22>-2.32289099e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX310">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>-1100.49878</X>
						<Y>51.3993073</Y>
						<Z>155.000275</Z>
						<R00>-0.999993265</R00>
						<R01>-0.000175703419</R01>
						<R02>-1.04808205e-005</R02>
						<R10>-0.000175702589</R10>
						<R11>1</R11>
						<R12>1.78742066e-005</R12>
						<R20>1.04777009e-005</R20>
						<R21>1.7876584e-005</R21>
						<R22>-0.999993265</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX311">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX312">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX313">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1105.49805</X>
						<Y>47.7985344</Y>
						<Z>156.500214</Z>
						<R00>-0.99999696</R00>
						<R01>-0.00017570323</R01>
						<R02>-1.0480866e-005</R02>
						<R10>-0.000175703419</R10>
						<R11>1</R11>
						<R12>1.78744322e-005</R12>
						<R20>1.04777337e-005</R20>
						<R21>1.78764258e-005</R21>
						<R22>-0.99999696</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX314">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1107.49805</X>
						<Y>47.7982292</Y>
						<Z>155.500214</Z>
						<R00>2.32567343e-009</R00>
						<R01>-0.000152589942</R01>
						<R02>-0.999997258</R02>
						<R10>-3.05179601e-005</R10>
						<R11>1</R11>
						<R12>-0.000152589972</R12>
						<R20>0.999997258</R20>
						<R21>3.05180438e-005</R21>
						<R22>-2.32289099e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX315">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1105.49609</X>
						<Y>47.5036736</Y>
						<Z>157.500427</Z>
						<R00>-9.30886213e-009</R00>
						<R01>-0.000305179536</R01>
						<R02>0.999995112</R02>
						<R10>6.10358693e-005</R10>
						<R11>1</R11>
						<R12>0.000305179652</R12>
						<R20>-0.999995112</R20>
						<R21>6.10360003e-005</R21>
						<R22>9.30354815e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX316">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">ShadowPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX317">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX318">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX319">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX320">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1105.49805</X>
						<Y>47.7985954</Y>
						<Z>153.500214</Z>
						<R00>-0.99999696</R00>
						<R01>-0.00017570323</R01>
						<R02>-1.0480866e-005</R02>
						<R10>-0.000175703419</R10>
						<R11>1</R11>
						<R12>1.78744322e-005</R12>
						<R20>1.04777337e-005</R20>
						<R21>1.78764258e-005</R21>
						<R22>-0.99999696</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX321">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1103.49805</X>
						<Y>47.7988396</Y>
						<Z>155.500214</Z>
						<R00>2.32567343e-009</R00>
						<R01>-0.000152589942</R01>
						<R02>-0.999997258</R02>
						<R10>-3.05179601e-005</R10>
						<R11>1</R11>
						<R12>-0.000152589972</R12>
						<R20>0.999997258</R20>
						<R21>3.05180438e-005</R21>
						<R22>-2.32289099e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX322">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1105.49878</X>
						<Y>51.3985748</Y>
						<Z>155.000275</Z>
						<R00>-0.99999696</R00>
						<R01>-0.00017570323</R01>
						<R02>-1.0480866e-005</R02>
						<R10>-0.000175703419</R10>
						<R11>1</R11>
						<R12>1.78744322e-005</R12>
						<R20>1.04777337e-005</R20>
						<R21>1.78764258e-005</R21>
						<R22>-0.99999696</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX323">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX324">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX325">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1110.49805</X>
						<Y>47.797802</Y>
						<Z>156.500214</Z>
						<R00>-0.99999696</R00>
						<R01>-0.00017570323</R01>
						<R02>-1.0480866e-005</R02>
						<R10>-0.000175703419</R10>
						<R11>1</R11>
						<R12>1.78744322e-005</R12>
						<R20>1.04777337e-005</R20>
						<R21>1.78764258e-005</R21>
						<R22>-0.99999696</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX326">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1112.49805</X>
						<Y>47.7974358</Y>
						<Z>155.500214</Z>
						<R00>2.32567343e-009</R00>
						<R01>-0.000152589942</R01>
						<R02>-0.999997258</R02>
						<R10>-3.05179601e-005</R10>
						<R11>1</R11>
						<R12>-0.000152589972</R12>
						<R20>0.999997258</R20>
						<R21>3.05180438e-005</R21>
						<R22>-2.32289099e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX327">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1110.49609</X>
						<Y>47.5029411</Y>
						<Z>157.500427</Z>
						<R00>-9.30886213e-009</R00>
						<R01>-0.000305179536</R01>
						<R02>0.999995112</R02>
						<R10>6.10358693e-005</R10>
						<R11>1</R11>
						<R12>0.000305179652</R12>
						<R20>-0.999995112</R20>
						<R21>6.10360003e-005</R21>
						<R22>9.30354815e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX328">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">LightPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX329">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX330">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;White&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;White&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;White&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;White&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX331">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX332">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1110.49805</X>
						<Y>47.797863</Y>
						<Z>153.500214</Z>
						<R00>-0.99999696</R00>
						<R01>-0.00017570323</R01>
						<R02>-1.0480866e-005</R02>
						<R10>-0.000175703419</R10>
						<R11>1</R11>
						<R12>1.78744322e-005</R12>
						<R20>1.04777337e-005</R20>
						<R21>1.78764258e-005</R21>
						<R22>-0.99999696</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX333">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1108.49805</X>
						<Y>47.7980461</Y>
						<Z>155.500214</Z>
						<R00>2.32567343e-009</R00>
						<R01>-0.000152589942</R01>
						<R02>-0.999997258</R02>
						<R10>-3.05179601e-005</R10>
						<R11>1</R11>
						<R12>-0.000152589972</R12>
						<R20>0.999997258</R20>
						<R21>3.05180438e-005</R21>
						<R22>-2.32289099e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX334">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1110.49866</X>
						<Y>51.3978424</Y>
						<Z>155.000275</Z>
						<R00>-0.99999696</R00>
						<R01>-0.00017570323</R01>
						<R02>-1.0480866e-005</R02>
						<R10>-0.000175703419</R10>
						<R11>1</R11>
						<R12>1.78744322e-005</R12>
						<R20>1.04777337e-005</R20>
						<R21>1.78764258e-005</R21>
						<R22>-0.99999696</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX335">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX336">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX337">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1163.5</X>
						<Y>47.4000015</Y>
						<Z>198.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
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					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX338">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3993568</Y>
						<Z>200.5</Z>
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						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
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					<float name="Elasticity">0.5</float>
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					<float name="FrontParamB">0.5</float>
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					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX339">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
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						<Y>47.1044922</Y>
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						<R00>-0.999992669</R00>
						<R01>4.31581175e-005</R01>
						<R02>1.04846686e-005</R02>
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						<R21>0.000129475971</R21>
						<R22>-0.999992728</R22>
					</CoordinateFrame>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX340">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">IcePath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="LocalScript" referent="RBX341">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Light blue&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX342">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX343">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX344">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1166.5</X>
						<Y>47.4000015</Y>
						<Z>198.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX345">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3992348</Y>
						<Z>196.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX346">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1165</X>
						<Y>51</Y>
						<Z>198.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX347">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX348">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">make you&apos;re giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX349">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1163.5</X>
						<Y>47.4000015</Y>
						<Z>178.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX350">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3993568</Y>
						<Z>180.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX351">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1162.49976</X>
						<Y>47.1044922</Y>
						<Z>178.498291</Z>
						<R00>-0.999992073</R00>
						<R01>4.31581175e-005</R01>
						<R02>1.04846613e-005</R02>
						<R10>4.3159609e-005</R10>
						<R11>1</R11>
						<R12>0.000129477165</R12>
						<R20>-1.0479097e-005</R20>
						<R21>0.000129475913</R21>
						<R22>-0.999992132</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX352">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">DarkPath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX353">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX354">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent

function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Black&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Black&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Black&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Black&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX355">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX356">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1166.5</X>
						<Y>47.4000015</Y>
						<Z>178.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX357">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3992348</Y>
						<Z>176.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX358">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1165</X>
						<Y>51</Y>
						<Z>178.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX359">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX360">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
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				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Tie</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX919">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-219</X>
					<Y>9.19999981</Y>
					<Z>-9.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>58</X>
					<Y>16.8000011</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX920">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>-353.999969</X>
					<Y>22.7997303</Y>
					<Z>116.5</Z>
					<R00>-2.08965503e-008</R00>
					<R01>5.50644472e-008</R01>
					<R02>-0.999999166</R02>
					<R10>1.49011612e-008</R10>
					<R11>1.00000012</R11>
					<R12>-5.51808625e-008</R12>
					<R20>0.999999404</R20>
					<R21>0</R21>
					<R22>2.08674464e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Tie</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX921">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-219</X>
					<Y>17.8000011</Y>
					<Z>-14</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>58</X>
					<Y>0.400000006</Y>
					<Z>10</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX922">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">SuperJump Giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX923">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1121</X>
						<Y>46.9000015</Y>
						<Z>235.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Giver</string>
					<float name="Reflectance">0.25</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX924">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PresentScript</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent.SuperJump:clone().Parent = player.Backpack

wait(3)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="HopperBin" referent="RBX925">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">SuperJump</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX926">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Ghostwalk</string>
							<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
	local char = game.Players.LocalPlayer.Character

	if char.Head ~= nil then char.Head.Transparency = trans end
	if char.Torso ~= nil then char.Torso.Transparency = trans end

	local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
	if leftleg ~= nil then leftleg.Transparency = trans end

	local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
	if rightleg ~= nil then rightleg.Transparency = trans end

	local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
	if leftarm ~= nil then leftarm.Transparency = trans end

	local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
	if rightarm ~= nil then rightarm.Transparency = trans end
end

function onStart()
	print(&quot;start walking&quot;)
	walking = true
	reloadtime = 0.0
	makeMeGhostly(0)
	
	thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	
	thrust.velocity = Vector3.new(0,50,0)
	thrust.maxForce = Vector3.new(0,4e+050,0) 
	


end

function onEnd()
	print(&quot;stop walking&quot;)
	walking = false
	makeMeGhostly(0)
	thrust.Parent = nil
	wait(reloadtime)
	reloadtime = 0
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if walking == true then return end
	
	onStart()
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	local time = 0
	while walking == true do
		--onWalk()
		wait(.05)
		time = time + .05
		if time &gt; 0.6 then onButton1Up(mouse) end
	end
end

function onButton1Up(mouse)
	onEnd()
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
	print(&quot;ghostwalker selected&quot;)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX927">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1121</X>
						<Y>46.9000015</Y>
						<Z>238</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Block</string>
					<float name="Reflectance">0.25</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.25</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>5</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX928">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">READ ME FOR INSTRUCTIONS</string>
				<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX929">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX930">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX931">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1218">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-1162.49976</X>
						<Y>47.1044617</Y>
						<Z>183.498291</Z>
						<R00>-0.999993265</R00>
						<R01>4.31581175e-005</R01>
						<R02>1.04846758e-005</R02>
						<R10>4.315966e-005</R10>
						<R11>1</R11>
						<R12>0.000129477223</R12>
						<R20>-1.04791079e-005</R20>
						<R21>0.00012947603</R21>
						<R22>-0.999993324</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX1219">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">FirePath</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="LocalScript" referent="RBX1220">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">bin = script.Parent
function onKeyDown(key,mouse) 
key:lower() 
if key == &quot;r&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
if e[i]:findFirstChild(&quot;creator&quot;)~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == &quot;n&quot; then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == &quot;Part&quot; then
if e[i].Name == &quot;Ice&quot; then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(6,2,18)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
press(mouse)
end
end


function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,17)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
wait()
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new(&quot;Part&quot;)
s.CanCollide = true 
s.Size=Vector3.new(5,2,15)
s.Anchored = true
s.BrickColor = BrickColor.new(&quot;Bright red&quot;)
s.Transparency = 0.3
s.Name = &quot;Ice&quot;
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new(&quot;ObjectValue&quot;)
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = &quot;creator&quot;
press(mouse)
end
end


function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
s = Instance.new(&quot;Hint&quot;)
s.Parent = script.Parent.Parent.Parent
s.Text = &quot;click R to reset all your ice you made and Hold mouse to create a stream of ice&quot;
end

function unsel(mouse)
e = script.Parent.Parent.Parent:GetChildren()
for i=1,#e do
if e[i].className == &quot;Hint&quot; then
e[i]:remove()
end
end
end


script.Parent.Selected:connect(onEquippedLocal) 
script.Parent.Deselected:connect(unsel)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Script" referent="RBX1221">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CleanUp</string>
								<ProtectedString name="Source">wait(5)
script.Parent:remove()</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1222">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1223">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-1166.5</X>
						<Y>47.4000015</Y>
						<Z>183.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1224">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-1164.5</X>
						<Y>47.3992043</Y>
						<Z>181.500122</Z>
						<R00>0.999994218</R00>
						<R01>1.2641849e-005</R01>
						<R02>-1.04804312e-005</R02>
						<R10>-1.26416562e-005</R10>
						<R11>1</R11>
						<R12>2.31128943e-005</R12>
						<R20>1.04807405e-005</R20>
						<R21>-2.31134909e-005</R21>
						<R22>0.999994218</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1225">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-1165</X>
						<Y>51</Y>
						<Z>183.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1226">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1227">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1228">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1229">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-695.599976</X>
							<Y>4.9000001</Y>
							<Z>197</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494098924</Y>
							<Z>-0.001262367</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1230">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1231">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-697.5</X>
							<Y>4.4000001</Y>
							<Z>196</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402777269</X>
							<Y>0.0490347706</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1232">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1233">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-698.5</X>
							<Y>2.90000033</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0485721752</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1234">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-700.5</X>
							<Y>2.90000033</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0484639816</Y>
							<Z>-0.0010774394</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1235">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-698.5</X>
							<Y>4.9000001</Y>
							<Z>194.600006</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403534584</X>
							<Y>0.0485994108</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1236">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1237">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1238">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-696.5</X>
							<Y>2.90000033</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0486803688</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1239">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-698.5</X>
							<Y>3.80000019</Y>
							<Z>197</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0492530093</Y>
							<Z>-0.0011757079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1240">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX1241">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX1242">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1243">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1244">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-700.5</X>
							<Y>3.00000024</Y>
							<Z>195.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0487363152</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1245">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-701.5</X>
							<Y>2.50000024</Y>
							<Z>195.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404172167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00104192179</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1246">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-699.5</X>
							<Y>3.20000029</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0491989106</Y>
							<Z>-0.00108572352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1247">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-701.400024</X>
							<Y>4.9000001</Y>
							<Z>197</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0490961261</Y>
							<Z>-0.00168818352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1248">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1249">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-700.5</X>
							<Y>3.00000024</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0491448157</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1250">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-701.5</X>
							<Y>6.60000038</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400852934</X>
							<Y>0.049090717</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1251">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1252">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
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						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1253">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-697.5</X>
							<Y>3.20000029</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0493071079</Y>
							<Z>-0.00093889155</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1254">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-701.5</X>
							<Y>3.20000029</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.049090717</Y>
							<Z>-0.0012325556</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1255">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-698.5</X>
							<Y>3.00000024</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0492530093</Y>
							<Z>-0.000957840704</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1256">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-697.493103</X>
							<Y>2.48209119</Y>
							<Z>195.499756</Z>
							<R00>-0.00396583881</R00>
							<R01>0.309477389</R01>
							<R02>-0.950898468</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>0.000114230039</R20>
							<R21>-0.95090574</R21>
							<R22>-0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1257">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-697.5</X>
							<Y>4.4000001</Y>
							<Z>198</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1258">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1259">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-698.5</X>
							<Y>4.9000001</Y>
							<Z>199.399994</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400010608</X>
							<Y>0.0499066077</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1260">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1261">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1262">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-700.5</X>
							<Y>3.00000024</Y>
							<Z>198.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401699208</X>
							<Y>0.0495533161</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
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						<CoordinateFrame name="CFrame">
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							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
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							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="LeftSurfaceInput">0</token>
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				</Item>
				<Item class="BoolValue" referent="RBX1269">
					<Properties>
						<string name="Name">CarOn</string>
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						<bool name="archivable">true</bool>
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				</Item>
				<Item class="IntValue" referent="RBX1270">
					<Properties>
						<string name="Name">Speed</string>
						<int name="Value">25</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1271">
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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						<bool name="DraggingV1">false</bool>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Up</string>
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							<Y>-7.34160276e-005</Y>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1272">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1273">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1274">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1275">
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						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-701.5</X>
							<Y>6.60000038</Y>
							<Z>198.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.03997517</X>
							<Y>0.0494992174</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1276">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1277">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1278">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1279">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-698</X>
						<Y>1.39999998</Y>
						<Z>202.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1280">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1281">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1282">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-437</X>
					<Y>16</Y>
					<Z>-16.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1283">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-437</X>
					<Y>16</Y>
					<Z>-11.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1284">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>-429.5</X>
					<Y>15.4000006</Y>
					<Z>-14</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Tie</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1285">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1286">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1287">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-682.599976</X>
							<Y>4.9000001</Y>
							<Z>197</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494098924</Y>
							<Z>-0.001262367</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1288">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1289">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-684.5</X>
							<Y>4.4000001</Y>
							<Z>196</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402777269</X>
							<Y>0.0490347706</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1290">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1291">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-685.5</X>
							<Y>2.90000033</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0485721752</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1292">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-687.5</X>
							<Y>2.90000033</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0484639816</Y>
							<Z>-0.0010774394</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1293">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-685.5</X>
							<Y>4.9000001</Y>
							<Z>194.600006</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403534584</X>
							<Y>0.0485994108</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1294">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1295">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1296">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-683.5</X>
							<Y>2.90000033</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0486803688</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1297">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-685.5</X>
							<Y>3.80000019</Y>
							<Z>197</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0492530093</Y>
							<Z>-0.0011757079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1298">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX1299">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX1300">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1301">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1302">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-687.5</X>
							<Y>3.00000024</Y>
							<Z>195.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0487363152</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1303">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-688.5</X>
							<Y>2.50000024</Y>
							<Z>195.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404172167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00104192179</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1304">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-686.5</X>
							<Y>3.20000029</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0491989106</Y>
							<Z>-0.00108572352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1305">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-688.400024</X>
							<Y>4.9000001</Y>
							<Z>197</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0490961261</Y>
							<Z>-0.00168818352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1306">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1307">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-687.5</X>
							<Y>3.00000024</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0491448157</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1308">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-688.5</X>
							<Y>6.60000038</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400852934</X>
							<Y>0.049090717</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1309">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1310">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1311">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-684.5</X>
							<Y>3.20000029</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0493071079</Y>
							<Z>-0.00093889155</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1312">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-688.5</X>
							<Y>3.20000029</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.049090717</Y>
							<Z>-0.0012325556</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1313">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-685.5</X>
							<Y>3.00000024</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0492530093</Y>
							<Z>-0.000957840704</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1314">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-684.493103</X>
							<Y>2.48209286</Y>
							<Z>195.499756</Z>
							<R00>-0.00396583881</R00>
							<R01>0.309477389</R01>
							<R02>-0.950898468</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>0.000114230039</R20>
							<R21>-0.95090574</R21>
							<R22>-0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1315">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-684.5</X>
							<Y>4.4000001</Y>
							<Z>198</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1316">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1317">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-685.5</X>
							<Y>4.9000001</Y>
							<Z>199.399994</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400010608</X>
							<Y>0.0499066077</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1318">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1319">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1320">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-687.5</X>
							<Y>3.00000024</Y>
							<Z>198.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401699208</X>
							<Y>0.0495533161</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1321">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-683.5</X>
							<Y>3.00000024</Y>
							<Z>197</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0493612029</Y>
							<Z>-0.000811008678</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1322">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-688.5</X>
							<Y>2.50000024</Y>
							<Z>198.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0401969701</X>
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							<Z>-1.14458454</Z>
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					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX1327">
					<Properties>
						<string name="Name">CarOn</string>
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						<bool name="archivable">true</bool>
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				<Item class="IntValue" referent="RBX1328">
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						<string name="Name">Speed</string>
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					</Properties>
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					<Item class="ClickDetector" referent="RBX1330">
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							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
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						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1331">
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							<token name="Face">1</token>
							<string name="Name">Decal</string>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
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	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
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				<Item class="Part" referent="RBX1333">
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						<CoordinateFrame name="CFrame">
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					<Item class="ClickDetector" referent="RBX1334">
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						</Properties>
					</Item>
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						<Properties>
							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
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							<string name="Name">Decal</string>
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							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1337">
				<Properties>
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					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1338">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1339">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1340">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1021</int>
				<CoordinateFrame name="CFrame">
					<X>-573.5</X>
					<Y>1.60000002</Y>
					<Z>94.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>79</X>
					<Y>1.20000005</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1341">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-460</X>
					<Y>23.3999996</Y>
					<Z>83.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1342">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>-481.5</X>
					<Y>16.2000008</Y>
					<Z>77.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">A</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.60000002</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX1343">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-579</X>
					<Y>2</Y>
					<Z>66</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1344">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1345">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1346">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1347">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>4.9000001</Y>
							<Z>60.4000015</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399643555</X>
							<Y>0.0501509719</Y>
							<Z>-0.00132844318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1348">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1349">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-615</X>
							<Y>4.4000001</Y>
							<Z>58.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0496876352</Y>
							<Z>-0.00111886021</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1350">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1351">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-613.5</X>
							<Y>2.90000033</Y>
							<Z>57.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402854532</X>
							<Y>0.0494964458</Y>
							<Z>-0.000600235187</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1352">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-613.5</X>
							<Y>2.90000033</Y>
							<Z>55.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404322855</X>
							<Y>0.0489517786</Y>
							<Z>-0.000600235187</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1353">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-613.599976</X>
							<Y>4.9000001</Y>
							<Z>57.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494910367</Y>
							<Z>-0.00115224288</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1354">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1355">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1356">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-613.5</X>
							<Y>2.90000033</Y>
							<Z>59.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401386209</X>
							<Y>0.050041113</Y>
							<Z>-0.000600235187</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1357">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.80000019</Y>
							<Z>57.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0493612029</Y>
							<Z>-0.00102887582</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1358">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX1359">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX1360">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1361">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1362">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-614.5</X>
							<Y>3.00000024</Y>
							<Z>55.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404268764</X>
							<Y>0.0488976799</Y>
							<Z>-0.000700884615</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1363">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-614.5</X>
							<Y>2.50000024</Y>
							<Z>54.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.04052734</X>
							<Y>0.0486253463</Y>
							<Z>-0.000564717629</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1364">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.20000029</Y>
							<Z>56.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403426401</X>
							<Y>0.0490888692</Y>
							<Z>-0.000865475449</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1365">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>4.9000001</Y>
							<Z>54.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0485714339</Y>
							<Z>-0.00132844318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1366">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1367">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.00000024</Y>
							<Z>55.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404268764</X>
							<Y>0.0488165356</Y>
							<Z>-0.00081100862</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1368">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>6.60000038</Y>
							<Z>54.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403055437</X>
							<Y>0.048544202</Y>
							<Z>-0.00179141096</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1369">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1370">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1371">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.20000029</Y>
							<Z>58.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401958078</X>
							<Y>0.0496335365</Y>
							<Z>-0.000865475449</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1372">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.20000029</Y>
							<Z>54.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404894724</X>
							<Y>0.048544202</Y>
							<Z>-0.000865475449</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1373">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.00000024</Y>
							<Z>57.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
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							<R11>1</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0493612029</Y>
							<Z>-0.00081100862</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1374">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-614.499756</X>
							<Y>2.48213649</Y>
							<Z>58.506897</Z>
							<R00>-0.000114230039</R00>
							<R01>0.95090574</R01>
							<R02>0.30948019</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>-0.00396583881</R20>
							<R21>0.309477389</R21>
							<R22>-0.950898468</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1375">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-617</X>
							<Y>4.4000001</Y>
							<Z>58.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1376">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1377">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-618.400024</X>
							<Y>4.9000001</Y>
							<Z>57.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.049231369</Y>
							<Z>-0.00150464347</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1378">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1379">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1380">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-617.5</X>
							<Y>3.00000024</Y>
							<Z>55.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404268764</X>
							<Y>0.0487353876</Y>
							<Z>-0.000921132683</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1381">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.00000024</Y>
							<Z>59.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401332118</X>
							<Y>0.0499058701</Y>
							<Z>-0.00081100862</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1382">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-617.5</X>
							<Y>2.50000024</Y>
							<Z>54.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.04052734</X>
							<Y>0.0484630577</Y>
							<Z>-0.000784965698</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1383">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-618.5</X>
							<Y>2.90000033</Y>
							<Z>57.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402854532</X>
							<Y>0.0492259599</Y>
							<Z>-0.00096731534</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1384">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-618.5</X>
							<Y>2.90000033</Y>
							<Z>55.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404322855</X>
							<Y>0.048681289</Y>
							<Z>-0.00096731534</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1385">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-617.5</X>
							<Y>2.48239589</Y>
							<Z>58.5066528</Z>
							<R00>0.000202682684</R00>
							<R01>0.384883016</R01>
							<R02>0.922965169</R02>
							<R10>0.999992132</R10>
							<R11>0.00356329652</R11>
							<R12>-0.00170548924</R12>
							<R20>-0.00394508569</R20>
							<R21>0.922958374</R21>
							<R22>-0.384879291</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.549995244</X>
							<Y>-0.0887180418</Y>
							<Z>-1.14458454</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.164685115</X>
							<Y>-0.158182874</Y>
							<Z>0.0352255441</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1386">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-618.5</X>
							<Y>2.90000033</Y>
							<Z>59.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>-0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401386209</X>
							<Y>0.0497706272</Y>
							<Z>-0.00096731534</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX1387">
					<Properties>
						<string name="Name">CarOn</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1388">
					<Properties>
						<string name="Name">Speed</string>
						<int name="Value">25</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1389">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-614.5</X>
							<Y>6.60000038</Y>
							<Z>54.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403055437</X>
							<Y>0.0486253463</Y>
							<Z>-0.00168128696</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1390">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1391">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1392">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1393">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-617.5</X>
							<Y>6.60000038</Y>
							<Z>54.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403055437</X>
							<Y>0.048463054</Y>
							<Z>-0.00190153508</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1394">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1395">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1396">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1397">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-621.5</X>
						<Y>1.39999998</Y>
						<Z>58</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1398">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1399">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1400">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">READ ME FOR INSTRUCTIONS</string>
				<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494098924</Y>
							<Z>-0.00126236887</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1690">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1691">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-27.5</X>
							<Y>4.4000001</Y>
							<Z>-15</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402777269</X>
							<Y>0.0490347706</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1692">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1693">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-28.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0485721752</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1694">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-30.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0484639816</Y>
							<Z>-0.0010774394</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1695">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-28.5</X>
							<Y>4.9000001</Y>
							<Z>-16.3999996</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403534584</X>
							<Y>0.0485994071</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1696">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1697">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1698">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-26.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0486803688</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1699">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-28.5</X>
							<Y>3.80000019</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0492530093</Y>
							<Z>-0.0011757079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1700">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX1701">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX1702">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1703">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1704">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-30.5</X>
							<Y>3.00000024</Y>
							<Z>-15.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0487363152</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1705">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>2.50000024</Y>
							<Z>-15.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404172167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00104192179</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1706">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-29.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0491989106</Y>
							<Z>-0.00108572352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1707">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-31.3999996</X>
							<Y>4.9000001</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0490961261</Y>
							<Z>-0.00168818166</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1708">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1709">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-30.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0491448157</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1710">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>6.60000038</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400852934</X>
							<Y>0.049090717</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1711">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1712">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1713">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-27.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0493071079</Y>
							<Z>-0.00093889155</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1714">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.049090717</Y>
							<Z>-0.0012325556</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1715">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-28.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0492530093</Y>
							<Z>-0.000957840704</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1716">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-27.493103</X>
							<Y>2.48212838</Y>
							<Z>-15.5002594</Z>
							<R00>-0.00396583881</R00>
							<R01>0.309477389</R01>
							<R02>-0.950898468</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>0.000114230039</R20>
							<R21>-0.95090574</R21>
							<R22>-0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1717">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-27.5</X>
							<Y>4.4000001</Y>
							<Z>-13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1718">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1719">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-28.5</X>
							<Y>4.9000001</Y>
							<Z>-11.6000004</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400010608</X>
							<Y>0.0499066114</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1720">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1721">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1722">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-30.5</X>
							<Y>3.00000024</Y>
							<Z>-12.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401699208</X>
							<Y>0.0495533161</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1723">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-26.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Y>0.800000012</Y>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX1724">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<R00>0</R00>
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							<R12>0</R12>
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						</CoordinateFrame>
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<R20>-1</R20>
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							<R22>-0</R22>
						</CoordinateFrame>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
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						<Vector3 name="Velocity">
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							<Z>-0.000930607319</Z>
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						<bool name="archivable">true</bool>
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							<X>1</X>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1726">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-30.5</X>
							<Y>2.90000033</Y>
							<Z>-11.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
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						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamB">0</float>
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							<Y>0.0498256497</Y>
							<Z>-0.0010774394</Z>
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						<token name="shape">2</token>
						<Vector3 name="size">
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1727">
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<R21>-0.384883016</R21>
							<R22>-0.922965169</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
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						<token name="RightSurfaceInput">0</token>
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							<Y>-0.0887180418</Y>
							<Z>-1.14458454</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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							<Y>-0.158182874</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1728">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
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						<bool name="DraggingV1">false</bool>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
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							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
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						<Vector3 name="Velocity">
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							<Y>0.0500420369</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX1729">
					<Properties>
						<string name="Name">CarOn</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1730">
					<Properties>
						<string name="Name">Speed</string>
						<int name="Value">25</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1731">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>6.60000038</Y>
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							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
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							<R11>1</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Up</string>
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						<float name="RightParamB">0.5</float>
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							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401954167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00215849117</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1732">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1733">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1734">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1735">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>6.60000038</Y>
							<Z>-12.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.03997517</X>
							<Y>0.0494992174</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1736">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1737">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1738">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1739">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-28</X>
						<Y>1.39999998</Y>
						<Z>-8.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1740">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1741">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1742">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1743">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-993.5</X>
						<Y>44.6000023</Y>
						<Z>197</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1744">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-986.5</X>
						<Y>44.6064796</Y>
						<Z>197</Z>
						<R00>1.00000048</R00>
						<R01>0</R01>
						<R02>3.63797881e-012</R02>
						<R10>0</R10>
						<R11>1.00000095</R11>
						<R12>0</R12>
						<R20>-3.63797881e-012</R20>
						<R21>0</R21>
						<R22>1.00000048</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1745">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-979</X>
						<Y>45.2000008</Y>
						<Z>199.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1746">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-979</X>
						<Y>45.2000008</Y>
						<Z>194.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1747">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-979</X>
						<Y>44.6000023</Y>
						<Z>197</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1748">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-971.5</X>
						<Y>44.6064796</Y>
						<Z>197</Z>
						<R00>1.00000048</R00>
						<R01>0</R01>
						<R02>3.63797881e-012</R02>
						<R10>0</R10>
						<R11>1.00000095</R11>
						<R12>0</R12>
						<R20>-3.63797881e-012</R20>
						<R21>0</R21>
						<R22>1.00000048</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>7.20000029</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1766">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1080</X>
						<Y>49.6000023</Y>
						<Z>157.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>7.20000029</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1767">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1080</X>
						<Y>49.5894928</Y>
						<Z>153.5</Z>
						<R00>-1</R00>
						<R01>-2.31145095e-005</R01>
						<R02>-1.04804794e-005</R02>
						<R10>-2.31143767e-005</R10>
						<R11>1</R11>
						<R12>-1.26423865e-005</R12>
						<R20>1.04807714e-005</R20>
						<R21>-1.26421446e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>7.20000029</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1768">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1080.00012</X>
						<Y>53.7897186</Y>
						<Z>155.499878</Z>
						<R00>-1</R00>
						<R01>-2.31145095e-005</R01>
						<R02>-1.04804794e-005</R02>
						<R10>-2.31143767e-005</R10>
						<R11>1</R11>
						<R12>-1.26423865e-005</R12>
						<R20>1.04807714e-005</R20>
						<R21>-1.26421446e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1769">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1080</X>
						<Y>45.4000015</Y>
						<Z>155.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1770">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-1080</X>
						<Y>48.6000023</Y>
						<Z>158.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="HopperBin" referent="RBX1771">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Fly</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX1772">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local hold = false 
local u = 40 
local add = 5 
local mode = &quot;Off&quot; 

function onSelected(mouse) 
hint = Instance.new(&quot;Hint&quot;) 
hint.Parent = script.Parent.Parent.Parent 
hint.Name = &quot;Modes&quot; 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
mouse.KeyDown:connect(onKeyDown) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
end 
script.Parent.Selected:connect(onSelected) 

function onDeselected(mouse) 
wait() 
script.Parent.Parent.Parent:findFirstChild(&quot;Modes&quot;):remove() 
end 
script.Parent.Deselected:connect(onDeselected) 

function onButton1Down(mouse) 
hold = true 

p = Instance.new(&quot;Part&quot;) 
p.Parent = script.Parent.Parent.Parent.Character 
p.Locked = true 
p.TopSurface = 0 
p.BottomSurface = 0 
p.CanCollide = false 
p.Transparency = 1 
p.formFactor = 0 
p.Size = Vector3.new(3,1,3) 

w = Instance.new(&quot;Weld&quot;) 
w.Parent = script.Parent.Parent.Parent.Character.Torso 
w.Name = &quot;Board&quot; 
w.Part0 = w.Parent 
w.Part1 = p 
w.C0 = CFrame.new(0,0,-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2,0,0) 

bg = Instance.new(&quot;BodyGyro&quot;) 
bg.Parent = p 
bg.maxTorque = Vector3.new(999999999999,99999999999999999,0) 

bv = Instance.new(&quot;BodyVelocity&quot;) 
bv.Parent = p 
bv.maxForce = Vector3.new(4e+020, 4e+020, 4e+020) 

bf = Instance.new(&quot;BodyForce&quot;) 
bf.Parent = p 
bf.force = Vector3.new(0, 196 * p:GetMass(), 0) 

script.Parent.Parent.Parent.Character.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(math.pi,math.pi,0) 

while hold == true do 
wait() 
script.Parent.Parent.Parent.Character.Humanoid.Sit = true 
bv.velocity = mouse.Hit.lookVector * u 
bg.cframe = CFrame.new(bg.Parent.Position, mouse.Hit.p) 
a = script.Parent.Parent.Parent.Character.Torso 
a[&quot;Left Hip&quot;].DesiredAngle = 0 
a[&quot;Right Hip&quot;].DesiredAngle = 0 
a[&quot;Right Shoulder&quot;].DesiredAngle = 3.1 
a[&quot;Left Shoulder&quot;].DesiredAngle = 3.1 
end 
end 

function onKeyDown(key) 

if (key:lower() == &quot;v&quot;) then 
wait() 
u = u + 1 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;x&quot;) then 
wait() 
u = u - 1 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;z&quot;) then 
wait() 
u = u - add 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;b&quot;) then 
wait() 
u = u + add 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;[&quot;) then 
wait() 
add = add - 1 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;]&quot;) then 
wait() 
add = add + 1 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;p&quot;) then 
wait() 
add = 5 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;c&quot;) then 
wait() 
u = 40 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;n&quot;) then 
wait() 
script.Parent.Parent.Parent.Character.Torso.Anchored = true 
mode = &quot;On&quot; 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 

if (key:lower() == &quot;m&quot;) then 
wait() 
script.Parent.Parent.Parent.Character.Torso.Anchored = false 
mode = &quot;Off&quot; 
hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
end 
end 

function onButton1Up(mouse) 
hold = false 

script.Parent.Parent.Parent.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,math.pi,0) 

for i = 1, 2 do 
script.Parent.Parent.Parent.Character.Humanoid.Jump = true 
script.Parent.Parent.Parent.Character.Humanoid.Sit = false 
wait() 
end 

a = script.Parent.Parent.Parent.Character.Part:findFirstChild(&quot;BodyVelocity&quot;) 
if a ~= nil then 
a:remove() 
end 

b = script.Parent.Parent.Parent.Character.Part:findFirstChild(&quot;BodyGyro&quot;) 
if b ~= nil then 
b:remove() 
end 

wait(3) 

c = script.Parent.Parent.Parent.Character.Part:findFirstChild(&quot;BodyForce&quot;) 
if c ~= nil then 
c:remove() 
end 
script.Parent.Parent.Parent.Character.Part:remove() 
end 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1773">
				<Properties>
					<bool name="Anchored">true</bool>
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					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1790">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-806.5</X>
						<Y>59.0065231</Y>
						<Z>197</Z>
						<R00>1.00000048</R00>
						<R01>0</R01>
						<R02>3.63797881e-012</R02>
						<R10>0</R10>
						<R11>1.00000095</R11>
						<R12>0</R12>
						<R20>-3.63797881e-012</R20>
						<R21>0</R21>
						<R22>1.00000048</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1791">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-799</X>
						<Y>59.6000023</Y>
						<Z>199.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1792">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-799</X>
						<Y>59.6000023</Y>
						<Z>194.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>30</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1793">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-799</X>
						<Y>59</Y>
						<Z>197</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1794">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-791.5</X>
						<Y>59.0065231</Y>
						<Z>197</Z>
						<R00>1.00000048</R00>
						<R01>0</R01>
						<R02>3.63797881e-012</R02>
						<R10>0</R10>
						<R11>1.00000095</R11>
						<R12>0</R12>
						<R20>-3.63797881e-012</R20>
						<R21>0</R21>
						<R22>1.00000048</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1795">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-784.5</X>
						<Y>59</Y>
						<Z>197</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1796">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-159</X>
					<Y>9.19999981</Y>
					<Z>-9.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>58</X>
					<Y>16.8000011</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1797">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Jetpack</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1798">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Pack-Giver</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX1799">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local Jetpack = script.Parent.Parent.Pack:clone()
while true do
if script.Parent.Parent:findFirstChild(&quot;Pack&quot;) == nil then
local Packclone = Jetpack:clone()
Packclone.Parent = script.Parent.Parent
end
wait()
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1800">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1135</X>
							<Y>45</Y>
							<Z>237</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1801">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local Debounce = true
function Touch(hit)
local Packs = 0
local P = game.Workspace:GetChildren()
for i = 1, #P do
if P[i].Name == &quot;Pack&quot; then
if P[i].OwnerModel.Value == hit.Parent then
Packs = Packs + 1
end
end
end
if Packs == 0 then
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
if hit.Parent:findFirstChild(&quot;Pack&quot;) == nil then
if Debounce == true then
Debounce = false
local Clone = script.Parent.Parent.Parent.Pack
Clone.Parent = game.Workspace
Clone.OwnerModel.Value = hit.Parent
Clone.Mode.Value = 1
Clone.On.Value = true
Clone.Name = &quot;Pack&quot;
Clone.Pack.Anchored = false
Clone.Pack.CanCollide = true
Clone.Flame1.Anchored = false
Clone.Flame1.Transparency = 0.3
Clone.Flame2.Anchored = false
Clone.Flame2.Transparency = 0.3
Clone.Cylinder1.Anchored = false
Clone.Cylinder1.CanCollide = true
Clone.Cylinder2.Anchored = false
Clone.Cylinder2.CanCollide = true
local Weld = Instance.new(&quot;Weld&quot;)
Weld.Parent = hit.Parent.Torso
Weld.Part0 = Weld.Parent
Weld.Part1 = Clone.Pack
Weld.C0 = CFrame.new(Weld.Part0.Position)
Weld.C1 =CFrame.new(Weld.Part0.Position + Vector3.new(0, 0, -1))
local Weld = Instance.new(&quot;Weld&quot;)
Weld.Parent = hit.Parent.Torso
Weld.Part0 = Weld.Parent
Weld.Part1 = Clone.Flame1
Weld.C0 = CFrame.new(Weld.Part0.Position)
Weld.C1 =CFrame.new(Weld.Part0.Position + Vector3.new(0.5, 1.2, -1))
local Weld = Instance.new(&quot;Weld&quot;)
Weld.Parent = hit.Parent.Torso
Weld.Part0 = Weld.Parent
Weld.Part1 = Clone.Flame2
Weld.C0 = CFrame.new(Weld.Part0.Position)
Weld.C1 =CFrame.new(Weld.Part0.Position + Vector3.new(-0.5, 1.2, -1))
local Weld = Instance.new(&quot;Weld&quot;)
Weld.Parent = hit.Parent.Torso
Weld.Part0 = Weld.Parent
Weld.Part1 = Clone.Cylinder1
Weld.C0 = CFrame.new(Weld.Part0.Position)
Weld.C1 =CFrame.new(Weld.Part0.Position + Vector3.new(0.5, -1.5, -1))
local Weld = Instance.new(&quot;Weld&quot;)
Weld.Parent = hit.Parent.Torso
Weld.Part0 = Weld.Parent
Weld.Part1 = Clone.Cylinder2
Weld.C0 = CFrame.new(Weld.Part0.Position)
Weld.C1 =CFrame.new(Weld.Part0.Position + Vector3.new(-0.5, -1.5, -1))
local BV = Instance.new(&quot;BodyVelocity&quot;)
BV.Parent = hit.Parent.Torso
BV.velocity = Vector3.new(0, 5, 0)
wait(3)
Debounce = true
end
end
end
end
end
script.Parent.Touched:connect(Touch)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1802">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Pack</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1803">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1135.00171</X>
							<Y>50.1944733</Y>
							<Z>241.495361</Z>
							<R00>0.99999553</R00>
							<R01>0.00066484767</R01>
							<R02>-0.00294303242</R02>
							<R10>-0.000664404768</R10>
							<R11>0.999999762</R11>
							<R12>0.00015146083</R12>
							<R20>0.00294313277</R20>
							<R21>-0.000149504791</R21>
							<R22>0.999995768</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Pack</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BodyVelocity" referent="RBX1804">
						<Properties>
							<string name="Name">BodyVelocity</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX1805">
						<Properties>
							<float name="MaxActivationDistance">3</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1806">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function Clicked()
	if script.Parent.Parent.Parent.Name ~= &quot;Jetpack Set&quot; then
	if script.Parent.Parent.On.Value == true then
		script.Parent.Parent.On.Value = false
		script.Parent.Parent.Flame1.Transparency = 1
		script.Parent.Parent.Flame2.Transparency = 1
		if script.Parent.Parent.Pack:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
			script.Parent.Parent.Pack.BodyVelocity:remove()
		end
		if script.Parent.Parent.OwnerModel.Value:findFirstChild(&quot;Torso&quot;) ~= nil then
			if script.Parent.Parent.OwnerModel.Value.Torso:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
				script.Parent.Parent.OwnerModel.Value.Torso.BodyVelocity:remove()
			end
		end
	else
		script.Parent.Parent.On.Value = true
		script.Parent.Parent.Flame1.Transparency = 0.3
		script.Parent.Parent.Flame2.Transparency = 0.3
		local BV = Instance.new(&quot;BodyVelocity&quot;)
		BV.Parent = script.Parent.Parent.Pack
		BV.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		BV.maxForce = Vector3.new(0, 4e+003, 0)
		local BV = Instance.new(&quot;BodyVelocity&quot;)
		BV.Parent = script.Parent.Parent.OwnerModel.Value.Torso
		BV.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		BV.maxForce = Vector3.new(0, 4e+003, 0)
	end
	end
end
script.Parent.ClickDetector.MouseClick:connect(Clicked)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX1807">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1808">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1135.50354</X>
							<Y>47.3949089</Y>
							<Z>241.494385</Z>
							<R00>-0.99999553</R00>
							<R01>0.00066484767</R01>
							<R02>0.00294303242</R02>
							<R10>0.000664404768</R10>
							<R11>0.999999762</R11>
							<R12>-0.00015146083</R12>
							<R20>-0.00294313277</R20>
							<R21>-0.000149504791</R21>
							<R22>-0.999995768</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Flame2</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1809">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1810">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do
for i = 0, 5 do
script.Parent.Reflectance = i * 0.1
wait(0.05)
end
for i = 5, 1, -1 do
script.Parent.Reflectance = i * 0.1
wait(0.05)
end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX1811">
						<Properties>
							<float name="MaxActivationDistance">3</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1812">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function Clicked()
	if script.Parent.Parent.Parent.Name ~= &quot;Jetpack Set&quot; then
	if script.Parent.Parent.On.Value == true then
		script.Parent.Parent.On.Value = false
		script.Parent.Parent.Flame1.Transparency = 1
		script.Parent.Parent.Flame2.Transparency = 1
		if script.Parent.Parent.Pack:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
			script.Parent.Parent.Pack.BodyVelocity:remove()
		end
		if script.Parent.Parent.OwnerModel.Value:findFirstChild(&quot;Torso&quot;) ~= nil then
			if script.Parent.Parent.OwnerModel.Value.Torso:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
				script.Parent.Parent.OwnerModel.Value.Torso.BodyVelocity:remove()
			end
		end
	else
		script.Parent.Parent.On.Value = true
		script.Parent.Parent.Flame1.Transparency = 0.3
		script.Parent.Parent.Flame2.Transparency = 0.3
		local BV = Instance.new(&quot;BodyVelocity&quot;)
		BV.Parent = script.Parent.Parent.Pack
		BV.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		BV.maxForce = Vector3.new(0, 4e+003, 0)
		local BV = Instance.new(&quot;BodyVelocity&quot;)
		BV.Parent = script.Parent.Parent.OwnerModel.Value.Torso
		BV.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		BV.maxForce = Vector3.new(0, 4e+003, 0)
	end
	end
end
script.Parent.ClickDetector.MouseClick:connect(Clicked)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1813">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do
wait()
	if script.Parent.Parent.Mode.Value == 1 then
		script.Parent.BrickColor = BrickColor.new(21)
	end
	if script.Parent.Parent.Mode.Value == -1 then
		script.Parent.BrickColor = BrickColor.new(23)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1814">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1134.50073</X>
							<Y>51.6942253</Y>
							<Z>241.496582</Z>
							<R00>0.99999553</R00>
							<R01>0.00066484767</R01>
							<R02>-0.00294303242</R02>
							<R10>-0.000664404768</R10>
							<R11>0.999999762</R11>
							<R12>0.00015146083</R12>
							<R20>0.00294313277</R20>
							<R21>-0.000149504791</R21>
							<R22>0.999995768</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Cylinder2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1815">
						<Properties>
							<float name="MaxActivationDistance">3</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1816">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function Clicked()
	if script.Parent.Parent.Parent.Name ~= &quot;Jetpack Set&quot; then
	script.Parent.Parent.Mode.Value = script.Parent.Parent.Mode.Value * -1
	if script.Parent.Parent.Pack:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
		script.Parent.Parent.Pack.BodyVelocity.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
	end
	if script.Parent.Parent.OwnerModel.Value:findFirstChild(&quot;Torso&quot;) ~= nil then
		if script.Parent.Parent.OwnerModel.Value.Torso:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
			script.Parent.Parent.OwnerModel.Value.Torso.BodyVelocity.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		end
	end
	end
end
script.Parent.ClickDetector.MouseClick:connect(Clicked)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1817">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1134.50354</X>
							<Y>47.3941765</Y>
							<Z>241.497314</Z>
							<R00>-0.99999553</R00>
							<R01>0.00066484767</R01>
							<R02>0.00294303242</R02>
							<R10>0.000664404768</R10>
							<R11>0.999999762</R11>
							<R12>-0.00015146083</R12>
							<R20>-0.00294313277</R20>
							<R21>-0.000149504791</R21>
							<R22>-0.999995768</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Flame1</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1818">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1819">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do
for i = 0, 5 do
script.Parent.Reflectance = i * 0.1
wait(0.05)
end
for i = 5, 1, -1 do
script.Parent.Reflectance = i * 0.1
wait(0.05)
end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX1820">
						<Properties>
							<float name="MaxActivationDistance">3</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1821">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function Clicked()
	if script.Parent.Parent.Parent.Name ~= &quot;Jetpack Set&quot; then
	if script.Parent.Parent.On.Value == true then
		script.Parent.Parent.On.Value = false
		script.Parent.Parent.Flame1.Transparency = 1
		script.Parent.Parent.Flame2.Transparency = 1
		if script.Parent.Parent.Pack:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
			script.Parent.Parent.Pack.BodyVelocity:remove()
		end
		if script.Parent.Parent.OwnerModel.Value:findFirstChild(&quot;Torso&quot;) ~= nil then
			if script.Parent.Parent.OwnerModel.Value.Torso:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
				script.Parent.Parent.OwnerModel.Value.Torso.BodyVelocity:remove()
			end
		end
	else
		script.Parent.Parent.On.Value = true
		script.Parent.Parent.Flame1.Transparency = 0.3
		script.Parent.Parent.Flame2.Transparency = 0.3
		local BV = Instance.new(&quot;BodyVelocity&quot;)
		BV.Parent = script.Parent.Parent.Pack
		BV.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		BV.maxForce = Vector3.new(0, 4e+003, 0)
		local BV = Instance.new(&quot;BodyVelocity&quot;)
		BV.Parent = script.Parent.Parent.OwnerModel.Value.Torso
		BV.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		BV.maxForce = Vector3.new(0, 4e+003, 0)
	end
	end
end
script.Parent.ClickDetector.MouseClick:connect(Clicked)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1822">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do
wait()
	if script.Parent.Parent.Mode.Value == 1 then
		script.Parent.BrickColor = BrickColor.new(21)
	end
	if script.Parent.Parent.Mode.Value == -1 then
		script.Parent.BrickColor = BrickColor.new(23)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1823">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1135.50073</X>
							<Y>51.6949577</Y>
							<Z>241.493652</Z>
							<R00>0.99999553</R00>
							<R01>0.00066484767</R01>
							<R02>-0.00294303242</R02>
							<R10>-0.000664404768</R10>
							<R11>0.999999762</R11>
							<R12>0.00015146083</R12>
							<R20>0.00294313277</R20>
							<R21>-0.000149504791</R21>
							<R22>0.999995768</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Cylinder1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1824">
						<Properties>
							<float name="MaxActivationDistance">3</float>
							<string name="Name">ClickDetector</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1825">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function Clicked()
	if script.Parent.Parent.Parent.Name ~= &quot;Jetpack Set&quot; then
	script.Parent.Parent.Mode.Value = script.Parent.Parent.Mode.Value * -1
	if script.Parent.Parent.Pack:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
		script.Parent.Parent.Pack.BodyVelocity.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
	end
	if script.Parent.Parent.OwnerModel.Value:findFirstChild(&quot;Torso&quot;) ~= nil then
		if script.Parent.Parent.OwnerModel.Value.Torso:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
			script.Parent.Parent.OwnerModel.Value.Torso.BodyVelocity.velocity = Vector3.new(0, (5 * script.Parent.Parent.Mode.Value), 0)
		end
	end
	end
end
script.Parent.ClickDetector.MouseClick:connect(Clicked)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1826">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">while true do
wait()
local P = script.Parent:GetChildren()
	if #P ~= 9 then
		if script.Parent.Parent.Name == &quot;Jetpack Set&quot; then
			script.Parent:remove()
		end
		if script.Parent.OwnerModel.Value:findFirstChild(&quot;Torso&quot;) ~= nil then
			if script.Parent.Parent.Torso:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
				script.Parent.Parent.Torso.BodyVelocity:remove()
			end
		end
		if script.Parent:findFirstChild(&quot;Pack&quot;) ~= nil then
			if script.Parent.Pack:findFirstChild(&quot;BodyVelocity&quot;) ~= nil then
				script.Parent.Pack.BodyVelocity:remove()
			end
		end
		if script.Parent:findFirstChild(&quot;Pack&quot;) == nil then
			script.Parent:remove()
		end
	end
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX1827">
					<Properties>
						<string name="Name">On</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX1828">
					<Properties>
						<string name="Name">Mode</string>
						<double name="Value">1</double>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ObjectValue" referent="RBX1829">
					<Properties>
						<string name="Name">OwnerModel</string>
						<Ref name="Value">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1830">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-351.5</X>
					<Y>23.3999996</Y>
					<Z>116.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1831">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>-459.5</X>
					<Y>22.8000011</Y>
					<Z>81</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">A</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1832">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1833">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Track-Curve</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1834">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-648.061035</X>
							<Y>45.1978455</Y>
							<Z>-25.1051025</Z>
							<R00>-0.222585484</R00>
							<R01>6.62752188e-013</R01>
							<R02>0.974914134</R02>
							<R10>1.86132283e-008</R10>
							<R11>1.00000215</R11>
							<R12>2.2951272e-009</R12>
							<R20>-0.974914372</R20>
							<R21>-1.22970221e-008</R21>
							<R22>-0.222585604</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0496876352</Y>
							<Z>-0.00111886021</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1893">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1894">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-613.5</X>
							<Y>2.90000033</Y>
							<Z>70.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402854532</X>
							<Y>0.0494964458</Y>
							<Z>-0.000600235187</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1895">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-613.5</X>
							<Y>2.90000033</Y>
							<Z>68.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404322855</X>
							<Y>0.0489517786</Y>
							<Z>-0.000600235187</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1896">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-613.599976</X>
							<Y>4.9000001</Y>
							<Z>70.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494910367</Y>
							<Z>-0.00115224288</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1897">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1898">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1899">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-613.5</X>
							<Y>2.90000033</Y>
							<Z>72.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401386209</X>
							<Y>0.050041113</Y>
							<Z>-0.000600235187</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1900">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.80000019</Y>
							<Z>70.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0493612029</Y>
							<Z>-0.00102887582</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1901">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX1902">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX1903">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1904">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1905">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-614.5</X>
							<Y>3.00000024</Y>
							<Z>68.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404268764</X>
							<Y>0.0488976799</Y>
							<Z>-0.000700884615</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1906">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-614.5</X>
							<Y>2.50000024</Y>
							<Z>67.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.04052734</X>
							<Y>0.0486253463</Y>
							<Z>-0.000564717629</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1907">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.20000029</Y>
							<Z>69.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403426401</X>
							<Y>0.0490888692</Y>
							<Z>-0.000865475449</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1908">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>4.9000001</Y>
							<Z>67.5999985</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0485714339</Y>
							<Z>-0.00132844318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1909">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1910">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.00000024</Y>
							<Z>68.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404268764</X>
							<Y>0.0488165356</Y>
							<Z>-0.00081100862</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1911">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>6.60000038</Y>
							<Z>67.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403055437</X>
							<Y>0.048544202</Y>
							<Z>-0.00179141096</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1912">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1913">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1914">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.20000029</Y>
							<Z>71.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401958078</X>
							<Y>0.0496335365</Y>
							<Z>-0.000865475449</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1915">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.20000029</Y>
							<Z>67.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404894724</X>
							<Y>0.048544202</Y>
							<Z>-0.000865475449</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1916">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.00000024</Y>
							<Z>70.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0493612029</Y>
							<Z>-0.00081100862</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1917">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-614.499756</X>
							<Y>2.48213196</Y>
							<Z>71.506897</Z>
							<R00>-0.000114230039</R00>
							<R01>0.95090574</R01>
							<R02>0.30948019</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>-0.00396583881</R20>
							<R21>0.309477389</R21>
							<R22>-0.950898468</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1918">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-617</X>
							<Y>4.4000001</Y>
							<Z>71.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1919">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1920">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-618.400024</X>
							<Y>4.9000001</Y>
							<Z>70.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.049231369</Y>
							<Z>-0.00150464347</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1921">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX1922">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1923">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-617.5</X>
							<Y>3.00000024</Y>
							<Z>68.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404268764</X>
							<Y>0.0487353876</Y>
							<Z>-0.000921132683</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1924">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-616</X>
							<Y>3.00000024</Y>
							<Z>72.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401332118</X>
							<Y>0.0499058701</Y>
							<Z>-0.00081100862</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1925">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-617.5</X>
							<Y>2.50000024</Y>
							<Z>67.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>-7.34160276e-005</Y>
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script.Parent.Click.MouseClick:connect(chng)
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script.Parent.Click.MouseClick:connect(chng)
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1941">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1942">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1943">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1114</X>
					<Y>44.2000008</Y>
					<Z>197</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>108</X>
					<Y>0.400000006</Y>
					<Z>90</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1944">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1945">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1116.5</X>
						<Y>51.7999992</Y>
						<Z>241.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.300000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1946">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">God Giver</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1947">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">God Giver</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1948">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1114.5</X>
								<Y>46.4000015</Y>
								<Z>237</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1949">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1114.5</X>
								<Y>45.9000015</Y>
								<Z>235.800003</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1950">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1114.5</X>
								<Y>46.9000015</Y>
								<Z>235.800003</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX1951">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				wait(120)
				toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1952">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1114.5</X>
								<Y>47.9000015</Y>
								<Z>235.800003</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1953">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1116.5</X>
								<Y>46.4000015</Y>
								<Z>237.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1954">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1116.5</X>
								<Y>47.6000023</Y>
								<Z>240</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>6.4000001</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1955">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1956">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-1116.5</X>
									<Y>46.9764214</Y>
									<Z>236.193359</Z>
									<R00>-1</R00>
									<R01>-3.05172325e-005</R01>
									<R02>-3.05173453e-005</R02>
									<R10>3.05174617e-005</R10>
									<R11>3.05174035e-005</R11>
									<R12>-1</R12>
									<R20>3.05173453e-005</R20>
									<R21>-1.00000012</R21>
									<R22>-3.05171579e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">toaster</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.60000002</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1957">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-1116.5</X>
									<Y>51.7999992</Y>
									<Z>240.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">toast</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1958">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BattleArmorScript</string>
									<ProtectedString name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power

local debounce = false

function getPlayer(humanoid)
	-- find the owning player of a humanoid.
	local players = game.Players:children()
	for i = 1, #players do
		if players[i].Character ~= nil then
			if players[i].Character.Humanoid == humanoid then return players[i] end
		end
	end
	return nil
end


function putOnArmor(humanoid)

	local torso = humanoid.Parent.Torso

	torso.Reflectance = 0
	humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
	
	
	local player = getPlayer(humanoid)
	if player ~= nil then
		local message = Instance.new(&quot;Message&quot;)
		message.Text = &quot;You are God&quot;
		message.Parent = player
		wait(2)
		message.Text = &quot;Live Free!&quot;
		wait(2)
		message.Parent = nil
	end


end

function hasArmor(humanoid)
	return (humanoid.MaxHealth &gt; 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999)
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		if (hasArmor(humanoid)) then return end
		debounce = true
		script.Parent.Parent = nil
		putOnArmor(humanoid)
		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1959">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				--wait(120)
				--:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1960">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1116.5</X>
								<Y>49.6000023</Y>
								<Z>237.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1961">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1116.5</X>
								<Y>45.2000008</Y>
								<Z>236.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">toast</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.60000002</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1962">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1114.5</X>
								<Y>49.6000023</Y>
								<Z>236.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1963">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1118.5</X>
								<Y>49.6000023</Y>
								<Z>236.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1964">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1118.5</X>
								<Y>45.9000015</Y>
								<Z>235.800003</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX1965">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				wait(120)
				toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1966">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1118.5</X>
								<Y>46.4000015</Y>
								<Z>237</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>4</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1967">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1118.5</X>
								<Y>46.9000015</Y>
								<Z>235.800003</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX1968">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				wait(120)
				toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1969">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1116.5</X>
								<Y>51</Y>
								<Z>239</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1970">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1116.5</X>
								<Y>50.6000023</Y>
								<Z>236.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">toast</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1971">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1118.5</X>
								<Y>47.8760834</Y>
								<Z>235.800781</Z>
								<R00>-1.04788456e-009</R00>
								<R01>8.17849954e-010</R01>
								<R02>1</R02>
								<R10>1</R10>
								<R11>6.2637906e-010</R11>
								<R12>-1.04809961e-009</R12>
								<R20>6.26411367e-010</R20>
								<R21>1.00000012</R21>
								<R22>8.18175083e-010</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1972">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1116.5</X>
							<Y>51.7999992</Y>
							<Z>239</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1973">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1117.5</X>
							<Y>51.7999992</Y>
							<Z>241</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1974">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1115.5</X>
							<Y>51.7999992</Y>
							<Z>241</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1975">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1116.5</X>
							<Y>54.2000008</Y>
							<Z>240</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3.60000014</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1976">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1116.5</X>
						<Y>49</Y>
						<Z>236.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Force Field Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1977">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">force field giver</string>
						<ProtectedString name="Source">local debounce = false 
function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and debounce == false then
		debounce = true
		Field = Instance.new(&quot;ForceField&quot;)
		Field.Parent = part.Parent
		wait(4)
		debounce = false
	end
end

if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then 
	connection = script.Parent.Touched:connect(onTouched)
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1978">
					<Properties>
						<string name="Name">ForceField</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1979">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1114.5</X>
						<Y>49</Y>
						<Z>235.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Force Field Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1980">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">force field giver</string>
						<ProtectedString name="Source">local debounce = false 
function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and debounce == false then
		debounce = true
		Field = Instance.new(&quot;ForceField&quot;)
		Field.Parent = part.Parent
		wait(4)
		debounce = false
	end
end

if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then 
	connection = script.Parent.Touched:connect(onTouched)
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1981">
					<Properties>
						<string name="Name">ForceField</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1982">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1116.5</X>
						<Y>50.4000015</Y>
						<Z>235.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Force Field Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1983">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">force field giver</string>
						<ProtectedString name="Source">local debounce = false 
function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and debounce == false then
		debounce = true
		Field = Instance.new(&quot;ForceField&quot;)
		Field.Parent = part.Parent
		wait(4)
		debounce = false
	end
end

if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then 
	connection = script.Parent.Touched:connect(onTouched)
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1984">
					<Properties>
						<string name="Name">ForceField</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1985">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1118.5</X>
						<Y>49</Y>
						<Z>235.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Force Field Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1986">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">force field giver</string>
						<ProtectedString name="Source">local debounce = false 
function onTouched(part)
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
	if h~=nil and debounce == false then
		debounce = true
		Field = Instance.new(&quot;ForceField&quot;)
		Field.Parent = part.Parent
		wait(4)
		debounce = false
	end
end

if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then 
	connection = script.Parent.Touched:connect(onTouched)
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1987">
					<Properties>
						<string name="Name">ForceField</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1988">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-473.922943</X>
					<Y>19.8207626</Y>
					<Z>83.5</Z>
					<R00>-0.963771462</R00>
					<R01>-0.26673159</R01>
					<R02>-3.63797881e-012</R02>
					<R10>-0.266731709</R10>
					<R11>0.963771939</R11>
					<R12>0</R12>
					<R20>3.63797881e-012</R20>
					<R21>0</R21>
					<R22>-1.00000048</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>27</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1989">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">God Giver</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1990">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">God Giver</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1991">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1109.5</X>
							<Y>46.4000015</Y>
							<Z>237</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1992">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1109.5</X>
							<Y>45.9000015</Y>
							<Z>235.800003</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1993">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1109.5</X>
							<Y>46.9000015</Y>
							<Z>235.800003</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1994">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				wait(120)
				toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1995">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1109.5</X>
							<Y>47.9000015</Y>
							<Z>235.800003</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1996">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1111.5</X>
							<Y>46.4000015</Y>
							<Z>237.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1997">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1111.5</X>
							<Y>47.6000023</Y>
							<Z>240</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>6.4000001</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX1998">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1999">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-1111.5</X>
								<Y>46.9842339</Y>
								<Z>236.193359</Z>
								<R00>-1</R00>
								<R01>-3.05172325e-005</R01>
								<R02>-3.05173453e-005</R02>
								<R10>3.05174617e-005</R10>
								<R11>3.05174035e-005</R11>
								<R12>-1</R12>
								<R20>3.05173453e-005</R20>
								<R21>-1.00000012</R21>
								<R22>-3.05171579e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">toaster</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.60000002</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2000">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-1111.5</X>
								<Y>51.7999992</Y>
								<Z>240.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">toast</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX2001">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">BattleArmorScript</string>
								<ProtectedString name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power

local debounce = false

function getPlayer(humanoid)
	-- find the owning player of a humanoid.
	local players = game.Players:children()
	for i = 1, #players do
		if players[i].Character ~= nil then
			if players[i].Character.Humanoid == humanoid then return players[i] end
		end
	end
	return nil
end


function putOnArmor(humanoid)

	local torso = humanoid.Parent.Torso

	torso.Reflectance = 0
	humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
	
	
	local player = getPlayer(humanoid)
	if player ~= nil then
		local message = Instance.new(&quot;Message&quot;)
		message.Text = &quot;You are God&quot;
		message.Parent = player
		wait(2)
		message.Text = &quot;Live Free!&quot;
		wait(2)
		message.Parent = nil
	end


end

function hasArmor(humanoid)
	return (humanoid.MaxHealth &gt; 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999)
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		if (hasArmor(humanoid)) then return end
		debounce = true
		script.Parent.Parent = nil
		putOnArmor(humanoid)
		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2002">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				--wait(120)
				--:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2003">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1111.5</X>
							<Y>49.6000023</Y>
							<Z>237.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2004">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1111.5</X>
							<Y>45.2000008</Y>
							<Z>236.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">toast</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2005">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1109.5</X>
							<Y>49.6000023</Y>
							<Z>236.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2006">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1113.5</X>
							<Y>49.6000023</Y>
							<Z>236.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2007">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1113.5</X>
							<Y>45.9000015</Y>
							<Z>235.800003</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2008">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				wait(120)
				toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2009">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1113.5</X>
							<Y>46.4000015</Y>
							<Z>237</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2010">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1113.5</X>
							<Y>46.9000015</Y>
							<Z>235.800003</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.400000006</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2011">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				wait(120)
				toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2012">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1111.5</X>
							<Y>51</Y>
							<Z>239</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2013">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1111.5</X>
							<Y>50.6000023</Y>
							<Z>236.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">toast</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2014">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-881.5</X>
						<Y>59.0065041</Y>
						<Z>197</Z>
						<R00>1.00000048</R00>
						<R01>0</R01>
						<R02>3.63797881e-012</R02>
						<R10>0</R10>
						<R11>1.00000095</R11>
						<R12>0</R12>
						<R20>-3.63797881e-012</R20>
						<R21>0</R21>
						<R22>1.00000048</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2040">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-874.5</X>
						<Y>59</Y>
						<Z>197</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2041">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2042">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2043">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1116</X>
							<Y>48</Y>
							<Z>158.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2044">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onTouched(hit)
	local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 
        
	if (human ~= nil) then
		human.WalkSpeed = 50
	end
end

if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
	connection = script.Parent.Touched:connect(onTouched)
end</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2045">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-1116</X>
							<Y>48</Y>
							<Z>155.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>7.20000029</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2046">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Speed:50</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2047">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">226</int>
						<CoordinateFrame name="CFrame">
							<X>-1116</X>
							<Y>52.1000023</Y>
							<Z>156.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.970000029</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2048">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2049">
					<Properties>
						<float name="Health">100</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">16</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX2050">
					<Properties>
						<string name="Name">Description</string>
						<string name="Value">Perhaps we should talk!</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX2051">
					<Properties>
						<string name="Name">Talk</string>
						<string name="Value">(y/n)</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="StringValue" referent="RBX2052">
						<Properties>
							<string name="Name">y</string>
							<string name="Value">1 (A:  B:  C: )</string>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="StringValue" referent="RBX2053">
							<Properties>
								<string name="Name">a</string>
								<string name="Value">A (A:  B:  C:  D: )</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StringValue" referent="RBX2054">
								<Properties>
									<string name="Name">a</string>
									<string name="Value">A</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2055">
								<Properties>
									<string name="Name">b</string>
									<string name="Value">B</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2056">
								<Properties>
									<string name="Name">c</string>
									<string name="Value">C</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2057">
								<Properties>
									<string name="Name">d</string>
									<string name="Value">D</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX2058">
							<Properties>
								<string name="Name">b</string>
								<string name="Value">B (C:  B:  A: )</string>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="StringValue" referent="RBX2059">
								<Properties>
									<string name="Name">c</string>
									<string name="Value">C</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2060">
								<Properties>
									<string name="Name">b</string>
									<string name="Value">B</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2061">
								<Properties>
									<string name="Name">a</string>
									<string name="Value">A</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX2062">
							<Properties>
								<string name="Name">c</string>
								<string name="Value">C</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StringValue" referent="RBX2063">
						<Properties>
							<string name="Name">n</string>
							<string name="Value">n</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2064">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Tuturiol</string>
						<ProtectedString name="Source">print(&quot;Turtorial Loaded&quot;)

--This Happy Robloxian has the ability to be able to be talked to. He can do this with the StringValue named Talk.
--Open this up and you will see the Value. Change the words in the Value to what you want Bob to say when you greet him/click his head
--When you are done with that put a list of replies at the end of the words so people can reply by using their a, b, and c keys.
--Open up the talk StringValue and you should see a y and an n. change their names to what your list of replies was.
-- then open up the y and you should see an a, a b, and a c. these are the replies to the y.
--then you can open up these replies and there are replies to those too!
--you can change, add, or delete these so bob can say what you want him to say.
--and that&apos;s how you make your robloxian talk

--p.s the description is what the text will say if you are to far away for talking. you can also use descriptions in bricks so you can examine those too!</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="HopperBin" referent="RBX2065">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">talk</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX2066">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">talkScript</string>
							<ProtectedString name="Source">msg=Instance.new(&quot;Hint&quot;)
t=0 --current time
tt=0 --time to take off msg
rate=0.05 --how long we wait before advancing the marquee one letter.
marqueePosition=-1 --used for &quot;marquee&quot;&apos;s with more than 100 characters. -1 means &quot;not in use&quot;
marquee=&quot;&quot;
num=100 --number of characters to display on the marquee hint.
responses={}
action={}
talking=false
newAction=nil --change to action[i] upon responses[i] for FTalk to resume
function updateMsg()
	--uses marqueePosition to index &quot;marquee&quot;.
	if marqueePosition==-1 then
		msg.Text=marquee
	else
		fl=num-marqueePosition
		totalMarquee=string.rep(&quot; &quot;, num) .. marquee .. string.rep(&quot; &quot;, num)
		msg.Text=string.sub(totalMarquee,marqueePosition,num+marqueePosition-1)
	end
end
reset=false
function waitForMarquee() --wait until marquee ends, or if no marquee then wait standard waiting time for msg length
	if marqueePosition==-1 then wait(string.len(marquee)*rate+rate*20) return end
	reset=false
	while reset==false do
		wait(.1)
	end
end
shouldWait=true
function FTalk(pos)
	if shouldWait then waitForMarquee() --let the msg operate; whatever it is
	end
	shouldWait=true
	if pos.className==&quot;StringValue&quot; then
		--1. It&apos;s a course of action (ie. &quot;y&quot; or &quot;n&quot;) with a msg.
		--2. It&apos;s #1 without a msg (is redirect, usually)
		--A. Look at the type + response
		--B. Look at it&apos;s children and wait for a response.
		marquee=pos.Value
		if marquee:len() &lt;= num then
			marqueePosition=-1
		else
			marqueePosition=0
		end
		updateMsg()
		if marquee:len()==0 then shouldWait=false wait() end --this means no wait time, but also means not an infinite loop if someone tries to create one.
		--Now, check to see what we&apos;re waiting for... in otherwords, GETCHILDREN
		local ch=pos:getChildren()
		local real={}
		local rand={}
		local i=1
		local dealt=false
		for i = 1, #ch do
			if string.len(ch[i].Name)==1 then table.insert(real, ch[i])
			elseif string.sub(ch[i].Name, 1, 6)==&quot;random&quot; then table.insert(rand,ch[i])
			else --ACT UPON IT because it MUST be an Orb thing!
				if ch[i].Name==&quot;redirect&quot; then FTalk(ch[i].Value) dealt=true
				elseif ch[i].className==&quot;Script&quot; then FTalk(ch[i]) dealt = true
				else--check for ORB condition
				end
			end
		end
		if not dealt then --check for what we&apos;re going to do...
			--1st, is rand+real?
			if #real &gt; 0 and #rand&gt;0 then
				if math.random(1,#real+#rand)&lt;=#rand then real={} end --clear that array; choose a random choice!
			end
			if #real&gt;0 then
				newAction=nil --clear from before
				responses={}
				action={}
				for i = 1, #real do
					table.insert(responses, real[i].Name)
					table.insert(action, real[i])				
				end
				expectingResponse=true
				while newAction==nil do
					wait(.5)
				end
				shouldWait=false --already waited for response!!
				FTalk(newAction)
			elseif #rand&gt;0 then
				FTalk(rand[math.random(1,#rand)])
			end --else no children and thus don&apos;t do anything! Finished conversation.
		end
	elseif pos.className==&quot;Script&quot; then --we need to run this script! 
		sc=pos:clone()
		if sc:findFirstChild(&quot;Who&quot;)~=nil then sc.Who.Value=game.Players.LocalPlayer end
		sc.Disabled=false
		sc.Parent=game.Workspace
	else --is a redirect
		FTalk(pos.Value)
	end
end
expectingResponse=false
function onKeyDown(key)
	if key== nil or expectingResponse==false then return end
	key=key:lower()
	for u = 1, #responses do
		if key==responses[u] then newAction=action[u] expectingResponse=false break end
	end
end
function onButton1Down(mouse)
	if talking then return end
	local player = game.Players.LocalPlayer
	if player == nil then return end
	obj=mouse.Target
	if obj==nil then 
		marquee=&quot;The sky! What a beautiful thing!&quot;
		marqueePosition=-1
		updateMsg()
		msg.Parent=script.Parent.Parent.Parent
		tt=t+6 --leave on for 5 to 6 seconds
		return
	else
		talk=obj:findFirstChild(&quot;Talk&quot;)
		if talk==nil then talk=obj.Parent:findFirstChild(&quot;Talk&quot;) end
		if talk==nil then talk=obj.Parent.Parent:findFirstChild(&quot;Talk&quot;) end
		desc=obj:findFirstChild(&quot;Description&quot;)
		if desc==nil then desc=obj.Parent:findFirstChild(&quot;Description&quot;) end
		if desc==nil then desc=obj.Parent.Parent:findFirstChild(&quot;Description&quot;) end
	end
	pos1=obj.Position
	head=script.Parent.Parent.Parent.Character:findFirstChild(&quot;Head&quot;)
	if head==nil then return end
	pos2=head.Position
	dist=(pos1-pos2).magnitude
	dist=dist-math.max(math.max(obj.Size.x, obj.Size.z), obj.Size.y)
	if talk~=nil and dist &lt;15 then
		w=talk:findFirstChild(&quot;who&quot;)
		msg.Parent=game.Players.LocalPlayer
		if w==nil or w.Value==&quot;&quot; then --free!
			talking=true
			tt=0
			if w~=nil then w.Value=game.Players.LocalPlayer.Name end
--[[			marquee=&quot;STARTING CHAT...&quot;
			updateMsg()
			wait(1) --]]
			shouldWait=false
			FTalk(talk)
			waitForMarquee()
			msg.Parent=nil
			tt=0
			if w~=nil then w.Value=&quot;&quot; end --end of chat!
			talking=false
		else
			marquee=&quot;Someone is already chatting with this humanoid. Please try again later.&quot;
			marqueePosition=-1
			updateMsg()
			tt=t+6
		end
	elseif desc~=nil then
		marquee=desc.Value
		if marquee:len() &lt;= num then
			marqueePosition=-1
		else
			marqueePosition=0
		end
		if dist&gt;=50 then marquee=&quot;Too far away... you can&apos;t get a good look at it...&quot; end
		updateMsg()
		msg.Parent=script.Parent.Parent.Parent
		tt=t+6 --leave on for 5 to 6 seconds
	else --is this an elevator button?
		if obj.Parent.Parent.Name==&quot;Select Buttons&quot; and obj.Name==&quot;Head&quot; then --must be an elevator!
			q= obj.Parent.Parent
			if q:findFirstChild(&quot;DesiredFloor&quot;)~=nil and q:findFirstChild(&quot;FloorChange&quot;)~=nil then
				if q.FloorChange.Value==false then --we are allowed to change the floor!
					q.DesiredFloor.Value=obj.Parent.Name
					q.FloorChange.Value=true
				end
			end			
		end
	end
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

script.Parent.Selected:connect(onSelected)
while true do
	wait(rate)
	t=t+rate
	if t&gt;=tt and tt~=0 then
		tt=0
		msg.Parent=nil
		marqueePosition=-1
	end
	if marqueePosition~=-1 then marqueePosition=marqueePosition+1 if marqueePosition&gt;string.len(marquee)+99 then marqueePosition=0 reset=true end updateMsg() end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2067">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">talkScript</string>
							<ProtectedString name="Source">msg=Instance.new(&quot;Hint&quot;)
t=0 --current time
tt=0 --time to take off msg
rate=0.05 --how long we wait before advancing the marquee one letter.
marqueePosition=-1 --used for &quot;marquee&quot;&apos;s with more than 100 characters. -1 means &quot;not in use&quot;
marquee=&quot;&quot;
num=100 --number of characters to display on the marquee hint.
responses={}
action={}
talking=false
newAction=nil --change to action[i] upon responses[i] for FTalk to resume
function updateMsg()
	--uses marqueePosition to index &quot;marquee&quot;.
	if marqueePosition==-1 then
		msg.Text=marquee
	else
		fl=num-marqueePosition
		totalMarquee=string.rep(&quot; &quot;, num) .. marquee .. string.rep(&quot; &quot;, num)
		msg.Text=string.sub(totalMarquee,marqueePosition,num+marqueePosition-1)
	end
end
reset=false
function waitForMarquee() --wait until marquee ends, or if no marquee then wait standard waiting time for msg length
	if marqueePosition==-1 then wait(string.len(marquee)*rate+rate*20) return end
	reset=false
	while reset==false do
		wait(.1)
	end
end
shouldWait=true
function FTalk(pos)
	if shouldWait then waitForMarquee() --let the msg operate; whatever it is
	end
	shouldWait=true
	if pos.className==&quot;StringValue&quot; then
		--1. It&apos;s a course of action (ie. &quot;y&quot; or &quot;n&quot;) with a msg.
		--2. It&apos;s #1 without a msg (is redirect, usually)
		--A. Look at the type + response
		--B. Look at it&apos;s children and wait for a response.
		marquee=pos.Value
		if marquee:len() &lt;= num then
			marqueePosition=-1
		else
			marqueePosition=0
		end
		updateMsg()
		if marquee:len()==0 then shouldWait=false wait() end --this means no wait time, but also means not an infinite loop if someone tries to create one.
		--Now, check to see what we&apos;re waiting for... in otherwords, GETCHILDREN
		local ch=pos:getChildren()
		local real={}
		local rand={}
		local i=1
		local dealt=false
		for i = 1, #ch do
			if string.len(ch[i].Name)==1 then table.insert(real, ch[i])
			elseif string.sub(ch[i].Name, 1, 6)==&quot;random&quot; then table.insert(rand,ch[i])
			else --ACT UPON IT because it MUST be an Orb thing!
				if ch[i].Name==&quot;redirect&quot; then FTalk(ch[i].Value) dealt=true
				elseif ch[i].className==&quot;Script&quot; then FTalk(ch[i]) dealt = true
				else--check for ORB condition
				end
			end
		end
		if not dealt then --check for what we&apos;re going to do...
			--1st, is rand+real?
			if #real &gt; 0 and #rand&gt;0 then
				if math.random(1,#real+#rand)&lt;=#rand then real={} end --clear that array; choose a random choice!
			end
			if #real&gt;0 then
				newAction=nil --clear from before
				responses={}
				action={}
				for i = 1, #real do
					table.insert(responses, real[i].Name)
					table.insert(action, real[i])				
				end
				expectingResponse=true
				while newAction==nil do
					wait(.5)
				end
				shouldWait=false --already waited for response!!
				FTalk(newAction)
			elseif #rand&gt;0 then
				FTalk(rand[math.random(1,#rand)])
			end --else no children and thus don&apos;t do anything! Finished conversation.
		end
	elseif pos.className==&quot;Script&quot; then --we need to run this script! 
		sc=pos:clone()
		if sc:findFirstChild(&quot;Who&quot;)~=nil then sc.Who.Value=game.Players.LocalPlayer end
		sc.Disabled=false
		sc.Parent=game.Workspace
	else --is a redirect
		FTalk(pos.Value)
	end
end
expectingResponse=false
function onKeyDown(key)
	if key== nil or expectingResponse==false then return end
	key=key:lower()
	for u = 1, #responses do
		if key==responses[u] then newAction=action[u] expectingResponse=false break end
	end
end
function onButton1Down(mouse)
	if talking then return end
	local player = game.Players.LocalPlayer
	if player == nil then return end
	obj=mouse.Target
	if obj==nil then 
		marquee=&quot;The sky! What a beautiful thing!&quot;
		marqueePosition=-1
		updateMsg()
		msg.Parent=script.Parent.Parent.Parent
		tt=t+6 --leave on for 5 to 6 seconds
		return
	else
		talk=obj:findFirstChild(&quot;Talk&quot;)
		if talk==nil then talk=obj.Parent:findFirstChild(&quot;Talk&quot;) end
		if talk==nil then talk=obj.Parent.Parent:findFirstChild(&quot;Talk&quot;) end
		desc=obj:findFirstChild(&quot;Description&quot;)
		if desc==nil then desc=obj.Parent:findFirstChild(&quot;Description&quot;) end
		if desc==nil then desc=obj.Parent.Parent:findFirstChild(&quot;Description&quot;) end
	end
	pos1=obj.Position
	head=script.Parent.Parent.Parent.Character:findFirstChild(&quot;Head&quot;)
	if head==nil then return end
	pos2=head.Position
	dist=(pos1-pos2).magnitude
	dist=dist-math.max(math.max(obj.Size.x, obj.Size.z), obj.Size.y)
	if talk~=nil and dist &lt;15 then
		w=talk:findFirstChild(&quot;who&quot;)
		msg.Parent=game.Players.LocalPlayer
		if w==nil or w.Value==&quot;&quot; then --free!
			talking=true
			tt=0
			if w~=nil then w.Value=game.Players.LocalPlayer.Name end
--[[			marquee=&quot;STARTING CHAT...&quot;
			updateMsg()
			wait(1) --]]
			shouldWait=false
			FTalk(talk)
			waitForMarquee()
			msg.Parent=nil
			tt=0
			if w~=nil then w.Value=&quot;&quot; end --end of chat!
			talking=false
		else
			marquee=&quot;Someone is already chatting with this humanoid. Please try again later.&quot;
			marqueePosition=-1
			updateMsg()
			tt=t+6
		end
	elseif desc~=nil then
		marquee=desc.Value
		if marquee:len() &lt;= num then
			marqueePosition=-1
		else
			marqueePosition=0
		end
		if dist&gt;=50 then marquee=&quot;Too far away... you can&apos;t get a good look at it...&quot; end
		updateMsg()
		msg.Parent=script.Parent.Parent.Parent
		tt=t+6 --leave on for 5 to 6 seconds
	else --is this an elevator button?
		if obj.Parent.Parent.Name==&quot;Select Buttons&quot; and obj.Name==&quot;Head&quot; then --must be an elevator!
			q= obj.Parent.Parent
			if q:findFirstChild(&quot;DesiredFloor&quot;)~=nil and q:findFirstChild(&quot;FloorChange&quot;)~=nil then
				if q.FloorChange.Value==false then --we are allowed to change the floor!
					q.DesiredFloor.Value=obj.Parent.Name
					q.FloorChange.Value=true
				end
			end			
		end
	end
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

script.Parent.Selected:connect(onSelected)
while true do
	wait(rate)
	t=t+rate
	if t&gt;=tt and tt~=0 then
		tt=0
		msg.Parent=nil
		marqueePosition=-1
	end
	if marqueePosition~=-1 then marqueePosition=marqueePosition+1 if marqueePosition&gt;string.len(marquee)+99 then marqueePosition=0 reset=true end updateMsg() end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2068">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2069">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-433</X>
						<Y>20.1000004</Y>
						<Z>115.200005</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.000300084008</X>
						<Y>0.000436525821</Y>
						<Z>0.00142554881</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00455245748</X>
						<Y>-0.00377868861</Y>
						<Z>0.00320055289</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2070">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2071">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-432.5</X>
						<Y>18.2000008</Y>
						<Z>111.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.000300084008</X>
						<Y>0.000436525821</Y>
						<Z>0.00142554881</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00174538454</X>
						<Y>-0.00904844236</Y>
						<Z>0.00540513638</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.80000019</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2072">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2073">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-430</X>
						<Y>20</Y>
						<Z>114.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.000300084008</X>
						<Y>0.000436525821</Y>
						<Z>0.00142554881</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00464397343</X>
						<Y>-0.00569300679</Y>
						<Z>0.00376748317</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2074">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-427.5</X>
						<Y>18.2000008</Y>
						<Z>111.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.80000019</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2075">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2076">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>-427</X>
						<Y>20.1000004</Y>
						<Z>115.200005</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>-1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.000300084008</X>
						<Y>0.000436525821</Y>
						<Z>0.00142554881</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.00504053337</X>
						<Y>-0.00563232834</Y>
						<Z>0.00366542488</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2077">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2078">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2079">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2080">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-37.5999985</X>
							<Y>4.9000001</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0494098924</Y>
							<Z>-0.00126236863</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2081">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX2082">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-39.5</X>
							<Y>4.4000001</Y>
							<Z>-15</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402777269</X>
							<Y>0.0490347706</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2083">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2084">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0485721752</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2085">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0484639816</Y>
							<Z>-0.0010774394</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2086">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>4.9000001</Y>
							<Z>-16.3999996</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403534584</X>
							<Y>0.0485994071</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2087">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX2088">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2089">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-38.5</X>
							<Y>2.90000033</Y>
							<Z>-16.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0404689945</X>
							<Y>0.0486803688</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2090">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>3.80000019</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402367674</X>
							<Y>0.0492530093</Y>
							<Z>-0.0011757079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2091">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2092">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX2093">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX2094">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2095">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5</X>
							<Y>3.00000024</Y>
							<Z>-15.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0403901674</X>
							<Y>0.0487363152</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2096">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>2.50000024</Y>
							<Z>-15.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0404172167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00104192179</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2097">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-41.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0491989106</Y>
							<Z>-0.00108572352</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2098">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-43.4000015</X>
							<Y>4.9000001</Y>
							<Z>-14</Z>
							<R00>0</R00>
							<R01>-1</R01>
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							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401772596</X>
							<Y>0.0490961261</Y>
							<Z>-0.00168818189</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2099">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2100">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0491448157</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2101">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>6.60000038</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400852934</X>
							<Y>0.049090717</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2102">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2103">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2104">
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-39.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402692258</X>
							<Y>0.0493071079</Y>
							<Z>-0.00093889155</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2105">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>3.20000029</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
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							<Y>0.049090717</Y>
							<Z>-0.0012325556</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX2106">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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							<R20>0</R20>
							<R21>0</R21>
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						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0492530093</Y>
							<Z>-0.000957840704</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2107">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>2.48212981</Y>
							<Z>-15.5002594</Z>
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							<R02>-0.950898468</R02>
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							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>0.000114230039</R20>
							<R21>-0.95090574</R21>
							<R22>-0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX2108">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-39.5</X>
							<Y>4.4000001</Y>
							<Z>-13</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569229</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2109">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2110">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>4.9000001</Y>
							<Z>-11.6000004</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400010608</X>
							<Y>0.0499066114</Y>
							<Z>-0.00147527526</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2111">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX2112">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2113">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5</X>
							<Y>3.00000024</Y>
							<Z>-12.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401699208</X>
							<Y>0.0495533161</Y>
							<Z>-0.00110467279</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2114">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-38.5</X>
							<Y>3.00000024</Y>
							<Z>-14</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0402800441</X>
							<Y>0.0493612029</Y>
							<Z>-0.000811008678</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2115">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>2.50000024</Y>
							<Z>-12.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0401969701</X>
							<Y>0.0494992174</Y>
							<Z>-0.00104192179</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2116">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>2.90000033</Y>
							<Z>-11.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401019119</X>
							<Y>0.0499338433</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2117">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5</X>
							<Y>2.90000033</Y>
							<Z>-11.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401019156</X>
							<Y>0.0498256497</Y>
							<Z>-0.0010774394</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2118">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-39.4933472</X>
							<Y>2.48238921</Y>
							<Z>-12.5000153</Z>
							<R00>-0.00394508569</R00>
							<R01>0.922958374</R01>
							<R02>-0.384879291</R02>
							<R10>0.999992132</R10>
							<R11>0.00356329652</R11>
							<R12>-0.00170548924</R12>
							<R20>-0.000202682684</R20>
							<R21>-0.384883016</R21>
							<R22>-0.922965169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.549995244</X>
							<Y>-0.0887180418</Y>
							<Z>-1.14458454</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.164685115</X>
							<Y>-0.158182874</Y>
							<Z>0.0352255441</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2119">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-38.5</X>
							<Y>2.90000033</Y>
							<Z>-11.5</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401019119</X>
							<Y>0.0500420369</Y>
							<Z>-0.000783775293</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX2120">
					<Properties>
						<string name="Name">CarOn</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2121">
					<Properties>
						<string name="Name">Speed</string>
						<int name="Value">25</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2122">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>6.60000038</Y>
							<Z>-15.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401954167</X>
							<Y>0.0486822166</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2123">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2124">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2125">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2126">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-43.5</X>
							<Y>6.60000038</Y>
							<Z>-12.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.03997517</X>
							<Y>0.0494992174</Y>
							<Z>-0.00215849117</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2127">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2128">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2129">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2130">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-40</X>
						<Y>1.39999998</Y>
						<Z>-8.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2131">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2132">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2133">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">25</int>
				<CoordinateFrame name="CFrame">
					<X>-481.5</X>
					<Y>16.2000008</Y>
					<Z>84.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Sup</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2144">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-351.5</X>
					<Y>23.3999996</Y>
					<Z>100.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>9</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2145">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2146">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cart</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2147">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-387.399994</X>
							<Y>19.1000004</Y>
							<Z>111</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400304273</X>
							<Y>0.0497489907</Y>
							<Z>-0.00154134922</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2148">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX2149">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-385.5</X>
							<Y>18.6000004</Y>
							<Z>112</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399840623</X>
							<Y>0.0501241125</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2150">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Safe:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2151">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-384.5</X>
							<Y>17.1000004</Y>
							<Z>113.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399550796</X>
							<Y>0.0505867079</Y>
							<Z>-0.000783775235</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2152">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-382.5</X>
							<Y>17.1000004</Y>
							<Z>113.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399550833</X>
							<Y>0.0506949015</Y>
							<Z>-0.00063694315</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2153">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-384.5</X>
							<Y>19.1000004</Y>
							<Z>113.400002</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0398542285</X>
							<Y>0.050559476</Y>
							<Z>-0.00132844318</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2154">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX2155">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2156">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-386.5</X>
							<Y>17.1000004</Y>
							<Z>113.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0399550796</X>
							<Y>0.0504785143</Y>
							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2157">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-384.5</X>
							<Y>18</Y>
							<Z>111</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400899351</X>
							<Y>0.0499058738</Y>
							<Z>-0.0010288757</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2158">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function blow()
	for i = 1, 4 do
		if script.Parent:FindFirstChild(&quot;Engine&quot;) ~= nil then
			local ex = Instance.new(&quot;Explosion&quot;)
			ex.Position = script.Parent.Parent.Engine.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
			ex.BlastRadius = 1
			ex.BlastPressure = 1000
			ex.Parent = game.Workspace
			wait()
		end
	end
	wait(1)
	script.Parent.Parent:remove()
end

script.Parent.Parent.ChildRemoved:connect(blow)

while true do
	wait(0.1)
	if script.Parent.Parent.CarOn.Value == true then
		local look = script.Parent.CFrame.lookVector*script.Parent.Parent.Speed.Value
		script.Parent.BV.velocity = Vector3.new(look.x, -15, look.z)
		else
		script.Parent.BV.velocity = Vector3.new(0, -5, 0)
	end
end
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2159">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>0</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX2160">
						<Properties>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>4000</X>
								<Y>4000</Y>
								<Z>4000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>2</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyForce" referent="RBX2161">
						<Properties>
							<string name="Name">BodyForce</string>
							<bool name="archivable">true</bool>
							<Vector3 name="force">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2162">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-382.5</X>
							<Y>17.2000008</Y>
							<Z>112.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400230885</X>
							<Y>0.0504225679</Y>
							<Z>-0.000664176652</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2163">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-381.5</X>
							<Y>16.7000008</Y>
							<Z>112.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0400501378</X>
							<Y>0.0504766665</Y>
							<Z>-0.000454593624</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2164">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-383.5</X>
							<Y>17.3999996</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401223935</X>
							<Y>0.0499599725</Y>
							<Z>-0.000792059174</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2165">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-381.600006</X>
							<Y>19.1000004</Y>
							<Z>111</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400304273</X>
							<Y>0.050062757</Y>
							<Z>-0.00111553713</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2166">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2167">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-382.5</X>
							<Y>17.2000008</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401332118</X>
							<Y>0.0500140674</Y>
							<Z>-0.000664176652</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2168">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-381.5</X>
							<Y>20.8000011</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">On</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.039938461</X>
							<Y>0.0500681661</Y>
							<Z>-0.00157116307</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2169">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2170">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.CarOn.Value = not script.Parent.Parent.CarOn.Value
	if script.Parent.Parent.CarOn.Value == false then
		script.Parent.BrickColor = BrickColor.new(21)
		else
		script.Parent.BrickColor = BrickColor.new(28)
	end
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2171">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-385.5</X>
							<Y>17.3999996</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401223935</X>
							<Y>0.0498517752</Y>
							<Z>-0.000938891259</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2172">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-381.5</X>
							<Y>17.4000015</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.0401223935</X>
							<Y>0.0500681661</Y>
							<Z>-0.000645227614</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2173">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-384.5</X>
							<Y>17.2000008</Y>
							<Z>111</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401332118</X>
							<Y>0.0499058738</Y>
							<Z>-0.000811008736</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2174">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-385.506897</X>
							<Y>16.6821327</Y>
							<Z>112.500244</Z>
							<R00>0.00396583881</R00>
							<R01>-0.309477389</R01>
							<R02>0.950898468</R02>
							<R10>0.999992073</R10>
							<R11>0.00133601925</R11>
							<R12>-0.0037358175</R12>
							<R20>-0.000114230039</R20>
							<R21>0.95090574</R21>
							<R22>0.30948019</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">816</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0941347703</X>
							<Y>-0.0887179002</Y>
							<Z>0.234042868</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.342472821</X>
							<Y>-0.59873569</Y>
							<Z>0.125621587</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX2175">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-385.5</X>
							<Y>18.6000004</Y>
							<Z>110</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Safe</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0401308946</X>
							<Y>0.0495794415</Y>
							<Z>-0.00126569218</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2176">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function add(p)
	script.Parent.ChildRemoved:connect(function()
		local a = script.Parent.Parent.Seat:FindFirstChild(&quot;SeatWeld&quot;)
		if a ~= nil then return end
		script.Parent.Parent:remove()
	end)
	--[[for i = 1, 6 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.Position = script.Parent.Position + Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
		ex.BlastRadius = 2
		ex.BlastPressure = 1000
		ex.Parent = game.Workspace
		wait()
	end--]]
end

script.Parent.ChildAdded:connect(add)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2177">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-384.5</X>
							<Y>19.1000004</Y>
							<Z>108.599998</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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							<Z>-0.000930607319</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX2187">
					<Properties>
						<string name="Name">CarOn</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2188">
					<Properties>
						<string name="Name">Speed</string>
						<int name="Value">25</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2189">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-381.5</X>
							<Y>20.8000011</Y>
							<Z>112.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0398283377</X>
							<Y>0.0504766665</Y>
							<Z>-0.00157116307</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2190">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2191">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2192">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value + 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2193">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-381.5</X>
							<Y>20.8000011</Y>
							<Z>109.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000272333971</X>
							<Y>-7.34160276e-005</Y>
							<Z>5.40971268e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0400485843</X>
							<Y>0.0496596657</Y>
							<Z>-0.00157116307</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2194">
						<Properties>
							<float name="MaxActivationDistance">10</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2195">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function chng()
	script.Parent.Parent.Speed.Value = script.Parent.Parent.Speed.Value - 3
	script.Parent.BrickColor = BrickColor.new(21)
	wait(0.2)
	script.Parent.BrickColor = BrickColor.new(0)
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2196">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2008919</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2197">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-385</X>
						<Y>15.6000004</Y>
						<Z>105.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Regen</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2198">
					<Properties>
						<float name="MaxActivationDistance">10</float>
						<string name="Name">Click</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2199">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local a = script.Parent.Parent.Cart:clone()
local deb = false

function chng()
	if deb == true then return end
	deb = true
	local new = a:clone()
	new.Parent = script.Parent.Parent
	new:MakeJoints()
	script.Parent.BrickColor = BrickColor.new(21)
	wait(6)
	script.Parent.BrickColor = BrickColor.new(28)
	deb = false
end

script.Parent.Click.MouseClick:connect(chng)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2200">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Track</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2201">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Track end</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2202">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-594.5</X>
							<Y>0.600000024</Y>
							<Z>81</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2203">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Track straight</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2204">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">25</int>
							<CoordinateFrame name="CFrame">
								<X>-579.5</X>
								<Y>0.600000024</Y>
								<Z>81</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2205">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-586.5</X>
								<Y>1.20000005</Y>
								<Z>78.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3741">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-381.740417</X>
							<Y>2.39997268</Y>
							<Z>-51.0670471</Z>
							<R00>-0.500008166</R00>
							<R01>0</R01>
							<R02>0.866020083</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>-0.866024077</R20>
							<R21>0</R21>
							<R22>-0.500016451</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">B</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3742">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354293&quot;
		script.Parent.One.CanCollide = true
		script.Parent.Two.CanCollide = true
		script.Parent.Three.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.Two.Transparency = 0	
		script.Parent.Three.Transparency = 0	
		script.Parent.A.CanCollide = false
		script.Parent.A.Transparency = 0.5
		else
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354377&quot;
		script.Parent.One.CanCollide = false
		script.Parent.Two.CanCollide = false
		script.Parent.Three.CanCollide = false
		script.Parent.One.Transparency = 0.5
		script.Parent.Two.Transparency = 0.5
		script.Parent.Three.Transparency = 0.5
		script.Parent.A.CanCollide = true
		script.Parent.A.Transparency = 0
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
script.Parent.B.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = false; act(); end end)
script.Parent.C.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = true; act(); end end)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX3743">
					<Properties>
						<string name="Name">State</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3744">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-383.299927</X>
							<Y>8.30029869</Y>
							<Z>-37.999939</Z>
							<R00>6.99117572e-006</R00>
							<R01>0.999999166</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1.00000048</R12>
							<R20>1.00000715</R20>
							<R21>-1.15921348e-005</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Show</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3745">
						<Properties>
							<float name="MaxActivationDistance">50</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3746">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2354377</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3747">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Weasel-Switch-1</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3748">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-466</X>
							<Y>1.39999998</Y>
							<Z>225</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3749">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-466</X>
							<Y>4.59998798</Y>
							<Z>225</Z>
							<R00>-1.00000036</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1.00000072</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1.00000036</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3750">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-466</X>
							<Y>8.00024414</Y>
							<Z>225</Z>
							<R00>-1.00000036</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1.00000072</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1.00000036</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3751">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3752">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>-466</X>
							<Y>0.599512339</Y>
							<Z>225</Z>
							<R00>-1.00000036</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1.00000072</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1.00000036</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3753">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-462.5</X>
							<Y>1.20000005</Y>
							<Z>225</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
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						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-445.499512</X>
							<Y>1.19954145</Y>
							<Z>222.500122</Z>
							<R00>3.8133745e-005</R00>
							<R01>0</R01>
							<R02>-1.00000012</R02>
							<R10>0</R10>
							<R11>1.00000024</R11>
							<R12>0</R12>
							<R20>1.00000012</R20>
							<R21>0</R21>
							<R22>3.8133745e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3786">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354298&quot;
		script.Parent.One.CanCollide = true
		script.Parent.Two.CanCollide = true
		script.Parent.Three.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.Two.Transparency = 0	
		script.Parent.Three.Transparency = 0	
		script.Parent.A.CanCollide = false
		script.Parent.A.Transparency = 0.5
		else
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354377&quot;
		script.Parent.One.CanCollide = false
		script.Parent.Two.CanCollide = false
		script.Parent.Three.CanCollide = false
		script.Parent.One.Transparency = 0.5
		script.Parent.Two.Transparency = 0.5
		script.Parent.Three.Transparency = 0.5
		script.Parent.A.CanCollide = true
		script.Parent.A.Transparency = 0
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
script.Parent.B.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = false; act(); end end)
script.Parent.C.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = true; act(); end end)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX3787">
					<Properties>
						<string name="Name">State</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3788">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-460</X>
							<Y>2</Y>
							<Z>224.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">C</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3789">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-452.933105</X>
							<Y>1.99979532</Y>
							<Z>222.740387</Z>
							<R00>-0.866019428</R00>
							<R01>0</R01>
							<R02>0.500010967</R02>
							<R10>0</R10>
							<R11>1.0000006</R11>
							<R12>0</R12>
							<R20>-0.500010967</R20>
							<R21>0</R21>
							<R22>-0.866019428</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">B</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3790">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-466</X>
							<Y>7.70012808</Y>
							<Z>224.299988</Z>
							<R00>1.0000006</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1.00000119</R12>
							<R20>0</R20>
							<R21>-1.0000006</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Show</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3791">
						<Properties>
							<float name="MaxActivationDistance">50</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3792">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2354377</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3793">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Weasel-Switch-2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3794">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-457.5</X>
							<Y>1.20000005</Y>
							<Z>255</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>30</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3795">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-462.5</X>
							<Y>1.20000005</Y>
							<Z>261.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>17</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3796">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-454</X>
							<Y>1.39999998</Y>
							<Z>255</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<R00>4.80351955e-005</R00>
							<R01>0</R01>
							<R02>1.00000322</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>-0.999999821</R20>
							<R21>0</R21>
							<R22>5.00173774e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3830">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-474.50061</X>
							<Y>0.600470781</Y>
							<Z>254.999847</Z>
							<R00>1.00000322</R00>
							<R01>0</R01>
							<R02>-4.80351955e-005</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>5.00173774e-005</R20>
							<R21>0</R21>
							<R22>0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3831">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-474.500488</X>
							<Y>1.20048749</Y>
							<Z>252.499847</Z>
							<R00>4.80351955e-005</R00>
							<R01>0</R01>
							<R02>1.00000322</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>-0.999999821</R20>
							<R21>0</R21>
							<R22>5.00173774e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3832">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-460</X>
							<Y>2</Y>
							<Z>254.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">C</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3833">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-467.066895</X>
							<Y>2.00002122</Y>
							<Z>252.740417</Z>
							<R00>-0.866024077</R00>
							<R01>0</R01>
							<R02>-0.500016451</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>0.500008166</R20>
							<R21>0</R21>
							<R22>-0.866020083</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">B</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3834">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354293&quot;
		script.Parent.One.CanCollide = true
		script.Parent.Two.CanCollide = true
		script.Parent.Three.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.Two.Transparency = 0	
		script.Parent.Three.Transparency = 0	
		script.Parent.A.CanCollide = false
		script.Parent.A.Transparency = 0.5
		else
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354377&quot;
		script.Parent.One.CanCollide = false
		script.Parent.Two.CanCollide = false
		script.Parent.Three.CanCollide = false
		script.Parent.One.Transparency = 0.5
		script.Parent.Two.Transparency = 0.5
		script.Parent.Three.Transparency = 0.5
		script.Parent.A.CanCollide = true
		script.Parent.A.Transparency = 0
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
script.Parent.B.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = false; act(); end end)
script.Parent.C.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = true; act(); end end)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX3835">
					<Properties>
						<string name="Name">State</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3836">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-453.999817</X>
							<Y>7.90032816</Y>
							<Z>254.299927</Z>
							<R00>1.00000715</R00>
							<R01>-1.15921348e-005</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1.00000048</R12>
							<R20>-6.99117572e-006</R20>
							<R21>-0.999999166</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Show</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3837">
						<Properties>
							<float name="MaxActivationDistance">50</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3838">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2354377</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3839">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Weasel-Switch-2</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3840">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-457.5</X>
							<Y>1.20000005</Y>
							<Z>195</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>30</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3841">
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3874">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-474</X>
							<Y>1.20008504</Y>
							<Z>197.500214</Z>
							<R00>-1.00000715</R00>
							<R01>0</R01>
							<R02>-3.54925251e-005</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>3.08620001e-005</R20>
							<R21>0</R21>
							<R22>-0.999999225</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3875">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-474.500732</X>
							<Y>1.20047796</Y>
							<Z>197.499847</Z>
							<R00>4.80351955e-005</R00>
							<R01>0</R01>
							<R02>1.00000322</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>-0.999999821</R20>
							<R21>0</R21>
							<R22>5.00173774e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3876">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-474.50061</X>
							<Y>0.600466967</Y>
							<Z>194.999847</Z>
							<R00>1.00000322</R00>
							<R01>0</R01>
							<R02>-4.80351955e-005</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>5.00173774e-005</R20>
							<R21>0</R21>
							<R22>0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3877">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-474.500488</X>
							<Y>1.20047796</Y>
							<Z>192.499847</Z>
							<R00>4.80351955e-005</R00>
							<R01>0</R01>
							<R02>1.00000322</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>-0.999999821</R20>
							<R21>0</R21>
							<R22>5.00173774e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3878">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-460</X>
							<Y>2</Y>
							<Z>194.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">C</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3879">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-467.066895</X>
							<Y>1.99999845</Y>
							<Z>192.740417</Z>
							<R00>-0.866024077</R00>
							<R01>0</R01>
							<R02>-0.500016451</R02>
							<R10>0</R10>
							<R11>1.00000048</R11>
							<R12>0</R12>
							<R20>0.500008166</R20>
							<R21>0</R21>
							<R22>-0.866020083</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">B</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3880">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354293&quot;
		script.Parent.One.CanCollide = true
		script.Parent.Two.CanCollide = true
		script.Parent.Three.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.Two.Transparency = 0	
		script.Parent.Three.Transparency = 0	
		script.Parent.A.CanCollide = false
		script.Parent.A.Transparency = 0.5
		else
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354377&quot;
		script.Parent.One.CanCollide = false
		script.Parent.Two.CanCollide = false
		script.Parent.Three.CanCollide = false
		script.Parent.One.Transparency = 0.5
		script.Parent.Two.Transparency = 0.5
		script.Parent.Three.Transparency = 0.5
		script.Parent.A.CanCollide = true
		script.Parent.A.Transparency = 0
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
script.Parent.B.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = false; act(); end end)
script.Parent.C.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = true; act(); end end)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX3881">
					<Properties>
						<string name="Name">State</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3882">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-453.999817</X>
							<Y>7.90030336</Y>
							<Z>194.299927</Z>
							<R00>1.00000715</R00>
							<R01>-1.15921348e-005</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1.00000048</R12>
							<R20>-6.99117572e-006</R20>
							<R21>-0.999999166</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Show</string>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">B</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3926">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354293&quot;
		script.Parent.One.CanCollide = true
		script.Parent.Two.CanCollide = true
		script.Parent.Three.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.Two.Transparency = 0	
		script.Parent.Three.Transparency = 0	
		script.Parent.A.CanCollide = false
		script.Parent.A.Transparency = 0.5
		else
		script.Parent.Show.Decal.Texture=&quot;http://www.roblox.com/asset/?id=2354377&quot;
		script.Parent.One.CanCollide = false
		script.Parent.Two.CanCollide = false
		script.Parent.Three.CanCollide = false
		script.Parent.One.Transparency = 0.5
		script.Parent.Two.Transparency = 0.5
		script.Parent.Three.Transparency = 0.5
		script.Parent.A.CanCollide = true
		script.Parent.A.Transparency = 0
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
script.Parent.B.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = false; act(); end end)
script.Parent.C.Touched:connect(function(p) if p.Parent.Name == &quot;Cart&quot; then state.Value = true; act(); end end)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX3927">
					<Properties>
						<string name="Name">State</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3928">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-450.000092</X>
							<Y>8.30027962</Y>
							<Z>-43.2999344</Z>
							<R00>-1.00000715</R00>
							<R01>1.15921348e-005</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1.00000048</R12>
							<R20>6.99117572e-006</R20>
							<R21>0.999999166</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Show</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX3929">
						<Properties>
							<float name="MaxActivationDistance">50</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3930">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2354377</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3931">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-351.5</X>
					<Y>24.6000004</Y>
					<Z>110.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Rail</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.800000012</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3932">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX3933">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Track-Curve</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3934">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-613.938965</X>
							<Y>52.3979111</Y>
							<Z>-62.8948975</Z>
							<R00>0.222585276</R00>
							<R01>0</R01>
							<R02>-0.97491318</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.974913239</R20>
							<R21>0</R21>
							<R22>0.22258535</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3935">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-615.233398</X>
							<Y>52.3980637</Y>
							<Z>-66.593811</Z>
							<R00>0.433933586</R00>
							<R01>0</R01>
							<R02>-0.900949597</R02>
							<R10>0</R10>
							<R11>1.00000763</R11>
							<R12>0</R12>
							<R20>0.900951087</R20>
							<R21>0</R21>
							<R22>0.433932543</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3936">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-617.318665</X>
							<Y>52.3978958</Y>
							<Z>-69.9122314</Z>
							<R00>0.623519719</R00>
							<R01>0</R01>
							<R02>-0.781807482</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.781807542</R20>
							<R21>0</R21>
							<R22>0.623519897</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3937">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-618.010193</X>
							<Y>51.7978821</Y>
							<Z>-66.5009155</Z>
							<R00>0.500041366</R00>
							<R01>0</R01>
							<R02>-0.866001427</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.866001546</R20>
							<R21>0</R21>
							<R22>0.500041604</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3938">
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							<R22>0</R22>
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						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamB">0.5</float>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-646.000977</X>
							<Y>51.798111</Y>
							<Z>-59.4987793</Z>
							<R00>2.55671348e-005</R00>
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							<R02>-1.00000012</R02>
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				</Item>
				<Item class="Part" referent="RBX3980">
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						<bool name="Anchored">true</bool>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>0.800000012</Y>
							<Z>1</Z>
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				</Item>
				<Item class="Part" referent="RBX3981">
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						<CoordinateFrame name="CFrame">
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							<Y>52.4000015</Y>
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							<Y>0</Y>
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							<Z>1</Z>
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				</Item>
				<Item class="Part" referent="RBX3982">
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>52.3977356</Y>
							<Z>-76.5001831</Z>
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							<R22>0.999999881</R22>
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							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3983">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-631.5</X>
							<Y>52.4000015</Y>
							<Z>-71.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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							<Y>0</Y>
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							<X>1</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
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				</Item>
				<Item class="Part" referent="RBX3984">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">25</int>
						<CoordinateFrame name="CFrame">
							<X>-631.5</X>
							<Y>51.7999992</Y>
							<Z>-74</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="DraggingV1">false</bool>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
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							<Y>0</Y>
							<Z>0</Z>
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						<float name="Transparency">0</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX3985">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Person299&apos;s Admin Commands V2</string>
				<ProtectedString name="Source">--Version 2 1.01 Beta     Sorry it took me so long to release this script, i kept on putting off releasing it as i felt i needed to think of more commands to add, but i cant think of anything else at the moment so i figured i might as well finally release it now.
adminlist = {&quot;Mustangman6666&quot;,&quot;MeNotAnyBody&quot;,&quot;mariostarjr4&quot;,&quot;Sylux7&quot;,&quot;ario94&quot;, &quot;Lego&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;&quot;computerguy19,&quot;&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Mustangman6666) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Mustangman6666
kills Mustangman6666

loopkill/Mustangman6666
Repeatedly kills Mustangman6666 when he respawns

unloopkill/Mustangman6666
Undos loopkill/

heal/Mustangman6666
Returns Mustangman6666 to full health

damage/Mustangman6666/50
Makes Mustangman6666&apos;s character take 50 damage

health/Mustangman6666/999999
Makes Mustangman6666&apos;s MaxHealth and Health 999999

kick/Mustangman6666
Removes Mustangman6666 from the game, cannot be used by admin/ed people

ban/Mustangman6666
Removes Mustangman6666 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Mustangman6666
Unbans Mustangman6666

explode/Mustangman6666
Explodes Mustangman6666&apos;s character

rocket/Mustangman6666
Straps a rocket onto Mustangman6666&apos;s back

removetools/Mustangman6666
Removes all of Mustangman6666&apos;s tools.

givetools/Mustangman6666
Gives Mustangman6666 all the tools in StarterPack

givebtools/Mustangman6666
Gives Mustangman6666 the building tools

sit/Mustangman6666
Makes Mustangman6666 sit

jump/Mustangman6666
Makes Mustangman6666 jump

stand/Mustangman6666
Makes Mustangman6666 stand

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Mustangman6666
Makes Mustangman6666&apos;s character respawn

jail/Mustangman6666
Makes a lil jail cell around Mustangman6666&apos;s character

unjail/Mustangman6666
Undos jail/

punish/Mustangman6666
Puts Mustangman6666&apos;s character in game.Lighting

unpunish/Mustangman6666
Undos punish/

merge/Mustangman6666/Farvei
Makes Mustangman6666 control Farvei&apos;s character

teleport/Mustangman6666/nccvoyager
Teleports Mustangman6666&apos;s character to nccvoyager&apos;s character

control/Mustangman6666
Makes you control Mustangman6666&apos;s character

change/Mustangman6666/Money/999999
Makes the Money value in Mustangman6666&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Mustangman6666/Tool
Give&apos;s Mustangman6666 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Mustangman6666
Makes Mustangman6666 almost weightless

antigrav/Mustangman6666
Gives Mustangman6666 antigravity properties

grav/Mustangman6666
Returns Mustangman6666&apos;s gravity to normal

highgrav/Mustangman6666
Makes Mustangman6666 heavier

setgrav/Mustangman6666/-196
Sets Mustangman6666&apos;s gravity

trip/Mustangman6666
Makes Mustangman6666&apos;s character trip

walkspeed/Mustangman6666/99
Makes Mustangman6666&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Mustangman6666
Makes Mustangman6666&apos;s character invisible

visible/Mustangman6666
Undos invisible/

freeze/Mustangman6666
Makes Mustangman6666&apos;s character unable to move

thaw/Mustangman6666
Undos freeze/

unlock/Mustangman6666
Makes Mustangman6666&apos;s character unlocked

lock/Mustangman6666
Makes Mustangman6666&apos;s character locked

ff/Mustangman6666
Gives Mustangman6666&apos;s character a ForceField

unff/Mustangman6666
Undos ff/

sparkles/Mustangman6666
Makes Person299&apos;s character sparkly

unsparkles/Mustangman6666
Undos sparkles/

shield/Mustangman6666
Makes a destructive shield thingy appear around Person299

unshield/Mustangman6666
Undos shield/

god/Mustangman6666
Makes Mustangman6666 godish

ungod/Mustangman6666
Undos god/Mustangman6666

zombify/Mustangman6666
Makes Mustangman6666 a infecting zombie

admin/Mustangman6666
Makes Mustangman6666 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Mustangman6666
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
a.Name = source
while a.Name ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if string.sub(c[i].Name,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity	
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;Welcome Admin!&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;Welcome Admin!&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end </ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX3986">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3987</External>
	<External>RBX3988</External>
	<Item class="ContentProvider" referent="RBX3989">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX3990">
		<Properties>
			<string name="Name">ContentFilter</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX3991">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX3992">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX3993">
			<Properties>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Reset</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17269609</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3994">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>0.986334741</Y>
						<Z>-7.5</Z>
						<R00>-1</R00>
						<R01>3.68494128e-014</R01>
						<R02>-1.23741204e-016</R02>
						<R10>3.68494128e-014</R10>
						<R11>1</R11>
						<R12>-3.77189565e-014</R12>
						<R20>1.23741204e-016</R20>
						<R21>-3.77189565e-014</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-2.84197985e-013</X>
						<Y>3.27720852e-017</Y>
						<Z>-2.79246298e-013</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>6.70976539e-014</X>
						<Y>-0.0343521759</Y>
						<Z>-6.79007835e-014</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3995">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1374162</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.5</X>
							<Y>0.800000012</Y>
							<Z>1.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3996">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">DrinkSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12544690</url></Content>
						<float name="Volume">0</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3997">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">OpenSound</string>
						<float name="Pitch">1</float>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16213987</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX3998">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-0.5</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX3999">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-1</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4000">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>-0.25</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4001">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>1.37604892</Y>
						<Z>-7.5</Z>
						<R00>-1</R00>
						<R01>-1.7810368e-013</R01>
						<R02>-1.18916888e-016</R02>
						<R10>-1.7810368e-013</R10>
						<R11>1</R11>
						<R12>1.8044805e-013</R12>
						<R20>1.18916888e-016</R20>
						<R21>1.8044805e-013</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.70796092e-012</X>
						<Y>4.30598165e-017</Y>
						<Z>1.68585881e-012</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-2.28433348e-013</X>
						<Y>0.0158111323</Y>
						<Z>2.31057334e-013</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4002">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=4487034</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4003">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4004">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>1.7760489</Y>
						<Z>-7.5</Z>
						<R00>-1</R00>
						<R01>-1.7810368e-013</R01>
						<R02>-1.18916888e-016</R02>
						<R10>-1.7810368e-013</R10>
						<R11>1</R11>
						<R12>1.8044805e-013</R12>
						<R20>1.18916888e-016</R20>
						<R21>1.8044805e-013</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.70796092e-012</X>
						<Y>4.30598165e-017</Y>
						<Z>1.68585881e-012</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-9.02776822e-013</X>
						<Y>0.0158111323</Y>
						<Z>9.14241664e-013</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4005">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.25</X>
							<Y>0.5</Y>
							<Z>0.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4006">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldScript</string>
					<ProtectedString name="Source">function Weldnow()	
	local w1 = Instance.new(&quot;Weld&quot;)
	w1.Parent = script.Parent.Handle
	w1.Part0 = w1.Parent
	w1.Part1 = script.Parent.Handle1
	w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0)
	
	local w2 = Instance.new(&quot;Weld&quot;)
	w2.Parent = script.Parent.Handle
	w2.Part0 = w1.Parent
	w2.Part1 = script.Parent.Handle2
	w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1, 0)
	
	local w3 = Instance.new(&quot;Weld&quot;)
	w3.Parent = script.Parent.Handle
	w3.Part0 = w1.Parent
	w3.Part1 = script.Parent.Handle3
	w3.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -.25, 0)

end

script.Parent.Equipped:connect(Weldnow)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4007">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">local player = nil
local tool = script.Parent

tool.Equipped:connect(function()
tool.Handle.OpenSound:Play()
end)

tool.Activated:connect(function()
player = tool.Parent
tool.GripPos = Vector3.new(1.5, -0.3, 0)
tool.GripUp = Vector3.new(0, 1, -.5)
tool.Handle.DrinkSound.Volume = .3
tool.Handle.DrinkSound:Play()
wait(1)
local s = Instance.new(&quot;Sound&quot;)
s.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
s.Volume = 1
s.Parent = player.Torso
s:Play()
for i, v in ipairs(player:getChildren()) do
if v:IsA(&quot;Part&quot;) then
v:BreakJoints()
v.Velocity = Vector3.new(math.random(-50, 50), math.random(50, 100), math.random(-50, 50))
end
end
tool.GripPos = Vector3.new(0, 0, 0)
tool.GripUp = Vector3.new(0, 1, 0)
end)
</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4008">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>0.595445037</Y>
						<Z>-7.5</Z>
						<R00>-1</R00>
						<R01>-5.19329011e-018</R01>
						<R02>-8.41575954e-018</R02>
						<R10>-5.19329011e-018</R10>
						<R11>1</R11>
						<R12>5.19329011e-018</R12>
						<R20>8.41575954e-018</R20>
						<R21>5.19329011e-018</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.44740558e-017</X>
						<Y>3.96658382e-017</Y>
						<Z>2.44740558e-017</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.26186862e-017</X>
						<Y>-78.4807281</Y>
						<Z>3.86172536e-018</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX4009">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX4010">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="GuiMain" referent="RBX4011">
			<Properties>
				<string name="Name">Intro Message Kit By Ravoc</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX4012">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Instructions By Ravoc</string>
					<ProtectedString name="Source">--[[How To Use Ravoc&apos;s Intro Message Kit V1.0

How Should I Arrange The Text?

Ok So Edit The Text Of The TextRow Buttons. The TextRow1
Goes First So Welcome This In This Row I.E. &quot;Welcome To My Game!&quot;
In Row 2 Try To Tell The What The Game Is About
In Row 3 Place Future Updates
In Row 4 Place Special News
In Row 5 I Like To Place Credits But Some Of You May Not Credit People
For Thier Model&apos;s....-_-
In Row 6 Place Recent Updates

Note These Are Suggestions On What To Put. They Seem To Look Nicer 
In This Fasion So I Highly Recomend It.

How Do I Add More Text Rows?

Copy Any Of The TextRow&apos;s And Right Click On Frame (The Frame The
Buttons Are In) And Click Paste. Name That Row TextRow8 To Help You.
Then Change The Position Of It Like So:

{0.550000012, 0}, {0.550000012, 0} 

{0.550000012, 0}, {0.6, 0}

Incase You Dont See It, I Simply Went From .55 To .6 And Rounded It
Up. So If It Is .9 Go Up To .95


Do I NEED To Give You Credit.

No, I Really Dont Care If You Credit Me Or Not. I Just Like Knowing That
Someone Copied It For The Following Reason:
If Someone Copies A Model, Then They Obviously Like It.



Thats All! Look For Future Updates!

Future Updates List:
Add More Rows To Start With
Neater Positioning
Add Seasonal Coloring












--]]</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX4013">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX4014</External>
		<External>RBX4015</External>
		<External>RBX4016</External>
		<External>RBX4017</External>
		<External>RBX4018</External>
		<External>RBX4019</External>
		<External>RBX4020</External>
		<External>RBX4021</External>
		<External>RBX4022</External>
		<External>RBX4023</External>
		<External>RBX4024</External>
		<External>RBX4025</External>
		<External>RBX4026</External>
		<External>RBX4027</External>
	</Item>
	<Item class="PhysicsService" referent="RBX4028">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX4029">
		<Properties>
			<string name="Name">BadgeService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX4030">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="InsertService" referent="RBX4031">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX4032">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX4033">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX4034">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX4035</External>
	<Item class="Selection" referent="RBX4036">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX4037</External>
	<External>RBX4038</External>
	<External>RBX4039</External>
	<Item class="CollectionService" referent="RBX4040">
		<Properties>
			<string name="Name">CollectionService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX4041">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX4042">
		<Properties>
			<Color3 name="Ambient">4287730065</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290032825</Color3>
			<string name="TimeOfDay">18:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX4043">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX4044">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">25%</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX4045">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Start</string>
				<int name="Score">0</int>
				<int name="TeamColor">37</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX4046">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">50%</string>
				<int name="Score">0</int>
				<int name="TeamColor">24</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX4047">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">75%</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX4048">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Winners!!</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
</roblox>