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					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>0.400000006</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BodyForce" referent="RBX112">
				<Properties>
					<string name="Name">BodyForce</string>
					<bool name="archivable">true</bool>
					<Vector3 name="force">
						<X>0</X>
						<Y>70</Y>
						<Z>0</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX113">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX114</External>
	<External>RBX115</External>
	<Item class="Players" referent="RBX116">
		<Properties>
			<int name="MaxPlayers">24</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX117">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX118">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Freeze</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX119">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Freeze</string>
					<string name="Source">--clockwork&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;player.Character.Torso.Anchored = not player.Character.Torso.Anchored&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;wait(math.random()+.25)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX120">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Move</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX121">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Move</string>
					<string name="Source">&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;local Figure = player.Character&#13;&#10;&#9;local Torso = Figure[&quot;Torso&quot;]&#13;&#10;&#9;local RightShoulder = Torso[&quot;Right Shoulder&quot;]&#13;&#10;&#9;local LeftShoulder = Torso[&quot;Left Shoulder&quot;]&#13;&#10;&#9;local RightHip = Torso[&quot;Right Hip&quot;]&#13;&#10;&#9;local LeftHip = Torso[&quot;Left Hip&quot;]&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;--[[&#13;&#10;&#9;local move1 = Instance.new(&quot;BodyForce&quot;)&#13;&#10;&#9;move1.force = Vector3.new(0,0,5000)&#13;&#10;&#9;local move2 = move1:clone()&#13;&#10;&#9;move2.force = -move2.force&#13;&#10;&#9;move1.Parent = Figure.Head&#13;&#10;&#9;move2.Parent = Figure[&quot;Left Leg&quot;]&#13;&#10;&#9;wait(.25)&#13;&#10;&#9;move1:remove()&#13;&#10;&#9;move2:remove()&#13;&#10;&#9;]]--&#13;&#10;&#9;Torso.RotVelocity = Vector3.new(math.random(0,25), math.random(0,25), math.random(0,50))&#13;&#10;&#9;wait(math.random() + .25)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX122">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX123">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Torso:remove()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX124">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Fall</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX125">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Fall</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;local Figure = player.Character&#13;&#10;&#9;local Torso = Figure[&quot;Torso&quot;]&#13;&#10;&#9;local RightShoulder = Torso[&quot;Right Shoulder&quot;]&#13;&#10;&#9;local LeftShoulder = Torso[&quot;Left Shoulder&quot;]&#13;&#10;&#9;local RightHip = Torso[&quot;Right Hip&quot;]&#13;&#10;&#9;local LeftHip = Torso[&quot;Left Hip&quot;]&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#13;&#10;&#9;Torso.RotVelocity = Torso.CFrame * Vector3.new(0,0,100)&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;Torso.RotVelocity = Vector3.new(0,0,0)&#13;&#10;&#9;Torso.Velocity = Vector3.new(0,0,0)&#13;&#10;&#9;wait(math.random() + .25)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX126">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Fireworks</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX127">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">layerScript</string>
					<string name="Source">wait(1)&#13;&#10;bin = script.Parent&#13;&#10;local count = Instance.new(&quot;IntValue&quot;)&#13;&#10;count.Value = 0&#13;&#10;count.Parent = game.Workspace&#13;&#10;count.Name = &quot;fireworkCount&quot;&#13;&#10;local cracker = bin.cracker:clone()&#13;&#10;bin.crackerScript:clone().Parent = cracker&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then return end&#13;&#10;&#9;if game.Workspace.fireworkCount.Value &gt; 3 then return end&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;local newcracker = cracker:clone()&#13;&#10;&#9;newcracker.CFrame = player.Character.Torso.CFrame + Vector3.new(5,0,0)&#13;&#10;&#9;newcracker.crackerScript.Disabled = false&#13;&#10;&#9;newcracker.Parent = game.Workspace&#13;&#10;&#9;wait(60)&#13;&#10;&#9;enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(30)&#13;&#10;&#9;game.Workspace.fireworkCount.Value = game.Workspace.fireworkCount.Value - 1&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX128">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>10.2000008</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">cracker</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3.60000014</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX129">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">crackerScript</string>
					<string name="Source">cracker = script.Parent&#13;&#10;local spark = game.Workspace.Spark:clone()&#13;&#10;spark.Anchored = false&#13;&#10;&#13;&#10;for i=1,10 do&#13;&#10;&#9;wait(.25)&#13;&#10;&#9;newspark = spark:clone()&#13;&#10;&#9;newspark.Position = cracker.Position + Vector3.new(0,3,0)&#13;&#10;&#9;newspark.Velocity = Vector3.new(math.random(0,10), math.random(0,50), math.random(0,10))&#13;&#10;&#9;newspark.RotVelocity = Vector3.new(math.random(0,10), math.random(0,50), math.random(0,10))&#13;&#10;&#9;newspark.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;cracker.Anchored = false&#13;&#10;cracker.Velocity = Vector3.new(math.random(0,75),500,math.random(0,75))&#13;&#10;wait(math.random() * 2)&#13;&#10;cracker:remove()&#13;&#10;local explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;explosion.BlastRadius = 10&#13;&#10;explosion.Position = cracker.Position&#13;&#10;wait(.25)&#13;&#10;explosion:remove()&#13;&#10;&#13;&#10;spark.Position = cracker.Position&#13;&#10;for i=1,50 do&#13;&#10;&#9;newspark = spark:clone()&#13;&#10;&#9;newspark.Velocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))&#13;&#10;&#9;newspark.BrickColor = BrickColor.random()&#13;&#10;&#9;newspark.Parent = game.Workspace&#13;&#10;end</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX130">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX131</External>
		<External>RBX132</External>
		<External>RBX133</External>
		<External>RBX134</External>
		<External>RBX135</External>
		<External>RBX136</External>
		<External>RBX137</External>
		<External>RBX138</External>
		<External>RBX139</External>
		<External>RBX140</External>
		<External>RBX141</External>
		<External>RBX142</External>
		<External>RBX143</External>
		<External>RBX144</External>
	</Item>
	<Item class="Selection" referent="RBX145">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX146">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX147</External>
	<Item class="Lighting" referent="RBX148">
		<Properties>
			<Color3 name="BottomAmbientV9">4286235256</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4294704123</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX149</External>
	<External>RBX150</External>
</roblox>