<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
		</Properties>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">teles</string>
				<Ref name="PrimaryPart">RBX4</Ref>
			</Properties>
			<Item class="Part" referent="RBX4">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>30.5999775</X>
						<Y>2089.80225</Y>
						<Z>-3.8999958</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">TeleporterA</string>
					<float name="Reflectance">15</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>7</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX5">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">------------------------------------ 
modelname=&quot;TeleporterB&quot; 
------------------------------------ 
local ting = 0 --debouncer

function onTouched(hit)

&#9;if ting == 0 then --debounce check
&#9;ting = 1 --activate debounce
&#9;check = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) --Find the human that touched the button

&#9;if check ~= nil then --If a human is found, then

&#9;&#9;local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
&#9;&#9;local stats = user:findFirstChild(&quot;leaderstats&quot;) --Find moneyholder

&#9;&#9;if stats ~= nil then --If moneyholder exists then
&#9;&#9;&#9;local Wins = stats:findFirstChild(&quot;Wins&quot;) --Get money
&#9;&#9;&#9;Wins.Value  = Wins.Value +1 --increase amount of money by the number displayed here (500)
&#9;&#9;&#9;wait(0.5) --wait-time before button works again
&#9;&#9;end

&#9;end

&#9;ting = 0 --remove debounce
&#9;end

end

script.Parent.Touched:connect(onTouched)

function onTouched(part) 
if part.Parent ~= nil then 
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 
local teleportfrom=script.Parent.Enabled.Value 
if teleportfrom~=0 then 
if h==humanoid then 
return 
end 
local teleportto=script.Parent.Parent:findFirstChild(modelname) 
if teleportto~=nil then 
local torso = h.Parent.Torso 
local location = {teleportto.Position} 
local i = 1 

local x = location[i].x 
local y = location[i].y 
local z = location[i].z 

x = x + math.random(-1, 1) 
z = z + math.random(-1, 1) 
y = y + math.random(2, 3) 

local cf = torso.CFrame 
local lx = 0 
local ly = y 
local lz = 0 

script.Parent.Enabled.Value=0 
teleportto.Enabled.Value=0 
torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz)) 
wait(3) 
script.Parent.Enabled.Value=1 
teleportto.Enabled.Value=1 
else 
print(&quot;Could not find teleporter!&quot;) 
end 
end 
end 
end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX6">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-35.5000114</X>
						<Y>7.7971015</Y>
						<Z>39.4999962</Z>
						<R00>0.999999106</R00>
						<R01>-5.13427665e-007</R01>
						<R02>1.7618523e-022</R02>
						<R10>-5.13427665e-007</R10>
						<R11>0.999999106</R11>
						<R12>-5.58523113e-023</R12>
						<R20>-1.76185419e-022</R20>
						<R21>5.58522167e-023</R21>
						<R22>0.999999106</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">TeleporterB</string>
					<float name="Reflectance">15</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>7</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="IntValue" referent="RBX8">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>30.8668575</X>
					<Y>2097.79468</Y>
					<Z>30.580225</Z>
					<R00>0.716790199</R00>
					<R01>0.180450633</R01>
					<R02>-0.673534989</R02>
					<R10>-0</R10>
					<R11>0.965933919</R11>
					<R12>0.258788913</R12>
					<R20>0.697288871</R20>
					<R21>-0.185497358</R21>
					<R22>0.692371964</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>32.2139282</X>
					<Y>2097.2771</Y>
					<Z>29.1954803</Z>
					<R00>1</R00>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
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				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>-19</X>
					<Y>6</Y>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">1280</token>
				<string name="Name">Baseplate</string>
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					<X>0</X>
					<Y>0</Y>
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				</Vector3>
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				<float name="Transparency">0</float>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>267</X>
					<Y>1.20000005</Y>
					<Z>256</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX9">
			<Properties>
				<bool name="Anchored">true</bool>
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				<token name="BackSurface">0</token>
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				<CoordinateFrame name="CFrame">
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					<Z>-2</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
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				<float name="Friction">0.5</float>
				<float name="FrontParamA">-0.5</float>
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				<bool name="Locked">true</bool>
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				<string name="Name">Terrain</string>
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				</Vector3>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX10">
			<Properties>
				<bool name="Anchored">true</bool>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
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				<bool name="Locked">false</bool>
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				</Vector3>
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				</Vector3>
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					<X>50</X>
					<Y>1</Y>
					<Z>50</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX11">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
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					<R02>0</R02>
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					<R20>0</R20>
					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">ladder</string>
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			</Properties>
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						<Y>-1.82182199e-012</Y>
						<Z>0.000397283206</Z>
					</Vector3>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">24</int>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
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					<string name="Name">Part</string>
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						<X>6</X>
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					<string name="Name">Part</string>
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						<Y>0</Y>
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						<X>0</X>
						<Y>0</Y>
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						<X>0</X>
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						<X>6</X>
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				</Properties>
			</Item>
			<Item class="Seat" referent="RBX1771">
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					<bool name="Anchored">true</bool>
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						<R20>-1.00000024</R20>
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						<R22>0</R22>
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					<bool name="Disabled">false</bool>
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						<X>4</X>
						<Y>1</Y>
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					</Vector3>
				</Properties>
			</Item>
		</Item>
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				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">persons</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
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					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
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						<bool name="Anchored">true</bool>
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							<Z>28.5879002</Z>
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						<string name="Name">EpikHat</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<Z>1</Z>
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						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1028713</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
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							</Vector3>
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							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31327380</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
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						</Properties>
					</Item>
					<Item class="Script" referent="RBX1776">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Can you make it to the top?</string>
						<Ref name="PrimaryPart">RBX1778</Ref>
					</Properties>
					<Item class="Part" referent="RBX1779">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>24.6511612</X>
								<Y>8.16952515</Y>
								<Z>27.7198582</Z>
								<R00>-7.45711586e-005</R00>
								<R01>-1.80439656e-005</R01>
								<R02>1</R02>
								<R10>0.181987569</R10>
								<R11>0.983300805</R11>
								<R12>3.13136698e-005</R12>
								<R20>-0.983300805</R20>
								<R21>0.181987569</R21>
								<R22>-7.00421006e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
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								<Content name="Texture"><url>http://www.roblox.com/asset/?id=1667792</url></Content>
								<float name="Transparency">0</float>
							</Properties>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1030</int>
							<CoordinateFrame name="CFrame">
								<X>24.5508709</X>
								<Y>11.3777704</Y>
								<Z>29.8396091</Z>
								<R00>0.0371642374</R00>
								<R01>-0.201535806</R01>
								<R02>0.978770673</R02>
								<R10>0.00390701089</R10>
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								<R12>0.20153138</R12>
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								<R21>-0.0036660214</R21>
								<R22>0.0371888578</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.22699432e-016</X>
								<Y>1.37119785e-016</Y>
								<Z>1.229834e-016</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
							<token name="TopSurface">4</token>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00215148949</X>
								<Y>-0.0010762224</Y>
								<Z>-0.00430297898</Z>
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							<token name="formFactorRaw">2</token>
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							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1791">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.10000002</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX1792">
						<Properties>
							<float name="Health">100</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1793">
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					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Person</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1794">
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						<bool name="Anchored">true</bool>
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						<float name="BottomParamB">0.5</float>
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						<CoordinateFrame name="CFrame">
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							<Y>2093.83105</Y>
							<Z>-4.15465546</Z>
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						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EpikHat</string>
						<float name="Reflectance">9</float>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
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							<string name="Name">Mesh</string>
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								<Y>1</Y>
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								<X>1</X>
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					</Item>
					<Item class="Script" referent="RBX1796">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Touch this to go again.</string>
						<Ref name="PrimaryPart">RBX1798</Ref>
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							<bool name="Anchored">true</bool>
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							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>36.7416954</X>
								<Y>2089.66553</Y>
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							</CoordinateFrame>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1800">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>37.8792915</X>
								<Y>2089.49609</Y>
								<Z>-4.07658243</Z>
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								<R02>1.41561031e-007</R02>
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								<R11>1.00000978</R11>
								<R12>-6.42240047e-006</R12>
								<R20>-2.34693289e-007</R20>
								<R21>-6.04987144e-006</R21>
								<R22>-1.00000048</R22>
							</CoordinateFrame>
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							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
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							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.05429574e-017</X>
								<Y>7.42440128e-017</Y>
								<Z>3.43072861e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00215148949</X>
								<Y>0.000268462056</Y>
								<Z>0.00430297898</Z>
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							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1798">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>37.3651009</X>
								<Y>2091.38501</Y>
								<Z>-4.07625294</Z>
								<R00>-0.999993324</R00>
								<R01>-4.9858354e-006</R01>
								<R02>7.93486834e-007</R02>
								<R10>-1.0269694e-005</R10>
								<R11>1.0000062</R11>
								<R12>-6.66081905e-006</R12>
								<R20>-8.82893801e-007</R20>
								<R21>-6.09457493e-006</R21>
								<R22>-0.999995351</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
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							<token name="LeftSurface">2</token>
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							<string name="Name">Torso</string>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="TopSurface">3</token>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>-1</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1801">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>38.8711014</X>
								<Y>2091.8186</Y>
								<Z>-4.0762291</Z>
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							</CoordinateFrame>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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							<string name="Name">Left Arm</string>
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								<Z>0</Z>
							</Vector3>
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							<token name="TopSurface">3</token>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1802">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.29999995</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1803">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>35.8711128</X>
								<Y>2091.8186</Y>
								<Z>-4.07626438</Z>
								<R00>-0.99999547</R00>
								<R01>-4.52436507e-006</R01>
								<R02>7.97212124e-007</R02>
								<R10>-1.01053156e-005</R10>
								<R11>1.00000978</R11>
								<R12>-6.37769699e-006</R12>
								<R20>-8.90344381e-007</R20>
								<R21>-5.9902668e-006</R21>
								<R22>-1.00000048</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1804">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.29999995</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1805">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1030</int>
							<CoordinateFrame name="CFrame">
								<X>35.875843</X>
								<Y>2092.89746</Y>
								<Z>-3.97642899</Z>
								<R00>-0.999294281</R00>
								<R01>-0.00370024145</R01>
								<R02>0.037182644</R02>
								<R10>0.0038659994</R10>
								<R11>0.979483366</R11>
								<R12>0.20151183</R12>
								<R20>-0.0371653698</R20>
								<R21>0.201513201</R21>
								<R22>-0.978773832</R22>
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							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.22700544e-016</X>
								<Y>1.37073039e-016</Y>
								<Z>1.22942981e-016</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">4</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00215148949</X>
								<Y>-0.00107622612</Y>
								<Z>-0.00430297898</Z>
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							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1806">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.10000002</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1807">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1030</int>
							<CoordinateFrame name="CFrame">
								<X>37.4663963</X>
								<Y>2093.03271</Y>
								<Z>-4.07626438</Z>
								<R00>-0.98330766</R00>
								<R01>0.18195112</R01>
								<R02>-6.91409077e-005</R02>
								<R10>0.181951135</R10>
								<R11>0.9833076</R11>
								<R12>8.05064155e-006</R12>
								<R20>6.94516057e-005</R20>
								<R21>-4.66401025e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1808">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.25</X>
									<Y>1.25</Y>
									<Z>1.25</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX1809">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">face</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=1667792</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1810">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1030</int>
							<CoordinateFrame name="CFrame">
								<X>38.8613167</X>
								<Y>2092.87402</Y>
								<Z>-3.97605801</Z>
								<R00>-0.999297142</R00>
								<R01>-0.00369967544</R01>
								<R02>0.0371826403</R02>
								<R10>0.00386610418</R10>
								<R11>0.979488313</R11>
								<R12>0.20151259</R12>
								<R20>-0.0371654071</R20>
								<R21>0.201514155</R21>
								<R22>-0.978780746</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">4</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1811">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.10000002</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX1812">
						<Properties>
							<float name="Health">100</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1813">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Person</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1814">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>73.5223618</X>
							<Y>2093.83105</Y>
							<Z>9.24006653</Z>
							<R00>-7.10256863e-005</R00>
							<R01>2.9838759e-008</R01>
							<R02>0.999991357</R02>
							<R10>0.181958303</R10>
							<R11>0.983300686</R11>
							<R12>1.25922761e-005</R12>
							<R20>-0.983302355</R20>
							<R21>0.181958422</R21>
							<R22>-6.98477161e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EpikHat</string>
						<float name="Reflectance">9</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1815">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1028713</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31327380</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1816">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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					</Item>
				</Item>
				<Item class="Model" referent="RBX1817">
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						<CoordinateFrame name="ModelInPrimary">
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							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Congrats! You won!!</string>
						<Ref name="PrimaryPart">RBX1818</Ref>
					</Properties>
					<Item class="Part" referent="RBX1819">
						<Properties>
							<bool name="Anchored">true</bool>
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							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
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								<R12>1.25922761e-005</R12>
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							<token name="FrontSurface">0</token>
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							<string name="Name">Right Leg</string>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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							</Vector3>
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						</Properties>
					</Item>
					<Item class="Part" referent="RBX1820">
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							<bool name="Anchored">true</bool>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
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								<R12>-1.19128799e-006</R12>
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								<R21>6.24863674e-007</R21>
								<R22>-4.43586032e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">3</token>
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							<Vector3 name="Velocity">
								<X>-0.00215148949</X>
								<Y>0.000268462056</Y>
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							<token name="formFactorRaw">0</token>
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							<Vector3 name="size">
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							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1818">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurface">4</token>
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							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>73.4439621</X>
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								<R01>1.25091628e-006</R01>
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								<R10>2.84026697e-007</R10>
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								<R12>-1.42970111e-006</R12>
								<R20>-0.999997556</R20>
								<R21>3.71539755e-007</R21>
								<R22>2.08048732e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<float name="Friction">0.300000012</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
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							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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							<string name="Name">Torso</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0</float>
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							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>-1</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1821">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<CoordinateFrame name="CFrame">
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								<Y>2091.81836</Y>
								<Z>10.5015678</Z>
								<R00>2.11934093e-007</R00>
								<R01>1.1466127e-006</R01>
								<R02>1</R02>
								<R10>4.47939527e-007</R10>
								<R11>1.00000072</R11>
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								<R22>2.11774022e-007</R22>
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							<bool name="CanCollide">true</bool>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Arm</string>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1822">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
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							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1823">
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					<Item class="Part" referent="RBX1825">
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							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1828">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.25</X>
									<Y>1.25</Y>
									<Z>1.25</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX1829">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">face</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=1667792</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1830">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1030</int>
							<CoordinateFrame name="CFrame">
								<X>73.3437119</X>
								<Y>2092.87402</Y>
								<Z>10.491787</Z>
								<R00>0.0371646993</R00>
								<R01>-0.201518804</R01>
								<R02>0.978779376</R02>
								<R10>0.0038768095</R10>
								<R11>0.979478359</R11>
								<R12>0.201515496</R12>
								<R20>-0.999301314</R20>
								<R21>-0.00369432429</R21>
								<R22>0.0371833034</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.22699432e-016</X>
								<Y>1.37119785e-016</Y>
								<Z>1.229834e-016</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">4</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00215148949</X>
								<Y>-0.0010762224</Y>
								<Z>-0.00430297898</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1831">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">6</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.10000002</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX1832">
						<Properties>
							<float name="Health">100</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1833">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Person</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1834">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>73.5223618</X>
							<Y>2093.83105</Y>
							<Z>31.2400665</Z>
							<R00>-7.10256863e-005</R00>
							<R01>2.9838759e-008</R01>
							<R02>0.999991357</R02>
							<R10>0.181958303</R10>
							<R11>0.983300686</R11>
							<R12>1.25922761e-005</R12>
							<R20>-0.983302355</R20>
							<R21>0.181958422</R21>
							<R22>-6.98477161e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">EpikHat</string>
						<float name="Reflectance">9</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1835">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1028713</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31327380</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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						</Properties>
					</Item>
					<Item class="Script" referent="RBX1836">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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				</Item>
				<Item class="Model" referent="RBX1837">
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						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Sit on the throne!!!</string>
						<Ref name="PrimaryPart">RBX1838</Ref>
					</Properties>
					<Item class="Part" referent="RBX1839">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>73.4439392</X>
								<Y>2089.66553</Y>
								<Z>30.372139</Z>
								<R00>-7.10256863e-005</R00>
								<R01>2.9838759e-008</R01>
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								<R12>1.25922761e-005</R12>
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								<R22>-6.98477161e-005</R22>
							</CoordinateFrame>
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							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1840">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>73.4442596</X>
								<Y>2089.49609</Y>
								<Z>31.5097389</Z>
								<R00>-4.43425961e-007</R00>
								<R01>1.19131619e-006</R01>
								<R02>1</R02>
								<R10>2.54215962e-007</R10>
								<R11>1.00000072</R11>
								<R12>-1.19128799e-006</R12>
								<R20>-0.999999642</R20>
								<R21>6.24863674e-007</R21>
								<R22>-4.43586032e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.05429574e-017</X>
								<Y>7.42440128e-017</Y>
								<Z>3.43072861e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00215148949</X>
								<Y>0.000268462056</Y>
								<Z>0.00430297898</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1838">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>73.4439621</X>
								<Y>2091.38501</Y>
								<Z>30.9955597</Z>
								<R00>2.08325218e-007</R00>
								<R01>1.25091628e-006</R01>
								<R02>0.999994934</R02>
								<R10>2.84026697e-007</R10>
								<R11>0.999997079</R11>
								<R12>-1.42970111e-006</R12>
								<R20>-0.999997556</R20>
								<R21>3.71539755e-007</R21>
								<R22>2.08048732e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Torso</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0</float>
							<float name="RightParamB">0</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>-1</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1841">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
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						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1988">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1989">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>13</X>
							<Y>13.0000343</Y>
							<Z>90</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1990">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1991">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>22.6000328</Y>
							<Z>92.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1992">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1993">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>13</X>
							<Y>10.6000328</Y>
							<Z>90</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1994">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1995">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>13</X>
							<Y>8.20003128</Y>
							<Z>90</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1996">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="RotateP" referent="RBX1997">
					<Properties>
						<float name="BaseAngle">0</float>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name"></string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1998">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">LinkedLeaderboard</string>
				<ProtectedString name="Source">print(&quot;LinkedLeaderboard script version 5.00 loaded&quot;)

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;if stats ~= nil then
&#9;&#9;local deaths = stats:findFirstChild(&quot;Wipeouts&quot;)
&#9;&#9;deaths.Value = deaths.Value + 1

&#9;&#9;-- do short dance to try and find the killer

&#9;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)

&#9;&#9;handleKillCount(humanoid, player)
&#9;end
end

function onPlayerRespawn(property, player)
&#9;-- need to connect to new humanoid
&#9;
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;&#9;local p = player
&#9;&#9;&#9;local h = humanoid
&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )
&#9;end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
&#9;-- returns the player object that killed this humanoid
&#9;-- returns nil if the killer is no longer in the game

&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this
&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)

&#9;-- find player with name on tag
&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;local killer = tag.Value
&#9;&#9;if killer.Parent ~= nil then -- killer still in game
&#9;&#9;&#9;return killer
&#9;&#9;end
&#9;end

&#9;return nil
end

function handleKillCount(humanoid, player)
&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)
&#9;if killer ~= nil then
&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;Money&quot;)
&#9;&#9;&#9;if killer ~= player then
&#9;&#9;&#9;&#9;kills.Value = kills.Value + 25
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;kills.Value = kills.Value - 0
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


-----------------------------------------------



function findAllFlagStands(root)
&#9;local c = root:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;findAllFlagStands(c[i])
&#9;&#9;end
&#9;&#9;if (c[i].className == &quot;FlagStand&quot;) then
&#9;&#9;&#9;table.insert(stands, c[i])
&#9;&#9;end
&#9;end
end

function hookUpListeners()
&#9;for i=1,#stands do
&#9;&#9;stands[i].FlagCaptured:connect(onCaptureScored)
&#9;end
end

function onPlayerEntered(newPlayer)

&#9;if CTF_mode == true then

&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;&#9;stats.Name = &quot;leaderstats&quot;

&#9;&#9;local captures = Instance.new(&quot;IntValue&quot;)
&#9;&#9;captures.Name = &quot;Captures&quot;
&#9;&#9;captures.Value = 0


&#9;&#9;captures.Parent = stats

&#9;&#9;-- VERY UGLY HACK
&#9;&#9;-- Will this leak threads?
&#9;&#9;-- Is the problem even what I think it is (player arrived before character)?
&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(5)
&#9;&#9;end

&#9;&#9;stats.Parent = newPlayer

&#9;else

&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;&#9;stats.Name = &quot;leaderstats&quot;

&#9;&#9;local Wins = Instance.new(&quot;IntValue&quot;)
&#9;&#9;Wins.Name = &quot;Wins&quot;
&#9;&#9;Wins.Value = 0



&#9;&#9;Wins.Parent = stats

&#9;&#9;-- VERY UGLY HACK
&#9;&#9;-- Will this leak threads?
&#9;&#9;-- Is the problem even what I think it is (player arrived before character)?
&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(5)
&#9;&#9;end

&#9;&#9;local humanoid = newPlayer.Character.Humanoid

&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

&#9;&#9;-- start to listen for new humanoid
&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


&#9;&#9;stats.Parent = newPlayer

&#9;end

end


function onCaptureScored(player)

&#9;&#9;local ls = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if ls == nil then return end
&#9;&#9;local caps = ls:findFirstChild(&quot;Captures&quot;)
&#9;&#9;if caps == nil then return end
&#9;&#9;caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands &gt; 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)


</ProtectedString>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX1999">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX2000">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX2001">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
		<Item class="Sound" referent="RBX2002">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">FastPing</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12221990</url></Content>
				<float name="Volume">0.5</float>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX2003">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">FastSplat</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12222152</url></Content>
				<float name="Volume">0.5</float>
			</Properties>
		</Item>
	</Item>
	<Item class="CollectionService" referent="RBX2004">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX2005">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX2006">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2007">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX2008">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX2009">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX2010">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX2011">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX2012">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX2013">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX2014">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX2015">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX2016">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX2017">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX2018">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX2019">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX2020">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX2021">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX2022">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2023">
		<Properties>
			<Color3 name="Ambient">4287137928</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">07:00:00</string>
		</Properties>
		<Item class="Sky" referent="RBX2024">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><null></null></Content>
				<Content name="SkyboxDn"><null></null></Content>
				<Content name="SkyboxFt"><null></null></Content>
				<Content name="SkyboxLf"><null></null></Content>
				<Content name="SkyboxRt"><null></null></Content>
				<Content name="SkyboxUp"><null></null></Content>
				<int name="StarCount">3000</int>
			</Properties>
		</Item>
	</Item>
	<Item class="Teams" referent="RBX2025">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
	</Item>
</roblox>